Post by Criswolf09 on Jul 21, 2022 20:19:00 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Disciple Archetype. So what does this hero do? This hero wields psionic constructs made of mental energy to slice and slash foes in close quarters.
This is a premium Archetype that can be purchased by Silver Players from the Zen Store or is free for Lifetime Subscribers
Main Mechanics:
1. Ego Leech: This is a buff that lowers the energy cost of all Mentalist abilities by 5% per stack and stacks up to 5 times for 15 seconds. This is a Mental State effect.
2. Stress: This is a debuff that will lower the Ego damage resistance of the target by 8% per stack and stacks up to 3 times for 15 seconds. This is a Mental State effect.
3. Dependency: This is a debuff that will cause the enemy to radiate healing pulses to restore the Health Points of a nearby ally for a set amount. This is a Mental State effect.
4. Fear: This debuff will cause the target to cower in our presence and have the damage they deal reduced by 10% for 12 seconds. This is a Mental State effect.
Special Note: You can customize the weapon(s) of this hero in the Tailors around the world to match your character designs.
Archetypes Super Stats
1. Primary Stat: Ego
2. Secondary Stats: Recovery and Dexterity
Specialization Trees
1. Level 10: Ego
2. Level 20: Vindicator
3. Level 30: Brawler
Archetype Power Progression
1. Ego Blade
1. Ego Weaponry
6. Id Mastery
8. Ego Blade Frenzy OR Telekinetic Wave
11. Ego Blade Dash
14. Mental Discipline
17. Ego Blade Annihilation
21. Telekinetic Shield
25. Telekinetic Reverberation
30. Ego Blade Breach OR Telekinetic Shards
35. Telekinetic Maelstrom OR Telekinetic Eruption
40. Master of the Mind OR Ego Surge
Power Explanation
Level 1 - Ego Blade: This is our energy builder power that doesn't need to be ranked up in order to generate energy for us so I recommend leaving it at rank 1. The first strike generates more energy and has a 15% chance to grant us a stack of Ego Leech. This power has the following special advantages:
a. Leeching Strikes: This advantage will cause this power to have all of their attacks a 15% chance to apply Ego Leech instead the first shot.
b. Incisive Wit: Grants this power a 15% chance to activate an Id Surge. This buff increases slightly our Ego damage and increases our Ego stat for a small amount.
Level 1 - Ego Weaponry: This is our combo power that will deal damage to foes in a 180/180/360 degree cone within 10ft. The chance to score a Critical Hit with this power increases by 5% for every stack of Ego Leech we have. This ability has a 25/25/50% chance to grant us a stack of Ego Leech, and this chances are doubled if we are affected by the Ego Infusion buff. This power has the following special advantages:
a. Stressed Out: Gives this power's first two strikes a 15% chance to apply the Stress debuff and the last hit has a 50% chance to apply said debuff. These chances are doubled if our hero is affected by the Ego Infusion buff.
b. Siphoning Strikes: This advantage will cause our Telekinetic Strike to no longer deal bonus damage when scoring a Critical Hit, instead that damage is restored as health points to our hero. Costs 3 advantage poins.
c. Thought Sever: This power will reduce the target's energy every hit in addition to dealing damage normally. Also causes Ego Weaponry to deal 20% more damage to foes with less than 50% energy. Costs 1 advantage point.
Level 6 - Id Mastery: This is our Slotted passive power that will increase all our melee Paranormal damage (Ego, Magic and Dimensional damage) for a large amount and other Paranormal damage for a lesser amount. Grants us resistance to all damage, reduces the energy cost of Mentalist power by a percentage and increases our resistance to Ego damage. This power has a cosmetic advantage called Id Blades that will change the FX of our Ego Blades powers by making manifest two Telekinetic Swords instead of a single one. Costs 0 advantage points.
Level 8 - Ego Blade Frenzy OR Telekinetic Wave: This is the first choice between two powers for this Archetype.
1. Ego Blade Frenzy: This is a maintained power that will deal Ego damage to foes around our hero within a 10ft sphere. The chances to score a Critical Hit with this power increases by 5% per stack of Ego Leech on our hero. Also this power has a 15% chance per hit to grant us a stack of Ego Leech. This power has the following special advantages:
a. Unnerving Rage: This advantage causes affected targets to be Rooted in place for 16 seconds.
b. Instill Doubt: Grants a 25% chance every hit to apply Dependency to the target. Stacks up to 3 times.
c. Mental Block: Which will grant us a damage shield the longer this power is maintained. The shield will absorb incoming damage while we maintain the power but will dissapear if we stop maintaining it. Costs 3 advatage points.
2. Telekinetic Wave: This a ranged ability that will hit up to 5 enemies, Knock them back and grant us a stack of Ego Leech per target hit. This power has the following special advantages:
a. Psychic Tides: Sets the Energy Equilibrium of targets to 1 for 16 seconds and Snare the targets for 16 seconds reducing their movement speed.
b. Mental Instability: Targets are Knocked towards our hero instead of away.
Level 11 - Ego Blade Dash: This is a movement power that will close quarters with our target dealing Ego damage performing a slash with our weapon. If the target is further than 20ft away from us they will be Rooted in place for 17 seconds as well be Snared for 13 seconds reducing their movement speed. The special advantage of this power is called Head Shot which will apply the Disorient debuff to the target if we lunge more than 20ft away and the enemy is not affected by a Crowd Control effect.
Level 14 - Mental Discipline: This is our toggle form that will grant us stacks of Focus which increase the melee damage of our hero by a large amount and ranged damage for a lesser amount everytime we directly apply a Mental State effect. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Dexterity stat. Also increases our energy costs by 10%.
Level 17 - Ego Blade Annihilation: This is a chargable power that will deal Ego damage to a single target within 10ft. When fully charged it consumes the stacks of Ego Leech present on our hero to deal bonus damage per stack of said buff consumed. Applies the Ego Annihilation debuff to the target that deals Ego damage over time every 2 seconds and the duration of this debuff is extended per stack of Ego Leech consumed. Grants us the Ego Infusion buff which returns the stacks of Ego Leech purged once every 2 seconds. The special advantage of this power is Mental Acuity which increases the damage of the Ego Leech consumption portion of this power by 100% and the damage of Ego Annihilation by 50%.
Level 21 - Telekinetic Shield: This is our block replacer power that can be maintained to reduce incoming damage from foes' attacks. The feature of this power is that it grants better Physical damage resistance than other block powers. Telekinetic Shield will generate energy based on the damage taken and our Recovery stat. The special advantage of this power is called Telekinetic Reinforcement which when we stop blocking, this ability will grant us a lingering buff that increases our resistance to all damage by 17%. Costs 3 advantage points.
Level 25 - Telekinetic Reverberation: This power is an energy unlock that will generate energy over time if we gain a stack of Ego Leech. The energy return of this ability scales with our Recovery and Endurance stats.
Level 30 - Ego Blade Breach OR Telekinetic Shards: This is the second choice between two powers for this Archetype.
1. Ego Blade Breach: This power will hit a single target with Ego damage twice and refresh the duration of our stacks of Ego Leech. This power has the following special advantages:
a. Domineering Will: This advantage will cause Ego Blade Breach to Knock down the target on a full charge and Snare them for 5 seconds reducing their movement speed.
b. Stressful: This advantage will add 10 seconds onto the duration of our Stress debuff stacks. This cannot exceed the initial duration of Stress.
2. Telekinetic Shards: This power will deal Ego damage to foes within 100ft and a 10ft sphere, the primary target is Knocked down and refreshes the duration of the Ego Leech buff on our hero. This power has the following advantages.
a. Impaled: This advantage will cause Telekinetic Shards to refresh the Stress debuff on the enemy for a portion of its duration.
b. Inner Peace: Which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
Level 35 - Telekinetic Maelstrom OR Telekinetic Eruption: This is the third choice between two powers for this Archetype.
1. Telekinetic Maelstrom: This power will create psionic crystals to damage foes and Stun them for 2 seconds around our hero within 25ft, as well grants stacks of Ego Leech based on the number of targets hit. Has a 10 second recharge. This power has the following special advantages:
a. Expansive Intellect: This advantage will increse the radius of Telekinetic Maelstrom by 10ft.
b. Inner Peace: Which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
2. Telekinetic Eruption: This power can be charged to deal a blast of telekinetic energy that damages foes and grant us stacks of Ego Leech based on charge time. Also charging this power for at least a second will give us the Id Surge buff which increases our Ego damage strength by 15% and gran us bonus Ego. On tap this power will Knock down affected targets but on full charge this ability will Knock them back. Has a 10 second recharge. This power has the following special advantages:
a. Enhanced Form: This advantage will grant us the Aegis buff which increases our resistance to all damage by 15% for 12 seconds.
b. Inner Peace: Which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
Level 40 - Master of the Mind OR Ego Surge: This is the final choice between two powers for this Archetype.
1. Master of the Mind: This power is an Active Ultimate which will place on cooldown any Active Offense and Defense powers, as well apply a large amount of Break Free damage to any Holds, Roots or Disables affecting our hero, grant us a large amount of resistance to Hold and Knock effects, increase our resistance to all damage, 1 stack of Ego Leech every second, increase our Critical Hit Chance for each stack of Ego Leech and flight for 15 seconds. This power has no special advantages and has a recharge of 1 min and 30 seconds.
2. Ego Surge: This power is an Active Offense that will increase our Ego stat based on our level, increase all the damage we deal and apply Break Free damage to any Holds, Roots or Disables affecting our hero. Counts as an Energy Form and has a recharge of 1 min and 30 seconds. The special advantage of this power is called Nimble Mind which will increase our Critical Hit Chance for every stack of Ego Leech we have by 2%.
Build Examples
1. Telekinetic Warrior Recommended for PVE
Level 1: Ego Blade
Level 1: Ego Weaponry (Stressed Out, Siphoning Strikes)
Level 6: Id Mastery (Rank 2, Rank 3)
Level 8: Ego Blade Frenzy (Instill Doubt, Mental Block)
Level 11: Ego Blade Dash (Nailed to the Ground)
Level 14: Mental Discipline
Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 21: Telekinetic Shield (Rank 2)
Level 25: Telekinetic Reverberation
Level 30: Ego Blade Breach (Domineering Will, Stressful)
Level 35: Telekinetic Maelstrom (Expansive Intellect, Inner Peace)
Level 40: Ego Surge (Rank 2, Nimble Mind)
2. Mental Mastermind Recomended for PVE
Level 1: Ego Blade
Level 1: Ego Weaponry (Stressed Out, Siphoning Strikes)
Level 6: Id Mastery (Rank 2, Rank 3)
Level 8: Telekinetic Wave (Mental Instability, Nailed to the Ground)
Level 11: Ego Blade Dash
Level 14: Mental Discipline
Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 21: Telekinetic Shield (Rank 2, Telekinetic Reinforcement)
Level 25: Telekinetic Reverberation
Level 30: Telekinetic Shards (Impaled, Inner Peace)
Level 35: Telekinetic Eruption (Rank 2, Enhanced Form)
Level 40: Master of the Mind (Rank 2, Rank 3)
3. Psi-Assassin Recomended for PVP
Level 1: Ego Blade
Level 1: Ego Weaponry (Stressed Out, Siphoning Strikes)
Level 6: Id Mastery (Rank 2, Rank 3)
Level 8: Ego Blade Frenzy (Instill Doubt, Mental Block)
Level 11: Ego Blade Dash (Nailed to the Ground, Break Through)
Level 14: Mental Discipline
Level 17: Ego Blade Annihilation (Rank 2, Mental Acuity)
Level 21: Telekinetic Shield (Rank 2)
Level 25: Telekinetic Reverberation
Level 30: Ego Blade Breach (Stressful)
Level 35: Telekinetic Eruption (Rank 2, Enhanced Form)
Level 40: Ego Surge (Nimble Mind)
Specializations for all builds[/u]:
Ego: Force of Will (2/2)
Ego: Insight (3/3)
Ego: Follow Through (3/3)
Ego: Sixth Sense (2/3)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Brawler: No Escape (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Ego Mastery (1/1)
Talents for all builds
Level 7: Shooter (Dex: 5, Ego: 5)
Level 12: Worldly (Ego: 5, Rec: 5)
Level 15: Impresario (Dex: 5, Rec: 5)
Level 20: Ascetic (Con: 5, Ego: 5)
Level 25: Quick Recovery (Con: 5, Rec: 5)
Level 30: Acrobat (Dex: 5, Con: 5)
For gearing this Archetype I suggest the following gear:
1. Baseline:
Primary Gear:
Heroic Gloves of Precision + Dexterity Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Defense + Constitution Armoring x2 + Impact Prism
Heroic Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
2. Endgame
Primary Gear:
Distinguished Gloves of Offense + Dexterity Enhancement x2 + Gambler's Lucky Gem x2
Distinguished Armor of Freedom + Constitution Armoring x2 + Impact Prism x2
Distinguished Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem x2
Secondary Gear:
Cosmic Strike + Special mod of your choice rank 5 max (Cosmic Strike drops from Teleiosaurus)
Cosmic Talons of Rage + Special mod of your choice rank 5 max
Cosmic Vision of Rage + Special mod of your choice rank 5 max
The Endgame Gear refers to the items that can be unlocked by defeating Cosmic Threats (Teleiosaurus, Qwyjibo, Kigatilik and the Eidolon of Destruction) at level 40, who award Silver and Gold Champions Recognition tokens as well have a rare chance to drop cosmic secondary gear. The cosmic secondary gear can also be bought at the Champions Recognition vendors around the different maps with the respective perks. Be aware that you can only beat 3 cosmic monsters per day plus one fight against the Eidolon of Destruction and each fight will provide diminishing rewards.
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!