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Post by higirls on Jan 4, 2012 13:32:37 GMT -5
I have some questions and don't feel like spamming the sections with a post for each of them and/or resurrecting long dead threads, so I decided to post them here.
- Are there any news about the Earth AT? Will it be Gold and protector role?
- Respec: I know the cost increases for each power, but does it also increase if I do it all again from the beginning AFTER respeccing the char?
- Tailor: does it cost more the more you've visited him?
- Sidekicking: what's the level difference that negates exp gain? Is it mesured against the team champion's level or across the whole team? Also, does it negate exp gain for the entire team or for the overleveled guy(s) only?
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Post by supercollide on Jan 5, 2012 5:46:31 GMT -5
I have some questions and don't feel like spamming the sections with a post for each of them and/or resurrecting long dead threads, so I decided to post them here. - Are there any news about the Earth AT? Will it be Gold and protector role? Not that I know of. It's due 17th-19th January, it'll be Gold/Premium but I don't currently know the role, hopefully more info on that in the next week or so though (unless I've missed something). Protector seems far more likely than Avenger, Sentinel or Brawler but don't rule out Guardian as a possibility just yet. - Respec: I know the cost increases for each power, but does it also increase if I do it all again from the beginning AFTER respeccing the char? OK Not entirely sure I know what you are asking here. Here's my best guess, hope it helps. If you do a full wipe of all powers in the Powerhouse (whether using a token or paying for each step) and add your powers again you can strip them back one by one for free but only as long as you didn't leave the powerhouse. If you leave the powerhouse and then want to respec you are back to square one and will need to pay Gs or use another respec token. - Tailor: does it cost more the more you've visited him? No - cost seems to be based on the amount of changes to your costume. - Sidekicking: what's the level difference that negates exp gain? Is it mesured against the team champion's level or across the whole team? Also, does it negate exp gain for the entire team or for the overleveled guy(s) only? I've been a level 14 SK up with level 40s and earned XP and been level 36 SK down with level 12s and still earned XP but really as most XP comes from turning in missions which can usually be shared anyway. So yeah I think you question is actually a non-issue.
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Post by higirls on Jan 5, 2012 10:46:23 GMT -5
Thanks. What I meant with the powerhouse question is: does respec cost more if you have changed your powers already AND left the powerhouse? I'm thinking about doing that with a toon that was respecced already and it seems to cost more than the first time but I'm not entirely sure about that- sorry for the confused explanation. As for sidekicking, I often fight on elite instances with people who are a lot of levels below or above me, so kill xp does matter- if most of us don't get any, then we're probably better off switching to normal.
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Post by supercollide on Jan 5, 2012 12:00:29 GMT -5
Ah ok, I'm gonna try giving an example with the powerhouse thing then.
If I take a level 40 into the power house and reset all the powers (G's or token, doesn't matter), rebuild them to full spec, leave the powerhouse and then reset all the powers, the cost in G's would be the same in the first and second instances (something like 920G IIRC).
Now a while ago I took a level 14 and did a full respec with Gs. I rebuilt their powers and then powerlevelled them to level 24, so I did not add a single talent or power from level 14 to 24. I went into the powerhouse and the cost to reset the same powers I did at level 14 was far more at level 24 (As they were now 'further away').
With XP in the situation you describe you'll all get some XP and if you can manage it on Elite you will get more XP so I'd leave it as is there. If in doubt check your combat logs (on the chat panel).
Since I now do most of my sidekicking on my level 40 I don't pay as much attention to XP (so don't treat this as gospel truth by any means) but the idea of the system is that you'll all get some XP appropriate to the level you are. So a level 14 SK up to 28 killing level 30 mobs should get kill XP as if the mobs were level 14. If you were a level 28 sidekicking down to level 14 you kill XP should be nearer level 28 mobs.
Now I gather this can get messed up if players don't sidekick appropriately. My understanding of that is a level 28 grouped with a level 14 doing level 14 content but not sidekicking will hog the xp.
Hope that helps and I invite any of the background maths wizards to correct me if needed.
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Post by underwerekng on Jan 6, 2012 18:56:31 GMT -5
Its been a while but here is what i know about this stuff: 1. Nothing 2. Short version "No" Long version: Tested this today(30 seconds ago) at lvl 40 it cost me 3.09.62 Globals to remove my first power and 3.27.08 Globals to remove my next power. After removing one, exiting/returning to the powerhouse the second still cost 3.27.08 Globals to remove. Taking the first power again exiting/returning the first power was again 3.09.62 Globals to remove. So the number of times you've retrained powers has no effect on the price to retrain. Its likely your lvl or the difference from your lvl to the lvl of the power being removed that sets the price. 3. This one appears to be lvl related, a lvl 6 changing ever costume part he/she has will not go above 1 National, for a lvl 40 this would be many Globals. 4. What Supercollide said sounds like an intelligent way to run things, so its probably not the way they do it. But it sounds right.
For those of you who don't know the currency goes from left to right, Global-National-Local and the colors are Gold-Silver-Copper.
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Post by familiar on Jan 7, 2012 23:08:17 GMT -5
Since I now do most of my sidekicking on my level 40 I don't pay as much attention to XP (so don't treat this as gospel truth by any means) but the idea of the system is that you'll all get some XP appropriate to the level you are. So a level 14 SK up to 28 killing level 30 mobs should get kill XP as if the mobs were level 14. If you were a level 28 sidekicking down to level 14 you kill XP should be nearer level 28 mobs. Now I gather this can get messed up if players don't sidekick appropriately. My understanding of that is a level 28 grouped with a level 14 doing level 14 content but not sidekicking will hog the xp. No that is not how it works. If a level 14 and level 28 enter a level 14 mission and start pounding mobs without sidekicking, NOBODY gets xp. If the level 14 SK's up to 28, NOBODY gets xp. If the level 28 SK's down to 14, then they start getting typical two player team level 14 XP for killing off level 14 mobs. If a level 14 sidekicks up to level 28 and mashes level 28 mobs they both get typical two person team level 28 kill xp. If the level 14 doesn't sidekick, I'm pretty sure that person gets more xp, since they risk getting one shot killed a whole lot more. At level 28 of course 30XP or even 65Xp is not really impressive, so after say 100 kills that level 28 is going to feel like its a grind, while the level 14 may just level up. I believe the difference for XP, is five levels, could be 4. I've been running around City Center on double Xp at level 24 grabbing nice kill XP off level 19's (I think), definitely the 20s, but getting absolutely nothing from level 18s. Its pretty easy to check. If you are level 12 at least, go the park, mash some cobras, check your xp output. Should be Zero, but at level 11 it was 30XP or so. I suggest turning off all the "Combat" spam in combat tab, and turning on Rewards(Minor) to watch your kill, mission, citizen saving and perk xp get listed. Turn on team, local, group, friends, and tells to, so you don't miss anything important in while the xp scrolls along.
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Post by higirls on Jan 8, 2012 10:59:17 GMT -5
Thanks for all of the answers . It sounds like XP is only given if all party members are at most 4 (5?) levels above the mobs- so the lv difference within the party only negates xp if someone's level is too high, and xp can still be gotten if the overleveled heroes sidekick down. Did I get it right?
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Post by familiar on Jan 10, 2012 12:39:56 GMT -5
Yep. A level 39 can sidekick down to level 7 and squeeze some xp out of level 7 mobs.
Also found out setting the difficulty to hard would get us xp where normally we wouldn't. Our level 20 something heroes and a level 39 hero kicked down to 20 something were blasting away walls of level 12's and the xp kept scrolling up my chat.
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