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Post by alaskandraco on Mar 1, 2011 0:44:39 GMT -5
It's an entrance and exit issue. Not to mention when you are telling about something you did. You could always RP one method of travel and actually use another, but it is easier if you actually use that method. The best lie (or in this case, story) is mostly truth.
It also helps people get into the proper mindset if they start RPing before they even get to the spot they are going to RP in. It helps with the immersion.
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Post by Monsuta on May 1, 2011 18:33:01 GMT -5
Super Mutant/Mutant: Flight, Super Speed, Acrobatics, Super Jump, Teleportation and Tunneling.
A Mutant has a wide variety for RP travel powers:
Flight: In truth, Superman is a mutant, our yellow sun mutated his genes and gave him the powers he has. So basically you can follow that story like, or go with a vat of radioactive goo.
Super Speed: A gene in his body mutated in his legs, allowing his legs movements to speed up without his flesh flying off everywhere.
Acrobatics: Well...basically nimble and lithe.
Super Jump: Same as Super Speed, but strength and without his legs/bones breaking or his brain slamming up against his skull on impact with the ground.
Teleportation: Think Nightcrawler from X-men.
Tunneling: This depends on how you make your char look. If you give him big monster claws, go for it, otherwise it won't exactly work.
Demon: Flight, Super Speed, Acrobatics, Super Jump, Teleportation, Ice Slide, Tunneling, Fire Flight, Earth Flight.
Flight: Either give him wings or say he flys magically with demonic powers.
Super Speed: Speed Demon! That's all.
Acrobatics: Same as with Mutant, nimble and lithe.
Super Jump: "Hulk" demon or just strong legged demon.
Teleportation: Pretty much any demon can teleport, but not all.
Ice Slide: Go for an Ice demon.
Tunneling: Big claws + dirt/concrete = digging.
Fire Flight: Fire demon.
Earth Flight: This can go pretty good with a tunneling RP char as you can say he can control any earth that's in contact with him for this many feet.
Angel: Flight and Teleportation.
Flight: Just put bird wings on it.
Teleportation: If Demons can, Angels can too.
Mecha/Super Suit: Super Speed, Super Jump, Swinging, Tunneling, Jet Boots, Rocket Jump, Hover Disk and Lightspeed.
Super Speed and Light Speed: Robitic legs/exoskeleton making you run faster, Light Speed give it that tron wall behind it.
Super Jump: Like Super Speed and Light Speed, Exoskeleton or pure robotic legs making you jump hiiiiiiigh!
Swinging: Grappling Hooks in the suit.
Tunneling: Robotic arms/exoskeleton really helps digging through dirt and concrete.
Jet Boots/ Rocket Jump: Obvious.
Hover Disk: ...Obvious again.
Human using gadgets/weapons: Acrobatics and Swinging.
Acrobatics: Nimble and Lithe.
Swinging: Batman style!...or the old Spiderman cartoons where he used web catridges.
And there's plenty more you can do, just gotta use your imagination.
...I'm not even going to go for Rainbow Flight/Rainbow Cloud.
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Post by not1stepbackwards on May 2, 2011 17:28:40 GMT -5
It's an entrance and exit issue. Not to mention when you are telling about something you did. You could always RP one method of travel and actually use another, but it is easier if you actually use that method. The best lie (or in this case, story) is mostly truth. It also helps people get into the proper mindset if they start RPing before they even get to the spot they are going to RP in. It helps with the immersion. I'm glad this thread has been brought back as both my main characters, a Behemoth and a Glacier, are reaching level 35 for a 2nd Travel Power. Having played for awhile, I have found that the Travel Power choice has as important an impact as, say, a character's costume appearance. It sets a "1st impression". I didn't realise that before, but I'm glad I chose the Travel Powers I did for that. Example - one RPer I know chooses Rocket Jump for the sheer awesome look of it when he lands. Of all of the free Travel Powers, I have found Teleport seems to have the most variety. Perhaps it's simply because many people choose it as it's quite a versatile power in combat, but here's the many uses I've seen for it: - turning into mist (for vampires or elemental characters) - for stealth (like Blades representing ninjas) - for psychics (where they telepathically "mask" themselves in people's mental blind spots) - also used for changing costumes with modesty And that's not even going for anything campy, like a Dragon Ball "moving faster than the eye can see" sort of thing...which I think is still kind of awesome, actually. Seeing Rainbow Travel in action has really impressed me. It has huge possibilities. With Devastator, I see a lot of Norse mythology-inspired characters, and I see that as like the Rainbow Bridge. It's also got this '80s glam rock feel, which has a sinister vibe when you remember how much c-c-c-cocaine they used to do.
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Post by calsetes on May 3, 2011 14:54:06 GMT -5
Sometimes you can work in a second travel power - it's all in how you define the character.
For example, my main is half-demon, half-human. For his first TP, he went with Acrobatics to show his above-average athletic prowess. For his second, he picked up Fireflight, which he only uses when in his Demon form. Another example would be my heavy weapons lady I'm working on. She's your standard normal human, just a bit on the really physically fit side of things, so her first TP was Acrobatics. Her second one will probably involve Jetboots, because by that point she'll have "acquired" some tech from our time, and would have finally figured out what it can do other than just "protect my legs from getting more hurt when wearing it."
Again, it won't work for every situation, but sometimes it's a simple roleplay-involved thing. You fight lots of Viper throughout your game, right? Maybe you'll stumble across some jet boots, a flight disc, or a serum that makes you run fast. You encounter magical stuff throughout the game, what with Vibora Bay and a few other areas. Maybe all that exposure to different types of magics will grant you some strange mystical ability to slow time around you, causing you to move faster than normal (and then playing Acrobatics off less as "being physically superior" and more "you think and move faster than everyone else because everyone else is literally moving slower than you.")
Just a thought. Take it or leave it, whichever works for you.
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Post by alaskandraco on May 14, 2011 2:08:00 GMT -5
I have something like that, only it's a Draconic hero who got flight (her wings were healed by the end of the Tutorial) and her 35 travel power is Acrobatics (she has enough training that she is no-longer clumsy on the ground, like she was when a hatchling).
My Grimore reached Millennium City by teleporting there, but it is a cheap, short-range, line-of-site movement ability. When she is more experienced and powerful, then she will have enough power for flight, which while slower, it allows things like hovering, allowing for a more tactical approach, as opposed to 'go this way... BAD PEOPLE, RUN' type tactics.
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