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Post by Perception on May 16, 2024 22:16:48 GMT -5
I am obviously not using this power correctly, because I find myself asking, "Why is this on my power bar?"
For me, the value on this would be during the fight, however, as soon as I am struck the buffs drop. I have to be honest, I really dislike this power. At least as how I am using it. I'd much rather have a shield or a solid heal/HOT rather than this.
Help me, Obi Wan Kenobi! You're my only hope!
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Post by Criswolf09 on May 18, 2024 12:12:21 GMT -5
There are other heals like Endorphin Rush or Bountiful Chi Resurgence. You can use those instead of conviction.
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Post by Perception on May 25, 2024 13:46:50 GMT -5
Okay, because I am stubborn and I need reasons behind something, I've been using Conviction on a Single Blade tank (and my comments below are going to be addressing this build alone).
Observations: Don't think of this as a heal, think of it as maintaining health. You don't use it when you are down low; you weave it into your rotation. At lower character levels it takes about 50% of my energy to cast (when I get to the 30s I'll let you know, I'm still sub-20s). You don't want to use this when sugar, honey and iced tea hits the fan; you want it to be continuously extending your duration in the fight from the very beginning. Think of it as continually pushing your defeat just a little bit further down the road.
My basic rotation is energy builder, two casts of an attack, then Conviction. The two attacks are how many I can kick off before Conviction comes off cooldown again. Rinse, repeat, jump to the next target when you need to. In all honesty Conviction's spike to max health is meaningless; I think the devs just put that in here to make you feel better about taking the power.
For now, I'm not so sure Conviction is the way to go, but I can admit it is A way to go. I'm going to look at a few other options to see if there's something I like better. Right now however, it does kind of fit a decent rotation spot.
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