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Post by vaeliorin on Feb 8, 2011 0:35:53 GMT -5
So, I'm playing my "The Mind" character, and I'm curious about Telekinetic Shield, specifically the Telekinetic Reinforcement advantage.
First of all, is Telekinetic Reinforcement worth while?
If so, does the buff from Telekinetic Reinforcement scale with Telekinetic Shield ranks?
What I was thinking was I could tap Block to get the buff, and then attack/heal while protected by the shield from Telekinetic Reinforcement. Is that a bad idea, or is it viable?
Oh, and Psionic Healing or Empathic Healing? I'm level 15 at the moment, and Empathic Healing seems much better (as tapping Psionic Healing does basically nothing, and charging it usually results in me dying or nearly dying before it's even partially charged.) I have no idea how they compare endgame, however. Empathic Healing seems to work better as an "Oh $#!%" button, and seems to compare at least evenly with a fully charged Psionic Healing in terms of heals per second (at least, it did at level 11.)
Any thoughts would be appreciated.
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Post by ashen on Feb 8, 2011 1:59:31 GMT -5
The bonus defense from the advantage on TK shield only applies to physical damage. As much as this type of damage is common, I personally dont consider it worthwhile.
That said, if your build has extra advantage points to spend, this advantage would in fact help you when dealing with physical combatants.
Oh, and I prefer empathic healing. The ability to maintain it on yourself while moving is very nice. The fact that a maintain interrupted by a knockback still gave you something, while a heal interrupted in the middle of a charge up is lost, also affects my preference here.
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Post by Nuzgart on Feb 8, 2011 2:09:08 GMT -5
Hello there!
I'm a lvl 23 Mind here, so sorry if something I say isn't really correct endgame, or if I can't give you exact numbers... I'll try to answer your questions the best I know, though.
Telekinetic reinforcement isn't worthwhile.... It's a MUST. And, with only 1 point to pay for it, you don't really have to choose in this matter: you get to have R3 shield+the enhancement. I'm not sure if the buff does scale up with shield ranks... but the buff's good, and a well-ranked shield's good aswell, so there's no need to look more into it, imho.
Tapping block to get the buff is really a must, even when you're going to go all out attacking or healing, but there's one thing you've got to keep in mind: the buff won't protect you as well as being actually blocking- it'll mitigate some damage, but not as much, by far. So, even when you've got the buff to back you up, you'll want to turtle up for extra protection (and energy, if you're being attacked) once you've got both stacks of sprites on your enemies and no heals are needed.
I actually took psionic healing at first, went as far as getting it to R2+enhancement and then switch it to R3. It was kinda cool being able to keep someone at the verge of death and gain energy at the same time from just tapping the heal; and this skill's long range allows you to keep your team in top shape more easily, even in the open.
However... As you said, actually charging up psionic, even partially, results in your teammates (or yourself) risking death while they're waiting for that heal, plus with empathic you get to move freely while healing yourself, so... Yeah, I totally agree that it works better as an "Oh $#!%" button; and even though I've never seen the full heal a completely charged up psionic can give.... I haven't seen the full potential of the last ticks on empathic either, which are the ones that make it try to compare with psionic.
Without good energy management, you might find yourself at a loss when healing a team for a sustained amount of time with Empathic, but I expect this problem to be gone by level 32, when we get Ego Storm: that thing's bound to give some smexy energy back with telepathic reverberation!
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Post by vaeliorin on Feb 8, 2011 2:28:05 GMT -5
I do seem to have extra advantage points, at least from playing around with Champion Builder. It was either that or ranking up my energy builder or Ego Blast (which I, admittedly, considered...but I figure The Mind is mainly a DoT build what with Ego Sprites.) The only thing is, if I take Malevolent Manifestation, it might be nice to have a ranked up attack...or I suppose I could just turtle.
One last question. What about Psychic Reverberations (15% change of a +10% Ego Damage buff on my energy builder)? It initially looked pretty worthwhile, but seeing the way the build seems to work, and not wanting to break sleep/holds, it seems like I might not want to have my energy builder running most of the time, which would make Psychic Reverberations somewhat pointless.
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Post by Nuzgart on Feb 8, 2011 2:36:25 GMT -5
Your energy builder is gonna change around when you hit certain level: instead of building your energy through psi lash, you're gonna start building it from blocking, or more preferably from holding something or attacking an already held or disoriented target (ego sleep works both ways for this: it gives you energy if they're asleep, but also if something awakens them and you still put at least a sprites stack on 'em).
Not saying that psi lash is a bad skill... Simply... You get better skills to do its job. And you get to have R2+malevolent manifestation, so it shouldn't be so bad. But, if you totally want to rank up or enhance another attack... I'd go for either R2+slave mentality on ego sprites, or R3 Ego sprites. Do remember: the less time you have to spend unshielded and can turtle up, the better.
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Post by vaeliorin on Feb 8, 2011 2:45:43 GMT -5
Oh, yeah. I do intend to get R3 of Ego Sprites (I tried Slave Mentality and was...less than impressed. The healing it did was minimal.)
I just was thinking that I might want a ranked up active attack skill to use while all my DoTs were running.
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Post by Nuzgart on Feb 8, 2011 3:43:04 GMT -5
Same thing happened when I tested slave mentality in early game, though I do have to admit getting to level 11 without the little heals it provided would have been much harder. Dunno how well it'll scale up towards endgame content, the fact the wiki states it doesn't scale with pre... Makes me sad.
As for an active attack skill, I mainly spam Ego sprites. Sure, they don't del the same damage as stacking two ego sprites and then spamming ego blast taps, but... Oh well, it's just another way of making sure I don't let those stacks run short.
If you want an attack other than R2 Ego storm+ malevolent, and ego sprites to whichever rank you put them, you should consider Ego Blast+R2+Mind Opener+Rude awakening: you'll be trying to get telepathic reverberation on at the times, so mind opener will surelly kick in pretty often, making you deal more damage than R3, and rude awakening is another nice boost on particular occasions: boss waking up? Haul an Ego Blast on the last moment- extra damage+disoriented boss (deals 10% less damage, and will get you reverberation for attacking him).
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Post by sizzlenuts on Feb 8, 2011 4:16:37 GMT -5
u guys wat stats up>I was think bout const/pre cause better hp plus more heal is best from other stats
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Post by Nuzgart on Feb 8, 2011 4:21:24 GMT -5
I like better to stack some recovery and endurance into the mix, since having high amounts of energy helps a lot (plus, endurance also raises your attacks) but yes: the main thing should be pre, and then con.
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Post by falchoin on Feb 8, 2011 8:02:18 GMT -5
u guys wat stats up>I was think bout const/pre cause better hp plus more heal is best from other stats The thing to remember when gearing for CON and PRE is that every point of CON you slot is one less of PRE. The +dmg soft cap on super stats is around 200 (at lvl 40). Your heals, aura and energy return on the other hand still benefit greatly from higher PRE. My freeform support toon only has 15 CON at lvl 40. She's teamed up for and completed every lair on elite and killed every cosmic in game multiple times... even Teleiosaurus. CON is largely not needed as long as you can take a couple hits then heal. This is doubly so with the Mind who has access to Mindful Reinforcement.
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Post by Nuzgart on Feb 8, 2011 8:37:01 GMT -5
Thanks for this one tip, flachoin...
So, the thing would be to take all slots on 5 pre with something else? Or maybe even the +8 pre?
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Post by falchoin on Feb 8, 2011 8:44:42 GMT -5
My INT/PRE support toon I mentioned earlier breaks my usual recommendation to not use the +8 stat talents. She uses: +8 PRE +5 PRE/DEX +5 PRE/INT +5 PRE/END +5 PRE/CON +5 PRE/REC
Those same picks would work for the Mind archetype as well.
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Post by Nuzgart on Feb 8, 2011 10:26:08 GMT -5
Hm... Think I'm gonna better retcon before it's too expensive, then.
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Post by Kieran on Feb 8, 2011 14:52:38 GMT -5
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