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Post by Lantesh on Apr 13, 2015 17:36:28 GMT -5
So I just learned that GW2 rotates certain items out of the cash shop which makes them limited time. That means that the katana skin I was saving up for is gone and now I can't get it even when I do make enough gold for it. *censored* you GW. *censored* you.
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Post by not1stepbackwards on Apr 18, 2015 8:41:14 GMT -5
Thanks for your recommendation. I needed to see this for myself to understand all the praise it deserves.
You were right, so I won't go more into why the game is good as you're the ones that told me. However, even beyond the vastness and variety, the voice acting. If you just told me Jennifer Hale was a playable character, I'd have picked it up sooner.
A great deal for 10 mere bucks, a must-have just to see their ideas.
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With that, some questions please, having reached level 20 on a character, done some story arcs. I've also done some reading.
Is the Warrior the easiest overall class for real? This was an early game badass, and I read it is still relevant in endgame content.
Is the Warrior really susceptible to poison? It's the only thing that hurts me I noticed, but when it hits, it hits hard. I'm wondering if the general easiness of the class made me overconfident, like poison penetrates their defenses and is usually applied to an area, making melee trickier.
Is the Ranger even easier for leveling? The Ranger with Longbow seems optimised for "the meta" of the open world.
Is the Ranger irrelevant in the endgame content? I feel it's like the Glacier before and after Alerts. Before Alerts in normal story missions, it was very survivable and dealt ranged AoE damage, making it optimal as all that content was dumb weak mobs. However, in Alerts, where mobs were tough and Tank ATs lacked a self-heal to keep up with the attrition, it was out of its element. Is that how the Ranger ends up in the lategame?
Does the storyline basically end at 30? I can imagine playing each race to 30 to see the different perspectives.
What class or other strategic recommendations do you have please? I'm not sure if I'm even asking the right questions.
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Post by Lantesh on Apr 18, 2015 10:10:53 GMT -5
I can't answer on end/late game stuff since I haven't gotten there yet. My highest is a 60 elementalist, but I've kind of dropped it since I'm having a hard time with it now. Maybe I just suck with it, but it's gotten quite hard to use at that level.
Warrior I've heard is constantly good throughout the entire game, so I don't think you have much to worry about there.
The story keeps going every 10 levels. At 60 I still have story to do. You also have multiple choices in the story that branch off in different directions. You get a choice to join 1 of 3 factions later on and each faction has their own story line. Then those factions have more branches inside them so there's a good deal of story there with multiple way to play it. I believe though that the race specific story stops at 30. After that you go into the faction story lines. Then there's the Living World story lines, but you have to pay gems for those (which rather irritates me btw).
I'll have to leave the rest of your questions to those who know better than I do. I've been hit with terrible alt-itis in this game so I have like 4 characters I'm playing and none of them have reached end game haha.
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Post by scorcherofthorns on Apr 18, 2015 18:28:40 GMT -5
I've been hit with terrible alt-itis in this game so I have like 4 characters I'm playing and none of them have reached end game haha. It was really horrible in GW, where you would have a toon for every type of PVP (each different from the other), toons for farming, toons for the various elite mishes, and toons for general gameplay, this meant that the only way to be versatile in the game was to have a crapload of toons and put massive amounts of hours into it. I always thought that was GW's own way to milk us with the buy new toon slot system. Nonetheless it was mild compare to other games. One thing that forced people to buy new toon slots was this universal skill system they use in which one toon would unlock a skill and that skill will unlock for all the other toons, and since you would have "Heroes" (companion followers) that would benefit from those skills (since they were at least 1 from every class/profession),it meant that you were better off rolling new toons just to go on the skill hunt! So with Arena I think you would always get that game mechanics in which the game kind of forces you to have many toons for you to be useful. It can get very annoying when your friends and fellow guildies are doing a run, and the none of the toons you got fall into the class needs of that mission. If it hasn't happened in GW 2 yet, do expect that to happen in the future, I know the company's mentality...
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Post by Lantesh on Apr 19, 2015 8:04:21 GMT -5
From what I hear it's already kind of like that. Warrior seems to be better for sPvP but Guardian seems to be better for WvW and stuff like that.
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Post by plinske on Apr 20, 2015 9:33:56 GMT -5
For me GW2 does right in certain key points: # mainly the B2P system, this model worked in GW1 and and thankfully kept on 2. The 75% off sale to hype the expansion and being able to play the game for as long as it exists is simply amazing. # Others great features are the pvp bolstering that allow you to jump into endgame PvP at level 3 # the level scaling: you want to help your friend who just starts playing the game? Have only lvl 80 toons? No problem that’s totally okay, just show up and join him at Queensdale. # no ninja loot, kill stealing: thats right, the worst of any MMO goes essentially removed. Even harvest nodes for crafting! But there are a lot of things that done wrong as well IMO: # leveling: it is boriiiiiiing, yes, they put other ways to win xp, however were tunned down, pitiful. # storyline: horrible. Was better if there were not any storyline at all, just like old generation MMORPGs. Worst villain created in any MMO ever: Scarlet. The GW universe had such amazing lore, to watch them throw it all away because of that terrible character ruined it for me. # in field ressurection and map travel: You have to go back to a safe point and it costs you money. Same with map travel, longer the point you want to go, bigger the charge!! Bleh. And then having to run back to your quest area after a defeat? Double bleh. I'm an old school MMORPGer, where I had to recover the corpse usually because the drop of a part of my armor and money, had even players offering services of corpse recover, but with so many MMOs with better and practical models, it is no longer justified IMO. # sharing kill XP: If you attacked and kill a mob before any member of your party got a chance to land a blow on it (usually because they were attacking a different mob), the other members wouldn’t get any xp for the mob killed, even though everyone in the same party. Not that kill xp give that much xp anyway # Class system: All classes are DPS with a variant level of support. The game has various sets of gear to focus on different classes, however, only one of the sets is actually used for all classes. So really classes are purely a choice of armor and weapon types but no functional differences. If you are not following this, you are not allowed to group done. I had a lot of headaches for this. GW2 is a good game overall but was it a F2P or sub model it would have been closed yet (NCSoft). This is of course all my opinion. Dare I mention a legendary bow that shoots rainbows and unicorns? ... However, even beyond the vastness and variety, the voice acting. If you just told me Jennifer Hale was a playable character, I'd have picked it up sooner. A great deal for 10 mere bucks, a must-have just to see their ideas. Heh just a matter of taste but i found the voice acting in GW2 below the average even compared against the GW1. With that, some questions please, having reached level 20 on a character, done some story arcs. I've also done some reading. Is the Warrior the easiest overall class for real? This was an early game badass, and I read it is still relevant in endgame content. Is the Warrior really susceptible to poison? It's the only thing that hurts me I noticed, but when it hits, it hits hard. I'm wondering if the general easiness of the class made me overconfident, like poison penetrates their defenses and is usually applied to an area, making melee trickier. Is the Ranger even easier for leveling? The Ranger with Longbow seems optimised for "the meta" of the open world. Is the Ranger irrelevant in the endgame content? I feel it's like the Glacier before and after Alerts. Before Alerts in normal story missions, it was very survivable and dealt ranged AoE damage, making it optimal as all that content was dumb weak mobs. However, in Alerts, where mobs were tough and Tank ATs lacked a self-heal to keep up with the attrition, it was out of its element. Is that how the Ranger ends up in the lategame? Does the storyline basically end at 30? I can imagine playing each race to 30 to see the different perspectives. What class or other strategic recommendations do you have please? I'm not sure if I'm even asking the right questions. Warrior is a great class up to endgame content, especially for those who are starting to play just to learn about the mechanic of the game. You mentioned specifically poisoning, not that this penetrate the defenses of the warrior, but it nullify the regeneration! and regeneration is one of the highlights of the warrior and guardian class. If you are refering specifically about theses pesk undead "plague carriers", often in the form of those anoying little asuras kamikazes, be ready to deal with insane massive damage. Ranger is a great DPS and beyond having range, they have pets that are very good at tanking but that start losing strength as the endgame is narrowing. One thing that bothers me when grouping with a ranger, as well as CO, are the knockbacks. I hate it. You stack enough adrenaline for a lvl 3 burst and waste it because of rangers. All time! In my opinion the hardest class to learn to play is elementalist, followed by mesmer. I cant recommend them as first toon. Wait till you have 1 lvl 80 or close to cap and you avoid a lot of frustration.
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Post by Lantesh on Apr 20, 2015 11:46:27 GMT -5
I actually found elementalist to be very easy to use in the early levels. Fire attunement just annihilated everything in sight. It steadily got harder and harder to play on as I got up in the levels and now I've pretty much shelved him at 60 for the time being as I go back and play a Guardian. I don't know if I'm just doing something horribly wrong, but I went from a fire slinging all powerful dealer of burning death to barely scraping by each fight. Lots of running away while swapping to water and healing up in between fireballs. I've kept my gear as up to date as I can, but staying alive is a major chore now. Definitely frustrating.
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Post by not1stepbackwards on Apr 21, 2015 7:17:50 GMT -5
Thanks for the replies, guys. You mentioned specifically poisoning, not that this penetrate the defenses of the warrior, but it nullify the regeneration! and regeneration is one of the highlights of the warrior and guardian class. That explains a lot. I thought my survivability was raw defense, but now I understand it was Regen. Makes a lot of sense. In my case, it was those snake-like people. It was a combination of shutting down my Regen, and catching me off-guard. The warrior has a lot of melee-ranged, rooted moves, so when they hit me with some poison AoE, I didn't know what it was AND I didn't move out of the way in time. Knowing is half the battle and I adjusted my playing habits accordingly, thanks to this. I'll probably have some questions for you later as, using CO or even DCUO as a reference point, your answers are better than the GW2 forums.
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Post by Lantesh on Jun 18, 2015 8:07:36 GMT -5
So since we're waiting for our own forums to come back up, how about some GW2 forum drama for a bit of entertainment? Heart of Thorns expansion pre-purchasing has started. And the GW2 playerbase has rebelled. I'd put a forum link but right now the GW2 forums is super slow from all the rage. I'll put a reddit link instead. www.reddit.com/r/Guildwars2/comments/3a4ktf/dont_prepurchase_heart_of_thorns/On top of all that there seem to be some class adjustments coming up that are making the rage even worse. I don't know the details since I don't really play this game all that much, but Warriors and Necros be PISSED.For those of you who play STO, HoT is looking to be GW2's Delta Rising. Hope I'm wrong on that one.
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Post by towershield on Jun 18, 2015 8:54:27 GMT -5
$50 to pre-purchase? Even WoW expansion pre-purchases aren't that much.
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Post by Lantesh on Jun 18, 2015 9:21:11 GMT -5
Not only that, but you have to buy a character slot if you want to play the new Revenant class that comes with the expansion if you have all your existing slots filled. They don't give you one included in that price. A character slot costs $10. So for people who like alts, it's a $60 expansion lol.
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Post by scorcherofthorns on Jun 18, 2015 11:10:39 GMT -5
Oh come on guys, this is exactly how it was in GW1 with the standalone campaigns. How could anyone have an issue with this, do you prefer having to pay 15 bucks every month? I'm considering buying the Ultimate version, however I'm not entirely sold on GW2 yet, so far I haven't been hooked on it so I'm gonna wait till I play the game some more to see if I want to go ahead and do this.
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Post by Lantesh on Jun 18, 2015 11:26:07 GMT -5
It doesn't matter to me either way. I won't be buying it since I don't play GW2 enough to warrant it. Not that I could afford it anyway, so I have no horse in this race. In other news, the GW2 devs are sad. www.killtenrats.com/2015/06/18/gw2-lash-and-love/
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Post by towershield on Jun 18, 2015 13:19:34 GMT -5
Oh come on guys, this is exactly how it was in GW1 with the standalone campaigns. How could anyone have an issue with this, do you prefer having to pay 15 bucks every month? I'm considering buying the Ultimate version, however I'm not entirely sold on GW2 yet, so far I haven't been hooked on it so I'm gonna wait till I play the game some more to see if I want to go ahead and do this. I'd prefer people stick with the actual arguments taking place and not try to bring up irrelevancies like the notion of having to pay a monthly sub for a game series that has NEVER had monthly subs or the even more nonsensical notion that a monthly sub would somehow be a solution to the problem people are having with the asking price for HoT. That said, in the past the prices they asked for expansions were right on the mark for what you were getting. Factions launched with two new classes and a butt load of content for them with the standalone campaign. It was $50 at launch. Nightfall launched with two new classes and some butts worth of content with it's standalone campaign. It was $50 at launch. Eye of the North didn't have any new classes and wasn't a standalone campaign but it laid all of the groundwork for GW2's setting with a two badonkadonk's worth of content. It was $40 at launch. This expansion for the sequel is offering one new class, is not a standalone campaign and the total amount of new content is still yet to be revealed. $50 seems kinda high with what little information we have currently.
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Post by scorcherofthorns on Jun 18, 2015 21:44:34 GMT -5
This expansion for the sequel is offering one new class, is not a standalone campaign and the total amount of new content is still yet to be revealed. $50 seems kinda high with what little information we have currently. The minute you are talking about a prices being too high, then inevitably you make people compare what you pay for other games and how you pay it. I don't think 50 bucks is high for a pay to play game and going by the history of what they been charging in the past every time they expand their games, whether with a stand alone campaign or with an XP, that's the reason I compare the paying system with WoW. BTW I remember buying EoTN at 50 bucks and not 40 and that was a crapload of years ago (2007) when a gallon of milk cost $3.75. The Deluxe version of this incoming XP comes with some cosmetic crap and an extra slot for 70 bucks, and the Gold (edit: Ultimate, LOL marketing) cost 100 bucks and comes with $50 worth of gems, to me at least, the prices seem accordingly to what they used to do and are therefore to be expected. Whether the contend is worth the money or not, well, just like you put it, we simply don't know yet.
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