|
Post by beldin on Sept 5, 2011 7:57:01 GMT -5
Death is meaningless in this game. Wouldn't a better measure be, "Can I get things done with minimum frustration?" I still hate dying, and only one of my last 5 characters died once on his way to lvl 40 But they were all freeform of course
|
|
|
Post by Zydrate on Sept 5, 2011 7:58:48 GMT -5
Death is inconvenient and I lose % of extra damage.
|
|
|
Post by williamgeorge on Sept 5, 2011 19:28:46 GMT -5
It's a pain if you lose EXP and resources when you die. Or if you have to load from a save and the last time you saved was twenty minutes ago.
In CO you just have to run back from the respawn point and buy some stars you can easily afford thanks to how much in game money you pick up just from selling drops. I don't see that as providing much of a reason to make dying a concern for yourself in this game.
But regardless of seeing death as a problem or not, I think it's how soon the weaker types get their area of effect attacks is what can make or break them. Behemoths and Glaciers can suck up a lot of damage and can afford to take the time to beat up New Purples one at a time. Blades... Not so much.
|
|
|
Post by optimusklein on Sept 9, 2011 10:38:19 GMT -5
Here's the summaries of what I've experienced.
The Glacier (Level 20). Feels nigh unkillable on basic solo content, she just takes forever to kill things. I usually duo with my friend's marksmen or my wife's specialist on her to get a decent killing rate. More of a group character for me.
The Grimore (Level 21): I play this character with my wife's specialist exclusively (and occasionally 3 other friends join us). I die a lot. This is mostly because my wife absolutely loves turning the difficulty up as high as possible while still being able to kill groups. That said my few solo experiences with the character tend to end better (Our group did Aftershock on normal and my sigils destroyed my avatar in the one on one fight in seconds).
The Disciple (Level 27): I've only actually played this character as a Disciple from level 26. I converted this character from a free-form ego-blade character I made near launch. I find this character to be pretty squishy, but that I think that is partially due to a gearing issue (Used different stats originally).
The Devastator (Level 29): Another conversion from freeform (originally a darkness character, I find the devastator actually works better for the concept). In the 4 levels I have gained on the character I have replaced all of her gear with more appropriate options (though Utility seems to lack STR or REC entirely). She is kinda squishy, but can kill things so fast it rarely matters. Biggest problems I have are with knock backs, and groups of guys with rifles spreading out.
|
|
|
Post by scorcherofthorns on Sept 20, 2011 8:03:31 GMT -5
Some people seem to believe dying is part of the job, or that some ATs are made for dying. Dying means losing the fight, yes you can re-spawn and come back to finish the job, that's there because the game wouldn't be practical if you would get a real "Game Over" after you die, but it's certain that if you died while in the middle of fight, then you have indeed being defeated.
So in disregard of roles I would argue that whoever dies the most is certainly the weakest. The objective of all toons is to kill and NOT be killed with those in the support roles modifying that into ensure the party kills and don't get killed and they would do it by either healing others, or buffing friendlies or in some cases debuffing hostiles.
A toon in the offensive roles will achieve victory by unleashing a HUGE amount of damage on his enemies killing them before they kill him, a tank would boost up his defenses so that he can outlast his opponents, while a minion oriented toon would summon his minions while often buffing them and debuffing the hostiles.
As you can see they are ALL in the same business, they want to achieve the same thing, just with different means, and the goal is to defeat the enemy, but if the enemy defeat them then whatever attack style is being used has clearly fail.
For that reason it is not inaccurate nor unfair to consider anyone who dies more often than the others a weaker type, and taking that into consideration out of the few ATs I have played and played with this is where I'm at:
Strongest: Glacier Behemoth Savage Inventor
Weakest: Inferno Tempest Blade Devastator Soldier
Partials: Archer Grimoire
This is just my opinion, it's highly arguable, and I don't claim it to be the universal truth about CO ATs, simply just how I feel about them.
|
|