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Post by underwerekng on Dec 10, 2013 22:28:14 GMT -5
Arcane Vitality is a maintain heal, to use it you need to hold the button down and it will pulse healing on you or a friendly target if you have one selected. The "reverse maintain" bar is actually the "maintain" bar and goes right to left, your thinking of the "charge" bar that goes left to right. Taping a maintain will do almost nothing for you so if you need a heal hold it down.
Sounds like you may have out lvled your gear. Look for upgrades and possibly stat some more Constitution to give you more HP. Movement is also a good option but trying to heal will make you stand still. You can also try spamming Pillar of Poz to keep them knocked away and out of melee range. If they are shooting at you you can try to find some cover to break line of sight, if they cant see you they cant shoot you. In that situation they will run toward you to get into line of sight and start shooting again, but you can use that time to heal up and Pillar of Poz when they get too close for comfort.
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Post by genericone on Dec 10, 2013 23:18:12 GMT -5
Posted by Tammy Waffles:
< Genericone, first of all, welcome to the forums! >
Thanks!
< do not underestimate your Eldritch Blast. It is a very effective attack and works in tandem with your other powers. >
Yup! I usually drop minions with a fully-charged E Blast. It's sweet!
< Try this from a distance. Target the toughest enemy of a mob at the maximum range of your Eldritch Blast, and then drop your Sigils at your location. Fire a full charge of your Eldritch Blast to weaken the tough enemy and start Blocking and thereby pulling the mob into your Sigils. If your Sigils expire before all the enemies are taken out, click Pillar of Poz to send them flying away from you and then repeatedly tap the key for Eldritch Blast to target and kill off the remaining enemies. >
Will do.
< Arcane Vitality is a maintain, which means you do need to hold the key down. >
Ah! Thanks to both you and underwerekng for clearing that up!
< Also, you may like to check out the link in my Signature, there's guides for a number of archetypes including the Grimoire that's relevant to the current game updates. >
Will do.
Posted by underwerekng:
< Sounds like you may have out lvled your gear. Look for upgrades and possibly stat some more Constitution to give you more HP. >
I will definitely check that out, and will change the gear so it's more CON instead of INT, EGO, and PRE like I have been.
- - -
How can I determine what the max range of E Blast is without triggering the shot so I can set up my Sigils?
Once again, thanks to both of you for your present (and future) help!
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Post by Deleted on Dec 10, 2013 23:39:37 GMT -5
How can I determine what the max range of E Blast is without triggering the shot so I can set up my Sigils? When you target an enemy, your powers which require a target to activate will darken out if the target is out of range to use it on. This also happens when you target a friendly NPC and can't use attacks on him. There are some PBAOE attack powers that do not require selecting a target to use though, same as pet summons like your Sigils.
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Post by genericone on Dec 11, 2013 0:33:37 GMT -5
< When you target an enemy, your powers which require a target to activate will darken out if the target is out of range to use it on. >
Thanks! I'll try it!
Update: Things are going a bit better, but trying to solo Armadillo in 'In Arm's Way' was a bear. I'm blasting him with everything I have, but he was 'Immune' to all of my attacks. Finally, I beat him (after face-planting 6 or 7 times).
Why is he Immune and can I be 'Immune' to attacks also?
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Post by genericone on Dec 15, 2013 11:46:58 GMT -5
Sorry for the double-post. (I tried not to . . . see above)
Anyhoo, I keep getting knocked-back out of my Circle of Arcane Power. I get up, and try to get back into the Circle. BAM! I get knocked back again.
It is soooooooooooo frustrating!
I've replaced my gear, and am still on the lookout for new gear with CON Bonuses.
I'm currently Level 27, and not doing too badly (except for getting disconnected repeatedly)
In case that I haven't mentioned it, I'm currently playing F2P.
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Post by underwerekng on Dec 16, 2013 13:53:43 GMT -5
You can try to set up your circle near walla and corners so if/when something tried to knock you around you don't go anywhere. ATs are fairly squishy so you need to control your combat environment and engage on your terms. If you can get your sigils down with a CoAP its hard to lose a fight. Remember your not a tank so standing around letting things hit you will hurt, but setting up your Lair and drawing the enemy to you can make it an easy fight. CoAP really comes into full use when you are up against a group boss, let your team take the hits while you dps/heal from your circle with near infinite energy.
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Post by genericone on Jan 2, 2014 19:16:48 GMT -5
Quick Update:
Charmed One is now Level 35. I tried to solo Demonflame at Level 30, but couldn't get past The Left Hand. I put my Sigils of the Primal Storm down, blast Leftie, he charges into the Sigils, I back up so I'm not in Melee Range, and drop my CoAP. Leftie charges me again (out of the Sigils), and beats me to a bloody pulp.
After kissing the floor the 10th time, I gave up. I know that ATs are squishy, but this is ridiculous!
I have upgraded my account to Gold, and have converted this toon to Gold keeping it an Archetype.
I also tried Serpent Lantern at Level 25, but couldn't get past The Supreme Serpent. I thought when SS was going to use his AoE power, he would draw in the Green Mist and some of the Alcoves would turn white where I'd be safe. Every time he'd draw in the Green Mist, ALL of the alcoves stayed green. After kissing the floor the 10th time (which is my limit), I gave up.
What am I doing wrong?
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Post by blueionstormz on Jan 2, 2014 23:21:48 GMT -5
Charmed One is now Level 35. I tried to solo Demonflame at Level 30, but couldn't get past The Left Hand. I put my Sigils of the Primal Storm down, blast Leftie, he charges into the Sigils, I back up so I'm not in Melee Range, and drop my CoAP. Leftie charges me again (out of the Sigils), and beats me to a bloody pulp.
After kissing the floor the 10th time, I gave up. I know that ATs are squishy, but this is ridiculous!
I have upgraded my account to Gold, and have converted this toon to Gold keeping it an Archetype.
I also tried Serpent Lantern at Level 25, but couldn't get past The Supreme Serpent. I thought when SS was going to use his AoE power, he would draw in the Green Mist and some of the Alcoves would turn white where I'd be safe. Every time he'd draw in the Green Mist, ALL of the alcoves stayed green. After kissing the floor the 10th time (which is my limit), I gave up.
What am I doing wrong? Hi there, I don't think you're doing anything wrong. The Left Hand is just difficult for certain ATs to beat, and the Grimoire is one of them. When I first tried it, my Grimoire died probably over three dozen times before finally beating him. She was in her 20s and hadn't gotten Skarn's Bane yet. I tried fighting from range, melee, use hit and run tactics, etc. I think I ended up in melee range using Primal Storm sigils, block and heal, etc. In the end, he blasted my toon while my sigils drained the last of his life. Survived the encounter with only 1 health left. Quite a memorable encounter. As for Serpent Lantern, also took a run through it at around the same level then. I think my Grimoire used hit and run tactics and hid behind one of the pillar way back where his toxin couldn't reach my toon. Again, trial and error till it died and like you, my Grimoire died lots of times as well. Again, I don't think you're doing anything wrong. It's just certain ATs at certain levels have more difficulty with those bosses. I've taken most of my other ATs in the high 35-40 through SL and they seem to do well. Haven't taken my Grimoire back to these two AP after she reached 40 though but I think she should be able to do better at 40 with better gears.
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Post by SatoruMasamune on Jan 2, 2014 23:55:22 GMT -5
Another factor to consider is your travel power. Some ATs benefit VASTLY from a Flight variant travel power over a ground-based power like Super Speed or Acrobatics, since it keeps them out of melee range for most mobs AND bosses. Acrobatics and Super Speed tend to be better for melee DPS or tanks, since they have Advantages for defense/support (Versatility on Acrobatics) and damage (Impact on Super Speed) respectively. I find that any of the AT's that rely on ranged damage, however, do best with some variant of Flight, since it lets them keep distance from the majority of enemies and still do damage, which is often vital since ranged ATs are almost uniformly squishy, exceptions being Glacier, Invincible, and Scourge.
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Post by genericone on Jan 5, 2014 20:46:18 GMT -5
My Travel Power is Teleport, but somehow the mobs always see me before I rematerialize.
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Post by Zed Brightlander on Jan 6, 2014 9:36:18 GMT -5
I do not have a Grimoire, but when I experimented with it I felt that - Aura of Primal Majesty + Flight + Kiting (literally from above) = Success (the majority of the time vs. at level mobs). This is especially effective if you can shorten the time between activation of AoPM. Keep in mind that you may need to occationally periscope up beyond attack range, to heal (naturally). Worked for me. YMMV
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Post by supercollide on Jan 6, 2014 19:46:14 GMT -5
I do not have a Grimoire, but when I experimented with it I felt that - Sigils of Primal Majesty + Flight + Kiting (literally from above) = Success (the majority of the time vs. at level mobs). This is especially effective if you can shorten the time between activation of SoPM. Keep in mind that you may need to occationally periscope up beyond attack range, to heal (naturally). Worked for me. YMMV Fixed. Serpent Lantern, Demonflame and Resistance all have a few points which can really tax ATs playing solo so don't feel bad about that, you can leave the missions and hit level 40 and get fully geared up then you can pick them up again from a checkpoint. My first attempt at Serpent Lantern went hilariously badly faceplantingly wrong, put it aside, dust yourself off and come back to it later.
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Post by genericone on Jan 10, 2014 21:26:28 GMT -5
Quick update:
Charmed One is now Level 37, and is about to complete the Vibora Bay Apocalypse solo. Only the final mission to finish.
This ought to be fun.
Wish me luck!
Edit: That was too easy! When I did this with a previous toon, it was an absolute bear to complete. All I did this time was fly up to the ceiling, and use the device on Therakiel. I had to defeat one Nephilim, and that was it.
I am now in Vibora Bay proper.
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Post by plinske on Jan 13, 2014 5:44:41 GMT -5
Charmed One is now Level 35. I tried to solo Demonflame at Level 30, but couldn't get past The Left Hand. I put my Sigils of the Primal Storm down, blast Leftie, he charges into the Sigils, I back up so I'm not in Melee Range, and drop my CoAP. Leftie charges me again (out of the Sigils), and beats me to a bloody pulp.
After kissing the floor the 10th time, I gave up. I know that ATs are squishy, but this is ridiculous!
I have upgraded my account to Gold, and have converted this toon to Gold keeping it an Archetype.
I also tried Serpent Lantern at Level 25, but couldn't get past The Supreme Serpent. I thought when SS was going to use his AoE power, he would draw in the Green Mist and some of the Alcoves would turn white where I'd be safe. Every time he'd draw in the Green Mist, ALL of the alcoves stayed green. After kissing the floor the 10th time (which is my limit), I gave up.
What am I doing wrong? Hi there, I don't think you're doing anything wrong. The Left Hand is just difficult for certain ATs to beat, and the Grimoire is one of them. When I first tried it, my Grimoire died probably over three dozen times before finally beating him. She was in her 20s and hadn't gotten Skarn's Bane yet. I tried fighting from range, melee, use hit and run tactics, etc. I think I ended up in melee range using Primal Storm sigils, block and heal, etc. In the end, he blasted my toon while my sigils drained the last of his life. Survived the encounter with only 1 health left. Quite a memorable encounter. As for Serpent Lantern, also took a run through it at around the same level then. I think my Grimoire used hit and run tactics and hid behind one of the pillar way back where his toxin couldn't reach my toon. Again, trial and error till it died and like you, my Grimoire died lots of times as well. Again, I don't think you're doing anything wrong. It's just certain ATs at certain levels have more difficulty with those bosses. I've taken most of my other ATs in the high 35-40 through SL and they seem to do well. Haven't taken my Grimoire back to these two AP after she reached 40 though but I think she should be able to do better at 40 with better gears. Oh Left-Hand! The first time I faced him my main was a grimoire AT and took me exactly 12 tries . I used a lot of kiting and after a few minutes he just stopped flying and I started to use the chandelier on the ceiling as a shield, hiding and charging Eldritch Blasts; took a while but he goes down.
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Post by genericone on Jan 17, 2014 19:29:16 GMT -5
Well . . .
I just found out that the Grimoire AT is useless against Cybermind in Fatal Error: Cybermind. I can't get my CoAP set up to heal my teammates because you have to keep running from colored column to colored square repeatedly and no travel powers are allowed. Not to mention the fact that he has almost 3 MILLION Health Points!
Is he even beatable? Or did the devs stick him in the game to be a giant F.U. to the players?
I'm kidding . . . mostly!
Edit: Also, I'm trying to take some screenshots in-game, but they all just come out completely black. I tried adjusting the Gamma, etc., but no luck. Any ideas?
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