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Post by tastic on Apr 26, 2011 7:56:58 GMT -5
I have a Firearms/MA super-soldier type here that works quite well at lvl25, after some changes. I beat the battlestation at 4-hard most of the time with this build, which probably means it's good for most questing. But since I need to retcon out of how it was before I figured I'd put it up here for suggestions... It's like this now: Build by championBuilder 0.4.1Superstats:Level 6: Super DexterityLevel 13: Super ConstitutionPowers:Level 1: GunslingerLevel 1: Bullet Beatdown -- Rank 2Level 6: Two-Gun Mojo -- Rank 2Level 6: FlightLevel 8: Form Of The MasterLevel 11: Lightning Reflexes -- Rank 2, Rank 3Level 14: Parry -- The Elusive MonkLevel 17: Dragon Kick -- Rank 2Level 20: Masterful Dodge -- Rank 2Level 23: Bountiful Chi Resurgence -- Resurgent Reiki, Rank 2Talents:Level 1: One Of Mind And BodyLevel 6: Physical ConditioningLevel 9: Martial FocusLevel 12: AcrobatLevel 15: AgileLevel 18: EnduringLevel 21: MightyStyle is wiping out the henchmen with dragon kicks and finishing the baddies with bullet beatdown mostly, with two-gun as a reserve if I don't care for running up to them. Popping BCR in the opening of the fight and later if it get's tough, with masterful dodge as an oh-*censored*-button. Should I make a habit of opening with two-gun for the enrage? Any adv's I'm missing? I really could take out the two-gun r2 for the points, since I don't use it that much... Any suggestions of where to go in the levels to come? I'm sort of looking at both havoc stomp and howl, and maybe evasive maneuvers for the dodge buff...
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Post by skeeterbarnes on Apr 26, 2011 8:42:53 GMT -5
You get Lock and Load w/Two Smoking Barrels on that build now! Do not pass Go!
As I recall, The Elusive Monk doesn't do much with Lightning Reflexes, other than a significant damage penalty. I prefer Retaliation with LR or Quarry with Parry+Elusive Monk. At the least test it out and see if you just want to remove The Elusive Monk from Parry to escape the damage penalty.
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Post by KenpoJuJitsu3 on Apr 26, 2011 13:31:05 GMT -5
You get Lock and Load w/Two Smoking Barrels on that build now! Do not pass Go! As I recall, The Elusive Monk doesn't do much with Lightning Reflexes, other than a significant damage penalty. I prefer Retaliation with LR or Quarry with Parry+Elusive Monk. At the least test it out and see if you just want to remove The Elusive Monk from Parry to escape the damage penalty. I'll back Skeeter on this. Lose Elusive Monk if you're using Lightning Reflexes, I can confirm that it is simply not worth it due to the diminishing returns on dodge. Also, for effectiveness, you can lose Form of the Master for Form of the Tempest unless you are running solo all the time. Solo, it doesn't matter. Grouped with a tank you won't have aggro, which means no dodging, which means no focus stacks, which means your damage while using a defensive passive becomes pitiful.
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Post by tastic on Apr 26, 2011 16:52:02 GMT -5
I will test that, thanks a lot! I will test Retaliation with LR primarily though - playing without a defensive passive has never worked for me...
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Post by tastic on Apr 27, 2011 4:04:41 GMT -5
At the moment it looks like this: Build by championBuilder 0.4.1Superstats:Level 6: Super DexterityLevel 13: Super ConstitutionPowers:Level 1: GunslingerLevel 1: Bullet Ballet -- Rank 2, Rank 3Level 6: Two-Gun MojoLevel 6: FlightLevel 8: Form Of The Unleashed TempestLevel 11: Lightning Reflexes -- Rank 2, Rank 3Level 14: Lock And Load -- Two Smoking Barrels, Rank 2Level 17: Dragon Kick -- Rank 2, Lashing Dragon TailLevel 20: Retaliation -- Rank 2Level 23: Bountiful Chi Resurgence -- Resurgent Reiki, Rank 2Talents:Level 1: One Of Mind And BodyLevel 6: Physical ConditioningLevel 9: Martial FocusLevel 12: AcrobatLevel 15: AgileLevel 18: EnduringLevel 21: MightyThis build has "graduated" by beating the battlestation on 5-hard, but not "with honors" because I can't beat one of the villain types (gadroon). Any more thoughts on where to go? As I said, I'm looking at Havoc Stomp, Howl and Masterful Dodge. (Why can't I ever seem to be able to play with an offensive passive, though? That's annoying...)
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Post by KenpoJuJitsu3 on Apr 27, 2011 7:40:10 GMT -5
Lead Tempest is teh awesum, just sayin...
Also with LR and Bountiful Chi you won't need super CON, I guarantee. Go to the game guides section here and look at my Justice build because you're headed that way in this one.
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Post by skeeterbarnes on Apr 27, 2011 7:41:29 GMT -5
Your next power is likely Lead Tempest - it's very fun. Other future powers to consider would be a lunge and Evasive Maneuvers. The Dodge bonus to Evasive Maneuvers is a flat % bonus - so it works amazingly well with the LR+BCR combo.
You may find it easier to switch to Quarry (+Fair Game adv) if/when you have Lead Tempest and Evasive Maneuvers. At that point you'll probably have enough stacked dodge/avoidance (especially is swinging ends up being one of your two travel powers) and aoe to have it be balanced. You may want to switch the block enhancer from Retaliation at that point though - it doesn't work as well if you're in the Avenger role, which you may/may not want to be.
edit:...and kenpo beats me to the Lead Tempest punch
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Post by tastic on Apr 27, 2011 12:39:12 GMT -5
Damn, there must be something wrong with how I play it, because without super con, or with quarry instead of LR, i usually fail against 3-hard, whereas with super con and LR i always beat 4-hard and sometimes 5-hard. But I'd really like to be able to play with an offensive passive, since it'd be nice to be able to switch to an offensive role when plowing through the trash on missions... I'll take a look at lead tempest again, since both of you cheer for it. Earlier when I've tried it, though, I've found it to put out the hurt so slow it was more efficient to use shorter range aoes or cones. Even if it is way cool! Anyway, I'll play around with your suggestions some more! Thanks a lot for your cheerful input! Makes me happy and eager to get back into the game!
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Post by KenpoJuJitsu3 on Apr 27, 2011 12:43:00 GMT -5
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Post by theirrationalist on Apr 27, 2011 19:02:09 GMT -5
It is true that Parry with Elusive Monk doesn't do enough for Lightning Reflex users, but have you considered Energy Shield with Laser Knight; it looks amazing with Bullet Beatdown and will give you the added protection you want. (if it doesn't go against your theme)
In my personal opinion Retaliation is better when you can follow it up with a strong charged attack, such as Dragon Claw. The best available to you based on the last build posted is Dragon Kick which should do fine, just don't waste the Retaliation buff by starting off the BB sequence.
Aside from that there isn't really anything to add because KJ and Skeeter are precise and accurate as usual. Well maybe one more thing, I too cast my vote for LT; which I believe will once again synergize with Sonic Device--I haven't tapped that synergy since before f2p so...
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Post by sutekh on Apr 28, 2011 6:31:47 GMT -5
Isn't Bullet Beatdown and Dragon Kick in the same build a bit redundant? Or am I missing something? From my brief exposure so far, it seems Dragon Kick way outperforms Bullet Beatdown.
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Post by KenpoJuJitsu3 on Apr 28, 2011 7:29:29 GMT -5
Isn't Bullet Beatdown and Dragon Kick in the same build a bit redundant? Or am I missing something? From my brief exposure so far, it seems Dragon Kick way outperforms Bullet Beatdown. Dragon Kick is for the stun and rush buff for energy return with a martial arts form active. Also, Dragon kick is nowhere near Bullet beatdown in DPS or DPE, it's more of a burst attack to wipe weaker targets. Pick any hard target (supervillians are nice, practice dummies work too) and spam dragon kicks and see how long it takes to kill them and how many times you have to build energy again. Then do the same test with bullet beatdown and you'll see what I mean. Then put the advantage on bullet beatdown and go hit a single target while you have an enrage stack. You can even rank up dragon kick and use an enrage stack with it to keep it fair, it still won't help it...
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Post by tastic on Apr 28, 2011 18:59:48 GMT -5
Awright! I'm committing now! I'm going for LR, but dex/ego instead of dex/con, and with energy shield. The tip about laser knight was great, I got a lot of milage out of that one! Thanks! Also, I realized there was something wrong with how I played it - i didn't block enough while maneuvering for the kicks! I still only beat viper and gadroon on 5-hard half the time, but I figure that's good enough. (Hunter-patriots melt like butter!) Went with LT instead of dragon kick at the moment, but will keep it floating to see how that works out. Anyone knows how tread softly works with LT and such?
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Post by theirrationalist on Apr 29, 2011 14:03:10 GMT -5
I'm glad you liked the Laser Knight idea! I used that when I was trying to come up with a more robust munitions toon, which was back when Dex/Con munitions were viewed as second class citizens.
Another synergy to consider is Burning Chi Fists/Fists of Righteous Flame + Bullet Beatdown--I call it hit point begone. To be honest and fair I got this idea from Will Black, but that just means you know it will work.
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Post by tastic on May 3, 2011 16:13:25 GMT -5
I'm weighing something like that against something which would give me the Enrage buff, to get the area effect of BB more consistantly (Running Two Gun slows me down, at least until I can put some ranks on it). At the moment I don't have a melee cone attack, which I would like soon (it's starting to feel lame just using BB and LT), so I'm considering Haymaker. Any reason not to do that?
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