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Post by AngelOfCaine on May 18, 2011 13:42:51 GMT -5
Screw the Atari-pelt wearing Infogrames and their two cent bubblegum approach of trying to shoehorn MMOs into their ever-expanding cheapo virtual arcade of past-glory Atari titles. ... As someone who used to work for Atari's testing division in San Rafel Mother, all i have to say is... ...Word
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Post by visionstorm on May 18, 2011 14:34:02 GMT -5
Pitty I am as broke as _Pax_ Otherwisse we could pull our funds, buy Cryptic, scrap Neverwinter and have Tumerboy work on _Pax_'s Shadowrun MMO *nodnod*Frankly, I wouldn't have Cryptic do any such thing; I've been burned by Cryptic once too many times, now. So ... even if I won the lottery tomorrow, I'd rather found a new company, instead. Ok, we'll just have to headhunt Tumerboy then. Now go win the lottery, we are wasting daylight. This^ ...also, we're gonna need to get CO's costume editor somehow and stick it in there, simply "because". I know, I know... Shadowrun uses races, which limit what our character's look like to some extend. But we can work around that (I think) by forcing certain costume elements based on race selection, such as horns for trolls, pointed ears for elves, or wider body width sliders for dwarves, etc. The rest (actual costume pieces/patterns) can be open to everyone. Also... Deer Hunter Online. There's just no words. Hmmm will that inlcude an open world "Dick Cheney" PvP Server? I could see it getting quite a few players then... ...BUAHAHAHA!!! And have shooting the other players in the face count as two kills on the game's deathmatch.
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Post by melkathi on May 18, 2011 15:51:19 GMT -5
...BUAHAHAHA!!! And have shooting the other players in the face count as two kills on the game's deathmatch. They have to have that. If they make it faction based PvP: hunters vs deer, it will be a real pain to balance. It will end up worse than Bloodmoon hunter vs werewolf. Hunters with long range rifles shooting deer players before those even have a chance to see them. Then hunting rifles will get nerfed, antlers buffed and hunter players will cry that "wtflol? omg dir r op!1!11!"
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Post by pax on May 18, 2011 17:52:50 GMT -5
I've never seen that mentioned as them being dropped on NCSofts accord due to a failing game. [...] Basically it was a buyout and licensing agreement to raise funds for future products. Or do I have this wrong? CoV didn't generate the sales NCSoft expected. So, NCSoft narrowed the funding pipe so much, that Cryptic had to operate on a skeleton crew, losing more and more customer confidence. My read on the next step is, that Cryptic finally realised they either had to find a way out ... or die. Selling their half-interest in CoH to NCSoft was the only way out, so that's what they did ... just as NCSoft expected them to do, all along. Nonetheless; consider how a potential buyer is going to look at it: Cryptic has modest success with CoH. Cryptic then has failure with CoV. Cryptic parts ways with CoH/CoV publisher. ... Cryptic is bought entirely, by Atari. Cryptic has modest success with STO. Cryptic takes CO "free to play" (often seen as a sign of failure in MMOs) Mere months later, Atari divests itself of Cryptic, listing Cryptic as a $7,500,000 annual loss, despite both STO and CO as income sources. ... I doubt any investors would want to touch that with a ten-foot pole ... especially, not without some MAJOR changes. Probably including the total closure of CO.
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Post by calsetes on May 18, 2011 17:56:12 GMT -5
Heck with Shadowrun, just make a Robotech MMO.
Although that would involve vehicles... and seeing a spaceman flying around in space without a helmet would look odd...
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Post by pax on May 18, 2011 17:59:42 GMT -5
...also, we're gonna need to get CO's costume editor somehow and stick it in there, simply "because". I know, I know... Shadowrun uses races, which limit what our character's look like to some extend. But we can work around that (I think) by forcing certain costume elements based on race selection, such as horns for trolls, pointed ears for elves, or wider body width sliders for dwarves, etc. The rest (actual costume pieces/patterns) can be open to everyone. Actually, Shadowrun is one place where I'd want "what gear are you wearing" to determine someone's appearance, to a very very large extent. There's not just the visual difference between an Armored Jacket and a Long Coat ... but if you're wearing a full rig of Securetech PPP gear, plus a riot shield, and toting a Panther assault cannon ...? That's kind of important information for anyone around you (NPCs included). Choosing your own colors / paint-schemes, sure. But the basic piece of gear, should have an effect on your appearance. ... And then there's vehicles to consider. I would be very unhappy if there wasn't a way to include drivable vehicles,of all sorts. Yes, including aircraft. Andyes, especially including remote-controlled vehicles, like drones. And vehicles can be customised visually, at least as much as people can.
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Post by visionstorm on May 18, 2011 19:09:38 GMT -5
Actually, Shadowrun is one place where I'd want "what gear are you wearing" to determine someone's appearance, to a very very large extent. There's not just the visual difference between an Armored Jacket and a Long Coat ... but if you're wearing a full rig of Securetech PPP gear, plus a riot shield, and toting a Panther assault cannon ...? That's kind of important information for anyone around you (NPCs included). Choosing your own colors / paint-schemes, sure. But the basic piece of gear, should have an effect on your appearance. Still, style is an important aspect of life in a modern cyberpunk setting. Its not just want you do, but how you look doing it (think I actually read that in one of the books, but it could have been from the Cyberpunk PnP and not Shadowrun ). If you look at game books and other cyberpunkish art, every character has their own style, even within the type of gear they're wearing. And they don't just wear armor, but also accessories such as bracers, necklaces, sunglass and the like. Even if you want to force characters to show that they're wearing armor, there's still room for variety. So how about this...? We divide up the "Torso" tab into four main categories: - Clothing
- Light Armor
- Medium Armor
- Heavy Amor
Then force characters to wear costumes whose "Torso" category matches their current armor. All characters could have up to four costume slots base (not including additional costume slots that could be purchased), one for each armor category, so that the character can have a set appearance for each type of armor. These four initial costume slots would be the character's "default" appearance for each armor category. Additional costumes (other than the 4 base slots) can be set to any of these four categories upon creation, or changed later if the player wishes to override an unwanted costume to make a new one. Each time the character changes armor, they take their default costume slot for the appropriate armor type, and get the option to change to any other costume they have that has been assigned to the corresponding armor category (all other costumes will be grayed out/inaccessible). Further sub-categories could also be created depending how specific you want certain appearances to get, such Leathers (and other strong, but flexible materials), Plates, Cybernetic/High-Tech, etc. In regards to weapons and shields, CO's costume editor already has specific apparances for weapons. In the case of munitions you even have to take a different weapon skin for each type of gun, and I'm guessing a shield category could be added as well if shields are implemented in the game. Though, I know that in CO character's can fit a bazooka inside their pocket, but finding a way to make it so that characters with large weapons always have them in their hands or strapped to their backs is another issue all together that would have to be solved on its own either way (CO style costume editor or not). And then there's vehicles to consider. I would be very unhappy if there wasn't a way to include drivable vehicles,of all sorts. Yes, including aircraft. Andyes, especially including remote-controlled vehicles, like drones. And vehicles can be customised visually, at least as much as people can. /Signed on the vehicles Vehicle control skills are a pretty significant part of Shadowrun and similar modern/future settings, and I would like to see something like that implemented, with vehicle mounted weapons and such, and the ability to shoot your own ranged weapons from some vehicles (like cars, jeeps, pickup trucks, etc.), maybe even add a penalty to your attacks depending on how suitable the vehicle is to shoot from it.
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Post by pax on May 18, 2011 21:24:21 GMT -5
Still, style is an important aspect of life in a modern cyberpunk setting. Its not just want you do, but how you look doing it (think I actually read that in one of the books, but it could have been from the Cyberpunk PnP and not Shadowrun ). If you look at game books and other cyberpunkish art, every character has their own style, even within the type of gear they're wearing. And they don't just wear armor, but also accessories such as bracers, necklaces, sunglass and the like. Even if you want to force characters to show that they're wearing armor, there's still room for variety. So how about this...? We divide up the "Torso" tab into four main categories: - Clothing
- Light Armor
- Medium Armor
- Heavy Amor
No, not enough categories, IMO. I take it you're not very familiar with PnP Shadowrun, especially the 4th Edition rules? For example, there's the difference between (mostly) concealed, civilian-appropriate armor ... and Military or Paramilitary/Police grade obvious armor. Then, there's also "sport" armor - motocross or dirtbike style pieces - which won't get you arrested for wearing them, but WOULD get you some odd looks, and maybe "brought in for questioning" in the right neighborhoods. I'd rather see a setup where the basic piece you're wearing, has it's own category - you can specify what exactly that piece of clothing looks like, and perhaps how you wear it (open or closed for outerwear, for example). Keep in mind: you could not simply 'port CO's costume editor over to a non-superhero MMO, with nearly as much success as it works for it's own genre.
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Post by isometry on May 18, 2011 23:18:35 GMT -5
To contrast the Atari bashing I'll point out that in 2008 they believed in Cryptic and Champions enough to fund the project to completion, after the previous publisher THQ backed out and left Cryptic as an independent studio with no publishing deal. There's no way to know how things would have gone if Atari had not stepped up, but MMOs are cancelled and studios shutdown every year for lack of funding, so as I see it without Atari we may never have gotten to play CO in the first place.
As for the management of the game leading up to and after release, I think praising the "blue collar working class heroes at Cryptic" for the good things and blaming the "evil white collar corporate suits at Atari" for the bad is just silly stereotyping. Cryptic had enough control that ultimately the overall success or failure of the game is their responsibility.
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Mac Awol
Sidekick
One man's Hero is Another Man's Villian.
Posts: 44
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Post by Mac Awol on May 19, 2011 13:27:56 GMT -5
Well, what ever the future brings, I can only say;
I got to play CO and met some awesume people.
And that was totally worth it.
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Post by quarrl8mybaby on May 19, 2011 14:47:30 GMT -5
With Atari dropping Cryptic, we players should set up a day of support, and get as many people in game as possible, we could meet up at the Cryptic building in the Downtown area on July 23rd...the anniversary of the Battle of Detroit.
If this sounds like a good idea someone post it over at the other forums.
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Post by supercollide on May 20, 2011 7:57:48 GMT -5
Well, what ever the future brings, I can only say; I got to play CO and met some awesume people. And that was totally worth it. QFT!
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slitrobo
Superhero
You still play video games?
Posts: 115
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Post by slitrobo on May 20, 2011 10:01:41 GMT -5
It’s a good game so I hope another company picks it up. I don't think Atari did a very good job advertizing the game so maybe this will work and Cryptic will be bought by someone who cares out but I'm too much of a pessimist.
I played the game last night and I still enjoyed it. (except for the part where I accidently ninja’d someone’s loot in nemcon) I enjoyed playing back in February so I bought a lifetime hoping to “invest” in some long term entertainment.
We got a new adventure this week and a comic coming out next week so I thought everything was going great. Once again money comes along and ruins everything.
My next Nemesis is going to be a French guy named Atari.
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Post by Pion on May 20, 2011 11:54:23 GMT -5
My next Nemesis is going to be a French guy named Atari. O.O ! Brilliant...
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Post by MothersLove on May 20, 2011 13:21:37 GMT -5
Thats just a mask!, a Doom-esque mask!, the real villain is Infogrames!. They're not the beloved Atari from my childhood! - TAKE IT OFF! *tugs at mask*
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