Post by Dejah on Mar 9, 2013 13:47:50 GMT -5
Well, time for Cryptic vets to take a look and discuss their experiences and involvement with NWO, now in Beta weekend for Lifers of other Cryptic games.
Like STO it has commonality in basic features such as chat, channels and such. Hopefully they're handled better here than the disaster CO is atm.
Character customization is comparable to GW2, which is to say it's super weak compared to Champs or STO. Character animations and combat so far feel much better and natural however - even compared to GW2 (IMO- don't shoot me.)
The combat interface is somewhat different and intriguing at this early stage.
I went in expecting absolute *censored* and got an it's alright vibe instead. Maybe my reaction would have been worse had I been more hyped for it. But so far it's positive enough to explore further.
* 3/9/13 feel: Bite sized hobby, for costuming and RPing. With more substance than CO.
* End of the first day update, level 15. Bored. Moster/pet/NPC AI is reminiscent of Champs AI: it might be"A" but it sure ain't "I" (remember the Viper Captain getting stuck on walls and barely able to follow you down simple tunnels in Aftershock . . . )
Can't line of sight ranged opponents taking cover in a side room because they'll just stand there . . . same as they've done in CO for years and years.
Monster/Non-Humanoid NPC models truly boring and have very little artistic effort - unlike the PC's and NPC's which are STO stock everything else feels like stock models from RaiderZ.
I feel this thing will live and die by The Foundry alone. The potential of variety from it is there. The game will release more polished that CO and STO but Cryptic is Cryptic. They practically shelved CO to put all their (and CO's) cookies on this and this is what they put out: something "OK".
WTV. Looking forward to that Ask Cryptic I heard they just put out.
* 3/10/13 So about level 12 or thereabouts you realize you've run out of Slots of your action bar to hold active skills. Much like DCUO it seems you have to pick out skills and load them up in the action bar to have them available.
And of course - the number of active skills is 8. What the typical controller can hold (4 buttons + R and L triggers.)
Like STO it has commonality in basic features such as chat, channels and such. Hopefully they're handled better here than the disaster CO is atm.
Character customization is comparable to GW2, which is to say it's super weak compared to Champs or STO. Character animations and combat so far feel much better and natural however - even compared to GW2 (IMO- don't shoot me.)
The combat interface is somewhat different and intriguing at this early stage.
I went in expecting absolute *censored* and got an it's alright vibe instead. Maybe my reaction would have been worse had I been more hyped for it. But so far it's positive enough to explore further.
* 3/9/13 feel: Bite sized hobby, for costuming and RPing. With more substance than CO.
* End of the first day update, level 15. Bored. Moster/pet/NPC AI is reminiscent of Champs AI: it might be"A" but it sure ain't "I" (remember the Viper Captain getting stuck on walls and barely able to follow you down simple tunnels in Aftershock . . . )
Can't line of sight ranged opponents taking cover in a side room because they'll just stand there . . . same as they've done in CO for years and years.
Monster/Non-Humanoid NPC models truly boring and have very little artistic effort - unlike the PC's and NPC's which are STO stock everything else feels like stock models from RaiderZ.
I feel this thing will live and die by The Foundry alone. The potential of variety from it is there. The game will release more polished that CO and STO but Cryptic is Cryptic. They practically shelved CO to put all their (and CO's) cookies on this and this is what they put out: something "OK".
WTV. Looking forward to that Ask Cryptic I heard they just put out.
* 3/10/13 So about level 12 or thereabouts you realize you've run out of Slots of your action bar to hold active skills. Much like DCUO it seems you have to pick out skills and load them up in the action bar to have them available.
And of course - the number of active skills is 8. What the typical controller can hold (4 buttons + R and L triggers.)