|
Post by underwerekng on Sept 30, 2011 14:14:31 GMT -5
Got my Devastator up to 35 and i'm loving it. PvP up to T3 was a ton of fun. 3 skills that are a must are Decimate w/ NTTG and CC, Eruption R1, and Skewer R3 + Either incentive or Follow Through. i got a lot of complaints because i only used these skills but hey you stick with what works right? Arc of Ruin in groups for a nice AoE Debuff and a decent dmg while chasing someone down. Skewer has this nasty self root thing so it kinda sucks on the move.
Took Earth Splitter over Vicious Decent. Yes ES has terrible dmg but this actually works to its advantage because you can tap spam to 8 stacks of Enrage on 1 group of henchmen w/out accidentally killing them. With Bend the Earth it will pull a group into skewer range even without a full charge. It will pull flying enemies out of the sky.
What makes no sense to me is that the knock to on ES scales with ego rather than str, this is one situation where str should count for a ranged knock. Actually this skill should get another pass and be given the same exception as Shuriken Throw, as they are both the only ranged abilities in their respective power sets they should be given the same str based dmg/knock scaling
|
|
|
Post by Zed Brightlander on Nov 18, 2011 23:36:03 GMT -5
Oh and SLOT SOME CONSTITUTION. JESUS. I CANNOT STRESS THIS ENOUGH. I think my upgrades with constitution on it are the only reason I'm successful so far. The really tough fights come down to that little bit of extra HP I have. Though I've seen this more during Aftershock with my friend(which might have some scaling problems for duos.. particularly when both are pure damage dealers), but hot damn. Treat con like it's your third super stat. Con! Thank-you. I was beginning to think this Arch $*(^@! or that, once again, my lousy hand-eye-coordination was taking perfectly fine arch and making it seem like ::bleck:: . I mean, every time one lousy extra guy pops up from being invisible, my already weak hero goes down even if I'm blocking. So I need more Con. Check. I was going to post that I should just junk my big hammer wielding friend but I see I have a few level before Skewer. etc, so I'm guessing Skewer is to Devastator what Roomsweeper is to Behemoth. Yeah, I've got a ways to go, so I'll stop whining right... ...now! Actually, I just realized. I've got a few Ghosts left over from the Halloween BM Event, so that's one sure fire way to skip over a few tough levels. Get ready to be BOOed to death, bad guys! ;D
|
|
|
Post by mawexzon on Dec 21, 2011 8:44:35 GMT -5
hey, in the last patch a unlisted effect was that now the Brawler role has a greatly reduced ranged damage penalty, and Unstoppable now increase non-melee physical damage a lesser amount, so Earth Splitter maybe can be useful Undocumented changes: forums.champions-online.com/showthread.php?t=141928
|
|
|
Post by lezard2102 on May 8, 2012 20:06:58 GMT -5
As of Alert patch onward, this AT has been dubbed as pure OP!
Increased damage when attacking from the back(which you always should if you are DPS)? Increased damage when enemy is under 30% HP? 100% defense as offense? Increased Critical Severity? And most important, Constitution as a SS?
SOLD!
If you want to be more OP get Silver Recog gear that increases Critical Chance. My dev has 25% chance + 90% severity, fully charged Brimstone Crit one shots Villain level mobs, and fully charged Skewer can deal up to 12k damage! Plus thanks to Best Defense you can get high defense gear and your offense will be benefitted from it, meaning you can actually outdamage certain Alert Bosses like Black Fang without the need of getting healed. Only thing that can keep aggro away from me now is Crippling Challenge or a tank with challenging strikes (which surprisingly few have).
|
|
|
Post by petro678 on May 19, 2012 14:51:14 GMT -5
Who can write the specialization for devastator?
|
|
|
Post by brocephalus on May 19, 2012 23:25:13 GMT -5
Devastator Specializations:
So you want to deal damage:
Strength:
3/3 Physical Peak - makes your powers cost less
2/2 Aggression - get more offense
2/2 Brutality - Your Crits hit harder
3/3 Overpower - Strength now increases crit for more crits.
Brawler:
2/2 Penetrating Strikes - Deal more damage to stuff you crit
2/2 Ruthless - Big damage with crits.
3/3 Glory of Battle - your aoe makes you deal more damage after a while
3/3 Flanking - considering the other choices are pretty weak, this is okay assuming your tank can actually tank.
Warden:
3/3 Fortified Gear - Increase survivability
2/2 Ruthless - Moar Crit Damage (which is good)
3/3 The Best Defense - is a good offense, this makes fortified gear better and makes defense gear more attractive.
2/2 Elusive - Upper Hand modifies your base values so the damage bonus is pretty negligible, this makes you more survivable vs incidental damage.
For your lvl 40 specialization, take the strength bonus, its not much but the warden specialization does not help you that much (cleave is nice but you are not maintaining it after 8 enraged stacks), and the brawler bonus does not even have a number bonus given (it modifies the base value anyway so it won't be all that useful anyway).
This setup requires investing in crit gear, grab crit chance offense gear, the questionite secondary offense reward is great for this, as is the UNITY Crit chance Primary offense piece, remember to add a Gambler Gem on top to max the crit chance seeing as you are going to be rocking near 100% crit severity with this setup.
|
|
|
Post by lezard2102 on May 20, 2012 0:13:17 GMT -5
In my opinion there is only one good Spec setup that will guarantee you will not fail as a Dev, with two minor changes whether you want to be more tanky or more DPS (Tank marked with BLUE, DPS marked with RED, Bolded is the one I went with).
Strength
Tier 1
Swole 3/3: Melee DPS are always squishy, and unlike Unleashed AT Dev doesn't have Eye of the Storm or Bountiful Chi Resurgence to increase our survivability, so every extra HP we can get counts.
Aggresion 2/2 0/2: Extra offense from items. You are a DPS, Offense increases damage, end of story. Next...
Physical Peak 0/2: Recovery as Secondary Superstat means high Equilibrium and rapid Energy regen, and Dev doesn't have expensive skills, so pass on this one.
Quick Recovery: 2/2 0/2. On Behemoth AT this is a really good spec to get, but Dev's are better off with other stuff. Still if you really, really want to be Tank themed, take it.
Tier 2
Juggernaut 3/3 0/3: Even though I list this for a Tank build, I really, really recommend it even if you are DPS. Specs that bind your Superstat to other benefits (in this case making CON grant Defense) are always great to get cause you are gonna increase that Superstat anyways. Plus with endgame Silver Champ gear you can get 25% crit chance which is pretty good, but can't get nowhere as much defense as with this Spec. Plus The Best Defense spec benefits from this spec, too.
Balance 0/2: It increases Ranged knocks strength. You only have 1 Ranged Knock (Earthsplitter) which as stated in this guide is not worth getting due to Ranged damage being scaled with Ego.
Brutality 2/2: Makes your Secondary Superstat give you Crit Severity, so we welcome it with open arms.
Overpower 3/3 0/3: Increases Melee Critical Chance...which is to say, every Dev attack xD. At 150 Strength it gives 6% Crit Chance. Seeing as you can get 25% chance from Silver Champ gear, 31% is not a huge difference, thus I prefer to go with Juggernaut.
Brawler
Tier 1
Ruthless 2/2: Gives you 10% Crit Severity off the bat, so its a must.
Penetrating Strikes 2/2: Reduces enemy damage resistance by 10% when you land a Crit, which will happen often due to your gear and/or Overpower spec.
No Escape 0/3: Stay the hell away from this spec! I'm not gonna check or do maths (eeew) but around 70% of Dev's skill have a Dazze debuff already incorporated. Next...
Glory of Battle 1/3: I give it a point cause you need to spend 5 to get Tier 2, and I'm not gonna waste it on No Escape. GoB isn't bad persay, but it takes too long to setup (30 AoE hits) whereas Ruthless is always active and Penetrating Strikes will happen very often. 1 point is more than enough to cover GoB's purpose.
Tier 2
Offensive Expertise 0/2: Reduces recharge on Active Offenses. We have none. NEXT...
Flanking 3/3: Okay, you can max either this or Finishing Strike. They give the same amount of damage benefit maxed (9%). The reason I recommend Flanking over FS, is that you will deal 9% right of the bat if you place yourself on the enemies back, whereas with maxed FS you will deal 9% during the last third of a battle. The only problem here which may make you pick FS over Flanking is that Dev's deal so much damage that they unwillingly end up tanking, and the tank will always have the enemy facing him. Take this if you team up with a good tank that can keep boss aggroed.
Setup 0/2: Whenever you use Cleave you MAY get a buff that will increase your next NONCOMBO attack. Pay attention to the words in capital and you will realize getting this spec involves you paying too much attention to the buffs you have on to know when to use which attack. Time in which you can screw up for not paying attention to other things.
Finishing Strike 2/3: Explained in Flanking. Good skill but only useful during last third of the battle.
Warden
Tier 1
Elusive 0/2: Reduces damage you take from AoEs. There are few damaging AoEs ingame, and they generally have such a long Charge up that you have plenty of time to Block.
Slaughter 0/2: Increases Crit Chance on melee combos. MIGHT be actually useful if you get Setup Spec to chain crit after crit, but I think its a waste of 4 points just to Setup a very limited combo pattern. AND there are better things in which to spend those points.
Ruthless 2/2: Same as above.
Fortified Gear 3/3: 30% Defense increase, defense which later you'll get as offense with Best Defense.
Tier 2
Best Defense 3/3: 100% Defense as Offense. Take it. Love it. Do I really have to explain?
Upperhand 0/2: Increases damage against debuffed enemies and... did I mention Tier 2 has Best Defense?
Tenacious 2/2: Everytime you get hitted you gain +10 Offense. Stacks 5 times, total +50 Offense.
Reactive Strikes 0/2: Returns 20% damage towards enemy. Only worth if the only thing you do in game is die against Jack Fool.
Mastery
Strength
+20 Str +30 Offense and other 2 Masteries not being worth it are what justifies getting this Mastery.
|
|
|
Post by petro678 on May 20, 2012 8:28:56 GMT -5
What about this? Level 6: Eruption (Crippling Challenge)
Level 11: Decimate (Nailed to the Ground, Restraining Order) This will give you root after lunge.
|
|
|
Post by lezard2102 on May 20, 2012 12:58:39 GMT -5
No matter how tanky your specializations make it, or how much defense you get, Devastators are way more squishier than Behemoths/Mountain/Glacier/Master. My dev for example has 50% damage reduction and he still takes twice or even thrice the damage than my Behemoth, who has 35% Damage reduction. Granted Defiance stacks, but damage reduction works differently from role to role in my experience.
With that in mind, you don't want to aggro the mobs away from the tank, even if briefly, with Crippling Challenge (if the tank isn't a pro you will probably steal aggro with your normal damage, anyways xD).
If you PvP, Crippling Challenge is a must, and I think that is why Cradock placed the advantage on Decimate since you don't use it much on PvE but it's really useful on PvP due to closing range and also cancelling TPs. Thusly, you don't have the AP you need to get Restraining Order, but can easily fix it with Acrobatics.
|
|
|
Post by petro678 on May 20, 2012 13:26:00 GMT -5
And can Dev defeat Behemoths/Mountain/Glacier/Master or it's impossible?
|
|
|
Post by lezard2102 on May 20, 2012 13:52:29 GMT -5
Behemoths yeah, but you have to be a very good PvPer, Glacier and Master I'm afraid not, and Mountain no idea.
|
|
|
Post by Meegatron on May 20, 2012 16:19:17 GMT -5
Mountain is pretty much ranged knockback/knockdown spamming tank with optional self-heal from advantage at 40 lvl. I have yet to achieve 40 lvl with my Mountain but this is ranged tank not unlike Glacier.
|
|
|
Post by aruka on May 24, 2012 13:06:54 GMT -5
No matter how tanky your specializations make it, or how much defense you get, Devastators are way more squishier than Behemoths/Mountain/Glacier/Master. My dev for example has 50% damage reduction and he still takes twice or even thrice the damage than my Behemoth, who has 35% Damage reduction. Granted Defiance stacks, but damage reduction works differently from role to role in my experience. With that in mind, you don't want to aggro the mobs away from the tank, even if briefly, with Crippling Challenge (if the tank isn't a pro you will probably steal aggro with your normal damage, anyways xD). If you PvP, Crippling Challenge is a must, and I think that is why Cradock placed the advantage on Decimate since you don't use it much on PvE but it's really useful on PvP due to closing range and also cancelling TPs. Thusly, you don't have the AP you need to get Restraining Order, but can easily fix it with Acrobatics. Behemoths/Mountain/Glacier/Master all have a defensive pasive making them tanks by nature. just to see how much damage i recived without one i deactivate my behemoth defiance and allowed myself to be hitted by a full skewer charge with 5 enraged stacks. it took altmost half of my life bar in a single hit
|
|
|
Post by championsolplayer on Jun 8, 2012 12:44:43 GMT -5
Wither now that ENRAGE is available with the Endorphin Rush advantage?
|
|
|
Post by edwardius on Jun 26, 2012 18:23:55 GMT -5
I don't fully understand lezard's specialization guide. :C The dps/tank and black choices are all over the place and I don't know how to follow it. Does it mean I apply the uncolored points and choose between dps or tank each tier?
I'm playing a f2p dev since I got the alienware code to get it for free. Do devs solely build their crit through equipment by the way?
|
|