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Post by clericus on Aug 4, 2011 4:05:29 GMT -5
Hello everyone. First of all I want to thank Kenpo for his Freeforms Build directory and by extension, all it's authors. Those builds have been a major help to me as a new player. I have a telekinesis-heavy ranged TK-er and I'm not so sure about the build. I wonder if someone could take a look for me and suggest any tweaks that may help me reach peak potential, mainly for survivable DPS. Thanks.
Role: Avenger
Superstats: Level 5: Super Dexterity Level 13: Super Ego
Powers: Level 1: Kinetic Darts Level 1: Telekinetic Assault -- Explosive Potential Level 5: Teleport -- Rank 2 Level 5: Ego Form Level 8: Telekinetic Burst -- Sudden Impact Level 11: Telekinetic Wave -- Rank 2 Level 14: Telekinetic Lance -- ID Infusion Level 17: Mental Discipline -- Rank 3, Rank 2 Level 20: Telekinetic Shield -- Rank 2 Level 23: Empathic Healing -- Rank 3, Rank 2 Level 26: Telekinetic Maelstrom -- Rank 3, Rank 2 Level 29: Circle of Arcane Power -- Rank 2 Level 32: Evasive Manoeuvres - Sleight of Mind, Rank 2 Level 35: Flight -- Rank 2 Level 35: Ego Reverberation Level 38: Telekinesis -- Rank 3, Rank 2
Talents: Level 1: Quick Trigger Level 1: Field Training Level 12: Academics Level 15: Shooter Level 18: Survival Training Level 21: Sniper Training
Over the top with the TK theme? Too many damage powers and too few ranks? :/
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Post by heiki on Aug 5, 2011 11:12:28 GMT -5
I'm not a specialist but my freeform main is a tk toon as well and I may have a couple tips: - you've got a lot of damaging powers, like you guessed, you have to ask yourself which ones are going to be your go-to powers. Basically, for pve you need one strong, spammable AOE and one strong single target nuke for everything not henchman. In that respect, your 2 single target dps skills hardly have any advantage points spent in them (tk assault and tk lance). - I don't see how tk wave would benefit your playstyle. If it's for sending tough villains flying, the only enemies that will be troublesome for you would be immune to knockbacks anyway. - You HAVE to rank your passive (ego form), you just can't leave it at rank 1 - I'd think you'd need something more powerful than evasive manoeuvres for defense, maybe Masterful Dodge ? - You're going to need ego reverb a lot sooner for ease of play, ideally before lvl 20 - Telekinesis is fun but of hardly any real use in pve - You could definitely benefit from pick and choosing into other frameworks to support your dps/survivability Good luck with your freeform, it's a lot of fun to experiment stuff by yourself
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Post by KenpoJuJitsu3 on Aug 5, 2011 11:20:58 GMT -5
-You have a LOT of attack overlap in that build and very little defense/healing.
-If I had to guess a lot of those attacks you'll end up not using as you'll gravitate to the 'best' one over the others like it in the same build. You also may find empathic healing lacking as your only heal.
-Your passive is unranked. That's a no no.
Am I correct in seeing this build as planned to be played in a more stationary playstyle?
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Post by clericus on Aug 6, 2011 7:07:29 GMT -5
Thanks for the kind advice. It's good to finally hear some reasonable feedback. Yes, this is meant for a ranged and stationary attack style and geared towards roleplay, but with need for some practicality, DPS and survivability. So if I dropped the Wave and grabbed Reverb sooner, maybe use the 35 slot for a second heal? I'm currently level 20 and still unsure which way to go to maximise on potential. Thanks for your time.
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Post by heiki on Aug 6, 2011 17:23:50 GMT -5
You don't really need a second heal, what you need is something to give you time before you can get those HP back up. I think you would benefit from a bubble, maybe the Force one as you won't have a lot of Presence and Mindful Reinforcement starts out at pretty low values.
For single target, you have to ask yourself which one of TK lance or TK assault you want to use, both are pretty much viable, especially TK assault since it'll crit a lot and allow you to move while maintaining it.
Same for TK Maelstrom, it's pretty powerful but kinda costly and takes a long time to charge. By the time you've built your ego leech stacks with TK Burst, anything that is worthwhile to treat as aoe trash will probably be dead already.
Anyway, yeah rank those powers up and grab some utilty by testing stuff at the powerhouse and see what fits best with how you play your toon and what kind of attacks kills you mostly (if you pvp at all).
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Post by clericus on Aug 6, 2011 23:15:27 GMT -5
Alright, had a play around at the Powerhouse with both your advice in mind and came up with the following improvements;
Role: Avenger
Superstats: Level 5: Super Dexterity Level 13: Super Ego
Powers: Level 1: Kinetic Darts Level 1: Telekinetic Assault -- Rank 2, Rank 3 Level 5: Teleport -- Rank 2 Level 5: Ego Form -- Rank 2, Rank 3 Level 8: Telekinetic Burst -- Rank 2, Rank 3 Level 11: Ego Reverberation Level 14: Mental Discipline -- Rank 2, Rank 3 Level 17: Field Surge - Rank 2, Rank 3 (For the force bubble) Level 20: Telekinetic Shield Level 23: Empathic Healing -- Rank 2 (For the crit heals out of combat) Level 26: Telekinetic Maelstrom -- Rank 3, Rank 2 (Roleplay theme centres around this) Level 29: Mindful Reinforcement --- Rank 2 (For the mental heals/bubble) Level 32: Summon Nightmares -- Night Terror, Rank 2 (Mostly for mitigation) Level 35: Flight -- Rank 2 Level 35: Evasive Manoeuvres - Sleight of Mind (Threat wipe effect) or Conviction (Hold Break effect) or Aura of Primal Majesty Level 38: Telekinesis (Again for thematic purposes)
Talents: Level 1: Quick Trigger Level 1: Field Training Level 12: Academics Level 15: Shooter Level 18: Survival Training Level 21: Sniper Training
The build certainly still needs work, in my opinion, but what do you think of it? Thanks.
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Post by heiki on Aug 7, 2011 2:50:06 GMT -5
Definitely looks solid within your theme constraints ! By lvl 11 you'll have basically all you need for easy leveling so that's a nice power choice at the start Don't know about the nightmares though, tested them a bit but found it quite underwhelming although they do tend to get some aggro but I don't think you'll need them that much in PVE. What I would personally do but then again it's always best to experiment things by yourself, is take dark transfusion instead of Nightmares for the damage boost advantage and possibly the incisive wit advantage on kinetic darts. You could get some pretty nice damage if you wait for incisive wit to proc, then dark transfusion then full maintain of TK Assault or Maelstrom to clear a lot of people at once. I think you're on the right track with your build, just go to the powerhouse every time you get a power to test some stuff, see what works and what fits your concept. Have fun with your toon
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