p
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Post by p on Feb 20, 2011 15:55:55 GMT -5
Of course, as mentioned above, it is designed in a way that makes people WANT to spend money It's not working on me then Currently bar a few costume pieces nothing in the c-store stands out for me as a "WANT BAD!" Power tinting would be one thing though so I can get away from the "ZOMG BRIGHT PINK MIND POWERS!" In general the whole AT system stops me from getting invested in the character, can't fix what I don't like (role, superstats, etc) and no plans to sub so no bling bling.
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krie
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Post by krie on Feb 20, 2011 16:01:14 GMT -5
Of course, as mentioned above, it is designed in a way that makes people WANT to spend money It's not working on me then Currently bar a few costume pieces nothing in the c-store stands out for me as a "WANT BAD!" Power tinting would be one thing though so I can get away from the "ZOMG BRIGHT PINK MIND POWERS!" In general the whole AT system stops me from getting invested in the character, can't fix what I don't like (role, superstats, etc) and no plans to sub so no bling bling. There is no marketing technique that works on everyone. also, its only been a month since F2P launch just about, things are just getting started. Im sure there will be more things in the C-shop that may "tickle your fancy" so to speak. The question is, do you wana stick around and see?
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Post by tkolter on Feb 23, 2011 10:48:06 GMT -5
Its f2p I'm also in LoTR Online f2p and it has limits just like this game, so your point is its not enough for you.
Well then pay as I see it if I want a AT I'll pay to unlock it on my account and the same for powers and costuming. The only issue is couldn't they unlock A costume piece like I want that katana on my back why not just charge for that say 20 C's in my account. And it would encourage me to buy big stuff like two character slots more if I could use up the left over amount on little things.
But I find it fair its overall f2p but fairly limited and will improve as things go along its not been that long.
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Post by alaskandraco on Mar 1, 2011 4:23:29 GMT -5
Nah, it's more like going into a Chinese restaurant. They give you a fork, and for most that is good enough. Some of us, however, prefer to eat with chopsticks, but they are extra. So is a spoon. The buffet is OK, but if you want something better, you have to order, which costs money.
As for costume pieces, it looks like anything you get from the store, you can get from in-game drops or crafts. Could be wrong, I haven't looked at every piece in the Wiki, but it sure looks like it.
The fact that they protect the Silvers in PvP (as much as they can in PvP) shows that they do care, to some extent. Else, why would there be Archtype and Free-Form PvP instead of just plain old PvP?
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foxstrife83
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Would you like a muffin?
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Post by foxstrife83 on Mar 1, 2011 4:51:11 GMT -5
I never understood the F2P mentality. To me, without wanting to offend anyone) it seems to be the same as walking into a restaurant and expecting the food and drinks to be for free and only having to pay for extra-seasoning and the way the food is arranged on the plate. I understand what your getting at and i have many game company communities to point the sharp stick at for that brazen attitude (*cough* ijji community *cough*) Its a social thing more then anything that we as humans always want more. We are a species of over indulgence, greed and impulse, so in short we always want more for less then nothing and right now! The game devs release a little more something to the free players to let them know "Hey, we acknowledge what you do and here is a gift for you for your time with us" (lets say for example "specialist and savage AT free) While most people would grin and enjoy there small gift, there is that one person who not only takes the gift, but the hand that was holding it. More people see this and push their wants as well, joining the fray and it becomes a "gimme" march. I have seen many games, even some AAA p2p only titles go in the crapper due to an out of control community. Hopefully CO doesn't go the same way. As for the OP: In due time, i am sure they will hand us something
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Post by maxidanny on Mar 1, 2011 4:56:52 GMT -5
I personally like how things are...i see that is only me but hey i just play the game , dont research for things that i dont like ( arent we supose to play a game couse we like it ? ) They will give alot of things, cosue the way i see it f2p works.
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Post by greengo on Apr 12, 2011 21:00:04 GMT -5
I don't like the cryptic F2P model. Just to use as an example, Runescape lets ppl play free and they can do ANYTHING without paying except access a goodly portion of the world. (es, I know it's not an equal comparison, but I could work my crafting skills up there without some silly level requirement, so I could craft and sell to my hearts content if I wanted. Not here. It really sucks to have to wait twelve levels just so you can craft some more) Cryptic wants to just lure u into a lucrative model they designed that gives them a lot of money and as some said here, rips off the payers. u switch to gold and pay for stuff and if u drop back to silver u lose it. Cryptic goes ka-ching! gotcha money! u got nuttin!
I might would get a pay account if I dint have 2 buy anything else, but I am not spending $14.99 a month then have to pay more for things I may want. In game money should be more than enough. Because F2P is so limited, here is nothing there to make me want to pay. Crafting needs to not be restricted by level. I can't even use inventory bags I create! What genius thought of this? Bad enough they wouldn't sell, but since I couldn't use them either, there is suddenly no reason for me to craft! The one thing that proved useful (the mid force field) I need more components that I can't find enough of, can't find any conversion blueprint to convert some stuff I had an over abundance of into the items I want. so I'm stuck. no fun here. just frustration. So let's see, silver players can't do any serious modification using in game money, can't craft for fun cause its limited by level, can't use bags they make, can't spend customizing points where u want, and can't keep anything they do decide to pay for. I must be crazy, anyone would love a game like that! They wouldn't get frustrated that all they could do is kill endless baddies that pop up again in 2 minutes. Oh, sorry, kinda lost it there. The thing is, if you want to entice people to want more, then u cant frustrate them endlessly and expect them to think they will be better treated when they pay. Especially when they must pay and pay and pay. Prices are way too high.
Oh, someone should tell them that the fun and point of playing a superhero isn't working up to be the baddest superdude on the block (although some do like that aspect) . Being a superhero is about making a difference, being able to make the world a better place. I know that it would be hard to do that kind of thing using the standard mmorpg vehicle, but that is the thing I never understand about ppl who design "new" games. They make the "new" game work so much like games that have gone before it that there is little point in playing it. It is when u design something DIFFERENT that people come to check it out, and stay. I would like to see no levelling, just get better at powers u use, but failing that, just be able to decide if I want experience to help me level or use the points in other ways like improving my character or his standing, or replenishing those star thingys, or something else besides levelling. It would be great if strategy actually made a difference. right now it is designed where u can't run if overwhelmed, u can't move fast enough to maneuver for a better position, and even if u did, it wouldn't mean anything. moving behind obstacles does nothing at all. You can't sneak around and take out one guy without others noticing, or do anything that might use your brain to give u an advantage. Just zap them till they fall and move to the next guy. This is supposed to be fun? Secret identities would be nice. It should allow you to not draw fire from baddies so you can walk right by them if u don't want to fight, or be captured and taken right to the head bad guy. or something. I have also been wondering why such an advanced city would have power lines above ground. It would be cool if you could enter more buildings. Entering a building would activate the mission that we usually have to find someone to give us now. It would be great if there were a master list of missions we could see for each area, so we can see what we haven't done. Perhaps with a line that says "go see chr X to get this mission" I have more but let's go with that for now.
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Post by parkel on Apr 12, 2011 22:17:45 GMT -5
I don't like the cryptic F2P model. Just to use as an example, Runescape lets ppl play free and they can do ANYTHING without paying except access a goodly portion of the world. (es, I know it's not an equal comparison, but I could work my crafting skills up there without some silly level requirement, so I could craft and sell to my hearts content if I wanted. Not here. It really sucks to have to wait twelve levels just so you can craft some more) Cryptic doesn't limit how much you can craft, nor how much you can level up. Sure, you can craft as much as you want to in Runescape. But look: 90% of the Runescape world is restricted unless you are a member. For CO, only 10-20% of the world is restricted - Adventure Packs that is. Cryptic wants to just lure u into a lucrative model they designed that gives them a lot of money and as some said here, rips off the payers. u switch to gold and pay for stuff and if u drop back to silver u lose it. Cryptic goes ka-ching! gotcha money! u got nuttin! Same goes with Runescape. Subscribe, later you unsub, you drop back to being a lowly player again with no VIP status whatsoever. But IMO, Runescape is MUCH MUCH worse than CO. I might would get a pay account if I dint have 2 buy anything else, but I am not spending $14.99 a month then have to pay more for things I may want. In game money should be more than enough. Because F2P is so limited, here is nothing there to make me want to pay. In game money IS more than enough. For a silver, you can actually "store" money in stacks of items by buying vendor items, then earn 250G, then store them in stacks of items again and so on and so forth. There's not really a lot of restriction. Crafting needs to not be restricted by level. Read above. This also applies to gold members. I can't even use inventory bags I create! What genius thought of this? Bad enough they wouldn't sell, but since I couldn't use them either, there is suddenly no reason for me to craft! The one thing that proved useful (the mid force field) I need more components that I can't find enough of, can't find any conversion blueprint to convert some stuff I had an over abundance of into the items I want. so I'm stuck. no fun here. just frustration. Umm.... There are reasons for you to craft. I'm not kidding. You can go craft some action figures, make some free healing patches, some free temp. shields. You can even grab some nice blueprints from the AH to craft maybe a gun drone (for arms) or even demon summons (for mysticism). You can even craft those protective bubbles at higher crafting lvls (science. correct me if i'm wrong). So crafting isn't as restricted as Runescape. Well, you just have to forgo the tab "Bags". So let's see, silver players can't do any serious modification using in game money, can't craft for fun cause its limited by level, can't use bags they make, can't spend customizing points where u want, and can't keep anything they do decide to pay for. Can't do any serious modification? How so? Look: gold members ARE also affected by the crafting level limit. Everyone is the same. *whispers*communism I must be crazy, anyone would love a game like that! They wouldn't get frustrated that all they could do is kill endless baddies that pop up again in 2 minutes. Oh, sorry, kinda lost it there. The thing is, if you want to entice people to want more, then u cant frustrate them endlessly and expect them to think they will be better treated when they pay. Especially when they must pay and pay and pay. Prices are way too high. Umm... You are actually better treated when you pay. 400 stipend a month, all adventure packs unlocked, all archetypes unlocked, you get freeform and here's the good thing: bank slots cost in game money and well... inventory bags. But imo, I can live without those. But somehow freeforms are appealing. But I never did subscribe at all. I feel that I'd rather stick to a "standard" mmorpg approach whereby classes are premade for me than messing up my character and wasting my time just because I don't know what skill to choose. Might be different for you though. Oh, someone should tell them that the fun and point of playing a superhero isn't working up to be the baddest superdude on the block (although some do like that aspect) . Being a superhero is about making a difference, being able to make the world a better place. I know that it would be hard to do that kind of thing using the standard mmorpg vehicle, but that is the thing I never understand about ppl who design "new" games. They make the "new" game work so much like games that have gone before it that there is little point in playing it. It is when u design something DIFFERENT that people come to check it out, and stay. Then you don't play it. No one's forcing you to. This is the kind of MMO that allows you to FULLY customize your character from HEAD TO TOE. And you can get travel powers. And if you don't like the game, no one's forcing you to play it. I would like to see no levelling, just get better at powers u use, but failing that, just be able to decide if I want experience to help me level or use the points in other ways like improving my character or his standing, or replenishing those star thingys, or something else besides levelling. Umm its an AR-PEE-GEE. And RPGs all have levels, otherwise people would get infinitely powerful. And there would also be no way to measure how strong people are. Like a level 6 who just strides into game sees a level 40, that level 6 wouldn't duel that level 40 no matter what. Without the level as a gauge of how strong they are, that level 6 would just have been owned and probably rage quitted. Somewhat. It would be great if strategy actually made a difference. right now it is designed where u can't run if overwhelmed, u can't move fast enough to maneuver for a better position, and even if u did, it wouldn't mean anything. moving behind obstacles does nothing at all. You can't sneak around and take out one guy without others noticing, or do anything that might use your brain to give u an advantage. Just zap them till they fall and move to the next guy. This is supposed to be fun? You can run while being overwhelmed. You can move fast enough and use LOS. It means something. You can't sneak around of course. This ISN'T Assassin's Creed. And talking about brains, when taking on bosses, some people don't use their brains. They go for the boss, then the adds swarm them, then they complain. Another frustrating thing is that some infernos don't let the tank (glacier) go in first. "WHAT?!?!?!" The inferno heads straight in, the glacier stands there like " !?!??!!" then the inferno dies and blames the glacier (namely ME) for not tanking the aggro. wtf? So this game makes you use your brain. Pretty nicely in fact. Secret identities would be nice. It should allow you to not draw fire from baddies so you can walk right by them if u don't want to fight, or be captured and taken right to the head bad guy. or something. I have to agree with you on this one. Secret identity. I have also been wondering why such an advanced city would have power lines above ground. It would be cool if you could enter more buildings. Entering a building would activate the mission that we usually have to find someone to give us now. It would be great if there were a master list of missions we could see for each area, so we can see what we haven't done. Perhaps with a line that says "go see chr X to get this mission" Press J, click on crime computer. Then click "Search for Emergencies". Then you will get the entire list of people who have missions for you at your level. Then just click on the person you want to go to, then click on "Set Waypoint". You're good to go.
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Post by puritas on Apr 13, 2011 2:59:49 GMT -5
Umm its an AR-PEE-GEE. And RPGs all have levels, otherwise people would get infinitely powerful. And there would also be no way to measure how strong people are. Like a level 6 who just strides into game sees a level 40, that level 6 wouldn't duel that level 40 no matter what. Without the level as a gauge of how strong they are, that level 6 would just have been owned and probably rage quitted. Somewhat. Not saying I agree with the OP on anything he posted, but just thought I'd point out that skill-based progression on RPGs is fairly well established. Asheron's Call, Darkfall, and Ultima Online all favor skill-based over level-based ranking. Unfortunately so does Runescape, which is probably the only place he's seen this >_>
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Post by melkathi on Apr 13, 2011 4:33:43 GMT -5
F2P players in CO have no crafting restriction in comparison to Gold Players. Crafting is the same to both.
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Post by knowledge3754 on Apr 13, 2011 12:28:48 GMT -5
it took me a little while to grasp this too, but crafting just isn't that important in this game. It just isn't. You seem really focused on how you like Runescape's crafting better, which is a fine opinion for you to have. But realize that the lack of bags and and such don't matter much. If you came to CO to craft, you will probably be disappointed.
As far as I know, Silvers DO keep what they pay for. Someone correct me if I'm wrong, but if I'm silver, buy Demonflame, go gold, then go back to silver, don't I still have Demonflame?
Freeforms (and other customization) and playing as comic book superheroes are the features that make CO different. That said, I'm fine with CO's gameplay, especially when I take into account all the balancing that must have been needed to make freeforms work well.
How would you design an mmo where users can genuinely affect the world? I'm not asking to be a smart-aleck, I really think it's a hard problem. Look at how most single-players games don't let you REALLY affect the game-world, now imagine that plus the problem of keeping the game fun for everyone while 1000s of players affect the world all at the same time. Seems pretty much impossible to me
Why do you want to enter more buildings? I actually like the outside missions better, but that's probably because the building interiors are crap
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Post by parkel on Apr 13, 2011 12:58:44 GMT -5
Why do you want to enter more buildings? I actually like the outside missions better, but that's probably because the building interiors are crap especially those sewers/crazy laboratories + search for tiny briefcases. those missions drive me crazy. tbh, i got lost in stronghold prison once.
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Post by KenpoJuJitsu3 on Apr 13, 2011 14:03:43 GMT -5
As far as I know, Silvers DO keep what they pay for. Someone correct me if I'm wrong, but if I'm silver, buy Demonflame, go gold, then go back to silver, don't I still have Demonflame? Yes.
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Post by Pion on Apr 13, 2011 14:50:15 GMT -5
I don't like the cryptic F2P model. Just to use as an example, Runescape lets ppl play free and they can do ANYTHING without paying except access a goodly portion of the world. (es, I know it's not an equal comparison, but I could work my crafting skills up there without some silly level requirement, so I could craft and sell to my hearts content if I wanted. Not here. It really sucks to have to wait twelve levels just so you can craft some more) This is an action game, not a market based game. I'm seriously not being snippy, but the periphery tasks we get are all directed at improving our combat ability, including crafting. The level restriction is silly, I agree, but realistically there's very little that's actually worth crafting anyway. Cryptic wants to just lure u into a lucrative model they designed that gives them a lot of money and as some said here, rips off the payers. u switch to gold and pay for stuff and if u drop back to silver u lose it. Cryptic goes ka-ching! gotcha money! u got nuttin! I don't know what you lose that you paid for. Gold isn't "buying the game," it's paying for 30 days of full access, just like any other unline service. I might would get a pay account if I dint have 2 buy anything else, but I am not spending $14.99 a month then have to pay more for things I may want. In game money should be more than enough. You don't have to buy anything, it's all optional, but all (most)games have additional material you have to pay separately for. MMO's have expansions, console games have expansions, and even back when, there were updated editions like Super Street Fighter II Turbo. Because F2P is so limited, here is nothing there to make me want to pay. Crafting needs to not be restricted by level. I can't even use inventory bags I create! What genius thought of this? Bad enough they wouldn't sell,....2 minutes Honestly if crafting is that important to you this isn't the game for you. The focus of CO is combat, the point is fighting. I believe that the MMO "tradition" that large online games should include certain elements is starting to hurt the genre itself. Mostly because it's not a genre, it's play style - single player, multiplayer, online multiplayer, massively multiplayer online. None of those say "market" or "keyboard and mouse interface" or "macro abuse," but I digress. F2P only limits you in inventory, what powers selection (like every MMO) and 2 APs -a total 4 hours of content/2 mission chains. This, to me, is the same as the MMO prejudice- "free to play" means having to pay for the majority of the game, while "limiting" means having most of the game but not... something else. Also, side note, don't most F2P games level gate you anyway? So no, you're not directly paying to be able to up your max crafting, but if you want to farm for rare mats.... Oh, sorry, kinda lost it there. The thing is, if you want to entice people to want more, then u cant frustrate them endlessly and expect them to think they will be better treated when they pay. Especially when they must pay and pay and pay. Prices are way too high. They don't. YOU are frustrated, and I can respect your right to be frustrated, but they didn't do it to you, you did. You went to D&D expecting to play monopoly. You don't have to pay for what you want. You can if you want, but it doesn't say you "must." The only thing in the store for Gold that's worth getting is costumes, and that's only if you like them and want to, and those you always keep once bought. I do agree tho, prices are off, but not all of them are "too high." AP's, for example, cost the same as costumes. IMO they should be more. Oh, someone should tell them that the fun and point of playing a superhero isn't working up to be the baddest superdude on the block (although some do like that aspect) . Being a superhero is about making a difference, being able to make the world a better place. I know that it would be hard to do that kind of thing using the standard mmorpg vehicle, but that is the thing I never understand about ppl who design "new" games. They make the "new" game work so much like games that have gone before it that there is little point in playing it. It is when u design something DIFFERENT that people come to check it out, and stay. Like adding crafting and a market for no real reason other than to appease players who like markets and crafting? I agree! You do save the world. A lot. Did you play the VB crisis? You save the world. Lemuria? You save the ocean. Stop your nemesis? You saved the city from being nuked. If you're talking about a dynamic world, that's hard; not everyone will be at the same stage of progression, so there's 2 options. Option one - Different level stages like in single player games; new areas as the story progresses. This partly negates the "open world, living community" thing, and CO manages to pull it off anyway. And option two - since you can't present progression through the world, you present progression in the world through the character => levels, and they go up as the character gains life lessons and experiences, and to keep track they gain experience points. Which CO also does. I would like to see no levelling, just get better at powers u use, but failing that, just be able to decide if I want experience to help me level or use the points in other ways like improving my character or his standing, or replenishing those star thingys, or something else besides levelling. All of this is accomplished by leveling. Force Cascade is your character getting better at using his Force Blast as he improves his Force mastery. This is improving your character and his standing, and used to be your star thingys were replenished upon level. IDK why they took it out. If it bothers you, put some tape over the number and you pretty much just got what you were asking for. Pretend the level is really "months active" or a "Recognition" scale or something. It would be great if strategy actually made a difference. right now it is designed where u can't run if overwhelmed, u can't move fast enough to maneuver for a better position, and even if u did, it wouldn't mean anything. moving behind obstacles does nothing at all. You can't sneak around and take out one guy without others noticing, or do anything that might use your brain to give u an advantage. Just zap them till they fall and move to the next guy. This is supposed to be fun? I think you were expecting a different game. It's strange that you don't like a lot of things that are pretty much a staple of MMO's that CO uses and mostly uses well, except the one staple that doesn't belong in most MMOs... Also if you're not using your brain to play you could probably be doing a lot better. There is strategy in the game. It's knowing when to use what, how and why. It's not a sneaking game. Example: Range and direction plays a role, some powers are cones, some (like the close the gap advantage) get stronger in melee, some powers are better against single targets while others are better against multiple. Flying? No fall damage. Accro? Faster melee movement. Swinging? Increased dodge. And moving behind obstacles breaks line of sight, which can be a life saver. If you duck behind cover when you see an enemy charging, you break line of sight and now they can't hit you. I'm getting the impression you played something similar to a rogue in WoW, where being behind someone was important. If you played a wizard or hunter or any sort of ranged type character you'll see that rogues are the exception, not the rule. Also? No. What you propose would prevent free camera movement. I don't like that in CO. And finally, being able to actually dodge stuff doesn't work in CO, where dodge is superhuman. Players can't replicate it. A player will never be able to control The Flash into Dodging a hail of bullets from a gatling gun. Replicate this with a keyboard and mouse/controller: media.comicvine.com/uploads/0/3853/755693-gun_dodge_super.jpgI have also been wondering why such an advanced city would have power lines above ground. Stuff needs power, this requires a hard connection. If stuff breaks it's gotta be fixed. If underground power lines break it leads to a lot of unnecessary digging and construction. If you live in a city take a look at how many people are ready to murder the power/water workers every time a street gets closed for repair.
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Post by parkel on Apr 13, 2011 21:42:07 GMT -5
Stuff needs power, this requires a hard connection. If stuff breaks it's gotta be fixed. If underground power lines break it leads to a lot of unnecessary digging and construction. If you live in a city take a look at how many people are ready to murder the power/water workers every time a street gets closed for repair. *claps* You clearly outlined my frustration some mornings when workers start digging for gold below the road.
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