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Post by KenpoJuJitsu3 on Mar 17, 2014 9:02:41 GMT -5
Hey Kenpo, What's this? Unigine Valley demo It's just a benchmarking/tech demo program for now. The company is trying to get companies to use the engine it's based on (Unigine) as a game development suite. Not many games use it but it's supposedly popular in the Virtual Reality and Simulation space.
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Post by KenpoJuJitsu3 on Mar 17, 2014 9:06:00 GMT -5
Here's a new vid. Youtube compressed the hell out of it making it look hilariously blocky IMO, need to take some actual screens if Youtube is going to mess up my source vid that much. www.youtube.com/watch?v=BvaGEqWw8YULOL You think it look blocky Kenpo?! IMO yours look better than this: Hmmm I dont think Titanfall requires a heavy hardware; the engine looks very smooth. Surprise me darken the graphics in X-one to hide imperfections... TitanFall runs on Source Engine so yeah, it's pretty lightweight. My son runs it near maxed on a Q6700 at stock clocks (2.67Ghz) and a Galaxy GTS 450.
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Post by Zed Brightlander on Mar 17, 2014 10:29:59 GMT -5
Hey Kenpo, What's this? Unigine Valley demo It's just a benchmarking/tech demo program for now. The company is trying to get companies to use the engine it's based on (Unigine) as a game development suite. Not many games use it but it's supposedly popular in the Virtual Reality and Simulation space. Isn't the real test of an environment happens when you add large numbers of connections, plus armies of flaming demons fighting armies of exploding, Scotsman? Too many connections plus too many effects equals slacking bandwidth, right?
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Post by KenpoJuJitsu3 on Mar 19, 2014 8:04:45 GMT -5
Need moar dragons!
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