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Post by Susanno on Mar 24, 2011 13:57:22 GMT -5
oh thank you very much^^ and sorry for all the troubles i caused just one last thing if it's not too much asking can you ask ppl there about uppercut and haymaker, haymaker has a much stronger damage and a healing interrupt adv while uppercut has headtrauma fall dmg, cheaper energy cost and it doesn't help your target get farther unlike haymaker!
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sprime
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Post by sprime on Mar 24, 2011 14:26:39 GMT -5
It's no trouble at all, just don't make a habit of it. Most of the time, it just helps to bounce off ideas with someone else. Anyhow, I already did ask about Head Trauma, but I think I should probably have stuck with the HeroGames sub-forum as the thread seems to have sort of died. Still, most PVP is all about burst; don't expect to be charging either Haymaker and Uppercut constantly. If only because of Nullifying Punch's utility and the strength of Haymaker's taps, you're probably better off with the latter. Just make sure you take sufficient steps to fuel them, meaning a sufficient investment in END and REC.
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Post by Zed Brightlander on Apr 4, 2011 22:57:03 GMT -5
Oh, boy do I have a few questions for you, today, SPrime. ;D This Sunday Zed (24th lvl) ended up jumping in to help with a fight against Mega-Destroid. Normally I'd be like Whoa! Not ready for this, but Zed had lost his last Hero Point that day and was feeling reckless. TO INFINITY AND BEYOND!!!Here's the thing... I have no idea how helpful he was. It was pretty exciting though. Zed must have popped up in Blue Recovery tube 6 or 8 times. I didn't care. ;D Flew straight back to the battle as fast as the game would let me to pound on him some more. Maybe he should he have stopped long enough to pick up a car or truck on one of those trips back? But here are my questions: When fighting M-D which is better: Retaliation or Roomsweeper? I cannot SEE any difference. With all of that three tiered Health I have no idea if a 24th lvl Behemoth is doing more than just giving the thing a pedicure (see it's a foot joke because that's all Zed could see in the fight). Also, when fighting in these big fights, does filling the bar before hitting really matter or should Zed just tap-tap-tap the key then let it recharge and tap-tap-tap again? Now, lastly, if a 40th lvl Zed hit M-D would he see an instant loss on the the guys Heath bar? How many hits do you think to take him down at that level? Okay. I'm done for now. At your leisure, good sir. P. S. - Anaconda Tanks... So fun to punch. ;D Love that animation when it trundles back at your hero. And then you just whap it again. Silly drivers. Tanks are for Zeds -- to punch. LOL Made Zed feel a bit like Supes or the Hulk. Would love to be strong enough to toss one. No question here. Just commenting. Running out of Hero Points is the best thing to happen to Zed.... ...so far.
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Post by Susanno on Apr 5, 2011 12:38:28 GMT -5
It's no trouble at all, just don't make a habit of it. Most of the time, it just helps to bounce off ideas with someone else. Anyhow, I already did ask about Head Trauma, but I think I should probably have stuck with the HeroGames sub-forum as the thread seems to have sort of died. Still, most PVP is all about burst; don't expect to be charging either Haymaker and Uppercut constantly. If only because of Nullifying Punch's utility and the strength of Haymaker's taps, you're probably better off with the latter. Just make sure you take sufficient steps to fuel them, meaning a sufficient investment in END and REC. hey^^ sorry was busy lately so i couldn't carry on on my behemoths experiments lol anyway i'm testing some new things and i'd like to share em with you and have your opinion! as a third stat i was thinking that instead of increasing both REC and END i should start with INT for its cost discount and then if i can i'll add some END and REC in that order! since haymaker has a huge cost this int discount may help solve some problems! Another good thing with int is that you can see teleporters with less perception gear! another problem is that you never have the chance to land a fullly charged haymaker because it needs 2.33s but if i lvl mighty leap i'll have that time! i know rank 2 has only 0.4s stun time more than rank 1 but it does help a little! if there was another skill with nailed to the ground i would have make it rank 3! and you know how devastationg a full haymaker could be lol anyway even if i can't land a full haymaker, with my high int my taps will be significally cheaper (cost wise)! also i'd like to ask you about defiance, shall i lvl it ? so far th only difference i saw is that you start the fight with 2 stack for rank 2 and 3 stacks for rank 3! is there anything else i haven't noticed ? cause if that's the case than it would be better to spend the points somewhere else! unless it gives more energy return when you get hit with higher ranks, cuz that would change a lot of things i think! thanks again sprime
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sprime
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Post by sprime on Apr 5, 2011 15:05:56 GMT -5
Aww...
Now I'm reminded I've been a whole week away from Champs, since both my Graphic Cards blew up WHILE playing Champions...
I'm not sure I quite understand your point regarding making a choice between Retaliation or Roomsweeper...
It's not even a choice, since they really don't do the same thing at all; and if you took Punitive Pummeling, I'm gonna have to go get my Star-inscribed Hammer and pummel you until you get it...
Punitive Pummeling deals absolutely no damage aside from fall damage, and you're definitely not gonna knock Mega-Destroid around, he's just tough like that.
Mostly, what you should use depends on what you are currently doing. If you are tanking the big guy, then you should block as much as possible while still applying threat and dealing damage in-between swings; and if you see one of those Comicbook warning, hit block right NOW.
Your most damaging attack is Demolish and Roomsweeper, use the former to debuff and the latter to build up Enraged. (By charging up to 50%, as Roomsweeper won't add any Enraged before that)
It depends on what you are using, since Demolish costs so much, I wouldn't recommend not charging it if you don't have much energy left; and you need to charge Roomsweeper at least until you achieve eight stacks of Enraged.
Powers like Uppercut (cheap), Defensive Combo (can't be charged) and even Haymaker (can give pretty quick bursts of damage) are prime candidate for tapping, especially if you are getting loads of energy by getting pounded on with Defiance.
No idea, level difference ain't really that relevant as far as Legendaries and Cosmics are concerned. Those are generally meant to be taken down with a group of five heroes, not that it can't be done.
I'm pretty sure I could take him on with my Might Freeform, but than again I'm specced to be self-sufficient even against Cosmics and it would probably take forever; plus, he's got a nasty hold when he reaches low health, so I'm not entirely sure a Behemoth could pull it off, as he has no proper heal of his own.
If anything, Mega-D would probably eat you alive even at 40.
I can't really comment much on INT, as it and END are functionally different.
A Haymaker tap got a cost of around 36 energy, whereas INT subtract a certain percentage from that cost; even at 30%, well, do the math...
END gives you a larger pool of energy, which increases the percentage of energy granted by your energy-builder or the Defiance (if I'm not mistaken...).
REC, on the other hand, simply increases how high your Equilibrium bar is and the percentage of energy granted, just like END without the larger pool.
So, given the way they function, REC works better when already paired up with END and allows you to pull off a couple moves early on before running out of energy.
Of course, I am aware that this is mostly a PVP concern, but since they share the same Primary slot, this is going to be complicated to achieve; not that it hasn't been done before.
My advice?
Test it and see for yourself.
Basically, you'll get better burst out of tapping Haymaker; so unless you've just stunned them, charging Haymaker ain't that much of plan.
Of course, I haven't stepped in PVP as Might yet, so your mileage may vary.
From what I could gather from the tooltip, it's just that, you get another rank on you at all time. (Before Free-For-All, we didn't even know exactly how much mitigation Defiant granted in the first place)
The reason you want to rank Defiance is just that; you won't see much of a difference in PVE, but while doing lairs or PVP, you're gonna die, a lot...
And when you've just got one stack of Defiance on you, it gives everyone else about 20 seconds to do whatever they want to you; and you don't want that.
At level 40 with Rank 3 and say 200 CON, you'll get four stacks of Defiant upon being hit, which will grant you roughly 64% of mitigation in Cryptic Math.
If you don't believe me, go try it out yourself. *shrug*
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Post by Susanno on Apr 5, 2011 16:24:11 GMT -5
no please don't get me wrong of course i believe you^^ i have exams these days so i don't have time to play CO, all i can do is thinking about how can i build my behemoth to maximize its potential in pvp! these are just thoughts and i'm sure that some of them are the most stupid ideas you ever heard about might lol
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sprime
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Post by sprime on Apr 6, 2011 9:19:32 GMT -5
no please don't get me wrong of course i believe you^^ i have exams these days so i don't have time to play CO, all i can do is thinking about how can i build my behemoth to maximize its potential in pvp! these are just thoughts and i'm sure that some of them are the most stupid ideas you ever heard about might lol Oh, don't read too much into what I write. I actually want you to test everything I say in order to make sure that A) I'm not wrong, B) make sure you understand what I'm trying to explain and C) that it fits your personal playstyle. I aim to make you guys self-sufficient in the long run, and as such, I have to be deliberately vague and enforce the mantra that "anything is theoretically possible" within Champions. I could very much post stuff like my personal stats, gear and such, but that would entirely defeat the purpose of what I'm trying to accomplish. Again, the goal is to help you become self-sufficient; so keep at it, you can do it! And in the event that you still have problems, I'm more than happy to answer questions.
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Post by Zed Brightlander on Apr 10, 2011 15:29:12 GMT -5
First, I'm an idiot. { D'OH! } You're correct. I DID mean Demolish, not Retaliation. All I was really asking is which of the pair did the most damage when the charge bar is filled. After some experimentation it looks as if Demolish is more consistent about doing the greatest damage against any single opponent Rnd to Rnd, hit to hit, so long as it's fully charged. Obviously Demo only works against a single opponent, but sometimes I just want to weaken the tougher guy with a Demo before a Sweep so none of the baddies comes back to fight again. That means knowing the enemies, of course. I noticed one annoyance factor to Room-sweeping. The need to hunt down items dropped. { shrug } It's a trade-off for not dying. I'll take not dying. As I suggested, Zed probably offered little damage against M-D in that battle I mentioned. To that point, I managed a proper screen cap that shows the results (no need to post the image here). Five of the combatants - Lana, Emerald Knight, Sophisticated Alligator, Miranda, and Azor each had 6 digit XP results (I was too busy fighting to check anyone lvls or say, "Howdy", sorry, but I will say here it was fun. Thanks for letting Zed play). Zed got 5 digits (just under 40,000) so that should tell you something right there of the disparity between him and the other guy that worked at whittling down M-D health. There were three other names on the list, but those scores were MUCH lower. Punitive Pummeling? No. Even had to look it up. {noob here} That's how little I understand about what I'm doing. I'm trying to treat your primer like a Behemoth's gospel. Sticking to it as close as I am able at each level and that's why I queried you, many days ago, about when to add Advantages and Ranks. As far as Tanking.... I don't think Zed was the Tank in that particular battle. LOL No way. I think it's more a case of a well coordinated team effort with the addition of a hapless hero who was too stupid to understand that he was getting into an event well over his head but jumped in at the last moment anyway. ;D As I tried to explain it was a spur of the moment choice on Zed's part who was trying to turn the corner on becoming fearless in battle (a story for another post). It looked like these guys knew what they were doing and Zed was so close to M-D that he simply got swept into whatever aids that were being cast on the group. I imagine that occasionally, who ever was acting as the Tank (and taking the Aggro) would fail at this and then the M-D would lean down to double fist Zed as he might have been next in the Agro chain. That is when the ground would shake, the camera would turn upside down and Zed would be tossed well out of punching range. Some where about here Zed would inevitably spend the last of his health. I can only hit so many keys at one time and the Shift key gets lost in the mix of keys to correct the position of the camera while trying to Mighty Leap back into battle, etc. I'm going to change gears here and ask a related, if sideways, question... Zed handled the Jail Break mission all by himself recently (twice actually) a bit of a slow slough but he manages. Is this the only open mission a PC can eventually complete alone? Do all of the others OM insist on teams to complete? I understand that the purpose of an open mission is to offer a BIG EVENT for many of the heroes of CO to join in if/when available, but surely a higher level hero or two (perhaps a Brute with Healer) can take on more than a few of these missions alone. Any thoughts? Once again, thanks SPrime.
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sprime
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Post by sprime on Apr 10, 2011 17:03:43 GMT -5
... ... ... I'm going to change gears here and ask a related, if sideways, question... Zed handled the Jail Break mission all by himself recently (twice actually) a bit of a slow slough but he manages. Is this the only open mission a PC can eventually complete alone? Do all of the others OM insist on teams to complete? I understand that the purpose of an open mission is to offer a BIG EVENT for many of the heroes of CO to join in if/when available, but surely a higher level hero or two (perhaps a Brute with Healer) can take on more than a few of these missions alone. Any thoughts? ... I can think of about 15 of them out of 25 that are soloable, but that's mostly based on a Freeform's point of view. On an Archetype, I assume at least 9 or 10 of them that are doable. Basically try them out for yourself and if you fail, come back in a bunch of levels and see what happens. Generally, you can tell if an Open Mission can be soloed just by looking at the spawns size or the boss of the last phase; if he's a Legendary or a Cosmic, chances are it can't be soloed on an Archetype. If you've got a Behemoth and a healer, perhaps you can, but I can't really say for sure.
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Post by Zed Brightlander on Apr 10, 2011 19:14:40 GMT -5
... ... ... I'm going to change gears here and ask a related, if sideways, question... Zed handled the Jail Break mission all by himself recently (twice actually) a bit of a slow slough but he manages. Is this the only open mission a PC can eventually complete alone? Do all of the others OM insist on teams to complete? I understand that the purpose of an open mission is to offer a BIG EVENT for many of the heroes of CO to join in if/when available, but surely a higher level hero or two (perhaps a Brute with Healer) can take on more than a few of these missions alone. Any thoughts? ... I can think of about 15 of them out of 25 that are soloable, but that's mostly based on a Freeform's point of view. On an Archetype, I assume at least 9 or 10 of them that are doable. Basically try them out for yourself and if you fail, come back in a bunch of levels and see what happens. Generally, you can tell if an Open Mission can be soloed just by looking at the spawns size or the boss of the last phase; if he's a Legendary or a Cosmic, chances are it can't be soloed on an Archetype. If you've got a Behemoth and a healer, perhaps you can, but I can't really say for sure. You gotta figure that's part of the P2P plan. Silvers joining in groups and some buying stuff to make them better against tougher fights like these. Still, I gotta respect the Behemoth. All alone, Zed rescued 40 Cops/EMT/FF a 24th lvl. That aint' nothin' to sneeze at. He can't do any of the rest by himself. Yet... Some day.... { sigh } ...Maybe. That'd be cool, huh? ;D
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Post by mikozero on Apr 14, 2011 8:11:05 GMT -5
thanks very much for making the Behemoth Guide sprime i just started playing and i'm basically following it word for word (tho i screwed up a bit taking Onslaught before i found the guide) edit - sad to see you'll not be posting here anymore it seems
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Post by Zed Brightlander on Apr 15, 2011 17:52:24 GMT -5
Greetings, I am sorry to inform you that support for this iteration of SPrime's Might Guide has been discontinued, and as a result, was removed entirely from this thread. I'm not gonna go over the reasons that motivated me to do so, I simply feel like this thread has run its course and outlived its purpose. The original version of this Guide is still available at the Champions Online Forums, as well as through the Big Box o' Guide, which can be found within this forum's compilation of Silver Guides; and I am still available to answer your questions through in-game e-mails at sprime. You have a pleasant day now.
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StonerMk2
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Post by StonerMk2 on Apr 17, 2011 0:44:46 GMT -5
Greetings, I am sorry to inform you that support for this iteration of SPrime's Might Guide has been discontinued, and as a result, was removed entirely from this thread. I'm not gonna go over the reasons that motivated me to do so, I simply feel like this thread has run its course and outlived its purpose. The original version of this Guide is still available at the Champions Online Forums, as well as through the Big Box o' Guide, which can be found within this forum's compilation of Silver Guides; and I am still available to answer your questions through in-game e-mails at sprime. You have a pleasant day now. Indeed. Started my a Behemoth today, came to look at the guide for it only to see it was pulled.
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Post by supercollide on Jun 1, 2011 5:22:24 GMT -5
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