Post by Criswolf09 on Jul 26, 2022 3:19:00 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Specialist Archetype. So what does this hero do? This hero specializes in quickly dispatching foes with devastating Critical Hits using both dual blades and dual pistols.
This is a premium Archetype that can be purchased by Silver Players from the Zen Store or is free for Lifetime Subscribers
Main Mechanics:
1. Shredded: This is a debuff that lowers the target's damage resistance versus Slashing damage by 18% for 15 seconds.
2. Armor Piercing: This is debuff that lower the target's damage resistance versuss Crushing and Piercing damage by 15% for 15 seconds.
3. Critical Hits: This is the core mechaninc of this Archetype given it has Dexterity as primary Super Stat.
4. Furious: This is a buff which increases our hero's Critical Hit Chance by 1.5% and stacks up to 3 times. When we are affected by it and take damage, Furious applies Willpower which is a small heal over time buff of 300 HP every 3 seconds.
Special Note: You can customize the weapon(s) of this hero in the Tailors around the world to match your character designs.
Archetypes Super Stats
1. Primary Stat: Dexterity
2. Secondary Stats: Constitution and Recovery
Specialization Trees
1. Level 10: Dexterity
2. Level 20: Vindicator
3. Level 30: Guardian
Archetype Power Progression
1. Gunslinger
1. Burst Shot OR Blade Tempest
6. Holdout Shot OR Trip Wire
8. Way of the Warrior OR Lightning Reflexes
11. Form of the Tempest
14. Eye of the Storm
17. Breakaway Shot OR Strike Down
21. Two-Gun Mojo OR Dragon's Wrath
25. Relentless
30. Parry
35. Lock N Load OR Masterful Dodge
40. Lead Tempest OR Sword Cyclone
Power Explanation
Level 1 - Gunslinger: This is our energy builder which will damage the target with a pair of pistols and the first shot is more effective as it deals more damage and generates more energy than the subsequent shots. The special advantage of this power is called Trick Shot which will give this power a 50% chance (100% while affected by Furious) to chain to an additional target within 12ft and they take double damage if they are affected by the Fear debuff.
Level 1 - Burst Shot OR Blade Tempest: This is the first choice between two powers for this Archetype.
1. Burst Shot: This power can be charge to deal Piercing damage and apply the Armor Piercing debuff to up 3 targets within 50ft. This power has the following special advantages:
a. Taking Names: Applies a stack of Furious to our hero if they are not affected by this buff or refreshes the duration of existing stacks for 12 seconds.
b. Off your Feet: Burst Shot now Knock backs enemies.
2. Blade Tempest: This is our combo power that will deal damage to foes in a 200/200/200 degree cone within 10ft and the final hit of this attack will apply the Shredded debuff to all targets surviving. The special advantage of this power is called Crashing Crescendo which will give all hits of this power a stackable Critical Hit Chance buff of +2.5%. Successfully landing a Critical Hit will remove the buff resetting the amount of this buff to zero.
Level 6 - Holdout Shot OR Trip Wire: This is the second choice between two powers for this Archetype.
1. Holdout Shot: This power will deal a small amount of damage to a single target within 50ft. If we land a Critical Hit with it, its energy cost is greatly reduced and deals double damage (100% more Critical Hit damage). This power has the folling special advantages:
a. Stim Pack: Which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
b. Open Wound: Which will apply the same named debuff to the target. Open Wound has a 25% chance to apply stacks of Bleed, dealing Slashing damage over time once every second for 16 seconds up to 5 stacks. This advantage is a type of Wound effect.
c. Frail Armor: which will apply the eponymous debuff to the target lowering their Piercing damage resistance by 18% for 15 seconds.
2. Trip Wire: This power will deal a moderate amount of Crushing damage to a single target and pull them towards our hero, as well has a chance based on charge time to Disorient the target. Disoriented targets have their damage reduced by 15% and movement speed for 25% for 12 seconds. This power has the following special advantages:
a. Stim Pack: Which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
b. Open Wound: Which will apply the same named debuff to the target. Open Wound has a 25% chance to apply stacks of Bleed, dealing Slashing damage over time once every second for 16 seconds up to 5 stacks. This advantage is a type of Wound effect.
Level 8 - Way of the Warrior OR Lightning Reflexes: This is the third choice between two powers for this archetype.
1. Way of the Warrior: This is one of the Slotted Passive powers from the shared Martial Arts powers, that will increase all our melee and Bleed damage by a large amount and all other damage by a lesser amount. Way of the Warrior will generate energy whenever an enemy dodges on of our attacks, this energy return scales with our Strength and Recovery stats, as well this power grants us a boost to our dodge chance.
2. Lightning Reflexes: This is one of the Slotted Passive powers from the shared Martial Arts powers, that will substantially increase our Dodge and Avoidance, as well when we take damage this power will grant the Escalating Reflexes buff which will increase slightly the chance to dodge an attack and when a successful Dodge is done, this bonus will reset. Also this power greatly increases our resistance to damage over time effects.
Level 11 - Form of the Tempest: This is our toggle form that will grant us stacks of Focus which increases the melee damage of our hero by a large amount and ranged damage for a lesser amount everytime we land a Critical Hit. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Dexterity stat. Also increases our energy costs by 10%.
Level 14 - Eye of the Storm: This power will deal Slashing damage to foes within a 10ft spehere and a maximum of 5 targets. While this power is maintained it will apply an increasing damage absorption shield that will reduce incoming damage as well deal a certain amount of damage that will decrease over time while the strength of the shield will increase. This power has the following special advantages:
a. Blade Beyond the Veil: This advntage causes Eye of the Storm to deal damage to foes attacking our hero in melee range for the duration. This damage effect cannot benefit from any damage modifiers like our super stats or others, cannot be dodged and cannot score a Critical Hit.
b. Cut to Shreds: This advantage will give each hit of this power a 10% chance to apply the Shredded debuff to the enemies and fully maintaining Eye of the Storm will raise this chance to 100%. Shredded is a type of Wound effect.
Level 17 - Brekaway Shot OR Strike Down: This is the fourth choice between two powers for this Archetype.
1. Breakaway Shot: This power will cause our hero to lunge away from the primary target dealing damage in a wide area and Knocking down as well having a 25% chance to Knock down secondary targets and has a 6 seconds recharge. This power has the following advantages:
a. Microfilament Wire: This advantage will cause this power to knock down all targets hit and if Breakaway Shot has this enhancement, it will Knock towards our landing spot the primary target.
b. Armor Piercing: This advantage will cause our hero to apply the eponymous debuff to the primary target with a 100% chance and has a 15% chance to apply it to secondary targets
2. Strike Down: This is a movement power that will close quarters with our target dealing Slashing damage performing a dual slash with our weapon. This abilitty doesn't have any special advantages besides Nailed to Ground, Break Through, Accelerated Metabolism and Challenge! - the pack of advantages that are the most common ones present on lunge typed powers.
Level 21 - Two-Gun Mojo OR Dragon's Wrath: This is the fifth choice between two powers for this Archetype.
1. Two-Gun Mojo: This power will send a stream of bullets to the target dealing Piercing damage every 0.5 seconds for 4 seconds within 50ft and has a 15% chance to apply the Furious buff to our hero. This power has the following special advantages:
a. Close the Gap: This advantage will cause this power to deal 30% increased damage if used in melee range. It caps at 10ft.
b. Mow'em Down: This power now becomes an area of effect attack that will hit 3 targets in a 2ft cylinder.
c. Single Minded: This advantage will increase by 10% the base damage of this power for 10 seconds and stacks up to 3 times. When our hero is at 3 stacks of Single Minded, the duration of this buff is partially refreshed if Two Gun Mojo is maintained halfway.
2. Dragon's Wrath: This power can be charged to deal a large amount of Slashing damage to a single target and Dragon's Wrath will ignore 50% of the target's damage resistances including blocks. This power has the following special advantages:
a. Tiger's Courage: This advantage increases the base damage of this power by a maximum of 30% depending of our current maximum Critical Hit Chance.
b. Dragon Rush: This advantage will grant us energy over time depending of the amount of stacks of Focus from our Form power, this energy return scales with our Dexterity stat. Additionally Dragon Rush will reduce the energy cost of all melee attacks by 15%. Costs 3 advantage points.
Level 25 - Relentless: Relentless: This power is our energy unlock that will generate energy over time if we land a Critical Hit on a foe affected by a Wound effect. The energy return of this power scales with our Recovery and Endurance stats.
Level 30 - Parry: This is our block replacer power that can be maintained to reduce incoming damage from foes' attacks. This power will return a small portion of Crushing damage if we block within 2 seconds. Parry will generate energy based on the damage taken and our Recovery stat. This power has a special advantage called The Elussive Monk that will grant our hero a small Dodge and Avoidance bonus scaling with our Dexterity stat when Parry is slotted, as well 33% Knock resistance for 2 seconds every time we make a melee attack.
Level 35 - Lock N Load OR Masterful Dodge: This is the sixth choice between two powers for this Archetype.
1. Lock N Load: This power is the Active Offense of the Munitions powerset. It will increase our damage by 42/60/80% (based on rank) for 15 seconds and additionally grant us and preserve stacks of Furious for the duration of this power which lasts for 15 seconds. Additionally this power will reduce the energy cost of our other powers, can be used while held and assists with breaking out of holds. This power has an advantage called Two Smoking Barrels that will cause our melee attacks to reduce the cooldown of this power by 2 seconds but no longer receive bonus damage from it.
2. Masterful Dodge: This power is an Active Defense which will increase our Dodge and Avoidance ratings as well increase our resistance versus damage over time effects for 15 seconds. Will place on cooldown any other Active Defense power if we happen to have more than one. The special advantage of this power is called Unchained which will apply a large amount of Break Free damage to any holds or disable affecting our hero, a stack of hold resistance and a stack of knock resistance.
Level 40 - Lead Tempest OR Sword Cyclone: This is the final choice between two powers for this Archetype.
1. Lead Tempest: This power will deal Piercing damage to foes in a 50ft sphere, and is one of the biggest area of effect attacks in the game. It has a 10% chance to miss targets 30ft from us and has a 25% chance to miss targets further than 30ft. This power has the following special advantges:
a. Tread Softly: This advantage will grant a significant bonus to our Dodge and Avoidance ratings and is double if we are affected by Furious.
b. Maybe I'm Just Better: This advantage will give Lead Tempest a chance to apply the Furious buff to our hero.
2. Sword Cyclone: This power can be maintained to deal Slashing damage to the targets in a 10ft sphere. This power has the following special advantages:
a. Butcher's Blades: Sword Cyclone becomes a charge power instead of maintain. This increases dramatically the damage and energy cost of this power.
b. Blender: Targets hit are knocked towards our hero. Targets within 20ft have a 50% chance to be knock towards us.
c. Chaotic Movements: While this power is maintained our chance to dodge is increased by 10% and our avoidance by 50%.
Build Examples
1. Bounty Hunter - Ranged Build Recommended for PVE
Level 1: Gunslinger
Level 1: Burst Shot (Taking Names, Off Your Feet)
Level 6: Holdout Shot (Stim Pack, Open Wound)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Eye of the Storm (Rank 2, Cut To Shreds)
Level 17: Breakaway Shot (Microfilament Wire)
Level 21: Two-Gun Mojo (Rank 2, Close the Gap)
Level 25: Relentless
Level 30: Parry (Rank 2, Rank 3)
Level 35: Lock N Load (Rank 2, Two Smoking Barrels)
Level 40: Lead Tempest (Rank 2, Tread Softly)
2. Cybernetic Mercenary - Melee Build Recomended for PVE
Level 1: Gunslinger
Level 1: Blade Tempest (Rank 2, Crashing Crescendo)
Level 6: Trip Wire (Stim Pack, Open Wound)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Eye of the Storm (Rank 2, Cut To Shreds)
Level 17: Strike Down (Nailed to the Ground)
Level 21: Dragon's Wrath (Rank 2, Tiger's Courage)
Level 25: Relentless
Level 30: Parry (Rank 2, Rank 3)
Level 35: Masterful Dodge (Rank 2, Unchained)
Level 40: Sword Cyclone (Rank 2, Blender)
3. Techno-Ninja Recomended for PVE:
Level 1: Gunslinger
Level 1: Blade Tempest (Rank 2, Crashing Crescendo)
Level 6: Holdout Shot (Stim Pack, Open Wound)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Eye of the Storm (Rank 2, Cut To Shreds)
Level 17: Breakaway Shot (Armor Piercing, Microfilament Wire)
Level 21: Two-Gun Mojo (Rank 2, Single Minded)
Level 25: Relentless
Level 30: Parry (Rank 2, Rank 3)
Level 35: Masterful Dodge (Rank 2)
Level 40: Sword Cyclone (Rank 2, Blender)
4. Covert Ops Recomended for PVP
Level 1: Gunslinger
Level 1: Blade Tempest (Rank 2, Crashing Crescendo)
Level 6: Holdout Shot (Nailed to the Ground, Break Through)
Level 8: Way of the Warrior (Rank 2, Rank 3)
Level 11: Form of the Tempest
Level 14: Eye of the Storm (Rank 2, Cut To Shreds)
Level 17: Breakaway Shot (Microfilament Wire, Armor Piercing)
Level 21: Two-Gun Mojo (Rank 2, Close the Gap)
Level 25: Relentless
Level 30: Parry (Rank 2)
Level 35: Masterful Dodge (Rank 2)
Level 40: Lead Tempest (Rank 2, Tread Softly)
Specializations for all builds[/u]:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Talents for all builds
Level 7: Quick Recovery (Con: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 20: Accurate (Dex: 5, End: 5)
Level 25: Amazing Stamina (Rec: 5, End: 5)
Level 30: Boundless Reserves (Con: 5, End: 5)
For gearing this Archetype I suggest the following gear:
Primary Gear:
Heroic Gloves of Precision + Dexterity Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Agility + Constitution Armoring x2 + Gambler's Lucky Gem
Heroic Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
Endgame Gear
Endgame gear exists in Champions Online. For more information about this and other Champions Online related information, join the Champions Online: On Alert Discord where my guides are featured! Please use the invite link below:
discord.gg/Tyhjp3YSwH
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!