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Post by not1stepbackwards on Jan 28, 2017 23:16:22 GMT -5
omg thx for the heads up
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Post by SatoruMasamune on Jan 29, 2017 3:26:44 GMT -5
...well crap. Being a Silver player is now going to be even tougher.
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Post by towershield on Feb 1, 2017 20:03:36 GMT -5
So the whole "ATs hit harder than FF" thing is getting properly addressed? Perhaps I shouldn't have converted a bunch of characters into ATs. Crap.
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Post by kaiserin on Feb 15, 2017 21:25:15 GMT -5
So just a clarification: Archetypes did *not* have a flat damage bonus on them. What was happening to cause their damage to scale differently from freeforms was terrifying and very much a bug. That is being corrected.
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Post by underwerekng on Feb 17, 2017 2:35:30 GMT -5
Ya i'm not really happy about it as a Silver but i understand it. Pre-"On Alert" it wasn't a big deal but now that there are Specializations and a gear treadmill the problem will get bigger and bigger until its game breaking.
Unfortunately there are a lot of players out there that don't understand ATs and their limitations and complain about them during cosmic runs. AT damage scaling on my Grimoire was the only thing that made it functional as DPS, and as a Support it lacks a proper passive but i guess he is gonna be stuck as a sub-par support from here on out, too bad but i have plenty of other ATs and a few FFs to deal with. At least this gives me more motivation to deal with them (the FFs) since i still haven't found any builds i really like to play with.
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Post by not1stepbackwards on Feb 17, 2017 8:31:15 GMT -5
I've mulled this over, checked my toons, and I'm starting to realise this change may not be as bad as it seems unless you dramatically invested on a toon. By that, I mean if you're using multiple Rank VII mods (or higher). I'm not totally sure, but here's my train of thought.
1. The bug, and the upcoming fix, only affects the Diminishing Returns aspect.
2. The Diminishing Return starts when your Superstat provides a +30% all damage, which is when your Superstat is about 200. At that point, you still get a pretty good bonus for going above that, but the higher it gets, the less the benefit.
3. IIRC, and I think it was KenpoJiuJitsu that 1st kinda told me about this, that Diminishing Returns may start at about 200, but they still aren't so bad until you hit around 330 to 350 or so in general. Talking to PvPers and people who tank Cosmics, they'll tell you it's still worth getting key Superstats to 400, because they have specific needs, even as Freeforms.
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So I went and looked at my top Leaderboard free AT. This is the one I would take to events, like the Mechanon Anniversary open mission, just to see how I well I did with something anyone could get for free against everyone else's Freeforms (at the anniversary event I generally scored 2nd to 5th place with that toon against everyone else). It happens to be an Unleashed, and there's a few other top guys who use the same technique. I wanted to check how high its highest Superstat was, for Diminishing Returns purposes.
My highest Superstat was only 306, i.e. not yet at where Diminishing Returns hit hard.
Why was this? It's because when I made that toon, which was my main for about a year, we were all basically looking up Tammy Waffles' guides here (now we look at Wolf's guides). She usually advocated a few Rank V mods. On that toon, I had like a single Rank VI or VII because I was being frisky at some point, that was it! I also had to put a mod for Constitution, so I had a pretty good spread, rather than focusing on just 1 stat.
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So take a look at your ATs! I'm guessing you mostly spread your stats out, too, because so many ATs lacked survivability you probably put something in Constitution. If you were wealthy, maybe you did put 400+ in a single Stat, but I'm guessing you're at about the 300 range, in which case I think you'll be totally fine!
(There's another thing with being Silver players; I think we all learned certain moves really well. It's because of how certain ATs are designed, there's a lot of ATs where they only have 2 or 3 really good powers, so we specialised in just using those. In my case, it was the Unleashed's Dragon's Wrath, there's a certain timing to it where you can charge the next move even before your current attack hits, if you can nail that timing you do a lot more DPS. It's a little bit like how Bruce Lee said, "I don't fear someone who practices 1,000 moves once, I fear someone who practices one move 1,000 times." That won't change with this update.)
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Post by kaiserin on Feb 17, 2017 11:49:41 GMT -5
The more damage bonuses you had, the more you might notice a difference. Most non-dps role archetypes won't feel much of a damage loss due to their limited access to straight damage buffs.
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