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Post by falchoin on Feb 7, 2011 19:16:57 GMT -5
If I had to make an AT character it'd be a Grimoire. Team buffing, damage and heals all in one convenient package.
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rox
Sidekick
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Post by rox on Feb 7, 2011 22:27:33 GMT -5
Blade here. Because I'd made dozens of characters in the trial, before free-for-all and many of them didn't fit into the available archetypes or would require special travel powers to stay true to their concept. On top of that, most of the characters that were still compatible had their costumes destroyed, unbeknownst to me, by most of the important pieces being in C-store packs. My swordsman was one of the very few remaining characters that were still compatible and looked acceptable...
It seems to me (with no previous knowledge of the game) that it's about as DPS as you can get, at least in the case of my own character, but I don't know how different you can be while staying in the same archetype. Poor health, very low energy equilibrium and only one attack that can damage more than one enemy so far. But I can swoop in and kill certain equally leveled enemies in a stingle strike and keep that energy from bottoming during brief battles even without using the energy builder, so I can't say I'm too upset about the downsides! It most certainly fits with the samurai/ninja theme I've got going. No need to keep loads of energy around or have lots of defense if you can dart in and take out a small group of enemies in just one or two attacks.
Parry is nice, too. If you absolutely have to stop slashing for a moment, you can still deal a little bit of damage. And that goes nicely along with the attacks that cause bleed. More than once have I defeated a boss just after my own body hit the floor.
However, the one time when I teamed up to take on an open mission, it left me feeling kinda inconsequential. Despite being the melee guy, I was one of the worst tanks in the group, and despite normally being great at dealing damage, I ran out of energy almost instantly and felt like I dealt even less damage than my allies while charging back up... But maybe that happens to everyone! I still have no frame of reference for how the other archetypes play.
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Post by falchoin on Feb 8, 2011 8:19:43 GMT -5
Invulurability decreases damage by 11?!!! WTFudge is the usefulness of that? Just to clarify how Invuln works. Invul mitigates damage twice by using two different methods. First it take incoming damage and subtracts a flat number off of it (in your case it's 11 you said, on my Lv40 it's 139). So if any attack comes in that doesn't exceed that subtraction number the damage is essentially ignored (you take the minimum damage allowed which is 1 point). After that the remaining damage is cut down by a percentage. On my Lv40 it's 62%. Actually all flat damage absorb happens *after* %resist and dodge. This is true of Invulnerability and Inertial Dampening Field. Because of this, flat damage absorb is highly desirable on toons with high resistances and/or dodge.
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Post by KenpoJuJitsu3 on Feb 8, 2011 8:30:29 GMT -5
Actually all flat damage absorb happens *after* %resist and dodge. Was this changed again? Before it was resist then absorb so if you had a absorb of 150, resist of 50% and a 200 point attack coming in the game did this. 200 - 50% resist = 100 - 150 absorb = -50 or no damage taken. This was deemed way overpowered and it was nerfed to absorb then resist (along with the stipualtion that all attacks must cause 1 point damage) which gives. 200 - 150 absorb = 50 - 50% resist = 25 points of damage. Are you saying they went back to the OP'd order?
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leon
Sidekick
Akuma
Posts: 22
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Post by leon on Feb 8, 2011 11:49:03 GMT -5
Blade here. Because I'd made dozens of characters in the trial, before free-for-all and many of them didn't fit into the available archetypes or would require special travel powers to stay true to their concept. On top of that, most of the characters that were still compatible had their costumes destroyed, unbeknownst to me, by most of the important pieces being in C-store packs. My swordsman was one of the very few remaining characters that were still compatible and looked acceptable... It seems to me (with no previous knowledge of the game) that it's about as DPS as you can get, at least in the case of my own character, but I don't know how different you can be while staying in the same archetype. Poor health, very low energy equilibrium and only one attack that can damage more than one enemy so far. But I can swoop in and kill certain equally leveled enemies in a stingle strike and keep that energy from bottoming during brief battles even without using the energy builder, so I can't say I'm too upset about the downsides! It most certainly fits with the samurai/ninja theme I've got going. No need to keep loads of energy around or have lots of defense if you can dart in and take out a small group of enemies in just one or two attacks. Parry is nice, too. If you absolutely have to stop slashing for a moment, you can still deal a little bit of damage. And that goes nicely along with the attacks that cause bleed. More than once have I defeated a boss just after my own body hit the floor. However, the one time when I teamed up to take on an open mission, it left me feeling kinda inconsequential. Despite being the melee guy, I was one of the worst tanks in the group, and despite normally being great at dealing damage, I ran out of energy almost instantly and felt like I dealt even less damage than my allies while charging back up... But maybe that happens to everyone! I still have no frame of reference for how the other archetypes play. Blades are pure glass cannon AT w/ Stun and KD to dish. It cant really tank, as for having problems w/ energy, putting some REC gear does a BIG help.
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Post by koross on Feb 8, 2011 23:01:36 GMT -5
I made an inferno toon to mirror the one I had as a gold status. Anyway, been having fun with him. His damage potential is superb and the aoe capability is awesome.
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Post by beldin on Feb 11, 2011 12:41:57 GMT -5
I started a Glacier, since i never played squishy character when i had an active subscription, and most ATs look to squishy to me .. i never played in Avenger. Just to clarify how Invuln works. Invul mitigates damage twice by using two different methods. First it take incoming damage and subtracts a flat number off of it (in your case it's 11 you said, on my Lv40 it's 139). So if any attack comes in that doesn't exceed that subtraction number the damage is essentially ignored (you take the minimum damage allowed which is 1 point). After that the remaining damage is cut down by a percentage. On my Lv40 it's 62%. Invuln is hella useful. I always see in my Combat Chat : Your invuln absorbed 0 (27) Your invuln absorbed 0 (25) is that normal or is that bugged, since i never have that i only get 1 damage from Henchmen what other often say about invuln.
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Post by falchoin on Feb 11, 2011 13:28:56 GMT -5
Actually all flat damage absorb happens *after* %resist and dodge. Was this changed again? Before it was resist then absorb so if you had a absorb of 150, resist of 50% and a 200 point attack coming in the game did this. 200 - 50% resist = 100 - 150 absorb = -50 or no damage taken. This was deemed way overpowered and it was nerfed to absorb then resist (along with the stipualtion that all attacks must cause 1 point damage) which gives. 200 - 150 absorb = 50 - 50% resist = 25 points of damage. Are you saying they went back to the OP'd order? As far as I understand it, flat damage absorb has *always* been taken into account last. The VB patch made it so players will almost always take at least 1 point of damage. Many players, myself included, took that to mean flat damage absorb happened prior to any resists and the like. However, that was not, and is not the case. Flat damage absorb was generally seen as not useful since Defiance was superior to Invulnerability in both dmg redux and energy gain for so long. Now that IDF is available and Invuln has been buffed, the effect of flat damage absorb being last in the damage taken calculations is much more apparent.
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Post by Brick on Feb 11, 2011 19:07:13 GMT -5
People always say "you can't solo with an AT"... I don't get it - my Behemoth kcks ass, all by his lonesome, no problem. Very infrequently have I bee Defeated, unless I get outnumbered or ambushed.
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Post by acrobatoid on Feb 12, 2011 0:45:23 GMT -5
People always say "you can't solo with an AT"... I don't get it - my Behemoth kcks ass, all by his lonesome, no problem. Very infrequently have I bee Defeated, unless I get outnumbered or ambushed. Ya, absolutely agree. With stun and knock and Defiance, this AT is very likely to survive by its own.
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Post by azurewolf on Feb 12, 2011 4:51:08 GMT -5
I'm using The Behemoth and The Grimoire, but I'm thinking about getting rid of my Behemoth werewolf and redoing him has a Savage werewolf
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rox
Sidekick
Posts: 6
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Post by rox on Feb 14, 2011 16:36:49 GMT -5
Just to follow up on my previous post, now that I'm past level 30, I no longer have any problems at all with my Blade. Still a glass cannon, for sure, but I put a little more care into picking gear favoring constitution and recovery, and now I'm doing just fine both solo and in groups. Still weak, still low energy, but doing tons of damage and recharging quickly (as promised!). Even after flipping away to heal up, I can still deal damage thanks to all those bleed stacks. Just don't forget to block!
I've been pondering what to do for my second character as far as archetype and travel powers go, but... I'm starting to feel more and more like I picked the perfect combination for my play style on the very first try.
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Post by vgamer on Feb 14, 2011 17:03:08 GMT -5
Also Blade here: so far Pve I soloed everything through teleport/recharge health from a distance when low. But it really becomes a pain in the ass to level, I'm 25 atm and really starting to look for another AT.
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Post by livepool on Feb 15, 2011 15:08:38 GMT -5
Rolling a Soldier as my first character and loving it. Wish I could have Two-gun Mojo though
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Post by tkolter on Feb 16, 2011 11:07:03 GMT -5
I just am getting the hang of the game and even with some glitch going on I like the Specialist just for its style, two pistols and two weapons close up just looks cool. Even if not in my view the best archetype its just fun to watch in action and is good in a team, its flexibility in the common fighting ranges is excellent.
The Savage which I do not have seems alot of fun with acrobatics my only issue is with one choice flight is more practical it seems to say get to rooftops and avoid fighting.
I had most success with the more specialized Soldier and the Blade however I just find once you master how they best fight you can do well. The Soldier is fine for soloing but you have to think like one where acrobatics is the best asset one can have - running and leaping over a big object and cat and mouse moves to deal with a group better.
But I prefer missioning in a team and will wait for the opportunity so tend to do the gangbusting solo to keep busy in the park and Westside.
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