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Post by Deleted on Sept 18, 2013 22:36:34 GMT -5
You read that title correctly. March 18, 2014 Blizzard will be shutting down Diablo III's gold and real money auction houses. Can't say I'm surprised as it was a real drag on the whole game. You were practically required to use the system more and more as you progressed further into the game at higher difficulties. Too often did I find myself having to stop playing through an Act so that I could browse the AH for crucial gear upgrades that just weren't dropping. Hopefully this news coupled with the upcoming expansion will help spur a bit of a revival and get the game out of the slump it's been in for the past several months. Info source: www.diablofans.com/blizz-tracker/topic/269124-diablo-iii-auction-house-update/
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Post by SatoruMasamune on Sept 19, 2013 0:23:27 GMT -5
And now for an open letter to Blizzard Activision from your friendly neighborhood Jetpack Ninja! *ahem*
Dear Blizzard,
Hello. How are you? I am well. I hear you're shutting down your ridiculous Real Money Auction House in Diablo 3, and I want to congratulate you for this decision. It's a very good decision, especially with the new console versions of Diablo 3 proving that nobody wanted the thing around in the first place; they just wanted to kill monsters, alone or with friends.
However, while this is a step in the right direction, it is not enough to entice me into purchasing your game for PC. To do that, you will need to abolish the always-online requirement for PC versions of Diablo 3. Your claim for that requirement has always been that it's required for the RMAH to function, and that the RMAH is too integral a part of the game's code to remove or disable without messing up the rest of the game. I don't know why you thought anyone would believe such a blatant lie, but now that you've quite clearly admitted it to BE a lie, hopefully you'll follow through with the next obvious choice for a game that, from what I hear, is really incredibly fun, and remove the always-online requirement too.
I'll admit, it's been tough to resist the urge to buy the game despite all your terrible anti-piracy decisions; you took the universally acclaimed Diablo 2 gameplay and added a bare-fisted martial arts fighter wielding holy power to it. It's like you looked into my dreams and made the Monk class just for me. I appreciate that kind of thing; also, the Wizard looks fun as hell too. But your draconian DRM policy was so utterly repugnant to me that I simply could not reinforce such policies with my hard-earned money, and that made me sad because the actual game looked amazingly fun.
I'm assuming that you made this decision after seeing how terrible the consumer reaction was to Microsoft's many, many, MANY unacceptable policies with their upcoming home console, the X-Box One, and how they rapidly backpedaled on those policies once it became clear that precisely 0.00% of consumers would pay money for a product with such ludicrous restrictions. I think it's a good call to follow Microsoft's lead and go back on your previous "hardline policy stances that WILL NOT CHANGE". Everyone knows you're hungry for our precious dollars, so pretending to have any degree of principle about anything is really just a waste of your time and ours. It's better for everyone if you just make a great game without any of the idiotic business policies that any consumer without a trust fund would have the urge to defecate on. We'll happily hand over fistfuls of cash for a well-made and well-presented game, so there's really no point in all of this extra silliness; it's just making you look bad.
Really, really bad. Like, EA bad.
In closing, I wish you well in your future endeavors, including your upcoming announcement that the always-online requirement will be removed. Because seriously, that's the next logical step, and it will make you soooooooo much money. You really have no idea.
Regards, The Internet
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Post by Deleted on Sept 19, 2013 6:15:32 GMT -5
I'm gonna mirror the sentiments concerning the always online DRM nonsense. I wish it were gone, I wish it was never a thing and I hope they'll eventually take steps to remove that system as well. I've tolerated it since the get-go because while I saw it as ridiculous it wasn't something that I thought would compromise gameplay that much, if at all. For the most part that's been the case. However, it should really be next on the chopping block. I can't see any logical reason to keep the always online aspect around if the game won't be utilizing the auction system anymore.
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Post by KenpoJuJitsu3 on Sept 23, 2013 8:43:23 GMT -5
The always online requirement is the exact and only reason I never played the game. I'm just not supporting that for a game I'll most likely play single player.
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Post by SatoruMasamune on Sept 23, 2013 22:28:31 GMT -5
The always online requirement is the exact and only reason I never played the game. I'm just not supporting that for a game I'll most likely play single player. Ohmygodthis. Don't get me wrong, I used to play a lot of Diablo 2 online with a small group of buddies, and it was an absolute blast... but I easily played single player more often for a number of reasons, such as to try out different builds for different classes, or a variety of mods designed SPECIFICALLY to enhance single player. And playing online was only ever fun if I played with the aforementioned buddies; PUGs in Diablo 2 were uniformly terrible; assuming you could find a PUG that wasn't doing Cow/Baal/Tristram/wutevs runs, you'll almost always get a loot ninja who steals all the good drops, or somebody who's massively over-leveled who doesn't leave anything for you to kill, or a whole host of other aggravations. And then there's the fact that, in the 8 or so years since I bought Diablo 2, I've ended up in several situations where I didn't have Interbutt access, often for months at a time. I was still able to play D2, either vanilla or modded, during these times to help relieve stress and relax, which was always welcome in any period of my life where things were dicey enough that I couldn't even nail down an Interblag connection. Diablo 3 as it is now wouldn't allow me the chance to unwind with some monster face-punching if things get wonky again.
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Post by scorcherofthorns on Nov 2, 2013 19:00:20 GMT -5
And now for an open letter to Blizzard Activision from your friendly neighborhood Jetpack Ninja! *ahem* Dear Blizzard, Hello. How are you? I am well. I hear you're shutting down your ridiculous Real Money Auction House in Diablo 3, and I want to congratulate you for this decision. It's a very good decision, especially with the new console versions of Diablo 3 proving that nobody wanted the thing around in the first place; they just wanted to kill monsters, alone or with friends. However, while this is a step in the right direction, it is not enough to entice me into purchasing your game for PC. To do that, you will need to abolish the always-online requirement for PC versions of Diablo 3. Your claim for that requirement has always been that it's required for the RMAH to function, and that the RMAH is too integral a part of the game's code to remove or disable without messing up the rest of the game. I don't know why you thought anyone would believe such a blatant lie, but now that you've quite clearly admitted it to BE a lie, hopefully you'll follow through with the next obvious choice for a game that, from what I hear, is really incredibly fun, and remove the always-online requirement too. I'll admit, it's been tough to resist the urge to buy the game despite all your terrible anti-piracy decisions; you took the universally acclaimed Diablo 2 gameplay and added a bare-fisted martial arts fighter wielding holy power to it. It's like you looked into my dreams and made the Monk class just for me. I appreciate that kind of thing; also, the Wizard looks fun as hell too. But your draconian DRM policy was so utterly repugnant to me that I simply could not reinforce such policies with my hard-earned money, and that made me sad because the actual game looked amazingly fun. I'm assuming that you made this decision after seeing how terrible the consumer reaction was to Microsoft's many, many, MANY unacceptable policies with their upcoming home console, the X-Box One, and how they rapidly backpedaled on those policies once it became clear that precisely 0.00% of consumers would pay money for a product with such ludicrous restrictions. I think it's a good call to follow Microsoft's lead and go back on your previous "hardline policy stances that WILL NOT CHANGE". Everyone knows you're hungry for our precious dollars, so pretending to have any degree of principle about anything is really just a waste of your time and ours. It's better for everyone if you just make a great game without any of the idiotic business policies that any consumer without a trust fund would have the urge to defecate on. We'll happily hand over fistfuls of cash for a well-made and well-presented game, so there's really no point in all of this extra silliness; it's just making you look bad. Really, really bad. Like, EA bad. In closing, I wish you well in your future endeavors, including your upcoming announcement that the always-online requirement will be removed. Because seriously, that's the next logical step, and it will make you soooooooo much money. You really have no idea. Regards, The Internet Damn it just when I thought I was alone in the universe, it turns out there are others!
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