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Post by jaguar78 on Aug 31, 2011 7:47:09 GMT -5
I think you should pay attention in the role, not in the archetype itself. www.champions-online-wiki.com/wiki/RolesSo, how you like your character to be like? meele dps? ranged dps? tank? hibrid? support? answering this question, will help you to choose between the ATs. hope i've helped.
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Post by Zed Brightlander on Aug 31, 2011 18:20:39 GMT -5
Nope. Not sure how exactly a squishy AT like a Soldier was able to survive that encounter. This is actually the first I've heard of this happening. 2 powers, fly and snipe. That said, Lina is 1 geared soldier, maybe even outgearing my mind xd Just wondering... Can you do the same thing to a Mega-D?
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Post by Zed Brightlander on Aug 31, 2011 19:14:31 GMT -5
I decided to better define toughest and weakest as dying less or more often. Tougher guys remain on their feet more often while weaker guys fall down more often. Philosophically speaking, the fellow that falls down a lot but always gets back up is actually the tougher of the two, but my original query was about finding a practical answer not a philosophical one about how a player feels about the Arches he or she has tried.
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Post by not1stepbackwards on Aug 31, 2011 21:20:19 GMT -5
I decided to better define toughest and weakest as dying less or more often. Tougher guys remain on their feet more often while weaker guys fall down more often. Philosophically speaking, the fellow that falls down a lot but always gets back up is actually the tougher of the two, but my original query was about finding a practical answer not a philosophical one about how a player feel about the Arches he or she has tried. I actually have some data for this. I hadn't compared these numbers to many other people, so I might be revealing how much I suck. Here's my benchmark - how many times you die before hitting level 40. I play on Elite almost always and I always take Teleport. Glacier - I remember it was under 25 deaths by level 40. Behemoth - I remember it was under 45 deaths by level 40. I know this because I watch that 50th death perk, Dead as a Doornail, as my metric. I didn't play the other ATs to level 40, but I have friends (I assume we are all equally skilled/strategic/nerdy so that's not a factor) that had, and here's roughly what I remember in rough numbers: Mind - between 50 and 100 deaths by level 40, as my friend mentioned he got the Doornail Perk, but not the one after Grimoire - over 100 deaths by level 40 Soldier - hundreds of deaths, had been level 40 for a bit, but he mentioned like 400 deaths as I recall. I remember this because it was like a 1:10 ratio compared to my Behemoth and I decided never to play a Soldier for real.
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Post by maverickhunterx on Aug 31, 2011 21:51:10 GMT -5
Does your deaths include Hero Game deaths? I believe I have reached the Better Off Dead perk which includes being squashed a lot in Tier 3/4 Hero Games.
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Post by not1stepbackwards on Aug 31, 2011 22:13:24 GMT -5
Does your deaths include Hero Game deaths? I believe I have reached the Better Off Dead perk which includes being squashed a lot in Tier 3/4 Hero Games. Good point. I think PvP deaths count towards the Perk, right? The above includes PvP, but my friends very rarely PvP and I duel mainly with just my Behemoth (now you mention it, I guess around 5 to 10 of her deaths are from duels/Herogames). So you know what, treat those figures as PvE-only, it's close enough. In your case, I can totally see Hero Games completely skewing your death count, if you play that a lot. If you spend most your time in UTC/Bash, I can totally see you getting those Perks.
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Post by plinske on Sept 1, 2011 8:50:50 GMT -5
I actually have some data for this. I hadn't compared these numbers to many other people, so I might be revealing how much I suck. Here's my benchmark - how many times you die before hitting level 40. I play on Elite almost always and I always take Teleport. Glacier - I remember it was under 25 deaths by level 40. Behemoth - I remember it was under 45 deaths by level 40. I know this because I watch that 50th death perk, Dead as a Doornail, as my metric. I didn't play the other ATs to level 40, but I have friends (I assume we are all equally skilled/strategic/nerdy so that's not a factor) that had, and here's roughly what I remember in rough numbers: Mind - between 50 and 100 deaths by level 40, as my friend mentioned he got the Doornail Perk, but not the one after Grimoire - over 100 deaths by level 40 Soldier - hundreds of deaths, had been level 40 for a bit, but he mentioned like 400 deaths as I recall. I remember this because it was like a 1:10 ratio compared to my Behemoth and I decided never to play a Soldier for real. Hey I have never pvp with my main, so I think I can contribute ;D Grimoire (my only 40 - played with her until lvl 34 then turned gold and moved to FF - elite mode since late 20 but 5 player instances): 32 deaths and counting Behemoth (lvl 22) : 48 deaths - 2 duels but w/o defeat Soldier (lvl 14) : 67 deaths - pve only Few others under 10 with 0-1 deaths
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Post by Zed Brightlander on Sept 1, 2011 16:53:38 GMT -5
I decided to better define toughest and weakest as dying less or more often. Tougher guys remain on their feet more often while weaker guys fall down more often. Philosophically speaking, the fellow that falls down a lot but always gets back up is actually the tougher of the two, but my original query was about finding a practical answer not a philosophical one about how a player feel about the Arches he or she has tried. I actually have some data for this. I hadn't compared these numbers to many other people, so I might be revealing how much I suck. Here's my benchmark - how many times you die before hitting level 40. I play on Elite almost always and I always take Teleport. Glacier - I remember it was under 25 deaths by level 40. Behemoth - I remember it was under 45 deaths by level 40. I know this because I watch that 50th death perk, Dead as a Doornail, as my metric. I didn't play the other ATs to level 40, but I have friends (I assume we are all equally skilled/strategic/nerdy so that's not a factor) that had, and here's roughly what I remember in rough numbers: Mind - between 50 and 100 deaths by level 40, as my friend mentioned he got the Doornail Perk, but not the one after Grimoire - over 100 deaths by level 40 Soldier - hundreds of deaths, had been level 40 for a bit, but he mentioned like 400 deaths as I recall. I remember this because it was like a 1:10 ratio compared to my Behemoth and I decided never to play a Soldier for real. That's genius. It's almost scientific. ;D
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Post by Malchiel on Sept 1, 2011 17:19:08 GMT -5
Not scientific at all! Too many variables in terms of player skill and what instances they ran and how good their gear is and how aggressive they and rash they are.
I found that even though I had a huge number of deaths, most of them were from trying to run 5 man aftershock instances with teams that had no idea what they were doing.
Toughest for solo PvE is definitely Glacier because of invulnerability. Behemoth is also quite solid, but defiance is only better against the really strong villains.
The first time I played CO I died over and over, but once i learnt how to slow down and take mobs one at a time, every AT i've played does okay. I've tried Glacier, Mind, Blade, Marksman, Inferno, Soldier and Devastator
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Post by williamgeorge on Sept 1, 2011 22:27:54 GMT -5
Death is meaningless in this game. Wouldn't a better measure be, "Can I get things done with minimum frustration?"
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Post by maverickhunterx on Sept 2, 2011 3:09:23 GMT -5
Death is meaningless in this game. Wouldn't a better measure be, "Can I get things done with minimum frustration?" Reminds me of Mortal Kombat. ;D
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Post by williamgeorge on Sept 2, 2011 19:28:10 GMT -5
Heh. I've yet to see anything on par with that Scorpion grappling hook cheese attack in this game.
Well, the bad guys that grow big and hit you for a few thousand points come close...
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Post by williamgeorge on Sept 3, 2011 23:51:47 GMT -5
Adding to this;
The Devastator is great for delivering the pain. It's perfect for one-on-one like in the boss fights. Mobs can be tricky if you're going up against enemies with knock back attacks and you don't block in time... Or more likely, don't see the the power attack symbol above their heads because of the camera pointing the wrong way.
I would rate it better than the Behemoth (only survives due to hitpoints)and the Blade (only survives because someone else is taking attention away from you).
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Post by Malchiel on Sept 4, 2011 8:45:44 GMT -5
Behemoth is much much tougher than Devastator. Devastator doesn't have any defensive passives. Behemoth has Con SS and DEFIANCE. 96% Damage reduction is not laughable. Behemoth does not survive just due to hitpoints.
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Post by squirrelloid on Sept 4, 2011 12:03:23 GMT -5
Devastator is a lot of fun for solo play.
For group play it leaves a *lot* to be desired. Especially when everyone thinks you're ok tanking because you're a melee character who isn't super-dexy. But even if your team groks what you do, its hard to put yourself in the right place to make good use of your abilities.
Not only do you need a good tank, you need a good tank that *stands still* so you can line up skewers. And by good tank i mean they have to be able to hold aggro so you can dish out piles of damage and not garner attention - because you *will* die if you garner attention. Mobs with 3+ people are big enough to just end you if they turn their attention on you. And your damage output is stratospheric, so finding a tank that can keep attention off you is hard. (Glaciers don't cut it, certainly).
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