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Post by something on Feb 13, 2011 6:35:40 GMT -5
just start Behemoth recently.. currently lvl 17.. after testing and reading about skill.. it seem that this Archetype is totally bullcrap and useless.. someone how knows about this Archetype please confirm this.. why i think it is bullcrap? 1) no Enrage... one of the most core ability to might set...also this stack with Defiance.. so without Enrage even Defiance seem not that much good to level up rank.. 2)selection between Uppercut and Haymaker..ok no Enrage is ok.. since there are other skill that grant enrage stack.. but Haymaker will only grant stack of Enrage if you use Uppercut recently.. inanother word choosing one of a combo is totally bullcrap it seem... 3)Defensive Combo.. why would anyone want this? sure it help you build Defiance faster.. but with Defiance rank 3 it only take several second to build it up to full charge.. plus Defensive Combo only add stack at third hit..which take almost 2 sec and only one stack at max..... the refresh Defiance is good.. but do you really need to refresh Defiance? i mean if you are not tanking, then you don't need def, if you are tanking it will never goes off.. 4)Unbreakable- this might sound good.. why? we don't even have enrage, so they must expect us to go Con focus.. but why given Unbreakable instead of Resurgence?? 5)tanking ability.. ok even without enrage Behemoth is still a ok tank? no.. why? because no damage = can't hold agro... how do you tank when boss just ignore you? p.s. it is me? or this is just a crap build? i mean less power am ok with, inferior i might be able to withstand..but why would they give crappy preset build called "Archetype"? to get everyone away from this game?? it is true that event are seperate into free and Archetype only.. but the Archetype que is atleast 4X longer waiting time..and i don't see any point of Archetype or buying any of the Archetype.. please correct me if am wrong. thanks **Edited to remove content that violates the Forum Usage Guidelines. Keep it clean please.** - honorguardForum Usage Guidelines can be found here. www.champions-online.proboards.com/index.cgi?board=general&action=display&thread=3
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Post by PoochieHellhound on Feb 13, 2011 6:58:13 GMT -5
I can't play Might in any way, but I have heard that Behemoth is a very good build, especially in PvP. Some Might-knower will explain this further, I guess.
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Post by something on Feb 13, 2011 6:59:02 GMT -5
someone please tell me that am wrong.. so tired of this game...guess it is time to find a new f2p game.. sigh..
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Post by acrobatoid on Feb 13, 2011 7:15:22 GMT -5
Well, you are right ... about the dark side of it I can still enjoy myself with all these ... erm ... craps you said. I don't no how to explain it to you though. I can only point out that "without damage" this AT still can hold agro with threat. And threat can be built up with ... guess what: Defensive combo May be I'm playing with a friend most of the time so even with all these barriers of the AT I am still having fun ;D
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Post by somethingtoponder on Feb 13, 2011 9:41:42 GMT -5
You can build up enrage from Roomsweeper/Thunderclap. In PvE, Defensive Combo is for threat building, which helps you tank. In PvP, Defensive Combo is to build up 6 stacks of defiance and maintain it. In PvE, Uppercut is for its disorient advantage, which helps you tank. In PvP, Haymaker is for its anti-healing advantage.
As for Unbreakable vs. Resurgence... I don't understand your point. Resurgence scales off your total health, Unbreakable scales off number of enemy hits.
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Post by something on Feb 13, 2011 9:54:57 GMT -5
You can build up enrage from Roomsweeper/Thunderclap. In PvE, Defensive Combo is for threat building, which helps you tank. In PvP, Defensive Combo is to build up 6 stacks of defiance and maintain it. In PvE, Uppercut is for its disorient advantage, which helps you tank. In PvP, Haymaker is for its anti-healing advantage. As for Unbreakable vs. Resurgence... I don't understand your point. Resurgence scales off your total health, Unbreakable scales off number of enemy hits. in pvp, Defensive Combo... people just teleport/fly away till your defensive combo is off.. and it only help build 1 stack after the third hit(only once).. after that it is just maintaining.. so about -2 sec of the total time for you to build it full.. in pve, Defensive Combo... you get better threat building with any of other skill, since they do way more damage..which is more threat and at the sametime helping kill faster In PvE, Uppercut help tanking? i thought boss are immune to knock.. plus hay also have knock effect You can build up enrage from Roomsweeper / Thunderclap .... Roomsweeper need charge 50% which is kinda impossible in pvp.. and Thunderclap only give enrange when hiting three or more target.. you build enrage much much harder, it is much much harder to maintain, and usually you don't get it in pvp.
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Post by melkathi on Feb 13, 2011 10:19:32 GMT -5
someone please tell me that am wrong.. so tired of this game...guess it is time to find a new f2p game.. sigh.. If you do not enjoy the game, then there is nothing we can help you with. I can tell you that you are wrong. Having faced off against Behemoths in PvP a number of times now, I can tell you that they are one of the archetypes I least wish to fight. But there is no point to that. You either play the game and enjoy it, play an archetype and find it good and fun (though possibly getting some help from guides - SPrime's Might Guide being the one in this case) or you are tired of the game and are just playing it because you want to play something and this is free. We can tell you that you are wrong, but we cannot tell you that you are having fun - that is your decission to make
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Post by takashi on Feb 13, 2011 11:13:46 GMT -5
me personally i cant have fun with the AT becuz of the simple animations...they are so plain and boring...i had this same prblm in COH/COV...the basic super strength skills look boring while the earth/ electric and etc were bad ass...but hey just my opinion im currently playing inferno and having a blast
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Post by GammaBreaker on Feb 13, 2011 16:01:13 GMT -5
The Behemoth is pretty painful at low levels. At 22, when you get Aggressor, it'll improve your damage significantly.
By the end of the game, the Behemoth is one of the most powerful Archetypes, capable of dishing out attacks for over 4000 damage. It makes a superb tank, thanks to Defensive Combo + Crippling Challenge and Shockwave + Challenging Strikes.
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Post by ashen on Feb 13, 2011 16:20:07 GMT -5
Behemoth is actually a great AT. The damage output of Demolish + Aggressor, + Haymaker is phenomenal.
Most of your complaints seem to focus on the inability to stack Enrage. You just dont need it. Youve got DPS and Tanking without it.
Defiance is worth ranking up, even without Enrage, because it is one of the (if not the) best defensive passives in the game.
They, "expect you to go Con focus," beacuse the Behemoth has Con as a SS (and might has always had Con as a recommended stat).
They gave Unbreakable rather than Resurgence because its a better option for this build. By far. If you want the AT to be weaker (which would be the case with resurgence) then just dont use Unbreakable.
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Post by Brick on Feb 13, 2011 19:04:39 GMT -5
If you do not enjoy the game, then there is nothing we can help you with. We can tell you that you are wrong, but we cannot tell you that you are having fun - that is your decission to make Took the words right out of my mouth.
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Post by Nuzgart on Feb 14, 2011 6:12:36 GMT -5
Mind AT here, lvl 25. Fought in duels a little bit: a couple behemoths, a grimoire, a Blade and a freeform that still was on the works and had focused on survivability over damage yet.
Yeah, I know: not that much experience all in all, but here's the results:
Blade: being a glass cannon, it was dead about as soon as I used sleep on the guy: he did land a couple of strikes before going down, but I had already placed my DoTs over him and was turtling up behind a shield. Provably endgame it won't be quite as easy.
Grimoire: this one nearly got me. Those sigils sure do hurt! If the guy had had a PvP mindset instead of waiting for me (a ranged character) to walk back into his sigils just because he was standing in them, it might have turned out nasty.
Behemoth: learned to never underestimate Defiance. Longest fights amongst the AT pvps I've had so far: I barely did any damage, and even though I could heal back up, their CC well applied kept me constantly on watch for my own health and ability o heal myself. One fight won, one fight lost.
Freeform: this build was incomplete, and thus was missing the DPS side of it, since he focused on survibability before dps... Pretty good decision, it proved: even though with some energy/health management I could keep him from killing me, it was downright impossible for me to kill him, either. After over 10 minutes of duel, he ended up leaving the duel area- hadn't one of us decided for this, we'd still be fighting that very same duel.
Out of these fights, guess who came closer to performing like a freeform? Yeah, that's right: a behemoth.
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Post by KenpoJuJitsu3 on Feb 14, 2011 8:09:13 GMT -5
in pvp, Defensive Combo... people just teleport/fly away till your defensive combo is off.. and it only help build 1 stack after the third hit(only once).. after that it is just maintaining.. so about -2 sec of the total time for you to build it full.. Just going to point out two things here. 1) You can put an advantage on Defensive Combo (Surge of Strength) to grant a stack on each hit instead of just the 3rd hit. 2) Using said advantage you can get 2 stacks of defiance even without the Defiance passive if you know how to do it. Is it a bug? Maybe. Do I use it on my toon running Unstoppable? Certainly.
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Post by Roxstar on Feb 14, 2011 9:59:18 GMT -5
Wow, what's the deal with skipping verbs, prepositions, and articles???
>.>
<.<
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Post by something on Feb 14, 2011 11:17:47 GMT -5
in pvp, Defensive Combo... people just teleport/fly away till your defensive combo is off.. and it only help build 1 stack after the third hit(only once).. after that it is just maintaining.. so about -2 sec of the total time for you to build it full.. Just going to point out two things here. 1) You can put an advantage on Defensive Combo (Surge of Strength) to grant a stack on each hit instead of just the 3rd hit. 2) Using said advantage you can get 2 stacks of defiance even without the Defiance passive if you know how to do it. Is it a bug? Maybe. Do I use it on my toon running Unstoppable? Certainly. hmm that sound bug to me, because according to the description that advantage should only refresh but not adding new defensive on each hit. p.s. i just spend the gold to test this.. here are few things i need to clear up. 1) if you have defiant, Defensive Combo will not add a new layer even on the third hit.. which means defensive combo will not help you build up defiant faster, therefor totally useless 2)Surge of Strength does not build new layer of defiant, test it several times. all it does is refresh the duration of the buff. 3)i have test it on several different monster and see the damage different, if you see Surge of Strength or defensive combo add new layer of defiant, most likely it is graphic error. 4)if i didn't calculate wrong, Defensive Combo does not generate more agro then any of other damaging ability, it seem to have lowest damage in entire might set. the addtional agro from this spell is not enough to make up the damage different. 5)you don't need Defensive Combo to do Crippling Challenge.. Mighty Leap is a way better hoice for Crippling Challenge..
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