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Post by ashen on Feb 14, 2011 3:28:57 GMT -5
I love Psychic powers so seeing Mind being a Free AT makes me happy, wish there's Telekinesis free At too. Anyway I have a question regarding Empathic Amp, it says it can direct the pain I received to the enemy so how does it work? does it gives the exact same amount of dmg that I receive back to the enemy or is it increase my damage output? oh btw does this advantage worthwhile to invest on and any of you mind players manage to direct the pain because I read in the wiki and it sounds tricky to pull it off. btw I'm playing an offensive mind player, I know it beats the main purpose of being the support role but it's not that I wanted to do a dmg like Inferno but just good enough to able to stand on my own if the situation calls it without needing to be in a team 24/7. Any gameplay strategies for an offensive mind would be great. It gives you a buff to your damage output.
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Post by Nuzgart on Feb 14, 2011 6:21:12 GMT -5
Just answering you from what I've seen so far, without having actually played with that enhancement... It gives you a buff with a timer, and you have to attack (guess when you do, the buff goes away). Seems like it can get to dish out some serious damage... However, you lose healing power from having this (which means less self-heal; but I guess if you have a more offensive mindset, it won't be a bother). Also, if yhe buff wears off without you attacking, you take damage...
So yes: in PvP it's gotta be tricky. Mostly because you could be stunned/paralised while having the buff, thus disabling you from dishing out the damage and taking it yourself... Including whatever they hit you with.
The best and simplest advise I can give for Mind PvP is... R3 Ego Sprites + R3 empathic healing + maxed shield to turtle up behind of it: even if you're crippled, you'll still get the defense bonus, and be able to self-heal again.
Ego storm haven't gotten yet, but it must be amazing to couple with 2 stacks of sprites. Appart from that, a well applied sleep will disorient the enemy: TR+damage at the tap of a button.
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Post by Kieran on Feb 14, 2011 10:26:50 GMT -5
Anyway I have a question regarding Empathic Amp, it says it can direct the pain I received to the enemy so how does it work? does it gives the exact same amount of dmg that I receive back to the enemy or is it increase my damage output? oh btw does this advantage worthwhile to invest on and any of you mind players manage to direct the pain because I read in the wiki and it sounds tricky to pull it off. Nuzgart pretty much hit it right on the head. The benefit to that advantage is that you can do buffed damage - the negative aspect is that if you don't do the damage, then you'll take the full force of it yourself. This makes the advantage tricky to use, as it could easily backfire and seriously hurt yourself. Because of that, I'd recommend Ashen's words: That's a pretty solid strategy, and one that works quite well.
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Post by purplekaze on Feb 14, 2011 23:46:23 GMT -5
How do I actually know when is the right time to transfer the pain to the enemy before it transfer to me? does it have an icon to indicate the buff takes effect?
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Post by Kieran on Feb 16, 2011 23:41:14 GMT -5
How do I actually know when is the right time to transfer the pain to the enemy before it transfer to me? does it have an icon to indicate the buff takes effect? I don't think so, but I haven't actively tested that advantage. I think there is a set time limit, but I'm not sure. Does anyone have information that could enlighten this?
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Post by GammaBreaker on Feb 17, 2011 9:25:59 GMT -5
It's in Falchion's guide. :]
You have about 8 seconds to unload it, though.
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Post by Kieran on Feb 17, 2011 9:50:47 GMT -5
It's in Falchion's guide. :] You have about 8 seconds to unload it, though. So you have a fair amount of time before it explodes in your face. That time constraint really isn't that bad - I still do not feel that it's worth it, but if it floats your boat, go for it.
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Post by GammaBreaker on Feb 17, 2011 12:15:13 GMT -5
It depends on what you're doing and what the scaling of the buff is.
Falchion notes that Ego Blast went from 470 damage to 1313 damage with 5x Empathic Amplification (the max). Now, if that's a flat value increase (X damage per stack), it's passable. If it's a flat increase that scales with your damage buffs, that's pretty decent. If it's a percentage increase (which I think it may be, given that it changed Falchion's tooltip damage for the power) that's massive.
Since it requires a friendly player taking damage to actually test it out, it's a little tricky to experiment with. There's also the question of whether or not it applies to the first tick or the entire duration of a Maintain power.
I'd like to test it a little myself, but I need another warm body to do so.
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Post by Kieran on Feb 17, 2011 12:25:19 GMT -5
It depends on what you're doing and what the scaling of the buff is. Falchion notes that Ego Blast went from 470 damage to 1313 damage with 5x Empathic Amplification (the max). Now, if that's a flat value increase (X damage per stack), it's passable. If it's a flat increase that scales with your damage buffs, that's pretty decent. If it's a percentage increase (which I think it may be, given that it changed Falchion's tooltip damage for the power) that's massive. Since it requires a friendly player taking damage to actually test it out, it's a little tricky to experiment with. There's also the question of whether or not it applies to the first tick or the entire duration of a Maintain power. I'd like to test it a little myself, but I need another warm body to do so. I'd be willing to help you, but don't have a level 40 Archetype yet. I don't suppose that would pose much of a problem?
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Post by GammaBreaker on Feb 17, 2011 12:47:07 GMT -5
Level's not terribly important. All you need to be able to do is take a beating while holding aggro, as I heal you with Empathic Healing in the Training Room. A weak power with Challenging Strikes, like Thunderclap, should give you sufficient threat generation.
It'd be best done on the PTS, though. So you could copy a character over, make it a 40 at the Debugger, and we're good to go. I can take a couple of powers, active offense clickies and passives to test what the damage does.
If it works the way I think it does, it could be devastating. Imagine you're in Stronghold, healing Ironclad or Raza. You then turn around, and unload Lightning Arc R3, with 5x Empathic Amplification, which would probably be like the finger of God.
So, yes. Testing required to determine if it's passable of mortifying.
EDIT: Some quick testing has shown that it doesn't play nice with Maintains like Lightning Arc. It only applies to the first tick of those.
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Post by nuinbot on Feb 18, 2011 23:20:08 GMT -5
I have a question about Minds and crafting. Currently, I am about to approach Mysticism 200 on my lv 20 mind, and I am unsure as to exactly what benefit it has. I see I can make bags, healing items, as well as equipables, but I don't see any of it being better stats than things I can get as loot/rewards, or from auctions. Am I missing something?
Can someone go into what crafting professions are the most viable to Minds, as well as some useful items that come from it? Thanks!
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p
Sidekick
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Post by p on Feb 19, 2011 2:45:15 GMT -5
but I don't see any of it being better stats than things I can get as loot/rewards, or from auctions. Am I missing something? It's like that for everyone at that level I would assume, after you get to 21 and can get the next teir you start getting enhancement options to the gear you craft which boosts the stats on them, one of my toons just hit lvl 30 and seriously has only used one self crafted item since the mission rewards and drops are better.
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Post by GammaBreaker on Feb 19, 2011 10:54:50 GMT -5
Yes, at the higher levels you can craft customized gear at various qualities. They top out at level 38 (though many of us wish there were higher levels). Crafted L38 gear is some of the best gear you can get your hands on until you start getting L40 Blues from Action Packs set to Very Hard or some of the Nemesis/UNITY purples.
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Post by iueras on Feb 20, 2011 12:26:48 GMT -5
Question for you guys that have played the Mind up to higher levels: I heard on the other forums that taking Malevolent Manifestation for your Ego Storm dramatically lowers the damage, since it is then considered a "pet" and it's damage is no longer boosted by your Super Stats, but by INT instead. Can anyone confirm/deny this?
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Post by falchoin on Feb 20, 2011 14:30:27 GMT -5
Question for you guys that have played the Mind up to higher levels: I heard on the other forums that taking Malevolent Manifestation for your Ego Storm dramatically lowers the damage, since it is then considered a "pet" and it's damage is no longer boosted by your Super Stats, but by INT instead. Can anyone confirm/deny this? The Ego Storm w/ Malevolent Manifestation is a psuedo pet. It takes advantage of all your super stat bonuses and other +dmg boosts unlike real pets. So no, you don't need INT.
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