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Post by KenpoJuJitsu3 on Apr 7, 2011 20:21:06 GMT -5
Arsenal Gear: Level 40 Champion
Superstats: Level 6: Super Dexterity Level 10: Exception Intelligence Level 15: Exceptional Recovery
Powers: Level 1: Power Bolts Level 1: Concussor Beam Level 6: Invulnerability -- Rank 2, Rank 3 Level 6: Jet Boots -- Rank 3, Rank 2 Level 8: Mini Gun -- U238 Rounds, Rank 2, Challenging Strikes Level 11: Bionic Shielding Level 14: Support Drones -- Rank 3, Rank 2 Level 17: Munitions Bots -- Rank 3, Rank 2 Level 20: Micro Munitions -- Rank 2, Rank 3, Challenging Strikes Level 23: Overdrive Level 26: Unbreakable Level 29: Orbital Cannon -- Anvil of Dawn, Rank 2 Level 32: Fire all Weapons -- Rank 2, Rank 3 Level 35: Ego Surge - Nimble Mind Level 35: Rocket Jump -- Rank 3, Rank 2 Level 38: Concentration
Talents: Level 1: The Impulse Level 6: Energetic Level 9: Boundless Reserves Level 12: Investigator Level 15: Daredevil Level 18: Accurate Level 21: Amazing Stamina
Specialization: Dexterity - Gear Utilization (3), Combat Training (2), Deadly Aim (3), Expose Weakness (2) Commander - Multitasking (1), Evasive Action (2), Create Opening (2), Relief (2), Savage (3) Guardian - Fortified Gear (3), Ruthless (2), Locus (2), The Best Defense (3) Dexterity or (1)
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Post by supercollide on Apr 7, 2011 20:34:11 GMT -5
Excellent! Cheers chief!
What would you recommend as a leveling build to get to lvl17 then? (when you have time of course!)
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Post by KenpoJuJitsu3 on Apr 7, 2011 20:39:14 GMT -5
What Skeeter posted here is essentially how I leveled that far.
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Post by skeeterbarnes on Apr 8, 2011 11:28:08 GMT -5
Some possible variations
#1 - STR as 3rd stat, put Enrage in. Enrage stacks are very easy to build+maintain with Defiance, Enrage and Unbreakable+adv
#2 Quarry DEX/INT Damage bonus + DEX crits + Fair Game will make it high octane, probably need to ditch Support Drones.
#3 Aura of Primal Majesty, DEX/PRE DEX crits + high defense, aura's visual may be undesired. Switch between guardian and sentinel roles depending on situation.
#4 Electric Form, Ball Lightning, Particle Mine, Chest Beam (remove Micro Munitions) Stacked independent damage buffed by Elec Form, while target debuffed by Micro Muni + Chest Beam.
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Post by KenpoJuJitsu3 on Apr 22, 2011 7:07:28 GMT -5
Made a minor modification to this build as well.
Arsenal Gear: Level 40 Champion
Superstats: Level 5: Super Endurance Level 13: Super Intelligence
Powers: Level 1: Force Bolts -- Energy Refraction Level 1: Force Shield -- Force Sheathe Level 5: Protection Field Level 5: Jet Boots -- Rank 3, Rank 2 Level 8: Defiance -- Rank 3, Rank 2 Level 11: Molecular Self Assembly Level 14: Concussor Beam -- Accelerated Metabolism Level 17: Munitions Bots -- Rank 3, Rank 2 Level 20: Support Drones -- Rank 3, Rank 2 Level 23: Mini Gun -- U238 Rounds, Rank 2, Challenging Strikes Level 26: Micro Munitions -- Rank 2, Rank 3, Challenging Strikes Level 29: Orbital Cannon -- Anvil of Dawn, Rank 2 Level 32: Inertial Dampening Field Level 35: Bionic Shielding -- Rank 2 Level 35: Rocket Jump -- Rank 3, Rank 2 Level 38: Unbreakable Talents: Level 1: Tech Savy Level 6: Investigator Level 9: Amazing Stamina Level 12: Negotiator Level 15: Healthy Mind Level 18: Boundless Reserves Level 21: Quick Recovery
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Post by KenpoJuJitsu3 on Apr 27, 2011 10:17:54 GMT -5
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Post by KenpoJuJitsu3 on Aug 25, 2011 16:59:12 GMT -5
Added stat sheet to original post.
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Post by vysirez on Sept 8, 2011 1:03:28 GMT -5
Question on the build. I'm looking at MSA, and trying to figure out what cooldowns you have that would trigger it. Basically all I can see if protection field and orbital cannon. Is there something I'm missing?
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Post by KenpoJuJitsu3 on Sept 8, 2011 5:58:14 GMT -5
Question on the build. I'm looking at MSA, and trying to figure out what cooldowns you have that would trigger it. Basically all I can see if protection field and orbital cannon. Is there something I'm missing? Yes, you're missing a few things. 1) Protection Field has no cooldown. It used to a long time ago. 2) Every power armor toggle triggers a short cooldown on all non-power armor powers. Watch the included video and pay attention to the power tray. That will explain the cooldowns better than anything I can type out.
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Post by vysirez on Sept 8, 2011 22:47:14 GMT -5
Yes, I was looking at the champion builder when I posted that. I got in game and noticed the short recharge that PA toggles gave everything, I wasn't sure if it would work to trigger MSA. Thanks for the quick response. I also wanted to say thanks for all the great builds you posted.
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Post by KenpoJuJitsu3 on Sept 9, 2011 9:16:54 GMT -5
No problem, I hope the builds and the directory help(ed).
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Post by KenpoJuJitsu3 on Sept 12, 2011 12:53:06 GMT -5
Added Gear info to OP.
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Post by strikelande on Sept 13, 2011 3:18:36 GMT -5
Why not pulse beam rifle in place of concussor beam?
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Post by KenpoJuJitsu3 on Sept 13, 2011 4:48:07 GMT -5
Why not pulse beam rifle in place of concussor beam? Pulse Beam Rifle isn't a power armor toggle which means I couldn't run it at the same time like the other powers. Power toggles can be run simultaneously instead of cycled in order like the other power sets. So I can charge up Orbital Cannon and then when that fires I can fire concussor beam, mini gun and micro munitions all at the same time. Tack on that the munition bots also fire at the same time and if I switch the support drones to attack mode they'll be firing too. So instead of doing concussor beam + mini gun + micro munitions I'd only be firing pulse beam rifle by itself. Also it wouldn't be part of my concept. Every weapon is either in the suit or in the supporting robots.
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Post by strikelande on Sept 13, 2011 7:03:20 GMT -5
True indeed. Wasn't thinking of it like that. I was focused on gadgeteer powers, not PA.
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