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Post by calsetes on Apr 25, 2011 11:43:05 GMT -5
Remember our run when the Serpent Mages had the "perma protection field"? Yeah, they weren't posing a problem with that this time, and the individual guys weren't especially tough - just took a while to kill. I'm still convinved it's a build-related problem until I try it with someone with high burst damage (literally, my Gadgeteer is designed around crowds and support mostly.) Oh, and a combination of user stupidity - I hate trying to find a safe spot in SL, especially when my guy's lit up on green fire like a Christmas Tree at the Griswold house.
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Post by MothersLove on Apr 26, 2011 14:34:16 GMT -5
Yes, F2P was a smart move. It is a pitty that Atari didn't back it up with some much needed funding to make all the new players stick around for longer. Great buisness plan they are having Don't keep the new players, drive away the old ones... Agreed. Atari have been pitiful in investing when they could of. Take a look at their boards and you'll recognise the GMs and where Atari's focus is, its all about micro-management and multi-tasking between their titles. If they spent 10% as much effort in game development as they do dreaming up and enforcing stupid regulations, CO would be unstoppable. In retrospect I pity Cryptic now and their buyout from Atari. Getting into bed with Atari is the worst thing that has happened to CO, when i think of how a different focus could of been with the original Take Two Interactive publishers, well... maybe their attitude towards their subscribers would of turned out to be better. Now its hard to see where Cryptic ends and the corporate twats that are Atari starts. Still, even I cannot bring myself to play Dc Universe Online in its current Incarnation and handling by SOE.
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Post by calsetes on Apr 26, 2011 14:44:30 GMT -5
I personally want to write a nice, well-written, thought-out detailed letter to Atari's HQ about their current customer support setup and how they seem to forget that customer support is not "we (the customers) are here for them (the support staff,)" but it should be "they (the support staff) are here for us (the customers.)" I'm not one of those "the customer is always right, 100% of the time with no exceptions!" guys, but customer service guys' goals should be "do what is right for the customer."
I also can't help but notice that many of the past few... "incidents" seem to be mainly lifetimers, and furthermore lifetimers that have been around since launch or near-launch times (even if they were not lifetimers at that time.) I might be donning a 1984 hat myself, but it seems odd...
I say we all make our own MMO company. I'll get started on thinking up ideas for awesome MMO things - we just need programmers, funders, artists, modellers, legalese people, people to work on getting permissions (hell yeah, Tank Police and Robotech MMOs!), people to monitor people, people to monitor the people monitoring people, a hole for people to dump money into...
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Post by MothersLove on Apr 26, 2011 15:39:25 GMT -5
I personally want to write a nice, well-written, thought-out detailed letter to Atari's HQ about their current customer support setup and how they seem to forget that customer support is ...*snip I wouldn't waste my breath if i were you Calsetes. Cryptic GMs are so hopelessly seduced by Atari and integrated by it, they are not going to suddenly come to their senses, they probably don't even realise quite how detached and impersonal their customer service/relations has become. GMTiyshen is supposed to be our community moderator along with Stormshade. Unfortunately all I see her doing nowadays is banging on about kitten memes. I've been waiting months in one case and days in another for email replies.
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Post by Admin on Apr 26, 2011 16:25:05 GMT -5
As a reminder, moderation issues are not suitable for public discussion. This includes both the moderation of these forums as well as the official Champions Online forums. If you have an a comment regarding the moderation of these forums, feel free to PM "Admin". If you have an issue with the moderation of the official Champions Online forums, you will have to use the appropriate channels on those forums.
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Post by melkathi on Apr 26, 2011 16:25:53 GMT -5
Angel O' Caine, I'll PM you something We had a giggle over it with Mr. "I got Perma-banned the day before my birthday" Pax
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Post by MothersLove on Apr 26, 2011 16:28:19 GMT -5
Anyway, Yes DC Universe online leaves a lot to be desired. You'd think a robust and flexible chat-system would be the very basic building block of an MMO, but it looks like SOE have approached the game requiring only multiplayer console game levels of interactivity and communication.
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Post by visionstorm on Apr 26, 2011 16:41:47 GMT -5
I personally want to write a nice, well-written, thought-out detailed letter to Atari's HQ about their current customer support setup and how they seem to forget that customer support is not "we (the customers) are here for them (the support staff,)" but it should be "they (the support staff) are here for us (the customers.)" I'm not one of those "the customer is always right, 100% of the time with no exceptions!" guys, but customer service guys' goals should be "do what is right for the customer." QFT, though, I agree with Mother that you would be wasting your time. But this is precisely the issue. I'm not one of those "the customer is always right" people either (and in fact I despise them), but it does seem like they have it backwards who the client here is and who's supposed to be giving support to who. ***Edited to remove inappropriate content. See reminder a few posts up*** - AdminI'm all for making our own MMO, Lohr had brought it up in chat before, it's time to start shopping for talent!! But we have to be successful. I'd rather not waste my time on a failure. Making our own MMO would be so cool, and its something I have considered before. Unfortunetly my knowledge of programing is limited to HTML (which is a markup language, and not "programming" per se), and very basic action scrip using Flash, but I do have graphic art knowledge, talent and experience. I also ran a very house rules heavy campaign back in my PnP days, and used to be good at making up my own rules and designing my own RPG systems (PnP, though)--I even wanted to publish my own games and such, but then I grew up and reality set in.
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Post by pax on Apr 26, 2011 16:55:30 GMT -5
If I had the budget - say, $200,000,000US - I could make an awesome MMO. I can't code to save my soul - but that's what you hire people to do. I can't produce art assets to save my soul, either - but, again: hire people. What I could do, is provide the direction, the "vision", and the overall shape of the underlaying systems. Rough in the outlines, and let the coders and artists color the empty spaces in, if you will. I could probably do that with any genre of game, MMO or single player. And do it WELL - if the people hired to write the code and such were worth the dollars spent on them, the game WOULD be a success. ... I just need that two hundred million dollar budget.
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Post by MothersLove on Apr 26, 2011 17:03:24 GMT -5
Good grief! - $200,000,000 - thats an awful lot of money!. I was flabbergasted by Secret Identity Studio's (formally Garguantuan Studios:Gazillion Entertainment) scraping up of $60,000,000 for MUO.
$60 Million!, for a MMO! - thats gotta be more than what would be involved in an inevitably disappointing Marvel Ultimate Alliance Online jellymold surely?.
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Post by pax on Apr 26, 2011 17:08:09 GMT -5
Well, you see, I have my eye on a particular IP. The current owner? Microsoft.
I figure half or mroe of that would go POOF, just securing the IP itself (I'd want to OWN it, not RENT it).
Also, you know ... I'm of the opinion that most failed MMOs died due to one, single reason:
RUSH TO RELEASE.
I want to take my time. If it took 8 or 10 years to "get it right"? So be it.
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Post by melkathi on Apr 26, 2011 17:47:36 GMT -5
Well, if you guys need a writer, let me know. And if teddy bears are involved let me know again
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Post by visionstorm on Apr 26, 2011 17:57:26 GMT -5
As a reminder, moderation issues are not suitable for public discussion. This includes both the moderation of these forums as well as the official Champions Online forums. If you have an a comment regarding the moderation of these forums, feel free to PM "Admin". If you have an issue with the moderation of the official Champions Online forums, you will have to use the appropriate channels on those forums. ***Edited to remove inappropriate content. See reminder a few posts up*** - Admin Oops, sorry Was distracted at work while writing that post (back home now) and didn't see the warning above before posting. Sorry (again) I just need that two hundred million dollar budget. You and everybody else. What I could do, is provide the direction, the "vision", and the overall shape of the underlaying systems. Rough in the outlines, and let the coders and artists color the empty spaces in, if you will. I could probably do that with any genre of game, MMO or single player. And do it WELL - if the people hired to write the code and such were worth the dollars spent on them, the game WOULD be a success. *steals Pax's direction providing role and sets off to make skill-based, freeform system with totally customizable abilities, no "frameworks", the ability to select your own base customizable powers by "effect type" then add specialized details as "add-ons" on the side to improve your power's base capabilities (such as duration, range, area of effect, intensity, etc.) or expand them (add additional effects to the base effect type--damage effects that can also knockback or hold, etc.--and/or special effects similar to "Clinging Flames" used in CO), specify power FX indepently of actual power (pick a "fire" effect, for example, then select an FX base on your character's origin and/or implementation method such as: spellcasting, spontaneous generation, flamethrower, etc.). Also totally customizable avatars with Barbie doll nakedness allowed, extensive selection of costume parts with no gender restrictions, and also... (continues on an endless string of custom specifications for the system, before finally describing an extensive multi-verse for a setting with inter-dimensional time travel and another endless sting of fantasy/sci-fi/superhero/ancient era/modern era/futuristic setting specifications)*
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Brou
Superhero
Inspector of Tasties
Posts: 152
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Post by Brou on Apr 26, 2011 17:57:40 GMT -5
Well, you see, I have my eye on a particular IP. The current owner? Microsoft. I figure half or mroe of that would go POOF, just securing the IP itself (I'd want to OWN it, not RENT it). Also, you know ... I'm of the opinion that most failed MMOs died due to one, single reason: RUSH TO RELEASE.I want to take my time. If it took 8 or 10 years to "get it right"? So be it. In a decade, there's a decent chance that the general populace will move past MMOs as a pastime. Maybe they are being rushed because they may go out of style before breaking even. We are dealing with tastes more jaded than the days of EQ, Ultima Oniline, and Meridian.
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Post by calsetes on Apr 26, 2011 18:02:50 GMT -5
If you need an idea guy, or someone to help write stuff, I could probably do that, too!
Me am good with the word machines/ alwas gud punctiashun'
Crap, horrible time for it to break on me....
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