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Post by xavori on Dec 19, 2011 16:36:55 GMT -5
THERE ARE SPOILERS AHEAD. STOP READING NOW IF YOU HAVEN'T RUN THIS.
1. No way should the ambush have worked on Anne. She was killing the slimeballs before they even finished getting out of goo-mode. I'm not sure if I got caught because I stopped to pick up loot or because eventually you kill enough goo monsters the game just gives up and goes all deus ex machina.
2. Of course, if the ambush did work, and Anne was captured, and a guy with an axe for a fist punched her though an entire cutscene, she's dead. She's way squishy.
3. By the way, why didn't they kill her? They had no problem killing lots of other people who got in there way, but this one superhero who makes it onto their ship, her, they just goo up.
4. Anne has super intelligence. This has to be how she figured out how to disable an ancient alien spacecraft's hyperspace engine.
5. I died during the boss fight. Normally, I'd consider this a good thing as it means the challenge level is finally there. Only, I didn't die because of the challenge level of the boss. I died because the boss spams pull-knockback-pull-knockback-repeat-until-target-dies. If the devs had ever bothered to read the Hero Games forums about how much NotFun control power spam is in PvP, they maybe would have realized it was going to be just as NotFun in PvE.
6. I only died once because as a general rule, when the game uses cheeze to beat me, I feel no guilt cheezing right back. The boss can't pull you out a couple places in the room's geometry, he can't blast the knockback if you duck behind anything, and if you goof and get caught in the control spam, you will have a moment to hit teleport after he pulls and get completely out of the room to heal up. Oh, and the boss doesn't reset health.
7. I'm not even going to get into all the plot holes that were created by the exposition after that fight. Honestly, the story would have been so much better if it would have just ended with the little secondary protocol bit. As soon as Justiciar tried 'explaining' what happened, it kinda wrecked the stuff from episodes 1-4 as now none of what the Roin'esh did makes any sense.
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Post by SteelShaman on Dec 19, 2011 18:06:37 GMT -5
As the OP says, spoilers be here...........
Just played through this myself and I can safely say that it can be very frustrating if you go into it expecting a standard tank n' spank style fight.
I can see what the Devs were going for (a fight requiring strategy) and I applaud them for the effort, but I think they went a teensy bit overboard on this one. I'm assuming the fight is designed for you to stand in just the right magic spot or you get tossed around like a rag doll and unable to act. The problem, IMHO, comes in staying alive long enough to find that sweet spot. At one point the boss knocked off over a quarter of my health while I was unable to remain standing long enough to even trigger Bionic Shielding. This was on a character with Invulnerability and SS Con.
I may try running it on my Infernal character later tonight. He's easily the most survivable character I have. I'll see if I can't figure out if there is a spot right up in the boss's face where it is safe to stand. I'm assuming there has to be, otherwise a melee character would be totally boned on this one.
EDIT: Ok I just finished running this on my Infernal character Demonikus. Some things I noted about the final boss fight:
Having a block enhancer definitely helps. The first character I ran through (who is lower level and just has the standard block for now) wasn't able to resist any of the KB at all, even when blocking. Demonikus has Ebon Void and was barely moved at all when blocking. Neither character has any amount of Strength on their gear.
Secondly, I found that if I stayed right up in the boss's face he spammed his CC attacks with much less frequency. I stood to his right in melee range the whole time and was able to take him out with no problems. Didn't die even once. And this was on Elite difficulty as opposed to the Normal setting I had my first character on.
I still stand by my viewpoint that the Devs went a touch overboard on this fight, but at least it's doable. Hope this helps others to complete it with a little less frustration.
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slitrobo
Superhero
You still play video games?
Posts: 115
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Post by slitrobo on Dec 19, 2011 23:19:11 GMT -5
I thought it was good. I went in solo on elite and in groups but didn't have too much trouble with the boss. If you go in with more people there are more tentacles. If you don't like getting knocked back and forth you need to block more.
I don't think the ambush is supposed to kill you but just slow you down after you kill enough and hold you for the cut scene so the bosses can talk.
The aliens I fought throughout the ship seemed kind of week for elite even though they had the buff.
Also, what is that room that's blocked off supposed to be for? I can see more aliens in there.
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Post by xavori on Dec 20, 2011 1:58:20 GMT -5
I thought it was good. I went in solo on elite and in groups but didn't have too much trouble with the boss. If you go in with more people there are more tentacles. If you don't like getting knocked back and forth you need to block more. Going in with Anne who's theme when I built her was zero defense (it's not my fault pesti now has toxic defense). So no block enhancers, no invuln or masterful dodge, not even bionic shielding. And since I didn't realize how cheezy the boss was going to be, she died the first time I ran into him. At that point, I took the guy out. I also ran it with her again and just went cheeze. The fight is now way, way easy because the boss doesn't get to fight back. But in my opinion, that's not really an improvement. My tanks didn't struggle at all. Then again, I tend to go overboard on the tank part when I decide to build one The commander fight in WO#4 was so much better. Tough fight. Kinda cool when he splits into 3 versus your one. No cheeze on either side needed. Oh, I got that. Doesn't change the fact that it's pure deus ex when you finally do get captured. The ambush didn't slow Anne down at all. She kills Roin'esh before they get out of goo mode. I noticed that too. In the previous episodes the henchies would croak over before coming out of goo, but the villains would need a couple defiles to finish them off. In this episode, nothing except the boss provided any challenge at all. Tumer prolly made lots more stuffs than the writers/scripters had time to get working. So rather than delay the episode any more, they just cut whatever they had planned from the episode. Could also be something they're planning on sneaking in when the continuous version of Whiteout gets released.
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Deleted
Deleted Member
Posts: 0
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Post by Deleted on Dec 20, 2011 5:18:41 GMT -5
Just going to touch one one little point here. Complaining about plot holes and/or the writing in a superhero game is like complaining about elves in a fantasy game. One cannot exist without the other.
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Post by bsquared on Dec 20, 2011 6:48:48 GMT -5
Went through on my Regen/muni Cowboy toon, Tumbleweeds. 1. Yeah the first ambush/capture left me scratching my head since I was in total control of the mobs. BTW it seemed the Roin'esh mobs were debuffed rather than buffed, I was one shotting henchies with 2-gun mojo. 2. ditto 3. ditto 4. I thought I saw a bright red button labeled 'Disable HyperSpace Engine'. I mean everything must have been labelled in English since I understood the dialog between the General and his 'patron'. 5-6) Boss fight - never died, just took a long time to wear down the General. My concept toon has 2-gun mojo, shot gun, lead tempest and sniper rifle and no way could I get sniper shot off. So I had no big attack, the fight was just pure attrition. In the end I ate 2 gingerbread cookies and hit resurgence once. Of course I was hitting BCR quite regularly, but the fight wasn't ever close. My sweet spot in this case was right in front of the General. Just kept 2-gun mojo blazing, blocked (with enhanced block 'Retaliation') whenever the bright green glow started and I was golden. Sometimes the General would catch me in the knock, pull, knock cycle but that never lasted too long. In the end that was the Boss/General's only trick and quickly got boring. 7. Right, the exposition was just... Unnecessary
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Post by championsolplayer on Dec 20, 2011 10:42:01 GMT -5
Heres a bit to help with the immersion. The Roin'esh in the ship had been inactive for however long that ship had been buried, so they were out of shape and weaker than the ones who were looking for the box in the first place. Oh, and the conversation between the General and the Patron must have been in Gadroon. Note, no Gadroon were present in Fallen Sun and if you completed the quests earlier, Dr. Helen Charbonneau's Gadroon Translation Program must have been still on and running.... May I have my No Prize now, Mr. Lee?
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Post by bsquared on Dec 20, 2011 13:30:40 GMT -5
Heres a bit to help with the immersion. The Roin'esh in the ship had been inactive for however long that ship had been buried, so they were out of shape and weaker than the ones who were looking for the box in the first place. Oh, and the conversation between the General and the Patron must have been in Gadroon. Note, no Gadroon were present in Fallen Sun and if you completed the quests earlier, Dr. Helen Charbonneau's Gadroon Translation Program must have been still on and running.... May I have my No Prize now, Mr. Lee? Hmm... Okay! I'll buy into that!
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Post by mirth81 on Dec 21, 2011 9:33:26 GMT -5
Just did Whiteout 5 last night...feedback:
1. Until the second part of the boss fight, everything was pretty inline with the difficulty of the previous 4 episodes. The first part of the boss fight, with him shapeshifting, was pretty entertaining. The second part, with avoiding the CC, was just tedious. As xavori says, it was a NotFun way to end what was, up to that point, a very entertaining series.
2. As far as being able to figure out how to disable a hyperdrive, I'm reminded of the scene in Iron Man where he's fighting Iron Monger, and he grabs a bunch of wires under Iron Monger's helmet and yanks them out, saying, "These look important."
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Post by bognog04 on Apr 7, 2017 21:00:37 GMT -5
HOW DO YOU KILL THE COMMANDER I am iritated because I have taken 2 hours on him and I can't get passed him
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Post by bognog04 on Apr 7, 2017 21:05:05 GMT -5
Never mind I Jest did
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Post by evincarzed on Apr 9, 2017 11:20:37 GMT -5
The weak aliens were reanimated. They are not normal roin'esh (or skrull for marvels). The ambush scene is meant to capitalize on the poison aspect of roin'esh. Lots of poison adds-up and you get drugged out of conscience. Do you remember the wake-up/sleep dialog scene between commander and anonymous talker when he asks what to do with the hero? Then you pass out to wake-up later? I say You were cloned/got DNA photocopy by the roin'esh doppelgangers, and the boss fight with giant cthullu bullS3&t was the ineptitude to make it work. I still have hope that phase 2 would be you aganist you. ATM, it never reached sunlight, tough.
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