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Post by azurewolf on Feb 12, 2011 4:56:28 GMT -5
I didn't see a Behemoth Guide, is there someone who is planning on making one? Is it in the works? Just curious. The other guides are pretty helpful (to me)
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Post by vaeliorin on Feb 12, 2011 19:24:00 GMT -5
There is a guid, it's called SPrime's Might Guide. It links to a guide on the forums that discusses all the Might powers, and has a discussion of the Behemoth around the third post down.
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Post by bladefist on Feb 13, 2011 3:05:12 GMT -5
While the forum post the guide links you to has information that can be useful when free-forming it does have a section laid out specifically with The Behemoth in mind.
SPrime is very knowledgeable about the Might framework that The Behemoth comes from and knows just about all the ins and outs regarding advantages and ability rotations.
We have a guide for Might/Behemoth already, we don't need another.
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Post by Zed Brightlander on Feb 13, 2011 21:16:40 GMT -5
There is a guid, it's called SPrime's Might Guide. It links to a guide on the forums that discusses all the Might powers, and has a discussion of the Behemoth around the third post down. I'm sure azurewolf has found what he's looking for by now, but for any lurkers late to this thread, one teeny-tiny correction about SPrime's Might Guide. Behemoth Arche data is found at post # 5 at the following link. forums.champions-online.com/showthread.php?t=123681Also note that SPrime is more than happy to discuss the specifics of his guide here on our board. Helped me when I asked if I must learn to Travel via Superjump. To see his answer check out... champions-online.proboards.com/index.cgi?board=gameguides&action=display&thread=71
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Post by maxidanny on Feb 22, 2011 2:25:32 GMT -5
Im playng a lvl 21 behemot, heres some things i found on the net plus some of my personal experience
Talents: +5 Strength/Endurence +5 Strength/Constitution +5 Presence/Recovery +5 Strength/Constitution +5 Endurence/Constitution +5 Recovery/Constitution
U can chose between presence and endurance.
Behemoth Skill Tree and sugestions :
Level 1 - Clobber: The starting skill that allows the Behemoth to dish out damage at close range and build up energy. If you don’t plan on using items to boost up your endurance and recovery it would be necessary to add a point into rapid metabolism to build up energy faster.I sugest taking that point cosue u will get alot of them, and by the time u are 40 u will have alot of them unused.
Level 1 – Defensive Combo: Another standard skill that deals out single-target damage. For tanks it’s important to add crippling challenge and rapid metabolism to maintain aggression in mob situations. For damage builds simply rank up Defensive Combo for additional damage.
Level 6 – Strength: This is an automatic passive that is added once you hit level 6, giving your character additional damage and damage mitigation abilities.
Level 6 – Mighty Leap: This is an essential skill for many reasons. In PvP you’ll want to add a point into nailed to the ground to keep other players from using travel skills, while for tanking purposes you’ll want to add a point into crippling challenge. For damage Bull Rush and the standard rank-ups will work fine.
Level 8 – Defiance: This passive allows players to mitigate damage while blocking or receiving damage, allowing players to stack up this passive for additional defenses. This skill is necessary to rank up for tank builds but can be ignored if you plan on being full-out damage.
Level 11 – Roomsweeper: At level 11 players can choose between this skill or Thunderclap. The difference is in their effect for either damage or tank builds. If you plan to just damage rank up Roomsweeper as it’s excellent for clearing out mobs while dishing out massive damage.
Level 11 – Thunderclap: This skill works well for maintaining presence or aggression while at the same time dishing out moderate damage. Players who focus on making tanks would probably want this skill due to its close-range AOE abilities and for maintaining presence.
Level 13 – Constitution: A passive stat upgrade that adds additional HP and damage resistance to the character.
Level 14 – Retaliation: A passive defensive buff that allows the player to stack up damage reduction and increase the amount of damage on the next attack. This skill stacks up to six times and is essential for both tanks and damage.
Level 17 – Demolish: This double-handed uppercut strike is purely a heavy hitting damage move. It’s pure crushing damage and, of course, essential for damage. Tanks can avoid putting any points into this skill.
Level 22 – Aggressor: This is an active battle buff that increases initial melee damage by 15%. As it’s ranked up the damage output is also increased making it another must-have for players who plan on going all out damage.
Level 27 – Unbreakable: A serious tank skill that works much like the Warrior skills in Allods Online. This allows players to absorb up to 1,600 points of damage and it goes without saying that ranking this up for tanking is another no-brainer.
Level 32 – Uppercut: Players will have to choose between Uppercut and Haymaker once they hit level 32. For Uppercut it knocks immovable bosses or characters up into the air. This might be a good skill to have for PvP or if you continually fight bosses.
Level 32 – Haymaker: This skill is almost identical to Uppercut with the only difference being that Haymaker knocks back opponents as opposed to knocking up opponents.
Level 40 – Shockwave: Similar to the ground-and-pound from characters like The Thing from the Fantastic Four or the Hulk’s Hulk Smash, this ground-pounder stuns all enemies within the area and if maintained knocks opponents up into the air briefly.
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