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Post by cp24eva on Jul 5, 2011 5:20:28 GMT -5
Title asks it all. And why? No Free forms....talking strickly AT here.
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Post by ashken on Jul 5, 2011 5:49:21 GMT -5
I'd say mind, since that is the only one that has direct and controlled heals. Other AT's have some heal ie. the Inventor, but the drones aren't targetable.
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Post by lunar on Jul 5, 2011 7:21:36 GMT -5
I'd say mind, since that is the only one that has direct and controlled heals. Other AT's have some heal ie. the Inventor, but the drones aren't targetable. Bionic But yes, mind:)
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Post by supercollide on Jul 5, 2011 7:36:15 GMT -5
I'd say mind, since that is the only one that has direct and controlled heals. Other AT's have some heal ie. the Inventor, but the drones aren't targetable. And Grimoire's got the option on Vala's Light [EDIT - meant to say Arcane Vitality or Vala's Light] But... Mind ;D Inventor & Grimoire are more like off-healers.
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Post by terror on Jul 5, 2011 23:17:38 GMT -5
Thought grimoire could pick between arcane vitality and valas light?
its mostly about passive imo. Aopm vs AoRP both are nice. Pick your poison.
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Post by lunar on Jul 6, 2011 6:08:08 GMT -5
Thought grimoire could pick between arcane vitality and valas light? its mostly about passive imo. Aopm vs AoRP both are nice. Pick your poison. No it isn't^^"
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Post by KenpoJuJitsu3 on Jul 6, 2011 7:17:42 GMT -5
Mind. I've had all of the ATs supporting me in my tanking and only Minds (one very good one comes to mind ) have managed to actually contribute enough to keep me alive during the harder content in the game. The other ATs haven't been as successful.
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Post by terror on Jul 6, 2011 7:35:19 GMT -5
Thought grimoire could pick between arcane vitality and valas light? its mostly about passive imo. Aopm vs AoRP both are nice. Pick your poison. No it isn't^^" I was goign to type that with how much pre you can stack on a grim the disparity isnt that large, people want to make it seem like there is. But instead im going to say no u lolol.
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Post by lunar on Jul 6, 2011 7:38:27 GMT -5
I was goign to type that with how much pre you can stack on a grim the disparity isnt that large, people want to make it seem like there is. But instead im going to say no u lolol. Grims can maybe keep tanks alive, but if there is heavy group dps, they won't ever, ever keep up.
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Post by cp24eva on Jul 6, 2011 7:54:45 GMT -5
reason why I asked this is because I recent rolled my mind healer to 28 so far. Ran a Telios the other day and was a little more than mildly disappointed at my performance. Maybe it was due partly to my team wanting to be 4 different places at one time and was harder for me to heal since there is no group heal. Also because i died like 20 times. The mobs kept aiming at me even when i dont attack. I guess they got decent AI? I think I am too used to the healing structure in other RPG games. Mainly CoH and Aion. Healing in Champions seems a bit different. A bit on the lack luster. Am I missing an important feature or tactic in healing?
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Post by terror on Jul 6, 2011 8:07:09 GMT -5
It should get better wen you can spam MR on people and yourself. EDIT: Minds get it at 40? ouch
And yeah compared to other games this game punishes buffers and rewards sustained dps with self protection.
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Post by supercollide on Jul 6, 2011 8:50:22 GMT -5
And you didn't have a dedicated tank either did you. Harsh and may I say - reckless unless your team have great tactics and a real gameplan.... ...Maybe it was due partly to my team wanting to be 4 different places at one time... ...which you didn't. You were crippled from the start. In Telios tower mobs can appear all over the place and they are quite aggressive, if you don't work together everyone gets mobbed & squished. As I mentioned in the other thread you're also in that 'wilderness' point where the gap in 'really cool powers' feels at it's largest, when you get Ego Storm at lvl 32 (only 4 more levels!) will rock your world and Mindful Reinforcement (bubble shield which can heal) at lvl 40 will justify the patience in getting there. Galeforce's Teaming guide should help: champions-online.proboards.com/index.cgi?board=gameguides&action=display&thread=702From my experience I was used to MMORPGs having a Heal spell that was a tap heal for a decent amount - maybe 25-50% of a full health bar. There there were area heals, Team Heals, & Area Heal over Time fields and you could just sit at the back (in some games they'll let you be as far as football pitch length away!) spamming heals ocasionally buffing and not having to engage with the battle unless you accidently get aggroed. CO really isnt like that, for one thing tap heals are weak compared to charge or maintains and they tend to have short ranges. There aren't any real 'Nuke Heals' that can suddenly pull the whole team back from the brink of disaster either. In short it's quite a bit more 'action' than most other rpgs and for a support character that feels a lot more weird than say for a melee character. [EDIT - In this particular case, as your team mates seemed hellbent on their own destruction, your best tactics are probably to ignore them, ego sleep the mobs attacking you if you can, tap ego spritesx2 then turtle up healing yourself like crazy, repeating whensleep/sprites wear off, and pray you survive while the sprites whittle the mobs down.]
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Post by cp24eva on Jul 6, 2011 9:50:01 GMT -5
And you didn't have a dedicated tank either did you. Harsh and may I say - reckless unless your team have great tactics and a real gameplan.... ...Maybe it was due partly to my team wanting to be 4 different places at one time... ...which you didn't. You were crippled from the start. In Telios tower mobs can appear all over the place and they are quite aggressive, if you don't work together everyone gets mobbed & squished. As I mentioned in the other thread you're also in that 'wilderness' point where the gap in 'really cool powers' feels at it's largest, when you get Ego Storm at lvl 32 (only 4 more levels!) will rock your world and Mindful Reinforcement (bubble shield which can heal) at lvl 40 will justify the patience in getting there. Galeforce's Teaming guide should help: champions-online.proboards.com/index.cgi?board=gameguides&action=display&thread=702From my experience I was used to MMORPGs having a Heal spell that was a tap heal for a decent amount - maybe 25-50% of a full health bar. There there were area heals, Team Heals, & Area Heal over Time fields and you could just sit at the back (in some games they'll let you be as far as football pitch length away!) spamming heals ocasionally buffing and not having to engage with the battle unless you accidently get aggroed. CO really isnt like that, for one thing tap heals are weak compared to charge or maintains and they tend to have short ranges. There aren't any real 'Nuke Heals' that can suddenly pull the whole team back from the brink of disaster either. In short it's quite a bit more 'action' than most other rpgs and for a support character that feels a lot more weird than say for a melee character. [EDIT - In this particular case, as your team mates seemed hellbent on their own destruction, your best tactics are probably to ignore them, ego sleep the mobs attacking you if you can, tap ego spritesx2 then turtle up healing yourself like crazy, repeating whensleep/sprites wear off, and pray you survive while the sprites whittle the mobs down.] Yeah, I was used to all those different types of healing. This CO game I have to actually do a little fighting lol. With mind there there are a decent amount of CC type things to throw out. I'll grind my way to 32 and see what it has to offer. I think I also need to look at my toon in a different light as well and not so much of a dedicated healer. I might need to delve into some sort of offense/mitigation method. And I noticed with teams on CO, if you are on an SG team, then people tend to get scatterbrained and go crazy with just moving about the cabin at their own leisure. With another toon, I was running the burial cave with my devastator. I always stayed within reach of the healer. Some of the other didn't. They face planted alot, but I for one only died like 2 times on some crazy zombie mobs. I think I need to rethink my approach though...just a we bit. I'll look into that galeforce guide you recommended. Thanks.
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Post by scrizz on Jul 6, 2011 9:52:36 GMT -5
VL isn't bad at all on the grim. just make sure the team isn't spread out all over the place.
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Post by KenpoJuJitsu3 on Jul 6, 2011 10:12:57 GMT -5
Vala's light is a charged heal rather than a maintain which makes it decidely inferior to other heals when in a pinch. When someone needs a heal they need it right now or they need to be protected while the heal is charged...
...The grimoire possesses no power to shield a friendly target to make time to charge the heal. This makes the Grimoire fall way behind in the healing race to a Mind AT.
The Mind (at 40) can shield a friendly target, maintain a heal (if Empathic is chosen) and put nearby mobs in time out with Ego Storm + adv. to make more time to heal. Also a Mind can gear and talent for Dex/Ego to crit heal with Empathic Healing.
The grimoire does, however, have the very useful arcane vitality heal but for a dedicated healer it would need a power or two to support AV.
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