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Post by Zed Brightlander on Apr 11, 2011 9:40:48 GMT -5
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Post by melkathi on Apr 11, 2011 16:22:50 GMT -5
I watched a presentation of her work. I found it rather simplistic. Gaming has become very prominent, so now any research, any paper, any book that focuses on it is assigned more merit than is necesserily earned. Then again I ahven't read the book itself, it might be elaborating more on things.
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Post by Zed Brightlander on Apr 13, 2011 15:53:26 GMT -5
I watched a presentation of her work. I found it rather simplistic. Gaming has become very prominent, so now any research, any paper, any book that focuses on it is assigned more merit than is necessarily earned. Then again I haven't read the book itself, it might be elaborating more on things. I'm sure someone wrote a book taking the opposite opinion as well, by now. I've been playing RPGs since the 1980s and I have seen folks on both sides go nuts. The Christian Right in the US would have us believe that Gary Gygax was the devil incarnate, and some social worker groups, jumped on Dr. Joyce Brother one time statement that most fantasy play was harmless and wrote papers about how useful RPGs would be the next step in the evolution of human entertainment. With the advent of the internet, and soon after MMOs, TT RPGers are a fast dying breed. And since I don't think this was what the social worker were talking about, I have to assume they got that one wrong as well. D&D played at the dinning room table or on a computer server are both just pastimes. Same with CO. Each offers a bit of harmless distraction from or busy lives and not much more. { shrug }
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Post by melkathi on Apr 13, 2011 15:57:26 GMT -5
Though games can be made educational. But it is the aim of the specific design team that then succeeds in various degrees and not some generic "games are awesome because" that a number of researchers like to claim to justify their gaming habit. Have a look at this game: fateoftheworld.net/
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