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Post by Dejah on Jan 13, 2013 19:20:03 GMT -5
Heads up: fresh new servers will be added for the F2P launch. It's kinda understood that transfers from existing servers to the new ones won't be allowed at least for a few weeks (economy for PvE, ganking and economy for PvPers) Apparently the announcement last week resulted in a B2P rush effect so you will probably find all channels packed. If you are a PvP freak and decide to roll on the PvP server ganking WILL occur (I just enjoyed a double gang bang a few minutes ago while leveling my new warrior-tank in the PvP server. It was kinda funny - I'm newish to the PvP server) Anyhow, though to me the overall system felt pretty intuitive for many it might not be, specially how you control your character to accommodate the action combat. Links with some basic guides for the confizzled: tera-forums.enmasse.com/forums/player-guides/topics/Eziels-Tera-101-Guide-Series-34010tera-forums.enmasse.com/forums/player-guides/topics/Vaelics-compiled-Tera-Tips-n-Trickstera-forums.enmasse.com/forums/player-guides/topics/So-youre-a-total-noob-to-Tera-WELCOMEFor armor and weapon remodeling (using items in game, no need to buy skins from the shop - unless you want the shop ones anyway) www.youtube.com/watch?v=SrKyGjs4A3gWeapon and armor remodeling is the main use I've given to crafting both for myself and for some select models which often sell well in the Broker. (In regards to that last video I linked do NOT purchase templates from the vendor - you can find items using the same templates on the broker for pocket change or craft them yourself) If it clicks, grats, another game to enjoy, if it doesn't well at least it's pretty!
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Rykage
Superhero
Valar Morghulis
The Mad Hatter.
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Post by Rykage on Jan 13, 2013 21:23:53 GMT -5
Ah Tera. Finally f2p. I find it a little strange. It was expected but...unexpected?!? I mean it was clear this game was meant to shine as a f2p game but I find their timing a little sudden? I thought they were doing great... Maybe Dejah can answer this better, so, is this En Masse's way of acknowledging the future of mmorpg's? Or is it more of a "yeah we cant afford to keep this *censored* up?
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Post by Dejah on Jan 13, 2013 21:59:33 GMT -5
To me it was never a surprise. Remember the game launched in May 1st. This excerpt is from the second question asked of the main Producer in a Q&A early last June 2012: "Q: F2P? Knox: "Tough one to start out? The game started development in 2007 when subscription based games were going strong. If we had to go back and do it over again I think we would have tried to find a way to be more 'free to play' than subscription. One baby step we have taken is opening up 7 days trials to get people to try TERA out without an upfront cost. The complete switch from sub to F2P is something we have been looking at for a while but it takes a good amount of development time to make this change and right now we are focused on getting fun content out." Source: www.reddit.com/r/gaming/comments/vfycj/i_am_brian_knox_senior_producer_on_tera_at_en/What that statement told me was that F2P or B2P was a done deal, it was only a matter of when. The fact it took much much longer than I expected but it seems pretty clear they had been working on this transition for a long time, well over half a year - which definitely shows on the model. General consensus is that it's a pretty well executed model. I personally had been rolling with chronoscrolls since they came out (I believe early August) and had my way paid till April with gold. My expenditure in this game was pretty much its purchase, two months, one weapon skin, mirrored shades and bikinis, lots and lots of bikinis O yeah, and the tawny lion in December. In terms of "doing well or not doing well" it's a mixed thing. After the server merges in NA it was clear the populations stabilized and started climbing a bit. NA was without a doubt the best performing market. After the August/September merges and several key changes were made to Enchanting and the Crafting system things were looking like a steady or veeeerrryyy sllooww growth. EU was stuck with Frogster/Gameforge and many EU players over time migrated to NA so EU was never doing all that well. They didn't have chronoscrolls, no cosmetic items, no character re-customization. Poor customer support. It sucked over in the EU. In both Korea and Japan the market was over saturated and in Japan it was the most expensive MMO in the market ($30/month, it was crazy). The japan publisher had been working on an F2P conversion for about 9 months. To be honest, even Tirion is looking like it's going the F2P way sooner or later. Edit: Tera-Taiwan is still in it's open beta (phase 4?) but the last I heard it was going to be subscription. Since Taiwan is essentially the first step into the main Chinese market and in China the only thing that flies is F2P it would not surprise me if Taiwan also switched to F2P by the time it launches. It would make it easier on central development by Bluehole in Korea if they can keep the user interfaces, shops and items more unified in code across regions.
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Post by randomchance42 on Jan 13, 2013 23:29:41 GMT -5
Well... I just finished DLing and installed a little bit ago. Apparently I'd made a character in the Beta that stayed around, because I've got a level 1 castanic archer sitting on a server with no idea how to play anymore. ;D In case anybody else is trying to download and/or patch to try it out and runs into the same issue I did (an error while patching that says "unable to download manifest" which won't let you patch or play), they're apparently aware of it and have posted a faq for it. support.enmasse.com/tera/unable-to-download-retrieve-manifest I ended up running the launcher as admin, and that seemed to work out for me just fine. I'm gonna be trying it out on the free unlimited trial for the moment, but I'm also trying to track down a retail box if it goes well. (It probably will go well, though, cause I think not wanting another monthly sub at the time was the main reason I gave the game a pass in the first place) --------- edited to add: One more thing for folks just trying it out... do yourself a favor and when you're creating your character, open up notepad in another window and jot down all the assorted creation settings you're using. I had the game time out and drop on me at least four times while trying to look through all the different sliders. YMMV depending on how much time you spend creating characters, but for me it definitely helped to be able to go "Ok, rush through these settings with the stuff I wrote down and maybe I'll get through the other sliders this time!"
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Rykage
Superhero
Valar Morghulis
The Mad Hatter.
Posts: 161
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Post by Rykage on Jan 13, 2013 23:34:54 GMT -5
Now I can only hope that they remove the IP ban on countries outside NA after the f2p conversion. I gotta say, downloading 15 gb three times over Happy Cloud (which sucks giant donkey melons I crap thou not) only to find that it was region locked was a sucky feeling....
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Post by beldin on Jan 14, 2013 9:23:57 GMT -5
EU was stuck with Frogster/Gameforge and many EU players over time migrated to NA so EU was never doing all that well. They didn't have chronoscrolls, no cosmetic items, no character re-customization. Poor customer support. It sucked over in the EU. Good to know .. if i ever want to try it. Yeah .. Frogster has already a bad name here from Runes of Magic, so me and a lot of friends don't want to deal with them again.
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Post by KenpoJuJitsu3 on Jan 15, 2013 8:07:40 GMT -5
So, IYO should I start on one of the existing servers or should I just wait for the new servers?
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Post by Dejah on Jan 15, 2013 9:42:53 GMT -5
So, IYO should I start on one of the existing servers or should I just wait for the new servers? TL;DR: * If you don't care for PvP or only do it organized or consensual then no reason not to start on the current PvE server. * If you LOVE open world PvP and what that entails, I'd level in one of the new servers, where everyone will be at near "peer" status. TL: I dunno man, that's why I wrote my little experience in the open PvP word. The PvP "subculture" is different from the PvE. Here MY take on those two subcultures: PvE; where we chill, has the PvE rules we all know and love. If you are the personality who do enjoys PvP a lot you can seek out a more PvP focused guild that engages in GvG or duel. At least one or two Vanarchies are decided by GvG (guild versus guild) combat instead of popular vote) and level up in peace or as usual until you reach endgame the formal PvP with rewards and such is done at 60 - at which point people can enter Fraywind Canyon a 15v15 BG or the 3v3 Arena coming in February. Already announced in Korea with their changes but will take at least two more months for us will be siege system, where the Valkyon Federation (in which currently all races fight a common enemy - the Argons) dissolves in favor of a 3 faction guild weighted system with sieges and resource gathering/stealing. PvP: The Discovery Channel. I recently started here to experience life on the edge. I know several forumites (from EME) from there that are pretty "normal" (read: not white kid nerd gangstas). PvP is anything goes. Obviously EME got from CCP more than the PLEX system idea for the economy, but also their open world PvP is "rules are set internally." What that means is that it's a more "thick skinned and competitive minded crew." The PvP server completed the hardest PvE content in the game sooner and more often than the PvE server. Thus the rarest, most powerful items were more available to enter their economy, goods - with the exception of chronoscrolls were significantly cheaper than the listed prices in the PvE server. In terms of open worlds I'm finding it amusing upon itself to occasionally scan Global chat (which I generally advise to keep disabled - unless you do get a chuckle here and there from Howard Stern) and Area to hear if there are griefers around my zone. I look and other players my level and they are a potential ally or a potential duel (outside of campsites which are considered safezones). That has brought an interesting underside of excitement in my leveling. One day nothing can happen, another day I made a friend and yesterday I got ganked by two little people my level (one a cat and one a dog - how's that for maximum humiliation?) My PvE warrior I leveled as pure DPS. Turns out that playing a warrior as tank requires an entirely separate set of combat habits and muscle memory for my fingers - when I normally can handle a situation by merely dodging, I had changed my dodge shortcut to block, which is cheap and effective but only works for frontal attacks, hence the double gangbang.) Anyhow that was kinda long but I ramble: I think you'd be better of leveling first in a PvE server if you don't feel like waiting for that unannounced day in February. Both Tower and Calsetes have Founder status and might or might not pop in on occasion. I'm there at random hours and can answer whatever you need or craft you stuff while you level. Island of Dawn is a protected zone until level 11 (not world PvP) Island of Dawn is a tutorial zone. The monsters wont attack you unless you attack them first, hence boring, and its very "colorful" (imo cotton-candy colorful.) Other zones are much better so no reason to stay on that Island for longer than you have to.
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Post by not1stepbackwards on Jan 15, 2013 10:19:38 GMT -5
Hi, thanks a lot for this sharing, I was particularly fascinated by this bit: To me it was never a surprise. Remember the game launched in May 1st. This excerpt is from the second question asked of the main Producer in a Q&A early last June 2012: "Q: F2P? Knox: "Tough one to start out? The game started development in 2007 when subscription based games were going strong. If we had to go back and do it over again I think we would have tried to find a way to be more 'free to play' than subscription. One baby step we have taken is opening up 7 days trials to get people to try TERA out without an upfront cost. The complete switch from sub to F2P is something we have been looking at for a while but it takes a good amount of development time to make this change and right now we are focused on getting fun content out." Source: www.reddit.com/r/gaming/comments/vfycj/i_am_brian_knox_senior_producer_on_tera_at_en/What a remarkably honest and intelligent answer. He really took it by the horns, didn't try a PR spin on it (which IMHO could have been "with our superior game, we just wanted to make it more accessible to more players, etc.") He basically admitted a fundamental mistake, but at the same time, a totally understandable one. It was made in 2007 and it was a difficult call to make. I want to try this game just because the guy gave a straight answer. And on that note, Tera players, what would you recommend for a starting character for someone like me? Someone like me means I'm mainly playing the Unleashed Archetype now, incredible offense with enough tricks to survive as an off-tank (having mainly played a Glacier before then). Thanks in advance.
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Post by KenpoJuJitsu3 on Jan 15, 2013 10:49:21 GMT -5
I couldn't possibly care less for PvP in RPG type games so guess I'll just be diving in.
Many thanks.
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Deleted
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Post by Deleted on Jan 15, 2013 12:56:10 GMT -5
Hi, thanks a lot for this sharing, I was particularly fascinated by this bit: To me it was never a surprise. Remember the game launched in May 1st. This excerpt is from the second question asked of the main Producer in a Q&A early last June 2012: "Q: F2P? Knox: "Tough one to start out? The game started development in 2007 when subscription based games were going strong. If we had to go back and do it over again I think we would have tried to find a way to be more 'free to play' than subscription. One baby step we have taken is opening up 7 days trials to get people to try TERA out without an upfront cost. The complete switch from sub to F2P is something we have been looking at for a while but it takes a good amount of development time to make this change and right now we are focused on getting fun content out." Source: www.reddit.com/r/gaming/comments/vfycj/i_am_brian_knox_senior_producer_on_tera_at_en/What a remarkably honest and intelligent answer. He really took it by the horns, didn't try a PR spin on it (which IMHO could have been "with our superior game, we just wanted to make it more accessible to more players, etc.") He basically admitted a fundamental mistake, but at the same time, a totally understandable one. It was made in 2007 and it was a difficult call to make. I want to try this game just because the guy gave a straight answer. And on that note, Tera players, what would you recommend for a starting character for someone like me? Someone like me means I'm mainly playing the Unleashed Archetype now, incredible offense with enough tricks to survive as an off-tank (having mainly played a Glacier before then). Thanks in advance. This, "incredible offense with enough tricks to survive as an off-tank", is a pretty accurate description of Warriors in Tera. Normally they're dual-wielder offense machines, but with skill and decent gear could viably tank if they wanted to. Lancers - melee dps/armor tanks heavy armor Warriors - melee dps/dodge tanks medium armor Berserkers - AoE melee dps heavy armor Slayers - single target melee medium armor Archer - ranged dps medium armor Sorcerer - ranged dps light armor Mystic - ranged support/heals light armor Priest - ranged heals/support light armor
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Post by Dejah on Jan 15, 2013 14:51:18 GMT -5
Hi, thanks a lot for this sharing, I was particularly fascinated by this bit: What a remarkably honest and intelligent answer. He really took it by the horns, didn't try a PR spin on it (which IMHO could have been "with our superior game, we just wanted to make it more accessible to more players, etc.") He basically admitted a fundamental mistake, but at the same time, a totally understandable one. It was made in 2007 and it was a difficult call to make. I want to try this game just because the guy gave a straight answer. And on that note, Tera players, what would you recommend for a starting character for someone like me? Someone like me means I'm mainly playing the Unleashed Archetype now, incredible offense with enough tricks to survive as an off-tank (having mainly played a Glacier before then). Thanks in advance. This, "incredible offense with enough tricks to survive as an off-tank", is a pretty accurate description of Warriors in Tera. Normally they're dual-wielder offense machines, but with skill and decent gear could viably tank if they wanted to. Lancers - melee dps/armor tanks heavy armor Warriors - melee dps/dodge tanks medium armor Berserkers - AoE melee dps heavy armor Slayers - single target melee medium armor Archer - ranged dps medium armor Sorcerer - ranged dps light armor Mystic - ranged support/heals light armor Priest - ranged heals/support light armor Very nice succinct summary there. Small QoL suggestion: Your equipment has crystal slots. Blue for chest armor and red for weapon. When you start wearing (and stacking) Vigorous crystals (Blue for chest) it allows a small, drip drip constant self heal that lowers downtime. Also, once you learn how to gather, gather nodes as often as possible for 3 reasons: 1) each successful gather gives a 10 minute stackable self buff. Among them is a self healing and mana regeneration buff - also priceless for lowering downtime. 2) at level 55 you'll need tons of those gathered items to unlock an extra inventory slot. 3) at max gathering (300) a head costume item gets mailed to you, Angel Halo for Mining, Will o'Wisp for Energy and a Flower for Herbs.
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Post by KenpoJuJitsu3 on Jan 15, 2013 14:56:06 GMT -5
Wait...am I reading that right? Gathering itself is a skill in TERA?
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Post by Dejah on Jan 15, 2013 15:19:43 GMT -5
Wait...am I reading that right? Gathering itself is a skill in TERA? "skill?" nope, it's a standard "thing" I guess which everyone learns regardless of class at Tower Base - the center of Island of Dan. There is a miniquest (people are usually around level 5 by then - 15 minutes in) where you speak with some NPCs which show you how to throw a bomb, use a bank, a merchant, a skill trainer and how to gather. You might not even need to do it really but personally I never not done it. Just get close to a node (herb, mine, etc) and interact with it (F). That's it. Frankly I doubt completing that minitutorial is needed. I think perhaps you mean the level 300 for the costume unlocks. You can attempt to gather anything regardless of skill, thing is if your skill is low - it can fail. And in high level zones with high level nodes you can find yourself failing quite a bit if you haven't kept up. Again this is only an issue if you care for those mini buffs, costume unlocks or inventory row. Regardless of failure or success you have a chance to "skillup." I've maxed mining at level 29 by knowing which zones to go but there's no need to hurry. I just needed that halo for my Priest . . . I might be over complicating things by over-explaining. Go forth grasshopper. Learn it like we did it back in the day! (click on every element of the UI to see what happens.... maybe nothing will explode - I make no promises.)
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Post by not1stepbackwards on Jan 15, 2013 20:58:08 GMT -5
Cool, Warrior it is, thanks for that recommendation while also giving a comparison list with the other classes, and also for the crystal mod thing. That's exactly the type of info I was looking for, thanks guys.
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