Post by eviltaco on Jan 19, 2012 13:40:55 GMT -5
Reposted from the other place. This replaces my previous implosion build, since them changing imbue modified how this works. I did a retool of my Pulsar power armor spec, this feels a lot more efficient and is pretty close to what I was running at the end of my PA spree, with a couple of improved tweaks.
This thing eats the power house on 5 man hard, if you're not asleep while doing it. This actually works surprisingly well in stronghold pvp, with a bit of advantage fiddling. it's murder on the turrets, since you can drop your big toys and then dart around a corner so you don't have to take direct fire from em.
Anyway, on to the build. The huge advantage of this over my last one is it can be played straight through, 1-40, and it's got a lot better single target dps. It runs well in guardian or protector. I personally run it in guardian most of the time, for bigger dps and better energy management, but both are viable.
Pulsar Mark V
: Level 40 Champion
Superstats:
Level 6: Super Constitution
Level 13: Super Intelligence
Powers:
Level 1: Wrist Bolter
Level 1: Concussor Beam -- Frenetic Blast, Rank 2
Level 6: Invulnerability -- Rank 2, Rank 3
Level 6: Jet Pack
Level 8: Mini Gun -- U-238 Rounds, Rank 2
Level 11: Bionic Shielding -- Rank 2, Rank 3
Level 14: Molecular Self-Assembly
Level 17: Nanobot Swarm -- Rejuvenating Injectors
Level 20: Lock N Load -- Rank 2
Level 23: Unbreakable -- Rank 2
Level 26: Chest Beam -- Rank 2, Rank 3
Level 29: Orbital Cannon -- Anvil of Dawn, Rank 2
Level 32: Implosion Engine -- Rank 2, Rank 3
Level 35: Ego Storm -- Malevolent Manifestation
Level 35: Teleport
Level 38: Inertial Dampening Field
Talents:
Level 1: The Hero
Level 6: Boundless Reserves
Level 9: Investigator
Level 12: Healthy Mind
Level 15: Negotiator
Level 18: Amazing Stamina
Level 21: Quick Recovery
The nuts and bolts:
Like my last version, this thing is an aoe chainsaw. Not as much as before they nerfed imbue (*sniff*) but certainly well enough to clear an elite stronghold bunker in one pull. It's also a rather good off tank, that can easily main tank if you've got a healer who isn't asleep at the button.
The dps:
This build has 2 fire modes, aoe and single target. The single target is pretty simple, you just turn on mini gun long enough to get your 3 stacks of the debuff, use concussor beams, and fully charge a chest beam, sprinkling in an orbital cannon whenever it goes off cooldown. Just be sure your chest beam doesn't fire until after the first hit of the orbital cannon, or you'll waste that big spike damage. The aoe... This thing is awesome at aoe. Target the biggest guy in the group, then hit lock and load, then orbital cannon. Throw out your gravity drive. Hit nanobot swarm, then drop another orbital cannon. circle strafe the group with your mini gun while tapping chest beam to spread the debuffs around. The dps this combo puts out is pretty disturbing, like I said, it easily clears out entire bunkers in serpent lantern elite 5 man if they're pulled together and clustered up. The downside to the build is that this combo only goes off about once a minute. The upside is you really will never need it more often than that, and your nanobot and minidrive come off cooldown at the same time.
The drawbacks:
Same as before. This can strip aggro from anything. That alpha gets a lot of attention, anything that survives it is coming for you unless your tank is REALLY on point. The defenses are layered; IDF and invuln can take a hell of a beating and I threw in a few heals over time and a defense to mitigate it, and it's got an ego storm to lock down mobs when you're getting pummeled, but be prepared to block for a second or 2 until your storm comes back up, if you get overwhelmed. As well, due to the cooldown involved in this build: when your mini drive combo is still recharging. your dps will drop. The kind of damage you'll throw out overall very much so makes up for this fact, but be prepared for moments when you're kinda just putzing and debuffing stuff, waiting for your cooldowns to end. Granted, at this point you'll still have chest beam/mini gun/concussors/orbital cannon, so it's not like you'll be a total slouch.
This thing eats the power house on 5 man hard, if you're not asleep while doing it. This actually works surprisingly well in stronghold pvp, with a bit of advantage fiddling. it's murder on the turrets, since you can drop your big toys and then dart around a corner so you don't have to take direct fire from em.
Anyway, on to the build. The huge advantage of this over my last one is it can be played straight through, 1-40, and it's got a lot better single target dps. It runs well in guardian or protector. I personally run it in guardian most of the time, for bigger dps and better energy management, but both are viable.
Pulsar Mark V
: Level 40 Champion
Superstats:
Level 6: Super Constitution
Level 13: Super Intelligence
Powers:
Level 1: Wrist Bolter
Level 1: Concussor Beam -- Frenetic Blast, Rank 2
Level 6: Invulnerability -- Rank 2, Rank 3
Level 6: Jet Pack
Level 8: Mini Gun -- U-238 Rounds, Rank 2
Level 11: Bionic Shielding -- Rank 2, Rank 3
Level 14: Molecular Self-Assembly
Level 17: Nanobot Swarm -- Rejuvenating Injectors
Level 20: Lock N Load -- Rank 2
Level 23: Unbreakable -- Rank 2
Level 26: Chest Beam -- Rank 2, Rank 3
Level 29: Orbital Cannon -- Anvil of Dawn, Rank 2
Level 32: Implosion Engine -- Rank 2, Rank 3
Level 35: Ego Storm -- Malevolent Manifestation
Level 35: Teleport
Level 38: Inertial Dampening Field
Talents:
Level 1: The Hero
Level 6: Boundless Reserves
Level 9: Investigator
Level 12: Healthy Mind
Level 15: Negotiator
Level 18: Amazing Stamina
Level 21: Quick Recovery
The nuts and bolts:
Like my last version, this thing is an aoe chainsaw. Not as much as before they nerfed imbue (*sniff*) but certainly well enough to clear an elite stronghold bunker in one pull. It's also a rather good off tank, that can easily main tank if you've got a healer who isn't asleep at the button.
The dps:
This build has 2 fire modes, aoe and single target. The single target is pretty simple, you just turn on mini gun long enough to get your 3 stacks of the debuff, use concussor beams, and fully charge a chest beam, sprinkling in an orbital cannon whenever it goes off cooldown. Just be sure your chest beam doesn't fire until after the first hit of the orbital cannon, or you'll waste that big spike damage. The aoe... This thing is awesome at aoe. Target the biggest guy in the group, then hit lock and load, then orbital cannon. Throw out your gravity drive. Hit nanobot swarm, then drop another orbital cannon. circle strafe the group with your mini gun while tapping chest beam to spread the debuffs around. The dps this combo puts out is pretty disturbing, like I said, it easily clears out entire bunkers in serpent lantern elite 5 man if they're pulled together and clustered up. The downside to the build is that this combo only goes off about once a minute. The upside is you really will never need it more often than that, and your nanobot and minidrive come off cooldown at the same time.
The drawbacks:
Same as before. This can strip aggro from anything. That alpha gets a lot of attention, anything that survives it is coming for you unless your tank is REALLY on point. The defenses are layered; IDF and invuln can take a hell of a beating and I threw in a few heals over time and a defense to mitigate it, and it's got an ego storm to lock down mobs when you're getting pummeled, but be prepared to block for a second or 2 until your storm comes back up, if you get overwhelmed. As well, due to the cooldown involved in this build: when your mini drive combo is still recharging. your dps will drop. The kind of damage you'll throw out overall very much so makes up for this fact, but be prepared for moments when you're kinda just putzing and debuffing stuff, waiting for your cooldowns to end. Granted, at this point you'll still have chest beam/mini gun/concussors/orbital cannon, so it's not like you'll be a total slouch.