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Post by KenpoJuJitsu3 on Apr 9, 2012 16:22:55 GMT -5
So what's the big deal? I haven't played the first one at all and many of you are really jazzed up about this second one. Apparently pre-orders for it start tonight? So what's special about this game? Sell it to me.
Yeah, I could go reading and watching vids but I'd rather get it from people I respect...like this community.
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Post by PoochieHellhound on Apr 9, 2012 16:50:07 GMT -5
The thing that interests me the most is the variations between classes and how there are varieties within them (Change of weapon? Your class works differently. Going underwater? Your abilities change. Etc.)
Then there's the thing that got me interested in the first place - the dynamic events. Basically like Open Missions but they change based on what players do with them. Using the devs' example - There's a village being pillaged by centaurs. Leave it alone, the centaurs conquer the village and you have to take it back. Or you could save it and take the fight to the centaur camp. After beating them down they will start over, elect a new chief. And then you can interrupt the election, etc.
And then the personal stories seem intriguing, since you will gain missions based on preferences at character creation - Like what god you worship or other meaningful choices specific to the race.
There just seems to be a lot to keep me interested. And the B2P model is a plus as well, of course.
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Post by Farmer on Apr 9, 2012 17:13:36 GMT -5
You can pretty much throw out Guild Wars 1 with the way everything's changing in GW2
I'm with Poochie on the classes. The Elementalist in particular. Your casting abilities completely change based on what type of weapons you have equipped and what attunement you're in. If you've got a staff you've got more AoE type powers, so using a staff and water attunement you've got stuff like Water Blast that sprays a cone of water that damages enemies and heals allies. Geyser that's a targeted AoE heal. Frozen Ground coats the targeted area in ice casting a Chill debuff on enemies. The Fire attunement gives bunches of fire damage attacks like Meteor Shower, Lava Font, and Fireball. Air gives an AoE speed buff called Windborne Speed, a targeted area stun called Static Field, and Chain Lightning. Earth gives you a Shockwave, that causes bleed and immobilizes your target, Magnetic Aura which is a reflect. And that's just with a staff, if you equip daggers, a scepter, and/or a focus, you'll get different loadouts with each one.
It works in a similar manner for the other classes as well. A thief with two daggers is going to have a completely different set of skills compared to a thief with a bow and arrow or one that's dual wielding pistols.
The way it works is that your main hand determines skills 1-3 and your off hand determines sills 4 and 5. The elementalist just gets even deeper into it since they have 4 different attunements to go along with the varied weapon/skill system.
OH, and if someone lays down a fire patch and someone using a bow and arrow shoots through it, their arrows will catch and cause more damage. It works that way with a lot of targeted powers. I've heard that if a warrior or someone with melee weapons runs through the patches their weapons will catch for a short duration too, but I haven't seen it in action yet to verify it.
Then there are random-ass events like this(skip to about 2 minutes):
I've also heard rumblings of other goofy quests like that one. One where there is a "scientist" conducting "experiments" on cows and you have to guard him while he does it. This "experiment" consists of him launching cows into the air with a catapult.
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Post by scorcherofthorns on Apr 9, 2012 17:52:48 GMT -5
Well Kenpo this could be a very long thread so let’s see if I can sell it to you in few words or at least I’ll try.
As you might already be aware of when it comes to game preferences the only factors that matter are your style of gaming and how compatible is that style with what the game offers. Of course there are other factors like graphics, amount of content, story as well as other things, but I have found that the first factors are the most important ones since they can suppress the other ones and you might find yourself playing a game purely because of that even in the lack of those other things.
The first Guildwars had state of art graphics when it was released, a cool and catchy story, great soundtrack, amazingly designed combat system/game mechanics, awesome servers that minimized lag, a buy to play instead of a sub to play system that delivered a huge MMO at a very affordable price with no monthly payments, no isolation of gamers on any particular server because of geographical locations, payment or any other criteria so basically you could be from India and I from Canada and we could play together any time we want without having to pay for a transfer fee, and many MANY other things, yet none of these goodies were never Guildwars main selling point for it was the game’s truly unique approach to online gaming that made it such huge hit.
The game have a very layback system that allows the players to do what they truly want without ever lacking in power for no grinding or for no submitting to the boring and tiresome gameplay vices observed in so many online games, basically a no “grinding requirement for success” system. This is not to say the game is devout of that, but those of us who chose to grind did it over mostly cosmetic things rather than anything else, there was never a practical necessity for it, no one will ever say they beat you in a PVP match because they grinded something or because their grinding awarded them such higher level over you that you couldn’t win. The game had a very easily reached level 20 cap, and the path to level 20 is considered “introductory” meaning the real game or what we refer as the “adult game” starts after 20 and each and every one you’ll see around in your advanced missions and challenges will be that same level. So basically I’m talking about a MMO in which there is no mindless quest for levels at all!
Guildwars 2 comes as a completely new game, it features many of the things that made GW 1 awesome while at the same time trying so many things never before seen in the original, things like a very high level cap (80 I believe), a store/ auction system, more or less like what we have in CO which we didn’t have in GW 1, a world that is designed in such unique way that what the community does WILL affect the environment so every time you log in there should be something different about it, so from that respect GW2 could be the single most realistic MMO there is. And when you take into consideration that the original goodies from GW 1 upon released are considered standard in GW 2, And I’m talking about stuff like mind-blowingly beautiful graphics, beautiful soundtrack, amazing character classes to chose from, insane customization options for your characters, though I don’t think it’ll match CO's customization I do believe it blows away most fantasy games out there, then you'll conclude Guildwars 2 might be the single most amazing game in 2012, this of course is a very optimistic perspective, the game is yet to be released, and we are yet to see if they deliver.
And that’s the best I can do to sell you GW 2, I hope you buy it, enjoy it, and of course looking forward to see you there, just be aware I’m making me a thief so I will steal your ectos, LOL just kidding.
HAHAHA such much for my "few words" bow!
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Post by issmir on Apr 9, 2012 17:55:19 GMT -5
Here are a handful of highlights that occurred to me as I cooked dinner. There are a LOT more.
Events (the new quest) scale with the amount of people doing them. If I turn up to an area and you're already doing it, it beefs itself up to compensate. We both get full rewards if we participate based on our participation. We both get our own loot drops and reward tokens to spend on whatever we want.
In other words, you and I are not competing for resources. Everyone is on the same side and everyone benefits from working together, even if they're not teamed, never exchange a word and don't ever see each other again. (As opposed to MMOs where I get annoyed because someone else wants to play where I am, and those are MY boxes to click thank you very much).
Leveling is done on a flat rather than curve basis. it'll take you as long to get from level 79 to 80 (cap) as it will from 1 to 2. If you wander into an area that's lower level than you, it'll just scale you down.
In other words, if you decide you want to play and I want to join in, my being a higher level doesn't penalize either of us. I get tokens and experience as if I was in my level, and I'm not one-shotting everything around you and robbing you of fun. And I can go and explore the other races' lands at my convenience whenever the mood takes me, making the experience a LOT less themeparky.
World v World (Server v server v server) PVP that lasts 2 weeks and is entirely optional. Your server are all on the same side, vying for control of an enormous map filled with keeps, forts, supply camps and mines. Whichever server has the upper hand earns buffs for the entire server (such as an experience boost, or bonus to critical crafting chance). It is entirely possible to play the entire game only in this mode once you've left the tutorial (you're pushed up to max level once in "the mists", and entirely possible never to touch it.
In other words, your PVP friends and you can be on the same server, but PVE fans never have to worry about getting ganked while going along their merry way.
400 unlockable dyes that you can apply on the two-four color channels on each garment you wear at will. Dyes can be unlocked by looting dye seeds or buying them from the microtrans thing. Heavy customization, including the ability to buy items that will take the stats from a weapon or piece of armor and put them on a much pretty weapon or piece of armor.
Event Chains - certain events trigger others on victory or failure. Some of these chains are huge in scope and have ramifications for the entire area.
Interesting skill system. Your abilities on slots 1-5 are defined by what you're wielding. Different classes get different abilities for these weapons (a warrior with two axes is nothing like a necromancer with two axes. Yes, necromancers can duel wield axes). Slot 6 is your heal. Slots 7-9 are utility powers and 0 is your elite skill. You buy different heals, utilities and elites with skill points. You don't need a trainer, you just open up the page and spend the points. You can switch out these skills on the fly to fit your needs.
Skill points are earned by exploring the world and completing tasks ranging from boss combat to answering riddles to meditating in a dangerous place to solving a deadly jumping puzzle to helping someone cook.
Traits customize your character further. You have 5 lines of traits for your character (profession dependent). Every level after 11 earns you a trait point to spend on any of these lines. Every multiple of 5 in a line earns you a passive (say +5 to health and +5 to poison effects). Every multiple of 10 earns you a more powerful passive which you can swap out at will with ALL the other passives in that slot as you need.
In other words - you get 5 abilites for your weapon and 5 more you bought, and your passive bonuses are ones you've picked and can switch out.
Every profession is viable at all times There is no healer class. Everyone can res everyone. Tanking means being the closest to the enemy (threat is defined principally by proximity, so to lose threat roll back) and avoiding or negating damage. Standing there with a shield in front of a boss will just get you killed. Elementalists can be DPS melee (or debuff melee, or tank melee, or aoe melee). Warriors can be ranged support. If you need to switch roles, switch your weapons, skills and traits.
In other words, you don't have to tell farmer he can't come to the dungeon with you guys because you need a healer and already have a tank. Go in equipped and fill roles on the fly.
Cross-profession combos Kempo is thief. Using his shortbow, he fires a gas cloud. Farmer is a guardian. By standing in the gas cloud and swinging his greathammer, his hammer now does poison damage. The goup starts taking nasty debuffs, so franklin puts down a massive shield bubble. Kempo switches to dual-daggers and pulls a spinning-death-blossom (spins upside down). The energy from the bubble is cast in all directions and removes the debuffs from all friendly characters in range (including NPCs.
In other words, intra and inter profession syngeries. You don't even have to co-ordinate; if you see a wall of fire, shoot through it.
The Engineer class. All your buffs and heals have a random effect. You have a flamethrower, a blunderbuss and grenades. Does it GET more clowny.
And that's all for now, because the wife is home so it's dinner time. I have spent WAY too long researching this game, so feel free to ask for clarification or just mock me.
~fool
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Post by Dejah on Apr 9, 2012 21:18:25 GMT -5
Could someone clarify is it true or not that the game is based around using console like controller .... ummm controls (like DCU Online) - I heard something along those lines several months ago but dont remembr the details or if it's legit.
Or does it use a PC based interface? (Like Champs)
Also heard something about there being no "gear" or "rewards", that is not game breaking for me but I'm curious how exactly that would work.
And lastly, MMO are time blackholes. I can't spread beyond the two I'm playing so =/
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Rafahil
Superhero
Hunter of Life
Bastard Sword: Nice guys can use it too.
Posts: 233
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Post by Rafahil on Apr 9, 2012 21:24:17 GMT -5
I never played the first one, but was planning to get this for sure. Now after reading all this I would be sold if I wasn't already.
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Post by ashen on Apr 9, 2012 23:16:28 GMT -5
Active game play. Blocking, dodging, fast on the move attacking.
No sub fee. A game where the developers believe (or say that they believe) that creating new and interesting things for people who are happy with the game to buy is better than a game where a sub fee model is an encouragement for the devs to focus on grind based content.
Dejah,
GW2 is a PC game and is designed as such. On the other hand, like the original, characters will have a limited skill bar (10 skills).
There will be rewards and gear. The main difference that they are going for is that if you participate in a dungeon you will not be rolling need or greed (or whatever other games use) in competition with all of the other players to get the one piece of gear that drops. Instead everyone who participated will get a reward.
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Post by warmancer on Apr 10, 2012 1:03:02 GMT -5
Still skeptical about all this.
I rather not get hyped again after the last four times I have taken interest in potentially great games. (TOR, DCUO, SC5, ME3)
Gonna wait a month or two after launch to see if its worth anything trying.
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Post by ashen on Apr 10, 2012 1:13:48 GMT -5
Still skeptical about all this. I rather not get hyped again after the last four times I have taken interest in potentially great games. (TOR, DCUO, SC5, ME3) Gonna wait a month or two after launch to see if its worth anything trying. I completely understand this sentiment. My decision to jump on board right away really comes down to my satisfaction with GW1. Over six years of being completely delighted with an MMO type game without the cost of a monthly subscription has earned some degree of trust from me. That said there are some confirmed details that have tarnished my anticipation to a small degree.
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Post by Meredy_Redleaf on Apr 10, 2012 2:33:44 GMT -5
mmmm all my selling points have been said already...
- No sub - All participants receive a reward, automatically, based on acts - Scaling everywhere, no need to bother with difficulty settings - The story, started 6 years ago, on a game I stopped playing about 6 months ago - Devs that you don't see much but who release very high quality content - Soundtrack that's really helping the immersion without being as invading as CO's - The graphics, just detailed enough for it to look real, but not enough to prevent you from escaping day-to-day worries - The variety of classes and skills
That's about it, from the top of my head.
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Post by KenpoJuJitsu3 on Apr 10, 2012 6:59:05 GMT -5
OK, so I take it you all (or at least most of you) are definitely getting it day one and if I bought it I'd have some familiar people to play with?
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Post by Meredy_Redleaf on Apr 10, 2012 7:16:48 GMT -5
If it's available in its super collector edition where I live, day one, yes. And if the servers aren't locked by regions... (It was like that in the beginning of GW1...)
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Post by PoochieHellhound on Apr 10, 2012 7:51:51 GMT -5
OK, so I take it you all (or at least most of you) are definitely getting it day one and if I bought it I'd have some familiar people to play with? I've already bought it
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Post by issmir on Apr 10, 2012 9:30:55 GMT -5
Could someone clarify is it true or not that the game is based around using console like controller .... ummm controls (like DCU Online) - I heard something along those lines several months ago but dont remembr the details or if it's legit. Or does it use a PC based interface? (Like Champs) Also heard something about there being no "gear" or "rewards", that is not game breaking for me but I'm curious how exactly that would work. And lastly, MMO are time blackholes. I can't spread beyond the two I'm playing so =/ (1) PC controls. Double tap a key to dodge. Abilities are on 1-0 on your keyboard (or gaming mouse) (2) There is gear, there are rewards. Most rewrds are "karma", a currency that you can use to buy the gear/rewards you want. That way no event is useless to you, because you can just spend the karma elsewhere. Gear you get can be transmuted to look like other gear, so you never have to use uglier gear than you own. OK, so I take it you all (or at least most of you) are definitely getting it day one and if I bought it I'd have some familiar people to play with? Got mine. And Candy Floss got hers.
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