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Post by KenpoJuJitsu3 on Apr 13, 2011 10:14:40 GMT -5
If you could, check the tooltip when ranking them up. That's where I remember seeing the difference as when I first picked up the Storm Sigils it was my primary reason for ranking them up. Granted, that was over a year ago and I haven't checked since. Edit: By tooltip I mean the notes on the advantages screen when you purchase a power, not the actual tooltips that show when you highlight a power with the mouse on the power bar. umm yeah... that's where i checked. Interesting. I didn't know that changed, thanks for the info. I may have just found a way to squeeze 2 more adv points out of a few ideas I had. Gotta remember to test this out tonight. Edit: Now that I think more about it. It wasn't the cooldown being decreased. It was the duration being increased as you ranked them up which let me have the sigils out long enough that I could recast them to keep them out continuously. Patch Notes from November '09 confirm this.
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Post by puritas on Apr 13, 2011 10:57:54 GMT -5
it's annoying especially on escort missions where you have to have your sigils cooldown before that guy reaches that point where he/she'll be attacked, it's crazily difficult at lvl 10+. The only skill that can properly do damage using a grimoire is the sigils and nothing else but the sigils. it's even more annoying when bossing, whereby you throw your sigils down, then the boss kills your sigils/your sigils expire, then the boss comes after you and within seconds, you are dead since you don't have heal earlier in the game. yes, i'm talking about kevin poe. 30 seconds (imo) is too long a cooldown time, and for your intelligence to actually bring the CD time down by 10 seconds, you need about 200. which all in all equates to you having to be about lvl 30+ (late 20s) in order to properly use your sigils without having to wait and wait and wait. Any tips on this? Spamming poz was enough for me to deal with escort quests. There were...2? That I can remember in west side, and neither was very difficult. I never had problems with bosses killing the sigils after I taunted them with crip. I don't remember any that use strong aoe attacks. (Actually, there might have been a guy with a cone attack that took out a couple). My friend took Mystic Transference and swears by it, because she hates having any downtime between pulls. Although less sigils means it's even more important to taunt bosses on to you =P
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Post by parkel on Apr 13, 2011 11:07:44 GMT -5
umm yeah... that's where i checked. Interesting. I didn't know that changed, thanks for the info. I may have just found a way to squeeze 2 more adv points out of a few ideas I had. Gotta remember to test this out tonight. Edit: Now that I think more about it. It wasn't the cooldown being decreased. It was the duration being increased as you ranked them up which let me have the sigils out long enough that I could recast them to keep them out continuously. Patch Notes from November '09 confirm this. ah i see. thanks for the quick reply ^^ it's annoying especially on escort missions where you have to have your sigils cooldown before that guy reaches that point where he/she'll be attacked, it's crazily difficult at lvl 10+. The only skill that can properly do damage using a grimoire is the sigils and nothing else but the sigils. it's even more annoying when bossing, whereby you throw your sigils down, then the boss kills your sigils/your sigils expire, then the boss comes after you and within seconds, you are dead since you don't have heal earlier in the game. yes, i'm talking about kevin poe. 30 seconds (imo) is too long a cooldown time, and for your intelligence to actually bring the CD time down by 10 seconds, you need about 200. which all in all equates to you having to be about lvl 30+ (late 20s) in order to properly use your sigils without having to wait and wait and wait. Any tips on this? Spamming poz was enough for me to deal with escort quests. There were...2? That I can remember in west side, and neither was very difficult. I never had problems with bosses killing the sigils after I taunted them with crip. I don't remember any that use strong aoe attacks. (Actually, there might have been a guy with a cone attack that took out a couple). My friend took Mystic Transference and swears by it, because she hates having any downtime between pulls. Although less sigils means it's even more important to taunt bosses on to you =P but the grimoire's health isn't all that wonderful. and the dps isn't that wonderful either. won't you get killed before you kill the boss? i mean with crippling challenge that is. and considering that you would only get heal at lvl 17. as for mystic transference, you could do something like sigil -> wait 5-10 sec -> sigil -> wait -> sigil right? since you can have multiple types of sigils on but it doesn't say anything about spamming sets of the same sigil. i hate downtime between killing groups of mobs too. still, thanks for the reply. guess i'll be going for crippling challenge + mystic transference then..
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Post by Kieran on Apr 13, 2011 11:39:47 GMT -5
but the grimoire's health isn't all that wonderful. and the dps isn't that wonderful either. won't you get killed before you kill the boss? i mean with crippling challenge that is. and considering that you would only get heal at lvl 17. While I struggled when I first started playing the Grimoire, things got easier as I got used to him. What I like to do is Teleport in, lay down my sigils, wait for the boss to direct his focus on them, and then lay waste with Eldritch Blast. I did have Crippling Challenge fairly early, which, while initiating aggro, does reduce a foe's damage by 10%, which is nice. Personally, I only had to wait for a recharge for my Sigils in between fights - I was never hard pressed to spam them during fights. as for mystic transference, you could do something like sigil -> wait 5-10 sec -> sigil -> wait -> sigil right? since you can have multiple types of sigils on but it doesn't say anything about spamming sets of the same sigil. i hate downtime between killing groups of mobs too. The thing with Mystic Transference is that it vastly reduces the damaging power of your sigils. You literally lose 60% of your DPS, and you can only start making up for it at level 32 when you get your second Sigil. Moreover, having fewer Sigils means that fewer need to be destroyed before the enemy turns his focus on you, which means you end up taking more damage. And as it is, Sigils become very easily spammable at later levels, so I don't really think it's worth it. On top of all this, having Mystic Transference requires much more micro-managing than not having it, which means while there is some potential, it's much harder to effectively use.
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Post by parkel on Apr 13, 2011 12:53:39 GMT -5
but the grimoire's health isn't all that wonderful. and the dps isn't that wonderful either. won't you get killed before you kill the boss? i mean with crippling challenge that is. and considering that you would only get heal at lvl 17. While I struggled when I first started playing the Grimoire, things got easier as I got used to him. What I like to do is Teleport in, lay down my sigils, wait for the boss to direct his focus on them, and then lay waste with Eldritch Blast. I did have Crippling Challenge fairly early, which, while initiating aggro, does reduce a foe's damage by 10%, which is nice. Personally, I only had to wait for a recharge for my Sigils in between fights - I was never hard pressed to spam them during fights. as for mystic transference, you could do something like sigil -> wait 5-10 sec -> sigil -> wait -> sigil right? since you can have multiple types of sigils on but it doesn't say anything about spamming sets of the same sigil. i hate downtime between killing groups of mobs too. The thing with Mystic Transference is that it vastly reduces the damaging power of your sigils. You literally lose 60% of your DPS, and you can only start making up for it at level 32 when you get your second Sigil. Moreover, having fewer Sigils means that fewer need to be destroyed before the enemy turns his focus on you, which means you end up taking more damage. And as it is, Sigils become very easily spammable at later levels, so I don't really think it's worth it. On top of all this, having Mystic Transference requires much more micro-managing than not having it, which means while there is some potential, it's much harder to effectively use. luckily i've been on my marksman on monster island for the entire night, otherwise i would've added the advantages already. but still, kevin poe is hard to defeat. ~_~ and i really have to say this - the grimoire is easily the hardest AT i've ever played, while behind it is the blade AT. i guess i just need to practice. i'll see how everything goes without the advantages first, then i'll decide on whether to add them or not.
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Post by puritas on Apr 13, 2011 15:05:40 GMT -5
Strongly recommend crippling for solo play You can always retcon it if for some reason you don't find it helping your sigils survive.
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Post by Kieran on Apr 13, 2011 15:23:07 GMT -5
luckily i've been on my marksman on monster island for the entire night, otherwise i would've added the advantages already. but still, kevin poe is hard to defeat. ~_~ and i really have to say this - the grimoire is easily the hardest AT i've ever played, while behind it is the blade AT. i guess i just need to practice. i'll see how everything goes without the advantages first, then i'll decide on whether to add them or not. It is good to note that the Grimoire is intended to be a support character. Cryptic has said all along that they intended Archetypes to fulfill one role and one role only. So, in essence, it sounds like you're trying to make a support Archetype a soloing damage dealer, which just isn't what the Grimoire was built for. Don't get me wrong - the Grimoire is still capable of soloing. My Grimoire is my main char and I love him to pieces. Still, the Grimoire was constructed with the purpose of helping out teammates, not being a DPS powerhouse. In a way, that is what makes the Grimoire so fun to play. Sure, you could be an Inferno and easily blow away your enemies, but the Grimoire requires more tact and strategy than mindlessly spamming AOE attacks. In addition, the Inferno is always gonna be a damage dealer no matter the circumstances (whether alone or in a party), while the Grimoire, being a sort of jack-of-all-trades, can switch between party support, healing, and straight-up damage dealing. This makes the Grimoire much more versatile than most other Archetypes, which can make everything more fun, as variety is the spice of life.
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Post by bugroid on Apr 18, 2011 9:40:37 GMT -5
Man thanks for this. Helped a lot (thou i made like 20 chars ). Anyway I'm sticking with Grim now cause he reminds me a lot of Arcane Mage from WoW, and Arcane gear looks awesome on him :DD. Thanks again.
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Post by Kieran on Apr 18, 2011 10:47:48 GMT -5
Man thanks for this. Helped a lot (thou i made like 20 chars ). Anyway I'm sticking with Grim now cause he reminds me a lot of Arcane Mage from WoW, and Arcane gear looks awesome on him :DD. Thanks again. No problem! If you ever have any questions, please feel free to ask away!
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Post by newnexus on May 7, 2011 5:06:31 GMT -5
i like that in lower levels if you use siggil of the primal storm and block you can beat most pve very easy
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Post by sweetpoison on Jun 27, 2011 3:48:28 GMT -5
what about items ? what kind of items should i wear ? I mean should i focus on superstate or other. Also in the talent upgrade i went with jack of all
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Post by Kieran on Jun 28, 2011 4:32:54 GMT -5
what about items ? what kind of items should i wear ? I mean should i focus on superstate or other. Also in the talent upgrade i went with jack of all For me, item equipping is constantly changing. For example, as Grimoire, my role is to heal in a group but also be able to hold my own when going solo. So if I feel that my heals are low, I'll spec more gear that increases my Presence. If I feel my damage is low, I'll equip more items that increase my Superstats. If I feel that my energy is too low whenever I go into a fight, I'll spec more Recovery, and if I feel my overall energy pool is lacking, I'll slot more Endurance and Intelligence. Please note that I always dislike when guide-makers say "go with what feels best", so also know that I would never advise this unless it was what I felt was absolutely true. While other games have specific and strict character building formulas for success, Champions Online really is a fluid process in this regard.
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Post by sweetpoison on Jul 2, 2011 14:03:49 GMT -5
what about items ? what kind of items should i wear ? I mean should i focus on superstate or other. Also in the talent upgrade i went with jack of all For me, item equipping is constantly changing. For example, as Grimoire, my role is to heal in a group but also be able to hold my own when going solo. So if I feel that my heals are low, I'll spec more gear that increases my Presence. If I feel my damage is low, I'll equip more items that increase my Superstats. If I feel that my energy is too low whenever I go into a fight, I'll spec more Recovery, and if I feel my overall energy pool is lacking, I'll slot more Endurance and Intelligence. Please note that I always dislike when guide-makers say "go with what feels best", so also know that I would never advise this unless it was what I felt was absolutely true. While other games have specific and strict character building formulas for success, Champions Online really is a fluid process in this regard. your guidehelp me a lot in creating my grimoire- thanks for that.now i am in lvl 17 and got healing power -Arcane Vitality (i choose it as i mostly solo till now) Earlier i used to focuse int and end followed by pres n con,,as for equipement , i try to balance out ,keeping this order int>end>pre>rec>con...as for select i got ARM and in skill lvl of 200+ now..what do you say for skill grimoire(mysticism,arm,science) Also in enhancement equipment - i never found anything which will enhance grimoire power - they always say - currently enhancing nothing..I crafted belt to increase slot but not able equip them
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Post by obfuscation on Jul 4, 2011 6:49:51 GMT -5
For me, item equipping is constantly changing. For example, as Grimoire, my role is to heal in a group but also be able to hold my own when going solo. So if I feel that my heals are low, I'll spec more gear that increases my Presence. If I feel my damage is low, I'll equip more items that increase my Superstats. If I feel that my energy is too low whenever I go into a fight, I'll spec more Recovery, and if I feel my overall energy pool is lacking, I'll slot more Endurance and Intelligence. Please note that I always dislike when guide-makers say "go with what feels best", so also know that I would never advise this unless it was what I felt was absolutely true. While other games have specific and strict character building formulas for success, Champions Online really is a fluid process in this regard. your guidehelp me a lot in creating my grimoire- thanks for that.now i am in lvl 17 and got healing power -Arcane Vitality (i choose it as i mostly solo till now) Earlier i used to focuse int and end followed by pres n con,,as for equipement , i try to balance out ,keeping this order int>end>pre>rec>con...as for select i got ARM and in skill lvl of 200+ now..what do you say for skill grimoire(mysticism,arm,science) Also in enhancement equipment - i never found anything which will enhance grimoire power - they always say - currently enhancing nothing..I crafted belt to increase slot but not able equip them i found it most useful to get int/pre first, followed by con (cant have too many HP). with rank 3 Aura of Primal Majesty, i felt like i had a good base of stats for everything else. so i didnt really prioritize anything after that. just as long as you get to around 220 for int and pre, you can get whatever you want for the rest of your stats. i took mysticism, it worked out pretty well. the "currently enhancing nothing" message means that the item you have equipped does not work with your powers. i think it is based on what the description of the weapon is. for example, if it says it is a sword or axe, it wont work for a grimoire. ones that dont look like guns or swords (the icon generally looks like a hand) will work for grims.
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Post by scorcherofthorns on Jul 12, 2011 20:07:49 GMT -5
Calvin's dad would say, dying builds character. Actually what dying does is build deleted toons, so a sensible way to put it, based on the info you and him provided is "the toon dies like mofo, cries like a mother, and will drive you mad until certain level is attained, if you can swallow that, then afterwards, you'll be able to do some damage, afterwards, meanwhile, take it like man and stop your whining! HAHA! Your pal Scorcher got your back, to break things down to the rest of us less proficient people! In my opinion, I would say, don’t be a commie, spend some bucks, help out the game and yourself, and buy a Become Werewolf device from the C-Store, it would make the path to that magic golden level when the Grimoire pops easy. Unfortunely I’m suffering from a Chronic case of Brokenness, so my 1k points are going to get me some of the XPs instead of the device, so I will have to endure the low levels with the grimoire. And as usual sorry for the spelling, I get paid by the typo!
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