Post by ashen on Feb 6, 2011 16:44:30 GMT -5
There are few options to an Silver player (as of now that is) as powerful as the Savage. You will have great offense, great defense, and some nice buffs/debuffs as well.
If you like an, "In your face, get your claws bloody, shake off the worst they can do to you," style of play, this is you AT.
SuperStats:
STR/CON-this means that you will have tons of health, be resistant to knockback, and have the ability to throw armored cars as if they weighed no more than a baseball. As a SS Str adds to all of your damage, it will also add an additional 20% melee specific damage bonus.
TALENTS:
This AT will have some energy management issues until level 22 when you get Supernatural power, so I suggest talenting for some END and REC as well as supporting your superstats.
+5 STR/CON
+5 STR/END
+5 STR/REC
+5 CON/END
+5 CON/REC
+5 END/REC
POWERS:
Bestial Fury (R1)
your energy builder. I generally dont rank my EB up as there are almost always better things to spend your advantage points on in your other powers.
Shred (R1, Penetrating Strikes)
The advantage debuffs your target, increasing the effectiveness of this attack, and setting your foe up for really big hits from Massacre. The bleeds are nothing to laugh at either.
Frenzy (R2, Fear Sense)
This is your only AoE attack. Regeneration might keep you in the fight for a good long time, but if you dont put groups of foes down they may eventually defeat you. The advantage here works very well with Howl gained at level 27. You will never be a top tier AoE machine, but this will be enough to take down groups of henchmen so that you can then focus on your phenomenal single target DPS for the tougher mobs.
Regeneration (R3)
Also known as easy mode for much of the game. In addition to the obvious benefit of massive health gain in combat, you wont need to wait to heal up after a fight is over, so you will move from grou to group more quickly than just about anyone else. Keep in mind that regen doesnt reduce incoming damage, it heals you after the fact. So massive hits are a concern (you cant regen if the alpha strike killed you). Block them if at all possible so that your regen can then bring you back to full. Of course having CON as a SS helps a lot here. Its hard (but not impossible) to one shot someone with 8-10k health.
Pounce (R1, Nailed to the Ground, Crippling Challenge)
THis power exists to get you into range to do damage with your other powers. Trying to boost its damage is not worth the points IMO. If you do not intend to PvP remove Crippling Challenge. Nailed to the Ground is still worth your while as a means of bringing flying foes down to your level in PvE. It is a must in PvP.
Parry (R2)
In tight situations a regenerating character may want to, "turtle up," behind his shield while waiting for regen to get him back into the action.
Massacre (R2, Blood Mess)
This is your mainstay attack. Dont get me wrong, Bite is a great option as well (particularly for the stun) but Massacre's combination of high DPS and spammable knockdown are superior (IMO). Ideally you will have applied bleeds with other powers so as to fuel Blood Mess. Vs a foe with defenses reduced by Penetrating Strikes, you should expect to see taps in the 1.5k-3k range with this power.
Supernatural Power (N/A)
This will allow you to kep spamming Masacre. Great energy gain.
Howl (R2, Make Them Tremble)
This power grants Enrage (boosting all of your and allies damage), causes foes to be feared (reducing the damage of all foes in the area), and synergizes with the Fear Sense advantage on Frenzy (increasing your AoE damage). The advantage here shoudl allow you to spend less time chasing foes, and more time destroying them. As a side note, causing an enemy boss to be feared means that their big spike damage attacks are less likely to one shot you.
Resurgence (R3, or R2 + Evanescent Emergence if you intend to PvP)
This power provides a quick, and massive, healing burst, and kicks your regeneration to its highest level of scaling. I chose it over Devour Essence because this build does not support a lot of presence and so DE's self heal will not be what it could be. In addition I think that you will find that a sudden burst of healing when you really need it will be more usefull than a maintain. The advantage will help you get out of holds, which are very common, in PvP.
Aspect of the Bestial (R3)
Increases your damage. Nuff said.
This outline will leave you with a few advantage points left over for personal preference elements. Some people like to increase the rank of their energy builder for quicker END gain. Perhaps you want your travel power to be faster. The Accelerated Metabolism advantage could help with Massacre's energy cost over time. Perhaps you want Shred to be a bit mroe potent at early levels adn take it to R2, entirely your choice.
GEAR:
Support the four stats outlined under TALENTS and you will do just fine.
Side note, none of this is meant to imply that you should feel compelled to make the choices I have outlined above in order to be effective playing the savage. This is just one possible way, one that I can assure you will be very powerful, to build this AT effectively.
If you like an, "In your face, get your claws bloody, shake off the worst they can do to you," style of play, this is you AT.
SuperStats:
STR/CON-this means that you will have tons of health, be resistant to knockback, and have the ability to throw armored cars as if they weighed no more than a baseball. As a SS Str adds to all of your damage, it will also add an additional 20% melee specific damage bonus.
TALENTS:
This AT will have some energy management issues until level 22 when you get Supernatural power, so I suggest talenting for some END and REC as well as supporting your superstats.
+5 STR/CON
+5 STR/END
+5 STR/REC
+5 CON/END
+5 CON/REC
+5 END/REC
POWERS:
Bestial Fury (R1)
your energy builder. I generally dont rank my EB up as there are almost always better things to spend your advantage points on in your other powers.
Shred (R1, Penetrating Strikes)
The advantage debuffs your target, increasing the effectiveness of this attack, and setting your foe up for really big hits from Massacre. The bleeds are nothing to laugh at either.
Frenzy (R2, Fear Sense)
This is your only AoE attack. Regeneration might keep you in the fight for a good long time, but if you dont put groups of foes down they may eventually defeat you. The advantage here works very well with Howl gained at level 27. You will never be a top tier AoE machine, but this will be enough to take down groups of henchmen so that you can then focus on your phenomenal single target DPS for the tougher mobs.
Regeneration (R3)
Also known as easy mode for much of the game. In addition to the obvious benefit of massive health gain in combat, you wont need to wait to heal up after a fight is over, so you will move from grou to group more quickly than just about anyone else. Keep in mind that regen doesnt reduce incoming damage, it heals you after the fact. So massive hits are a concern (you cant regen if the alpha strike killed you). Block them if at all possible so that your regen can then bring you back to full. Of course having CON as a SS helps a lot here. Its hard (but not impossible) to one shot someone with 8-10k health.
Pounce (R1, Nailed to the Ground, Crippling Challenge)
THis power exists to get you into range to do damage with your other powers. Trying to boost its damage is not worth the points IMO. If you do not intend to PvP remove Crippling Challenge. Nailed to the Ground is still worth your while as a means of bringing flying foes down to your level in PvE. It is a must in PvP.
Parry (R2)
In tight situations a regenerating character may want to, "turtle up," behind his shield while waiting for regen to get him back into the action.
Massacre (R2, Blood Mess)
This is your mainstay attack. Dont get me wrong, Bite is a great option as well (particularly for the stun) but Massacre's combination of high DPS and spammable knockdown are superior (IMO). Ideally you will have applied bleeds with other powers so as to fuel Blood Mess. Vs a foe with defenses reduced by Penetrating Strikes, you should expect to see taps in the 1.5k-3k range with this power.
Supernatural Power (N/A)
This will allow you to kep spamming Masacre. Great energy gain.
Howl (R2, Make Them Tremble)
This power grants Enrage (boosting all of your and allies damage), causes foes to be feared (reducing the damage of all foes in the area), and synergizes with the Fear Sense advantage on Frenzy (increasing your AoE damage). The advantage here shoudl allow you to spend less time chasing foes, and more time destroying them. As a side note, causing an enemy boss to be feared means that their big spike damage attacks are less likely to one shot you.
Resurgence (R3, or R2 + Evanescent Emergence if you intend to PvP)
This power provides a quick, and massive, healing burst, and kicks your regeneration to its highest level of scaling. I chose it over Devour Essence because this build does not support a lot of presence and so DE's self heal will not be what it could be. In addition I think that you will find that a sudden burst of healing when you really need it will be more usefull than a maintain. The advantage will help you get out of holds, which are very common, in PvP.
Aspect of the Bestial (R3)
Increases your damage. Nuff said.
This outline will leave you with a few advantage points left over for personal preference elements. Some people like to increase the rank of their energy builder for quicker END gain. Perhaps you want your travel power to be faster. The Accelerated Metabolism advantage could help with Massacre's energy cost over time. Perhaps you want Shred to be a bit mroe potent at early levels adn take it to R2, entirely your choice.
GEAR:
Support the four stats outlined under TALENTS and you will do just fine.
Side note, none of this is meant to imply that you should feel compelled to make the choices I have outlined above in order to be effective playing the savage. This is just one possible way, one that I can assure you will be very powerful, to build this AT effectively.