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AT idea
Feb 19, 2011 6:34:47 GMT -5
Post by something on Feb 19, 2011 6:34:47 GMT -5
i was thinking.. what about adding two personal free choice to all AT? i mena like one at lvl 19 and another at lvl 35.. and allow people to free choosing any power that they fill the requirement for it..
this way AT could compete with free from better...or is this a bad idea?
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AT idea
Feb 19, 2011 6:58:08 GMT -5
Post by PoochieHellhound on Feb 19, 2011 6:58:08 GMT -5
The only problem I can see with this is that ATs will be able to work outside their role (by a DPS or Tank AT getting a heal, etc.) which is something I don't think Cryptic wants. Other than that I don't really see an issue with it.
I see potential for purchasable additional powers that you can choose freely once you reach 40 (or one at 20 and one at 35, but i dunno if their engine supports that) but anything like this would have to be implemented well so that Gold members don't feel cheated.
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AT idea
Feb 19, 2011 7:12:08 GMT -5
Post by something on Feb 19, 2011 7:12:08 GMT -5
The only problem I can see with this is that ATs will be able to work outside their role (by a DPS or Tank AT getting a heal, etc.) which is something I don't think Cryptic wants. Other than that I don't really see an issue with it. I see potential for purchasable additional powers that you can choose freely once you reach 40 (or one at 20 and one at 35, but i dunno if their engine supports that) but anything like this would have to be implemented well so that Gold members don't feel cheated. buying new power at lvl 40 is kinda worthless.. it is a solo game and they force you to play inferior team build...
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AT idea
Feb 19, 2011 7:26:24 GMT -5
Post by PoochieHellhound on Feb 19, 2011 7:26:24 GMT -5
buying new power at lvl 40 is kinda worthless.. it is a solo game and they force you to play inferior team build... That's why the powers would be there, at least that's the impression I got from your post? I mean, Archetypes aren't really inferior until level 20 or so, at which point they shouldn't have any trouble with soloing. And the only reasons that it's a solo game is because 1) It's not challenging and 2) It doesn't reward teaming enough. The first one shouldn't be an issue with Archetypes, and the second one is due to being fixed in the future.
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AT idea
Feb 19, 2011 8:05:15 GMT -5
Post by something on Feb 19, 2011 8:05:15 GMT -5
buying new power at lvl 40 is kinda worthless.. it is a solo game and they force you to play inferior team build... That's why the powers would be there, at least that's the impression I got from your post? I mean, Archetypes aren't really inferior until level 20 or so, at which point they shouldn't have any trouble with soloing. And the only reasons that it's a solo game is because 1) It's not challenging and 2) It doesn't reward teaming enough. The first one shouldn't be an issue with Archetypes, and the second one is due to being fixed in the future. AT get less amount of power, they have no choice over it, they have same amount of talent and adventage but they get them later level compare with free form. AT are design to be inferior it seem.. some claim that there could be "too much power", but that just isn't true. you can always roll healing or pet or healing pet power if they don't know which one to get. current f2p limit: *no power customization(both visual and stats) *no choice of power *less power *less character customization *several in cashshop instance *gold limit *bank limit *bag limit *auction limit *character slot limit *gold AT *forum post *sveral travel power etc.. and several more.. really this game isn't much good after all these limitation, and currently not worth spending a penny as a f2p player.
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AT idea
Feb 19, 2011 8:18:09 GMT -5
Post by PoochieHellhound on Feb 19, 2011 8:18:09 GMT -5
AT get less amount of power, they have no choice over it, they have same amount of talent and adventage but they get them later level compare with free form. AT are design to be inferior it seem.. some claim that there could be "too much power", but that just isn't true. you can always roll healing or pet or healing pet power if they don't know which one to get. ATs are designed to be stable, fun, playable characters that one can play the whole game on. They are also designed to fit a concept of common superheroes. Every character I make follow a concept. I never cherry-pick without following said concept. My characters are rarely that much better than any of the Archetypes. My main is comparable to The Inventor. So why am I spending money? Because it's still fun. Which is the point of the Archetypes. Cryptic has designed it so that, if you want to be able to pick none but the best powers in the entire game, you should be prepared to drop a fair amount of money into it. If you just want to make a superhero and play it through the story, you don't have to. Full customization is also the best part of the game, and they want to earn money on it. But all this has been discussed all too many times, and the discussion usually degrade into something nasty. All I say is that, if Cryptic want to make it possible for Silver members to pick from any power at some time, that's all good. But that's not something you need to have fun if you have the same mindset as I do.
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AT idea
Feb 19, 2011 8:30:54 GMT -5
Post by something on Feb 19, 2011 8:30:54 GMT -5
AT get less amount of power, they have no choice over it, they have same amount of talent and adventage but they get them later level compare with free form. AT are design to be inferior it seem.. some claim that there could be "too much power", but that just isn't true. you can always roll healing or pet or healing pet power if they don't know which one to get. ATs are designed to be stable, fun, playable characters that one can play the whole game on. They are also designed to fit a concept of common superheroes. Every character I make follow a concept. I never cherry-pick without following said concept. My characters are rarely that much better than any of the Archetypes. My main is comparable to The Inventor. So why am I spending money? Because it's still fun. Which is the point of the Archetypes. Cryptic has designed it so that, if you want to be able to pick none but the best powers in the entire game, you should be prepared to drop a fair amount of money into it. If you just want to make a superhero and play it through the story, you don't have to. Full customization is also the best part of the game, and they want to earn money on it. But all this has been discussed all too many times, and the discussion usually degrade into something nasty. All I say is that, if Cryptic want to make it possible for Silver members to pick from any power at some time, that's all good. But that's not something you need to have fun if you have the same mindset as I do. you see any other f2p game limit this much? ddo is one with highest limit, and it have rather low population. but in ddo you can earn cash shop money(tp) through normal game play, you have no limitation in anyway on chacter ability and customization. you are limited to class and race, but you could earn tp though playing game and unlock cash shop item. ddo have similar mod, they have monthly fee or f2p. where gold member get all race, class and instance. and some free cash shop point to spend every month. p.s. ddo is no where close to been suceed in f2p model, but they doing way better then champion online. because they didn't limit f2p play to hell. in ddo there are no gold limit, you get several free class and race and you could customize them as much as any p2p player do, your bag and bank space are limited, but can be unlock though ingame gold and quest. and the most important, if you play long enough you could unlock everything in cashshop without spending a penny.. champion online is going to hell, if they continue doing like this..
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AT idea
Feb 19, 2011 8:34:30 GMT -5
Post by PoochieHellhound on Feb 19, 2011 8:34:30 GMT -5
The reason that this game seems so limiting is that it has something that no other game with a F2P option does - Open Freeform. Comparing the F2P models directly to each other, they differ very little. The reason that CO seems more limiting is because it has something DDO doesn't, and make it available only to subscribers, whilst in DDO it's not even available to subscribers.
But, again, this is a topic for another thread, and I would like this thread to get back on topic ASAP.
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AT idea
Feb 19, 2011 8:48:45 GMT -5
Post by something on Feb 19, 2011 8:48:45 GMT -5
The reason that this game seems so limiting is that it has something that no other game with a F2P option does - Open Freeform. Comparing the F2P models directly to each other, they differ very little. The reason that CO seems more limiting is because it has something DDO doesn't, and make it available only to subscribers, whilst in DDO it's not even available to subscribers. But, again, this is a topic for another thread, and I would like this thread to get back on topic ASAP. lol stop being funny.. you ever play ddo? ddo have same sort of power, and this power is called "feat". you got to choose from a list of several hundred feat every three level... come to think about it, this game is running a clone dnd system.. just not as good.. a feat can be passive or active or both. most feat do have requirement, so before you roll into a feat you must fullfill the requirement. DDO have no limit in any way of feat choice. p.s. ddo isn't the only mmo with this kind of system. comparing to ddo's feat system, co's power system isn't much unique. btw.. almost every f2p mmo today have more or less power customization.. they either through talent or skill choice. but champion online have minimum offer to f2p player.. therefor it is an inferior f2p game, not to mention that f2p player have less and bad choice of power.
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AT idea
Feb 19, 2011 8:56:35 GMT -5
Post by PoochieHellhound on Feb 19, 2011 8:56:35 GMT -5
Mh. Now we're starting to walk out on strange waters for me. I haven't played many F2P MMO's (which is probably kind of obvious now).
I just find it a bit funny that all of your suggestion and question thread degrade into racking down on CO's F2P system instead of continuing upon your suggestion.
That being said, all the points you make are valid, and I hope that Cryptic was waiting on implementing these things until they saw how many players they would gain with F2P. I doubt this, though, since they said that they mainly want income from the reliability of subscription.
Sooner or later they have to find out that it won't work, though...
But away with the sad faces! I'm just happy that we have what we have, a fun game that lots of people play! Yay!
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krie
Sidekick
Posts: 37
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AT idea
Feb 19, 2011 9:00:09 GMT -5
Post by krie on Feb 19, 2011 9:00:09 GMT -5
I agree with OP
But I think it would be best to keep it within the archtypes role. but some selection between some of the powers would be nice. Im just greatful that the cashshop in this game isint gamebreaking like a lot of the free mmos I have played >_>;
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AT idea
Feb 19, 2011 9:01:01 GMT -5
Post by something on Feb 19, 2011 9:01:01 GMT -5
Mh. Now we're starting to walk out on strange waters for me. I haven't played many F2P MMO's (which is probably kind of obvious now). I just find it a bit funny that all of your suggestion and question thread degrade into racking down on CO's F2P system instead of continuing upon your suggestion. That being said, all the points you make are valid, and I hope that Cryptic was waiting on implementing these things until they saw how many players they would gain with F2P. I doubt this, though, since they said that they mainly want income from the reliability of subscription. Sooner or later they have to find out that it won't work, though... But away with the sad faces! I'm just happy that we have what we have, a fun game that lots of people play! Yay! the thing is that i kinda like this super hero theme.. it is rather unique.. but it is not much fun.. not only the limitation, but also the population... i mean if we have more player who play AT, then it would much much better game, and perhaps i could stand these limitation.. and would even willing to buy lifetime.. but for now it is just a online version of single player game..... they implement f2p system because they want more population... but they don't welcome f2p player, nor do they want them to play game with p2p player.. which really ruin the idea of f2p. it is like invite f2p player in, but have them doing nothing improve the game nor make any money off them.. i guess the game company is too rich that they don't want to make any money...
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AT idea
Feb 19, 2011 9:03:24 GMT -5
Post by something on Feb 19, 2011 9:03:24 GMT -5
I agree with OP But I think it would be best to keep it within the archtypes role. but some selection between some of the powers would be nice. Im just greatful that the cashshop in this game isint gamebreaking like a lot of the free mmos I have played >_>; it is already game breaking without the cash shop(between f2p and p2p player)..
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krie
Sidekick
Posts: 37
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AT idea
Feb 19, 2011 9:06:46 GMT -5
Post by krie on Feb 19, 2011 9:06:46 GMT -5
I agree with OP But I think it would be best to keep it within the archtypes role. but some selection between some of the powers would be nice. Im just greatful that the cashshop in this game isint gamebreaking like a lot of the free mmos I have played >_>; it is already game breaking without the cash shop(between f2p and p2p player).. How so? Alot of the things like Werewolf form and sidekicks cant be used in PvP. and also, this isint bad compared to some games. *cough* LoTR *Cough* and also, f2P mmos are 100% Pay 2 win games because of their gamebreaking cashshops that basicly say "You wana compete? pay us" Least here if I dont want to bet beaten to a pulp I can join the Archtype only pvp. I am actually pretty happy with what I have seen so far and so are the other 2 people I have goten to take up this game, but I suppose everyone is diffrent. You are intitled to your opinion bro.
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AT idea
Feb 19, 2011 9:14:26 GMT -5
Post by PoochieHellhound on Feb 19, 2011 9:14:26 GMT -5
the thing is that i kinda like this super hero theme.. it is rather unique.. but it is not much fun.. not only the limitation, but also the population... i mean if we have more player who play AT, then it would much much better game, and perhaps i could stand these limitation.. and would even willing to buy lifetime.. but for now it is just a online version of single player game..... they implement f2p system because they want more population... but they don't welcome f2p player, nor do they want them to play game with p2p player.. which really ruin the idea of f2p. it is like invite f2p player in, but have them doing nothing improve the game nor make any money off them.. i guess the game company is too rich that they don't want to make any money... This is the first time I don't follow you. I see lots of people with ATs. Everywhere. If you want to do instances missions with them, just invite them to your team. Not welcoming F2P players is true when it comes to the forum restriction, but other than that I don't see how Silvers would feel unwelcomed (except for the small portion of the Gold playerbase who dislikes Silvers - but that's what the Ignore button is for!). And finally, it's kind of obvious the company isn't too rich for everything. If they were, everything that people have been wanting since launch would be implemented by now. I think F2P players improve the game - Zone chat is more fun to follow, it's very easy to find people to play with, etc. - and I also think Cryptic makes money off of them - heck, I know Silvers who have spent $50-$60 in just a couple of weeks. So yes, I didn't really follow that comment, so I'd like to hear how you see it from the other side of the glass, so to speak.
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