Rafahil
Superhero
Hunter of Life
Bastard Sword: Nice guys can use it too.
Posts: 233
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Post by Rafahil on Dec 5, 2013 22:48:55 GMT -5
Only started this like 2 weeks ago. I won't be getting Legendaries as they aren't worth that much gold in my opinion. There are plenty of videos on youtube on how you can solo dungeons. Most of them are with warriors. It's all about skipping what you can and killing the bosses, just don't let them touch you and you'll do fine. Some bosses can be cheezed, some are too easy to cheese.
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Post by Lantesh on Jan 24, 2015 11:34:57 GMT -5
If anyone is interested, GW2 is on sale for 75% off this weekend only through the main website. That means you can pick up a standard copy for $10 instead of the normal $40. buy.guildwars2.com/store?Action=DisplayPage&Locale=en_US&SiteID=gw2&id=QuickBuyCartPageEdit: Fixed link. Apparently they decided to completely change the previous page to not mention the 75% off for whatever reason. Put a direct link to the store so you can see it instead. Stupid Anet.
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Post by Lantesh on Mar 5, 2015 9:27:53 GMT -5
In case you missed the sale last time, GW2 is back on sale this weekend for 75% off once again! www.guildwars2.com/en/news/pax-east-is-coming/I picked it up during the last sale, it was very much worth the $10. I definitely recommend it at that price.
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Post by scorcherofthorns on Mar 12, 2015 22:22:16 GMT -5
In case you missed the sale last time, GW2 is back on sale this weekend for 75% off once again! www.guildwars2.com/en/news/pax-east-is-coming/I picked it up during the last sale, it was very much worth the $10. I definitely recommend it at that price. Can you believe I'm still afraid of GW2, despite having been a GW1 fanatic for years, I haven't managed to play GW2 for more than a few minutes before running away in fear from it. The pacing somehow felt very much like GW1 and all despite the different mechanics and all. I have been actively trying to stay away from traditional MMOs, and when it comes to GW2 the scary thing I find in it is that I haven't manage to get a consensus among its players, it seems GW2 gamers are divided into two main fronts, the ones that think GW2 is something different and special from all other MMOs, and the ones that think is the same old crap as any other MMO with improved graphics. What do you think of it?
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Post by Lantesh on Mar 13, 2015 7:54:22 GMT -5
Before I get into my answer, note that at the time of this post my highest level character is 46. So I can't give any kind of view from the end game.
I feel that GW2 is actually in the middle between an original MMO and a traditional MMO.
It has a solid base on a traditional MMO feel but then takes traditional MMO conventions and either improves them or just throws them out to create a feel all of it's own. I very much enjoy the skill system and the weapon swapping system. Even though I play an elementalist, my ele won't play the same as another ele depending on how I set up the skills and weapons. If I get bored of that playstyle, I can always switch it up whenever I want at no cost.
That said, it can get somewhat repetitive in PVE. Go to new area, do Heart quests there, do whatever event pops up, move to new area, repeat. The trait system is also complete junk, but that's supposed be getting another overhaul in the expansion. I also find the lack of mounts to be a strange choice. Sure, we have waypoints and teleportation gates, but I still feel that no mounts is a mistake. We're supposed to get gliders of some sort in the expansion though, so no idea how those will work.
I guess since you already have the game it won't hurt to jump in and give it a shot. Though I would suggest maybe waiting for the expansion and then seeing how the game turns out then before getting into it.
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Post by Lantesh on Mar 13, 2015 10:12:26 GMT -5
Oh I forgot to mention. I'm totally addicted to the GW2 crafting system. It's pretty close to everything I've ever wanted in crafting since I'm a hardcore crafter. Right now I'm working on cooking even if people say it's useless. Traveling around the world in search of rare ingredients to make exotic dishes is most excellent. You can also take ingredients to a "discovery" tab and mix and match things to see what comes out. Sure, you can check the wiki to see all the discoverable recipes, but I like doing it on my own. Finding a new ingredient and then trying to combine it with my existing ones to see what I can come up with is great fun.
Sometimes the new dishes I create are actually ingredients to make higher level dishes. Recent example I did was making a ball of dough, tomato sauce, and a block of cheese to make a cheese pizza. That cheese pizza is a dish all it's own, but I can then take that cheese pizza and combine it with vegetables to make a veggie pizza. Or stick several different kinds of mushrooms on it to make a mushroom deluxe pizza.
You can do stuff like that with the other crafting professions too.
Honestly I probably spend more time fooling around with crafting than anything else lol. Half the time I go explore new areas to find new ingredients to craft with rather than going to level up. It's pretty cool actually.
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Post by underwerekng on Mar 15, 2015 13:08:00 GMT -5
I preordered GW2 and have played nearly 1500 hours since launch. Just recently i completed my goal of having an 80 of every class (after taking about a year off).
GW2 has many unique aspects to it but the way players approach the game has not really changed. The result is that players feel like its "the same old crap as any other MMO" They took the dynamic event and heart systems and played them like they were quests and dailies from any other game, but they are not by any means the same. Its true that these systems feel a bit like quests without exclamation points over heads but if you take the time to read the text and listen to the conversations (very few people do this) wondering around the world and experiencing the lore feels more alive than i have seen in any other game. The hearts are really just guides to where new and sometimes interesting events take place in the world.
At max level its like any other game out there, You get the best gear you can (exotic) and run instances until you can afford the gear with the stat combinations you want to use until you get your crafting up high enough or manage to get drops of the top tier items (ascended). As an added bonus there are legendary weapons that take upwards of a month to craft and will remain at top tier through any update and you can change their stats on the fly. But this is seen in most other game however in GW2 it can be done in very little time so people end up with nothing to work towards and leave until new content is released. Then they return and go through it like a wave of locusts, skipping reading any text and complain about the game feeling like any other. World bosses are on a clock system now and there is a website with them counting down with hordes of players following from one to the next like a daily mission train, Zerg mentality at its finest. GW2 does deviate from the norm in that you can play anyway you want but the accepted norm at 80 (outside of PvP) is Glass Cannon, if you are built to be tanky they will kick you from group or complain about how you don't know how to play, same for healers/controllers, its all DPS all the time.
Few games let you level up with crafting and GW2 is one of them, they system is designed to be a form of exploration with things like discovered recipes found though experimentation. But here again players have twisted it into the same old power leveling with complete guides (including up to date market costs) on how to max lvl a crafting profession in less than an hour for 4-15g depending on the profession.
I for one and extremely excited about gliders. I first encountered them in DCUO and again in ArcheAge and quickly realized i love them far beyond any flying mount or vehicle in any game. So seeing them in GW2 is going to be a lot of fun, i hope they implement them well and not in some haphazard way that breaks the game somehow. DCUO has an Acrobatics travel power that has gliding/wall climbing/grapple hooking built into it. I love dodging around in the air but having to work at it and not just hover wherever i feel like it, makes thew whole experience alot more fun.
This post got long so...
TL:DR: Game is what you make it, gliders are badass!
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Post by scorcherofthorns on Mar 15, 2015 23:46:28 GMT -5
I preordered GW2 and have played nearly 1500 hours since launch. Just recently i completed my goal of having an 80 of every class (after taking about a year off). Well that right there is kind of depressing for me, because this is how I know I'm a freak, when people tell me they spent 1500 hours on a game and my 1st thought is why so little time in it? LOL I put over 4k hours on GW1, about 3k in the now defunct City of Heroes (an epic love and hate relationship for me), and probably about the same in the old Diablo 2 LOD and Starcraft games in the pre-2004 (pre-WOW) era when they were the reigning games. I also must have put about 1k hours in Champions Online and a few other online games but I never managed to get into WoW though. GW2 has many unique aspects to it but the way players approach the game has not really changed. The result is that players feel like its "the same old crap as any other MMO" They took the dynamic event and heart systems and played them like they were quests and dailies from any other game, but they are not by any means the same. Its true that these systems feel a bit like quests without exclamation points over heads but if you take the time to read the text and listen to the conversations (very few people do this) wondering around the world and experiencing the lore feels more alive than i have seen in any other game. The hearts are really just guides to where new and sometimes interesting events take place in the world. Without having any intention to argue with your point, since you played this game and I haven't which means in the literally that you are the one that knows what's going on, I can tell you that opinion sounds VERY familiar to me, in fact I have been hearing the same thing in every online game I have ever played, it's always the same with thing them, READ THE TEXT! When ever people complain about how hectic the games are, and I can tell you that I'm one of those weirdos that actually do, and I think for most games it simply doesn't change anything, in fact, there is actually no relationship at all with gameplay because your gameplay stays the same whether you read the text or not, as well as your course of actions. Most of the text written in MMOs is just generic junk put there not for the sake of immersion but rather for basic guidance for the players so don't expect a work of art in that department, it's an online game, not Baldur's Gate. And also I reckon that they advertized GW as the game that was going to change ALL of those trends you mentioned, if the community is still at it just the same, then the criticism about the game is right. If the developers want to really change how the game is played, then they need to design a game mechanics system that is truly unique and separate from the rest so that the community never feels they have a necessity for the old fashion. With that being said I have to admit that aside from PVP some of the best fun I have in MMOs have actually taken place while grinding! I think grinding can actually be fun if there are elements of cooperation, challenge, and uniqueness in it, some level of randomness would work too. Back in the Diablo 2 days I had lots of fun playing "The Secret Cow Level" slaying evil talking cows! And in City of Heroes, I remember the "Hamidon Raids" being extremely fun despite all the lag. I think the most destructive form of grinding is "solo grinding" and when this becomes the most rewarding form of gameplay, in a game in which you are in open competition with the rest of the community, the player will then have a natural tendency towards engaging in it, and the deeper they go in it the more systematically disenchanted they'll get with the game, this is actually why dedicated gamers need long breaks from their games (often several months) because they reached their limits of how much they can take of that. Solo grinding was one of the main elements that ended Champions Online for me. Basically it made the game feel like a job! the accepted norm at 80 (outside of PvP) is Glass Cannon, if you are built to be tank they will kick you from group or complain about how you don't know how to play, same for healers/controllers, its all DPS all the time. It was the same thing in GW 1, I don't know why, but they have always mistreated their tank classes, my main toon in GW 1 was a warrior, and I have to play it in glass cannon mode almost all the time and when it came to cooperative gameplay, I have to skip it and use other toons because nobody would want a warrior (tank) in their team. In Arena games, classes that are based on tanking should be avoided altogether because the mentality of the developers team is seriously against it and if you chose to play them you are going to suffer from it. Few games let you level up with crafting and GW2 is one of them, they system is designed to be a form of exploration with things like discovered recipes found though experimentation. But here again players have twisted it into the same old power leveling with complete guides (including up to date market costs) on how to max lvl a crafting profession in less than an hour for 4-15g depending on the profession Crafting sounds cool, I never actually engaged heavily into it in any game though, but in the way it's being used in GW 2 it does sound terrific. I for one and extremely excited about gliders. I first encountered them in DCUO and again in ArcheAge and quickly realized i love them far beyond any flying mount or vehicle in any game. So seeing them in GW2 is going to be a lot of fun, i hope they implement them well and not in some haphazard way that breaks the game somehow. DCUO has an Acrobatics travel power that has gliding/wall climbing/grapple hooking built into it. I love dodging around in the air but having to work at it and not just hover wherever i feel like it, makes thew whole experience alot more fun. Oh hell yeah, anything they could add to make transportation more fun is a go! TL:DR: Game is what you make it, gliders are badass! Not sure I agree with the 1st part of that, it seems to me the developers are the primary force there, they are the ones with the power, all a gamer can do is chose if whether to play the game or not. This was an awesome summary man, thanks to you and to Lantesh I'm sold on GW2 so see you in game man and once again thanks!
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Post by scorcherofthorns on Mar 16, 2015 0:00:16 GMT -5
Right now I'm working on cooking even if people say it's useless. Holly cow cooking! LOL That sounds cool, wouldn't it be awesome if they would allowed you to make barbeque parties where you can serve your friends your own recipes and give them funny effects like, speed boost to move in the guild, auras, and just silly stuff like that. Traveling around the world in search of rare ingredients to make exotic dishes is most excellent. You can also take ingredients to a "discovery" tab and mix and match things to see what comes out. You mean Skyrim style? Also does the game lets you alter the look of your gear just for aesthetics?
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Post by Lantesh on Mar 16, 2015 7:14:41 GMT -5
You can totally alter the look of your gear. Once you pick up a piece of gear, it unlocks that skin for you to use. To place a skin on a new piece of gear, you do have to use Transmutation Charges though. These can be bought in the cash shop or earned in game from log in rewards and exploration. I have around 20+ of them and haven't bought a single one. Dyes can be used for free whenever you want though. Once you unlock a dye, you just go to the dye tab on your character sheet and then make your clothing whatever color you want. Basically, don't use up your Charges to swap skins on low level gear. You level up fast enough that it's a waste. You can also buy outfits from the cash shop. These outfits have no stats at all and are purely for aesthetics.
The crafting system isn't really like Skyrim so much, it's more of it's own thing. I haven't come across a game that lets me try to mix and match random materials and see what comes out the way this one does. Cooking has a whole lot more discovery through mixing things together than other crafting professions though. The other ones have a decent amount, but they tend to follow more rigid lines. That's not a bad thing though, just that some crafts are easier for people who don't really like crafting while others are more advanced for the people who do. Like me heh.
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Post by plinske on Mar 16, 2015 14:57:06 GMT -5
GW2 today is not the what they sold at beginning. The gameplay and combat that was to be revolutionary is not any different from other MMO out there with more years of existence, continues with the good and old rotations: "Oh look the mob is charging the skill!" so you just hit dodge or enable the defense and go back to rotation, even the old Age of Conan has more interesting rotations (combo system). "The gameplay is totally action oriented!" nope it is not, they nerfed dodge (other than thief, dodge become situational only) and turned jump kiting useless; compare with DCUO for example or even Neverwinter Online. it's a shame. I've been in three majors brazilian guilds of the game, got kicked from the first because refused to use the build imposes, quit the second because although I got accept at first but just realized that was not accepted (ignored when volunteer) in group for dungeon runs because I was using condition build with my thief and soldier's armor with my warrior ... and the third guild, well i havent log in for months from now. In my opinion the GW1 is a better game than GW2, though many criticize the role system, I think they work in MMOs, and so far all the games that have tried out this system have failed. Many talk about the weapon swap system of GW2 but that IMO is a simplified version of GW1, where you can simply choose any skill or spell to make the build that suits you (my hobby was to invent specific builds with my elementalist to solo a map or kill a boss in hardmode). The simplification makes sense because the greatest difficulty in GW1 was predict and prevent op builds, and believe me, the players are incredibly creative: I remember when started using my ranger with "touch skills" and saw how extremely eficiente it was, and all my friends told me to use it in pvp, despite never being a hardcore PvPer decided to use it in Alliance Battles and was just brilliant. Soon the build spread and everyone were using it even whole teams of that build in other arenas. ArenaNet had to intervene and nerf the ranger attribute expertise to no longer work with touch skills
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Post by Lantesh on Apr 10, 2015 12:11:46 GMT -5
So hey. GW2 is on sale for 75% off again. Third time's the charm? Anyway if you missed it the first two times you're in luck! Go get it.
On sale from April 10-13 through the main website.
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Post by scorcherofthorns on Apr 10, 2015 13:00:58 GMT -5
Holy cow it's going for 10-15 bucks, this deal is one serious one! If any reader here haven't gotten it and is thinking of getting it, at this price is almost criminal not to pick it up, well almost!
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Post by not1stepbackwards on Apr 10, 2015 20:18:20 GMT -5
I see an expansion is coming out, too. And there's a Beta PvP thing mentioned on the webpage?
I'll probably get this, just to see Guild Wars 2.
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Post by plinske on Apr 13, 2015 10:17:01 GMT -5
I have to say that at this price, I think the game is very worthwhile.
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