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Post by mustrumridcully on Feb 23, 2011 12:18:54 GMT -5
I recently started playing CO - first the demo, in which I created an unarmed martial artist, that I now converted into a F2P Single Blade character.
I picked Acrobatics as travel power, and a thing I still have not figured out - should I use my movement power in combat or not? So far, it seems to work, but there were also scenarios where I was simply overwhelmed by enemies (accidentally aggroing two groups) and wonder if I had a better chance with or without Acrobatics.
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Post by Kieran on Feb 23, 2011 22:16:43 GMT -5
I recently started playing CO - first the demo, in which I created an unarmed martial artist, that I now converted into a F2P Single Blade character. I picked Acrobatics as travel power, and a thing I still have not figured out - should I use my movement power in combat or not? So far, it seems to work, but there were also scenarios where I was simply overwhelmed by enemies (accidentally aggroing two groups) and wonder if I had a better chance with or without Acrobatics. From some quick research, I can't find any advantage to having it activated in combat. If you find you're over-aggroing, then I would recommend that you disable Acrobatics when you enter a fight. However, if there is an in-combat advantage, someone please feel free to correct me. I pretty much am a Teleport spammer (not in PVP though!), so I'm not too familiar with Acrobatics.
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Post by maxidanny on Feb 24, 2011 2:29:44 GMT -5
I recently started playing CO - first the demo, in which I created an unarmed martial artist, that I now converted into a F2P Single Blade character. I picked Acrobatics as travel power, and a thing I still have not figured out - should I use my movement power in combat or not? So far, it seems to work, but there were also scenarios where I was simply overwhelmed by enemies (accidentally aggroing two groups) and wonder if I had a better chance with or without Acrobatics. Someone corect me if im wrong, but i noticed that if u have ur travel power activated during combat u recharge energy slower, same goes for hp, so i always deactivate when i pve.
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Post by mustrumridcully on Feb 24, 2011 4:20:30 GMT -5
I recently started playing CO - first the demo, in which I created an unarmed martial artist, that I now converted into a F2P Single Blade character. I picked Acrobatics as travel power, and a thing I still have not figured out - should I use my movement power in combat or not? So far, it seems to work, but there were also scenarios where I was simply overwhelmed by enemies (accidentally aggroing two groups) and wonder if I had a better chance with or without Acrobatics. From some quick research, I can't find any advantage to having it activated in combat. If you find you're over-aggroing, then I would recommend that you disable Acrobatics when you enter a fight. However, if there is an in-combat advantage, someone please feel free to correct me. I pretty much am a Teleport spammer (not in PVP though!), so I'm not too familiar with Acrobatics. I could swear it grants a dodge bonus. But if so, it's not stated on the Champions Online Wiki. I have to check ingame. If I misremember, then the question answers itself, as ACrobatics increases power cost.
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Post by PoochieHellhound on Feb 24, 2011 6:05:28 GMT -5
I always have my Travel Power activated in combat, since it gives a much more superheroic feel. It raises power cost by 11%, but that's all it does.
Acrobatics has an advantage that increases your movement speed when you're hit, so it's much easier to escape with it once you've been hit with it activated, as opposed to turning it on if you want to run away.
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Post by sleyer on Feb 24, 2011 11:11:49 GMT -5
i confuse to choose Specializations for my blade
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Post by maxidanny on Mar 4, 2011 1:57:50 GMT -5
I recentley started a blade and its fun Was wondering if i can get a version of the build just for pve ( i do pvp whit my behemoth )
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Post by Kieran on Mar 4, 2011 2:04:16 GMT -5
I recentley started a blade and its fun Was wondering if i can get a version of the build just for pve ( i do pvp whit my behemoth ) Yeah, sure! I'm retiring for the night, so post in the morning with your PVE-only build.
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Post by maxidanny on Mar 4, 2011 2:18:00 GMT -5
I recently started a blade and its fun Was wondering if i can get a version of the build just for pve ( i do pvp whit my behemoth ) Yeah, sure! I'm retiring for the night, so post in the morning with your PVE-only build. Well I'm at work right now so ur 8 hours of sleep whit my 8 hours of work )) Looking forrward for another awesome guide from you
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Post by Kieran on Mar 4, 2011 10:23:13 GMT -5
Reallocating some points around, I came up with this: Level 1: Reaper's Touch Level 1: Reaper's Caress (R2, R3) Level 6: Teleport (R2, R3) Level 6: Thunderbolt Lunge (Essence Assault) Level 8: Way of the Warrior (R2, R3) Level 11: Scything Blade (R2, Swallowtail Cut) Level 14: Parry (R2) Level 17: Shuriken Throw (Chain Kunai) Level 22: Form of the Swordsman (R2, R3) Level 27: Dragon's Bite (R2, R3) Level 32: Inexorable Tides (R2, R3) Level 35: Your travel power of choice Level 40: Reaper's Embrace (R2, No Mercy) If you want, you can shift the two advantage points spent in Teleport over to Parry, but I don't really see that as necessary. Thunderbolt Lunge and Shuriken Throw really aren't worth upgrading to Rank 2, as the damage you gain is negligible. But yeah, this should work for you. You have increased survivability due to Parry R2, and because I took Crippling Challenge away, which can cause problems if you use it without thinking during PVE combat. At the same time, your damage has increased slightly due to R3 Reaper's Caress. However, not to dissuade you or anything, but I'd recommend the original build, lol. Although I thought there would be more variation when I initially began thinking about how I would switch things around, it turned out that most of the build was already perfectly good to go. As it is, the Blade is almost designed for PVP. It has a number of fast, quick, and damaging attacks, and it can easily closet the distance on its foes - something Archetypes like the Grimoire or the Specialist have trouble with. But yeah, I know PVP isn't for everyone, and as you said, your Behemoth is already your PVP char. So if you want only PVE, the above build should fit your purpose pretty well.
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Post by maxidanny on Mar 4, 2011 10:27:43 GMT -5
Reallocating some points around, I came up with this: Level 1: Reaper's Touch Level 1: Reaper's Caress (R2, R3) Level 6: Teleport (R2, R3) Level 6: Thunderbolt Lunge (Essence Assault) Level 8: Way of the Warrior (R2, R3) Level 11: Scything Blade (R2, Swallowtail Cut) Level 14: Parry (R2) Level 17: Shuriken Throw (Chain Kunai) Level 22: Form of the Swordsman (R2, R3) Level 27: Dragon's Bite (R2, R3) Level 32: Inexorable Tides (R2, R3) Level 35: Your travel power of choice Level 40: Reaper's Embrace (R2, No Mercy) If you want, you can shift the two advantage points spent in Teleport over to Parry, but I don't really see that as necessary. Thunderbolt Lunge and Shuriken Throw really aren't worth upgrading to Rank 2, as the damage you gain is negligible. But yeah, this should work for you. You have increased survivability due to Parry R2, and because I took Crippling Challenge away, which can cause problems if you use it without thinking during PVE combat. At the same time, your damage has increased slightly due to R3 Reaper's Caress. However, not to dissuade you or anything, but I'd recommend the original build, lol. Although I thought there would be more variation when I initially began thinking about how I would switch things around, it turned out that most of the build was already perfectly good to go. As it is, the Blade is almost designed for PVP. It has a number of fast, quick, and damaging attacks, and it can easily closet the distance on its foes - something Archetypes like the Grimoire or the Specialist have trouble with. But yeah, I know PVP isn't for everyone, and as you said, your Behemoth is already your PVP char. So if you want only PVE, the above build should fit your purpose pretty well. *bows down and praises cradock
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Post by Kieran on Mar 4, 2011 10:42:34 GMT -5
*bows down and praises cradock Oops, didn't mean to click the "modify" button on your post, sry - meant to select "quote". Embarrassing... Anyways, lol, seriously, all I did is mod a build. Let me know if it works for ya'! Obviously, I haven't tested it or anything, and my weekend is gonna be ridiculously busy, so yeah, if it doesn't work, lemme know, and I'll try to fix whatever problems you might be having.
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Post by Dewey on Mar 12, 2011 16:03:20 GMT -5
Is it better to tap Scything Blade or maintain it?
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Post by underwerekng on Mar 13, 2011 1:51:39 GMT -5
Questions about stats/gear. 1) stats on a primary offense or use a power replace? and 2) what stats should be the main focus when getting gear?
Expanded versions of my questions: 1) 6.5% chance for extra dmg, is this worth anything? is there a way to increase the dmg or chance to proc?
2) From looking around the CO wiki it seems that the soft cap for str's melee dmg bonus is 70 and for the super stats dmg bonus its 200 at lvl 40. Is it easy to get to 200 in both str and dex? And for a 3rd/4th stat this build recommends con/recovery, but looking at the descriptions of the stats endurance says it helps out with "fighting" skills, not sure whats meant by that. What about ego for crits? are crits even worth anything in this game?
Thanks for any and all replies.
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Post by Kieran on Mar 13, 2011 7:32:11 GMT -5
Is it better to tap Scything Blade or maintain it? Scything Blade cannot be maintained, though you can charge it if you'd like. The advantage to charging it are bleed effects on all your targets, while tapping it only applies bleed to your primary target. Moreover, like all tap/charge powers, your damage increases with a charge. Which is more effective? Unfortunately, I haven't done enough testing between the two to see. Often, I personally just tap it - charging it if I can - as I like to do fast bursts of damage. Perhaps it just has to do with personal playstyle, perhaps there is a most effective way of using it - so I'm going to have to test this more thoroughly to see which it is. So thanks for asking that - it was a great question, and I apologize for being unable to fully answer it. Underwerekng, I have to leave for a Lifeguarding class in like 10 min, so I'll have to get back to you on that. I should have a substantial enough break around noon or so, so I'll try to answer your question then.
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