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Post by Prince Mordred on Apr 5, 2011 11:04:18 GMT -5
I wanted to try a Power Armor set so I started a Freeform using the Wrist Bolter and Power Gauntlet, but it seemed weak so I switched to Force powers... I noticed in the CO-Wiki section about the Power Armor, that the different powers are allocated to body-parts, i.e. 2 hands, head, chest, etc. and it seems that the energy builder can be 'upgraded' by advantage to a hand (why would you do that?) but then it would not build energy (what would at that point?)... Clearly there's something more to the Power Armor power set, but I haven't been able to find any info - I'm guessing this was a beta-tester or previous-game class or something, and has some kind of system synergy that I'm not understanding. Any clarification would be appreciated - Thanks!
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Post by KenpoJuJitsu3 on Apr 5, 2011 11:20:13 GMT -5
I wanted to try a Power Armor set so I started a Freeform using the Wrist Bolter and Power Gauntlet, but it seemed weak so I switched to Force powers... I noticed in the CO-Wiki section about the Power Armor, that the different powers are allocated to body-parts, i.e. 2 hands, head, chest, etc. and it seems that the energy builder can be 'upgraded' by advantage to a hand (why would you do that?) but then it would not build energy (what would at that point?)... Clearly there's something more to the Power Armor power set, but I haven't been able to find any info - I'm guessing this was a beta-tester or previous-game class or something, and has some kind of system synergy that I'm not understanding. Any clarification would be appreciated - Thanks! -Without the advantage on the energy builder you can't run your PA (Power Armor) toggles and the energy builder at the same time. The reason for the advantage is so that your energy builder is always on and attacking even if your toggles are running. This gives you a moderate boost to your DPS if you choose to not slot concussor beams in your hand slot (for example you may not like the repel they do but still want continuous damage from a hand slot weapon). -The system synergy in Power Armor is that unlike other power classes where we activate one power at a time, PA lets us activate several at once...in addition to any DOTs (damage over time), pets, or ONHs (on next hit) we are using. This gives power armor a tremendous spike damage ability. This comes at a tremendous energy cost which you must build around to be effective. Here's an example of a power armor/gadgeteering pet build: www.youtube.com/watch?v=nFR4bwCFxj4
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Post by Prince Mordred on Apr 5, 2011 12:57:20 GMT -5
Great video - I'm impressed!
I found a second page on the CO-Wiki as well -"Weapons_Systems" (first was "Power_Armor"), so I think I'm getting the picture.
Does this mean that if I have, say an eye, hand, and chest all toggled on, then they'll all shoot at the same time when I go into combat?
And if so, if my energy builder is one of the three toggles it shoots and builds energy?
And if I don't get the advantage, and toggle weapons on, then the energy builder still fires but does not generate energy?
And if I fire a weapon which is not part of the group toggled on, then it would cost an extra 15% energy?
This is starting to make sense, unless I'm misunderstanding...
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Post by skeeterbarnes on Apr 7, 2011 7:56:05 GMT -5
You can have a hand, shoulder, chest slot going at the same time.
There are some considerations before you do a PA toggle toon.
It is very energy intensive. If you start with Invuln or Targeting Computer, you'll probably wonder why the set even exists. Some PA-friendly passives are Electric Form, Quarry and Aura of Primal Majesty.
You will probably want a passive energy return. If you SS INT, Molecular Self-Assembly is very low maintenance. If you SS END and use Electric Form, Ball Lightning + Ionic Reverb can be a nice combo.
Once you start the toggles, they're a pain to stop, especially minigun. Get used to turning them off.
Once you start the toggles, you can't use most powers. This makes certain delayed/lasting powers very valuable, such as Protection Field, Orbital Cannon, Bionic Shielding.
MiniGun has a very nice adv for a damage debuff. Chest Beam is a wonderful power that does a debuff, even on tap. A common combo is minigun/concussor beams with chest beam taps.
Lock and Load and Electric Sheathe+adv are two great active offenses for PA. Masterful Dodge and Unbreakable are two great great active defenses for most any build.
Block Enhancers aren't perfect for PA toggles. The most common is probably Force Shield+adv, as that will give you energy even in avenger. If you're not in Avenger, you have some defense and love chest beam, Retaliation can be pretty cool.
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Post by PoochieHellhound on Apr 7, 2011 8:33:55 GMT -5
I've been trying to make a Power Armor character for some time now, and I simply fail at it. They get defeated constantly.
I'm starting to think it might have to do with me picking Targeting Computer. I can't have done many other things wrong, only being Level 12. *heheh*
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Post by knowledge3754 on Apr 7, 2011 8:39:12 GMT -5
if at first you don't succeed...
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Post by supercollide on Apr 7, 2011 8:41:11 GMT -5
if at first you don't succeed... Then maybe skydiving isn't for you...
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Post by melkathi on Apr 7, 2011 8:46:21 GMT -5
I haven't tried the new targeting computer. My lvl 40 PA toon Battlebunny is using a MKII "EasterEgg" Personal Protection Field, part of his prototype Double B Combat Armour (2BCA MkI) as developed by Lapine Legion's R&D section and tested by the third Bunny Battalion.
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Post by PoochieHellhound on Apr 7, 2011 8:58:12 GMT -5
I haven't tried the new targeting computer. My lvl 40 PA toon Battlebunny is using a MKII "EasterEgg" Personal Protection Field, part of his prototype Double B Combat Armour (2BCA MkI) as developed by Lapine Legion's R&D section and tested by the third Bunny Battalion. ... Can I have your imagination when you die? (Yes, I'm a sick person.)
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Post by skeeterbarnes on Apr 7, 2011 9:01:58 GMT -5
There are a lot of builds that work very well by level 14. But in my experience, the really awesome builds don't work that well until later. I love the builds that, when you get to another power, it takes you to another level of badass. Fire, Power Armor, Darkness, Electric, TK Blades, many mixed builds... Here's the specific issue with level 14 PA toggles - other than Concussor Beams, the initial powers you get with PA aren't optimized for toggles. Eye Beams, Power Gauntlets, Energy Shield, Laser Sword, the two passives - those aren't optimal spiker powers. And if you take Power Gauntlets, there's little point in taking Concussor Beams. Some of the best PA builds don't even have a PA base, which means you're probably not getting Chest Beam until level 26. All said, you can have a common toggle combo by level 17: Build by championBuilder 0.4.1Download this Build here.: Level 40 ChampionSuperstats:Powers:Level 1: Wrist BolterLevel 1: Concussor BeamLevel 6: Energy ShieldLevel 8: UnbreakableLevel 11: Mini GunLevel 14: Chest BeamLevel 17: Electric Form
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Post by melkathi on Apr 7, 2011 9:06:32 GMT -5
I haven't tried the new targeting computer. My lvl 40 PA toon Battlebunny is using a MKII "EasterEgg" Personal Protection Field, part of his prototype Double B Combat Armour (2BCA MkI) as developed by Lapine Legion's R&D section and tested by the third Bunny Battalion. ... Can I have your imagination when you die? (Yes, I'm a sick person.) I wont be using it, will I? I am all in favour of recycling. But if you like it, a good excuse to plug my character bios In order of writing Little HelperTeh TypoBattlebunnyMMOrcCowbotLittle PigGingerbread GuerillaPitty we can't show nemesis profiles... then I would link to Rudolpho the Renegade Reindeer, the Bunninator, Terrocrow, Doll Soldier, Ginger... ah well.
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Post by PoochieHellhound on Apr 7, 2011 9:12:39 GMT -5
Okay, that's awesome. Teh Typo si epci.
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Post by Prince Mordred on Apr 7, 2011 15:25:59 GMT -5
Skeeterbarnes, the links 404 out - let me know if you refresh them or have an alt URL for me. I appreciate the discussion, I will be looking up the powers you've mentioned and adjusting accordingly. I've just started Dr Lum, the Mad, and other than opting for Force Blast instead of the Power Gauntlet, he's planned as an Inventor/Power Armor mix. (impressed by the U-tube KJ linked to above).
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Post by melkathi on Apr 7, 2011 15:30:25 GMT -5
Personaly I find using other attacks outside PA to not work well for me. Though I do use a couple (orbital cannon, implosion engine), I kept all my basic powers in the toggled weapon system category.
Also, there is a trick: if you toggle one shoulder weapon and imediatly toggle the next, both should stay toggled. So you can have two out of three firing at the same time - eye beam, minigun, shoulder launcher - even though they take up the same slot.
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Post by Prince Mordred on Apr 8, 2011 4:39:02 GMT -5
Massive fail yesterday with: Powers: Level 1: Wrist Bolter Level 1: Concussor Beam Level 6: Energy Shield Level 8: Unbreakable I couldn't figure out how the shield was supposed to work, and had too little offense and no 100' range. Maybe the mix would have worked better if I was retraining down from a higher level - 14 or 17. I couldn't even get out of the danger room! I moved back into my own realm a little bit and redemption came in the form of a simple defense and a mini gun! Powers: Level 1: Wrist Bolter Level 1: Concussor Beam Level 6: Invulnerability Level 8: Mini Gun I think a lot of where I struggle is not my character's low levels, but my own low level of experiance - but life is always better with a mini gun! Dr. Lum, the Mad, will continue to try to work the PA - it is his purpose in the game to explore this power set!
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