|
Post by PoochieHellhound on Feb 10, 2011 13:15:05 GMT -5
Thanks for the feedback, Tribeca, as I said I didn't get a chance to actually tank with my Glacier in the Beta, nice to hear from someone who knows how it works. One thing caught my attention, though. You only get threat from Crippling Challenge on the first hit. The mob then has a buff on him that last a few second before he can threat again from Crippling Challenge. You should rank this power to 2 and get Hard Frost. This is incorrect. The taunt from Crippling Challenge has a cooldown, but the threat does not. Rank 2's damage is based on charge, Hard Frost is not. Therefore, tap-spamming with Hard Frost does a lot of damage, and with the addition of Crippling Challenge it causes a lot of threat. When I read my Ice Shield comment after I wrote it it sounded wrong somehow, based on my previous knowledge in the game. However, I never got any comment on that, which I found odd, and which made me think I was somehow right, as well. Now, that someone critisized on the comment, I will change it. I do agree that Shatter does feel somewhat redundant in this Archetype, the only time I use it is if I need to finish something Chilled off quickly or perform the 1-2-3 spike combo. Challenging Strikes also adds flat Threat to Avalanche, so it is useful to have both, Avalanche as an opener against mobs of enemies, and Ice Blast otherwise.
|
|
|
Post by PoochieHellhound on Feb 10, 2011 13:26:39 GMT -5
I'm not entirely sure but Shatter gives back energy right? If it does, then in theory one could use a slightly charged Frost Breath + 2 quick taps of Shatter then just tap spam Ice Blast those who live. Yes, Shatter gives Energy by hitting enemies affected by Chill. I agree with Tribeca on the Crippling Challenge advantage on the Ice Cage rather than Ice Blast. Ice Blast is our MAIN damage skill and I think it would be better to get Hard Frost + R2 for max damage. Remember that damage is not nearly as important as Threat when it comes to tanking, therefore Crippling Challenge is much more useful. If you want to take the damaging route, though, Rank 2 is very viable.
|
|
|
Post by kingkilingin on Feb 10, 2011 13:33:51 GMT -5
You only get threat from Crippling Challenge on the first hit. The mob then has a buff on him that last a few second before he can threat again from Crippling Challenge. You should rank this power to 2 and get Hard Frost. This is incorrect. The taunt from Crippling Challenge has a cooldown, but the threat does not. Rank 2's damage is based on charge, Hard Frost is not. Therefore, tap-spamming with Hard Frost does a lot of damage, and with the addition of Crippling Challenge it causes a lot of threat.[/quote] Hmm. Seems to me then that Rank 2 Ice Blast is not needed.
|
|
|
Post by PoochieHellhound on Feb 13, 2011 13:13:11 GMT -5
Just started a Glacier that I level through PvP, got it to 11 and changed my comment on Ice Cage based on my experiences.
|
|
|
Post by bananamartyr on Feb 15, 2011 1:28:28 GMT -5
It seems like people are posting pretty conflicting strategies. As I don't know what end game is like, I wish you'd clarify on some things a bit better in this guide. I'd appreciate it if you posted a powers summary at the top of the page like the other guy that posts guides as well as any time you update something, I have to read through the entire guide again to see what you changed. A quick little summary on powers and ranks would be nice.
So the big thing seems to be, Frost Breath or Snowstorm and Crip challenge on Ice Blast or Ice Cage. I chose Frost Breath and am wondering if I'm going to regret it now if the shatter combo you said was good is iffy later on x.x
"Shatter: This power is the base of the whole Ice framework. Chill enemies, create structures, Shatter for extreme damage. While you are not a DPS, you can still use the benefits of Shatter. It works very well with Frost Breath and Ice Sheath, especially when you have chosen the advantage that gives Shatter a chance of not consuming a Chill debuff from your opponent when used."
"I do agree that Shatter does feel somewhat redundant in this Archetype, the only time I use it is if I need to finish something Chilled off quickly or perform the 1-2-3 spike combo."
Kinda contradictory here.
|
|
|
Post by PoochieHellhound on Feb 15, 2011 2:05:58 GMT -5
Please don't think one should pick Frost Breath exclusively for Shatter. It is even more benevolent for Ice Blast with Hard Frost.
I'm sorry if I confused you with that statement - it was aimed at a lvl 40 viewpoint, where Avalanche fills what Shatter can do except those two things.
I was planning to add a power list similar to that of cradock's, and will probably get it up when I get home (in about 6 hours).
And I tried to make posts stating what I change, the first time I changed what tribeca was touching (Block, EB, stats) and the second time I stated I changed Ice Cage.
And finally, Ice Cage isn't supposed to have Crippling Challenge, I aplologize to anyone that I made think otherwise. Granted, it works, but Ice Blast works a lot better.
|
|
|
Post by bananamartyr on Feb 15, 2011 3:01:37 GMT -5
Please don't think one should pick Frost Breath exclusively for Shatter. It is even more benevolent for Ice Blast with Hard Frost. I'm sorry if I confused you with that statement - it was aimed at a lvl 40 viewpoint, where Avalanche fills what Shatter can do except those two things. I was planning to add a power list similar to that of cradock's, and will probably get it up when I get home (in about 6 hours). And I tried to make posts stating what I change, the first time I changed what tribeca was touching (Block, EB, stats) and the second time I stated I changed Ice Cage. And finally, Ice Cage isn't supposed to have Crippling Challenge, I aplologize to anyone that I made think otherwise. Granted, it works, but Ice Blast works a lot better. Thanks for the quick reply. I was afraid to get too far into ice in-case I misplaced powers but now I should be able to continue leveling my Glacier, now to decide on a travel power with the teleport patch fix :3
|
|
|
Post by PoochieHellhound on Feb 15, 2011 9:39:00 GMT -5
I've added an overview of the powers to the description, as well as altering the detailed list:
Changed the comment on Ice Shards to match the overview. Changed the comment on Frost Breath and Snow Storm to exclude advantage names. Changed the comment on Ice Shield to exclude the prompt of how to spend advantage points. Changed the comment on Shatter to match the overview. Added a comment about Ice Burst.
|
|
|
Post by bananamartyr on Feb 18, 2011 16:04:04 GMT -5
Oh. another question ^.^ How do you think Glacier tanks compared to Behemoth? I like Glacier's playstyle more but I've heard because of the passives, that Behemoth has a much easier time with hard hitting foes like world bosses and such. Is it that much of a difference? I know Glacier eventually gets pillars that could help with that but they're on a wicked cooldown.
|
|
|
Post by PoochieHellhound on Feb 18, 2011 16:43:59 GMT -5
The thing is, Defiance is gonna be better against Cosmics and bosses, however, Glacier does a lot better against lots of faster and weaker hits, which is most of the game. It's hard to say which one does "best", since they excel in different areas, but both can do good in any scenario.
Pitting them both against each other in the same group, I think a Behemoth should be the main tank, since Behemoth excels while being hit at (Defiance gives Energy upon being hit), while Glacier can excel without being hit at (Using its ranged AoE or spikes to kill stuff). Then, Glacier can also use Ice Blast to pull enemies off of the Behemoth when needed.
Defience is generally argued to be the best -overall- defensive passive, but since faster-hitting mobs take up such a large amount of the game, Invulnerability is also a very strong defensive passive.
|
|
|
Post by GammaBreaker on Feb 18, 2011 22:30:50 GMT -5
Invulnerability will be better than Defiance up until you hit 5-man legendary lair bosses. At that point, they get close (Dimensional Destroyer can be an odd case because of his painful debuff). Beyond that, Defiance will start to edge out Invulnerability. That, however, is a tiny fraction of the game's content and this game does not need min-maxed tanks to complete most lairs. A well-assembled and competent archetype group is capable of doing even Elite Therakiel's, from what I've heard.
|
|
|
Post by PoochieHellhound on Feb 24, 2011 7:58:06 GMT -5
Added a little information in the end of my Ice Blast comment. Check it out if you are unsure where to spend your first Advantage Points!
|
|
|
Post by Susanno on Mar 15, 2011 12:17:39 GMT -5
hey guys it's me again i stopped playing for like 2 weeks and now i'm back, i'm lvl 32 and i have to choose between ice barrier and ice burst, i can't decide which is better rank 3 barrier or burst with adv! i tested barrier r3 in powerhouse but its damage wasn't that great and it needs a lot of energy that's why i think burst with adv is better at least it'll help catch runners in pvp! so what do you think ? my main focus is PVP, i don't have problems in pve for the moment!
|
|
|
Post by PoochieHellhound on Mar 15, 2011 13:05:09 GMT -5
hey guys it's me again i stopped playing for like 2 weeks and now i'm back, i'm lvl 32 and i have to choose between ice barrier and ice burst, i can't decide which is better rank 3 barrier or burst with adv! i tested barrier r3 in powerhouse but its damage wasn't that great and it needs a lot of energy that's why i think burst with adv is better at least it'll help catch runners in pvp! so what do you think ? my main focus is PVP, i don't have problems in pve for the moment! If your main focus is PvP I really recommend Ice Burst with Freeze, Dirtbag. Ice Barrier is largely only useful in PvE, since players hardly ever will stand still long enough for your structures to hurt them. And a paralyze is just too good to let up.
|
|
|
Post by Susanno on Mar 15, 2011 13:55:10 GMT -5
Yeah exactly^^ i've just tested ice burst in bash pvp thing and it's AWESOME, not only did i won but it was an easy win with 0 deaths, most of my opponents used to run away as soon as their hp drop to 15-30% especially non tank ones which was a pain, and having flight as a travel power i can't really catch up in terms of speed, and it's even harder if they have teleport, now i just use my ice burst and the job is done you were right it's just to good to let up i'm still far from obtaining the second travel power, and i don't know at what lvl i get it since i'm silver (lvl 35 for gold), i hope silver get a second one lol but if it's the case which one shall i get ? as i said my primary tp is Flight and my main focus is pvp! thx in advance and i'm sorry for all these questions PS : for all starters searching for a good archetype to pvp with, glacier is the best equipped AT in my opinion! i rarely die in pvp and most of the times it happens when it's a 2 or 3 vs 1, and even with that situation i manage to kill one of them if i can't escape lol
|
|