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Post by KenpoJuJitsu3 on Apr 19, 2011 7:57:38 GMT -5
OK Mind folks, I'm going gold just before my Mind AT Angela hits level 40 and I am toying with the idea of converting her to a Freeform AT and as I really like the Mind build I was going to try and replicate that but with the addition of 3 extra powers to add a little extra functionallity. I've basically set up the AT build I'm working for at level 40 but enhanced it by adding a basic Rez (Redemption), Group Heal (Vala's Light) and also Psionic Healing as I do sometimes miss having a better range on the heal, especially when one of the group leaps on ahead without me. So here's the build and basically I'd be interested if anyone have any comments or suggestions. Just some quick thoughts. 1) Ditch TK shield for another shield. Notably Rank 1 Force Shield w/ Force Sheath. You can spend the R2 and R3 adv. points elsewhere. 2) With Ego Storm working the way it is (and you're packing Ego Hold as well) you won't need Ego Sleep as a hold or as an energy builder with your telepathic reverberation. You can ditch Ego Sleep and ditch Rude Awakening on Ego Blast. Also in teams you won't get to put anything to sleep for more than half a second before someone wakes them up....and you won't get much energy because they'll kill them too fast. 3) If you stick to this build, your 3 control powers have cooldowns. You'd do better to use Super Intelligence to both reduce the energy cost of your maintains and to reduce the cooldown on your control powers so they can be used more often. Super Endurance is generally valuable when you have moves that require a large amount of energy to full charge and have maintains but not a lot of cooldowns. Since this build appears to be a controller of sorts you'll want your controls available more often.
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Post by supercollide on Apr 19, 2011 10:51:58 GMT -5
OK Mind folks, I'm going gold just before my Mind AT Angela hits level 40 and I am toying with the idea of converting her to a Freeform AT and as I really like the Mind build I was going to try and replicate that but with the addition of 3 extra powers to add a little extra functionallity. I've basically set up the AT build I'm working for at level 40 but enhanced it by adding a basic Rez (Redemption), Group Heal (Vala's Light) and also Psionic Healing as I do sometimes miss having a better range on the heal, especially when one of the group leaps on ahead without me. So here's the build and basically I'd be interested if anyone have any comments or suggestions. Just some quick thoughts. 1) Ditch TK shield for another shield. Notably Rank 1 Force Shield w/ Force Sheath. You can spend the R2 and R3 adv. points elsewhere. 2) With Ego Storm working the way it is (and you're packing Ego Hold as well) you won't need Ego Sleep as a hold or as an energy builder with your telepathic reverberation. You can ditch Ego Sleep and ditch Rude Awakening on Ego Blast. Also in teams you won't get to put anything to sleep for more than half a second before someone wakes them up....and you won't get much energy because they'll kill them too fast. 3) If you stick to this build, your 3 control powers have cooldowns. You'd do better to use Super Intelligence to both reduce the energy cost of your maintains and to reduce the cooldown on your control powers so they can be used more often. Super Endurance is generally valuable when you have moves that require a large amount of energy to full charge and have maintains but not a lot of cooldowns. Since this build appears to be a controller of sorts you'll want your controls available more often. Cheers Chief, good food for thought there. I'm still playing her like a pimped up AT at the moment so I guess I need to get the lvl40 retcon and hit the PTS hard. 1/ Force Shield does seem to be the business doesn't it! 2/ Not Ego Sleep! I've relied on it for so long it's an old friend! But like you say it's not so great in a team. Might keep it as a useful power but I really shouldn't need any adv point on it once I'm in Endgame. Rude awakening is also becoming less useful too. 3/ Good thought, Mind AT does seem more of a controller build, guess I've gotta question if that's what I want in the end. As it is I'm geared such that I've only got about a 2 sec gap between Ego Storms at the moment. This will be good to try out in PTS i guess. I've also got to plan my final gearing as well (down on the viper farm!) and one thing I was wanting to check was if I pushed SS PRE past the softcap would it still boost healing appropriately or does that softcap as well? There you go Mind folks - sorry for derailing the thread but I guess that's a way to encourage anyone considering Gold how to take knowledge from AT builds into Gold territory. On a back on topic note I've bizarrely found myself leveling by choosing to draw aggro from 2 groups, Ego Storming them into submission, dropping Sleep and Sprites on any stragglers and Heavies and twiddling my thumbs as I watch them all drop. All this on a support build?!?! Mind's truly rock!
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Post by materia on Apr 19, 2011 12:07:54 GMT -5
I've come to rely on ego sleep as well (currently lvl 30). I find that I don't use ego hold that much at all. Any damage that you do will shorten the duration of the hold, and it really only holds 1 target. One thing that I've found in a team with Sleep is that even though mobs will likely be woken up immediately, they will wake up with fear status (assuming you have plagued with nightmares). So in a group, casting ego sleep functions more like casting a Fear debuff. It doesn't matter that they only sleep for a split second, they will still have the fear status.
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Post by KenpoJuJitsu3 on Apr 19, 2011 12:43:19 GMT -5
I've come to rely on ego sleep as well (currently lvl 30). I find that I don't use ego hold that much at all. Any damage that you do will shorten the duration of the hold, and it really only holds 1 target. One thing that I've found in a team with Sleep is that even though mobs will likely be woken up immediately, they will wake up with fear status (assuming you have plagued with nightmares). So in a group, casting ego sleep functions more like casting a Fear debuff. It doesn't matter that they only sleep for a split second, they will still have the fear status. The flip side to this is that solo Ego Sleep and Ego Sprites will keep a Mind alive and become a go to combination... ....then on a decent team nothing is staying alive long enough for the sleep or fear to be useful.... ...and then once at level 32 Ego Storm will virtually render Ego Sleep useless as Ego Storm will hold, damage and provide ludicrous amounts of energy all at once. Teleport into a mob, drop an advantaged Ego Storm and laugh. Sprinkle in Ego Sprites and tapped Ego Blasts w/ Mind Opener if you're feeling "Generous".
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Post by materia on Apr 19, 2011 13:51:15 GMT -5
The flip side to this is that solo Ego Sleep and Ego Sprites will keep a Mind alive and become a go to combination... ....then on a decent team nothing is staying alive long enough for the sleep or fear to be useful.... ...and then once at level 32 Ego Storm will virtually render Ego Sleep useless as Ego Storm will hold, damage and provide ludicrous amounts of energy all at once. Teleport into a mob, drop an advantaged Ego Storm and laugh. Sprinkle in Ego Sprites and tapped Ego Blasts w/ Mind Opener if you're feeling "Generous". Interesting. Now I'm really looking forward to level 32 Also, I'll have to double check and test it out, but I believe that using ego sleep on a super villain still debuffs him with fear even though he is immune to sleep. At least I think I remember seeing it during the last blood moon.
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Post by origin20 on May 4, 2011 20:27:36 GMT -5
Are there any pure pvp mind guides?
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Post by gaiakai on May 4, 2011 20:39:31 GMT -5
Hi! First of all thanks for the guides, I've been following your Mind and Blade guides! I have a question on this Mind guide though: You suggest taking R3 of Empathic Healing - I don't know if it's just my character bugging out or something, but when I have advantage points I don't see the option to rank up Empathic Healing. Would you happen to know if it is still upgradeable? Thanks in advance!
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Post by materia on May 5, 2011 13:50:38 GMT -5
Hi! First of all thanks for the guides, I've been following your Mind and Blade guides! I have a question on this Mind guide though: You suggest taking R3 of Empathic Healing - I don't know if it's just my character bugging out or something, but when I have advantage points I don't see the option to rank up Empathic Healing. Would you happen to know if it is still upgradeable? Thanks in advance! The option to rank this skill up might be at the bottom of the list, so make sure you scroll all the way down to the bottom. Either that, or you already took the Empathic amplification advantage which means you can only have rank 2. If it's not either of these, then I don't know.
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Post by lunar on May 6, 2011 11:33:40 GMT -5
Are there any pure pvp mind guides? Not much need for, just a few things that are great for pvp I use on my own pvp-mind Gear that gives you fear on psi lash/sprites Crip challenge on ego blast Acrobatics with versality Nailed on ego sleep (not a must) mass effect. If you got room you can take debuff on sprites as well, but its an aggro hog in pve.
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Post by salzzy on May 9, 2011 7:38:49 GMT -5
Gear that gives you fear on psi lash/sprites Hey, this sounds very interesting. Can you please give me an example of this gear - like a prefix or something.
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Post by lunar on May 10, 2011 14:31:24 GMT -5
Gear that gives you fear on psi lash/sprites Hey, this sounds very interesting. Can you please give me an example of this gear - like a prefix or something. I sold mine a few days ago so kinda lost the name, but at 40 you get placate items in nemcon doing the same.
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Post by PoochieHellhound on May 10, 2011 15:03:46 GMT -5
It's a reward for a mission in Snake Gulch - the Sheriff Deputy one I believe, and it's called... Err... The something-fier. It gives a Fear effect on pretty much every attacking power out there. I'm very intrigued by it.
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Post by salzzy on May 11, 2011 3:16:37 GMT -5
I found some other fear items too. The prefix is "fear" and can be bought from the AH or you can make it with Science (primary offence)
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Post by supercollide on May 18, 2011 7:35:53 GMT -5
Just had a few quick thoughts about playstyle and how unlocking the different powers affects your playstyle and combos so I thought I'd quickly jot them down.
Hopefully we've all aware of the fab Sleep then Sprites x2 combo we get relatively early on. If not then if you've upped Sprites and sleep that'll mostly mop up any Henchmen (1-bar health) bad guys and Ego Blast any Villains (2-bar health mobs) which will sadly wake them up but you should have them well under control.
Then when you get Ego Hold you've can pop the above combo but then Hold the 2/3 bar health villians to stop them damaging you while you blast them.
Ego Storm arrives (if you choose it) and with the Malevolent Manifestation upgrade your combo is usually Storm, Sprites x2 if there's anything above henchman, blast any thing villians then when storm runs out sleep or hold any leftovers and blast them till gone.
Now when you've been healing it's been charge & heal for Psionic or make sure you're in range then maintain for Empathic. When you unlock Mindful Reinforcement you've got a spammable bubble that's good for you and your team and if you've taken the advantage it could heal them if it runs out naturally. So in the natural skill progression that'll default to your Alt+1 skill - I strongly recommend moving it onto your lower skill tray ASAP, preferable next to your heal (I swap it with Sleep). Now when you team up and hit a group of mobs you can insta-bubble any 'at risk' team members (you and any really squishy DPSers) before starting combat giving you a moment to plan before having to get busy healing. Now when someone starts taking damage pop a bubble on them first. You can then leave them and see if it lasts and heals them automatically or you can get in there and heal under that bubble. I guestimate that using this with empathic heal I can save myself a good 2-3 seconds doing that meaning I've likely fully healed them before the bubble is destroyed. If you've got Psionic heal then that gives you a proper chance to charge it. Now if you have any charge or maintain skills that are interupted by taking damage then a bubble will sort that as it'll take the damage while you charge/maintain it.
Hope that helps!
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Post by lunar on May 21, 2011 20:56:21 GMT -5
. Then when you get Ego Hold you've can pop the above combo but then Hold the 2/3 bar health villians to stop them damaging you while you blast them. I wouldn't use this outside teams/if you face only 1 villain, with sprite ticks, ego hold breaks pretty darn fast, sure you get a free chargeable blast, but in that case, just use that at once^^" Just keybind alt 1 to E, v, z, or w/e key you prefer:P Yes and no, most Mind AT's pick empathic healing so lack psionic. For squishi's, bub all the way, however, for tanks, with bub ignoring self defense, you are better of using emphatic healing at once. If a tank takes 500 damage from an attack, then your better off healing him instantly for 1k since your bub will break at once+will do around 150/200 damage to the tank (made up numbers) Rest of this is good, nice guideline:)
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