Post by Criswolf09 on Jul 26, 2022 8:12:54 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Void Archetype. So what does this hero do? This is a hero that wields dark magic to destroy foes and can potentially become a healer with the right choices.
This is a premium Archetype that can be purchased by Silver Players from the Zen Store or is free for Lifetime Subscribers
This Archetype can be obtained for free by gathering 750 Elysium Coins during the rotative Nightmare Invasion to unlock from the Store of Golden Seraph
Main Mechanics:
1. Fear: This is a debuff that can lower the damage of the enemies for 12 seconds. Some powers of this archetype benefit from this debuff. This is a Mental State.
2. Dependency: This is a debuff that can be applied to the enemies when Soul Vortex expires. Dependency is a debuff which causes the target to radiate healing pulses that will restore the health points to the closest ally near the foe affected by this ailment. Stacks up to 3 times and lasts for 20 seconds. This is a Mental State.
3. Despondency: This is the special advantage of Shadow Bolts which will lower the target's dodge chance up to a certain amount and gives all hits of Shadow Bot a chance to apply Fear. This is a Mental State.
4. Devoid: This is a debuff that lowers the resistance of the enemy against Dimensional damage by 18% for 15 seconds.
Archetypes Super Stats
1. Primary Stat: Presence
2. Secondary Stats: Constitution and Recovery
Specialization Trees
1. Level 10: Presence
2. Level 20: Guardian
3. Level 30: Avenger
Archetype Power Progression
1. Shadow Bolts
1. Shdow Blast
6. Shadow Embrace
8. Shadow Form OR Aura of Ebon Destruction
11. Grasping Shadows OR Soul Vortex
14. Shadow Manifestation
17. Ebon Void
21. Ebon Ruin
25. Spirit Reverberation
30. Shadow Shroud OR Dark Transfusion
35. Life Drain OR Summon Shadows
40. Ebon Rift OR Void Horror
Power Explanation
Level 1 - Shadow Bolts: This is our energy builder power that doesn't need to be ranked up in order to generate energy for us so I recommend leaving it at rank 1. It will deal Dimensional damage to the target and the first hit is slightly more effective as well has a 20% chance to apply Fear to the target. The special advantage of this power is called Despondency and will cause all hits of this power have a chace to apply Fear to the target as well lower their dodge chance up to a certain percent. This advantage is a Mental State effect.
Level 1 - Shadow Blast: This is a power that can be charged to launch a focused bolt of shadow energy, and is tagged as a Blast for specialization tree purposes, which has a 25-100% chance to apply the Fear debuff to the target within 100ft. The special advantages of this power are the following:
a. Psychotic Break: Fully charging this power against a foe affected with Fear will Stun them for 2 seconds and apply a stack of the Bleed debuff. Bleed deals Slashing damage over time every second for 16 seconds and is considered a Wound Effect. This effect can happen once every 5 seconds.
b. Devoid: Fully charging this power applies the Devoid debuff. Devoid lowers the Dimensional damage resistance of the target by 18% for 15 seconds. If the targets are affected by either Dimensional Collapse or Ebon Rift, this power will apply this debuff to targets in a 10ft sphere. This effect is a Curse.
c. Back to Darkness: Chargin this power for at least 50% will destroy any Shadow pets spawned by the Summon Shadows power within 25ft of our hero, healing them for each Shadow consumed. This is a Lifedrain Effect.
Level 6 - Shadow Embrace: This power will assault the foes with tendrils of dark energy every 0.5 seconds within 50ft and each hit has a 20% chance to apply the Fear debuff to the targets. This power has the following special advantages:
a. Dark Displacement: Each hit of Shadow Embrace now has a 20% chance to Knock down targets.
b. Fatal Allure: Targets affected by Fear have a 33% chance per hit to be Knock towards our hero.
c. Draining Shadows: Each hit of Shadow Embrace now heal our hero for a small amount. This is a Lifedrain Effect.
Level 8 - Shadow Form OR Aura of Ebon Destruction: This is the first choice between two powers for this Archetype.
1. Shadow Form: This a Slotted Passive which will increase all of our Paranormal damage (Ego, Magic and Dimensional), increases our resistance to Paranormal damage for a small amount, greatly increases our resistance to Dimensional damage, grants us bonus Aggression and Perception Stealth making hard for foes to see our hero, and recovers energy when we are a struck by a Dimensional attack. Also each time we attack a target we have a chance to recover a small percentage of our health. Counts as an Energy Form.
2. Aura of Ebon Destruction: This is a Slotted Passive which is one the four Sorcery aura powers that will boost the damage of our hero for a certain percentage. This increase varies if we are using the Hybrid or Support Role, in Hybrid Role the benefit of the damage boost is stronger for our hero and weak to neaby allies while in Support Role the case is the oposite given we will receive a small damage boost and our allies a strong buff to their damage. These benefits scales with our Super Stats for our hero and the allied portion scales with our Presence stat. Also allies or our hero who score a Critical Hit will cause the enemies to be struck by an Ebon Lightining that deals bonus Magic damage. This effect can happen twice every 6 seconds. Aura of Ebon Destruction has a reach of 100ft and can affect up to 20 allies.
Level 11 - Grasping Shadows OR Soul Vortex: This is the second choice between two powers for this Archetype.
1. Grasping Shadows: This is a Crowd Control power that will Paralyze up to 5 enemies within 50ft in a 15ft sphere and will apply the Fear debuff to all targets as well has a 15 second cooldown. This power has the following special advantages:
a. Unyielding Agony: Grasping Shadows now deal Dimensional damage over time, and this damage will not reduce the hold effect of this power.
b. Consumption: Grasping Shadows now heals our hero and nearby allies for every target hit. This heal is a Lifedrain Effect.
c. Void: This advantage will cause Grasping Shadows to apply Trauma to the targets. Trauma will end any heal over time the target is receiving and will additionally cause them to only receive 50% of any other heal they may receive.
2. Soul Vortex: This power will spawn a tornado of dark energy pulling in targets to it within 15ft and deals Dimensional damage to all targets every second for 12 seconds. When the Vortex expires it will leave behind a Healing Rune that will heal our hero and allies if we are standing on it every 2 seconds for 10 seconds. This power has the following special advantages:
a. Soul Drain: This advantage will apply the Dependency debuff upon expiration. Dependency is a Mental State effect.
b. Fear Machine: This advantage will grant Soul Vortex a 15% chance to apply the Fear debuff to the targets every hit.
Level 14 - Shadow Manifestation: This is our toggle form that will grant us stacks of Precision which increase the ranged damage of our hero by a large amount and melee damage for a lesser amount everytime we directly apply a Mental State effect. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Presence stat. Also increases our energy costs by 10%.
Level 17 - Ebon Void: This is our block replacer power that can be maintained to reduce incoming damage from foes' attacks. The feature of this power is that it will deal a small amount of Dimensional damage to the targets and heal us for a small amount of health points, this healing is a Lifedrain Effect. Ebon Void will generate energy based on the damage taken and our Recovery stat. The special advantage of this power is called Voracious Darkness which will grant stacks of the buff named after the advantage and each stack increases damage resistance by 10% and stacks up to 5 times. Costs 3 advantage points.
Level 21 - Ebon Ruin: This power will deal a large amount of Dimensional damage to a single target and snare them based on charge time. This power has the following special advantages:
a. Nyctophobia: This advantage will increase the base damage of Ebon Ruin by 30% when used against targets affected by Fear.
b. Paranormal Paranoia: This power now has a 33-100% chance to apply the Fear debuff to the target, based on charge time.
c. Darkness Feast: This advantage will cause this power to double the healing effect of Shadow Form when used. Costs 1 advantage points.
Level 25 - Spirit Reverberation: This power is our energy unlock that will generate energy over time if we attack a foe affected by Fear with Dimensional damage. The energy return of this power scales with our Recovery and Endurance stats.
Level 30 - Shadow Shroud OR Dark Transfusion: This is the third choice between two powers for this Archetype.
1. Shadow Shroud: This power is our Active Offense that will increase all the damage we deal with our attacks for 15 seconds, grant us a burst of energy when we are struck by damage once every 3 seconds, apply Break free damage to any Holds, Roots or Disable affecting us. This ability has a recharge of 1 min and 30 seconds. This power has the following special advantages:
a. Terrifying Visage: This advantage causes Shadow Shroud to apply Psychotic break to enemies attacking us, Stunning them for 2 seconds and applying a stack of the Bleed debuff. Bleed deals Slashing damage over time every second for 16 seconds and is considered a Wound effect
b. Night Vision: This advantage will grant us the Detect buff allowing us to see invisible foes like VIPER infiltrators by increasing our Stealth Sight by 22%, Perception by 150% and Minimap Radius by 75 points. Detect is an Enchantment Effect.
2. Dark Transfusion: This power will deal a small portion of our health as damage to conver it into energy. While we are affected by this power by this power we will receive a large amount of energy initially, have our energy generation boosted, our energy equilibrium raise to the max of our energy pool and reduces the effectiveness of healing we receive for a large percentage. Has a 20 seconds cooldown. The Lifedrain effects present on the powers of this hero can still heal us for example Lifedrain, etc. The special advantage of this power is called Blood Sacrifice which will increase our damage for a certain amount equal to a Shadow Blast at our level.
Level 35 - Lifedrain OR Summon Shadows: This is the fourth choice between two powers for this Arquetype.
1. Lifedrain: This power will deal Dimensional damage to the target, restore health to our hero every 0.5 seconds and lasts for up to 4 seconds. This ability has a special advantage called Vampiric Sympathy which will cause the healing component of this power to heal allies around within 20ft of our hero. The heal is stronger for us and friendly targets receive 50% of this healing. When using Lifedrain with this advantage on a Feared target the healing performed is equal to both the hero and allies. This is a Lifedrain Effect.
2. Summon Shadows: This power will spawn 3 Shadow pets that attack the foes very quickly and has a 20 second recharge. This ability has a special advantage called Devouring Darkness which will cause the our Shadows to heal us for 25% of the damage they deal. This is a Lifedrain Effect
Level 40 - Ebon Rift OR Void Horror: This is the final choice between two powers for this Archetype.
1. Ebon Rift: This power will summon a Rift that will deal Dimensional damage to the foes close to it within 50ft in a 15ft sphere. This power has a scaling chance to apply the Fear debuff based on rank and has a 15 second recharge. The Rift will stay the double of the duration if this power is fully maintained. This power has the following special advantages:
a. Vengeful Shadows: Targets that are too close to the Rift will suffer massive Dimensional damage and will be knocked back (Knock distance scales with the Ego stat). If the target is immune to knock effects, they will take some additional damage instead.
b. Event Horizon: Each pulse of this power now has a 10% chance to apply Bane to the targets. Bane will apply one of the following debuffs to the targets randomly: Fear, Confuse, Stun, Disorient, Lethargic, Bleed, Deadly Poison, Clinging Flames, and Stagger. This is what is advertised in the tooltip but this advantage will apply more random debuffs.
c. Hellfire: This advantage will create a Pyre patch in the area, dealing Fire damage over time to foes standing on it and also has a 10% chance to apply the Clinging Flames debuff to the targets. Clinging Flames deals Fire damage over time once every 2 seconds for 12 seconds and is considered a Burning Effect alongside the Pyre Patch.
2. Void Horror: This power will summon a Controllable Pet that can attack enemies fighting for our side. This Void Horror gains multiple abilities as it is ranked up. Has custom ability called Void Eruption that will repel the targets for a moderate distance.
Build Examples
1. Shadow Entity Recommended for PVE
Level 1: Shadow Bolt
Level 1: Shadow Blast (Psychotic Break, Devoid)
Level 6: Shadow Embrace (Rank 2, Draining Shadows)
Level 8: Shadow Form (Rank 2, Rank 3)
Level 11: Grasping Shadows (Unyielding Agony, Consumption)
Level 14: Shadow Manifestation
Level 17: Ebon Void (Rank 2, Rank 3)
Level 21: Ebon Ruin (Rank 2, Nyctophobia)
Level 25: Spirit Reverberation
Level 30: Shadow Shroud
Level 35: Lifedrain (Rank 2, Rank 3)
Level 40: Ebon Rift (Rank 2, Vengeful Shadows)
2. Dark Magician Recomended for PVE
Level 1: Shadow Bolt
Level 1: Shadow Blast (Psychotic Break, Devoid)
Level 6: Shadow Embrace (Rank 2, Draining Shadows)
Level 8: Aura of Ebon Destruction (Rank 2, Rank 3)
Level 11: Soul Vortex (Soul Drain, Fear Machine)
Level 14: Shadow Manifestation
Level 17: Ebon Void (Rank 2, Rank 3)
Level 21: Ebon Ruin (Rank 2, Nyctophobia)
Level 25: Spirit Reverberation
Level 30: Dark Transfusion
Level 35: Lifedrain (Rank 2, Vampiric Sympathy)
Level 40: Ebon Rift (Rank 2, Endless Void)
3. Demonic Blood Recomended for PVE
Level 1: Shadow Bolt
Level 1: Shadow Blast (Psychotic Break, Devoid)
Level 6: Shadow Embrace (Rank 2, Draining Shadows)
Level 8: Shadow Form (Rank 2, Rank 3)
Level 11: Soul Vortex (Soul Drain, Fear Machine)
Level 14: Shadow Manifestation
Level 17: Ebon Void (Rank 2, Rank 3)
Level 21: Ebon Ruin (Rank 2, Nyctophobia)
Level 25: Spirit Reverberation
Level 30: Dark Transfusion (Rank 2, Blood Sacrifice)
Level 35: Summon Shadows (Rank 2, Devouring Darkness)
Level 40: Void Horror (Rank 2, Rank 3)
4. Multidimensionl Being Recomended for PVP
Level 1: Shadow Bolt
Level 1: Shadow Blast (Devoid, Break Through)
Level 6: Shadow Embrace (Rank 2, Nailed to the Ground)
Level 8: Shadow Form
Level 11: Soul Vortex (Soul Drain, Fear Machine)
Level 14: Shadow Manifestation
Level 17: Ebon Void (Rank 2, Rank 3)
Level 21: Ebon Ruin (Rank 2, Nyctophobia)
Level 25: Spirit Reverberation
Level 30: Shadow Shroud (Terrifying Visage, Night Vision)
Level 35: Lifedrain (Rank 2, Rank 3)
Level 40: Ebon Rift (Rank 2, Vengeful Shadows)
Specializations for all builds[/u]:
Presence: Repurpose (1/3)
Presence: Selfless Ally (2/2)
Presence: Dominion (2/2)
Presence: Moment of Glory (3/3)
Presence: Force of Will (2/2)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Avenger: Preemptive Strike (3/3)
Mastery: Avenger Mastery (1/1)
Talents for all builds
Level 7: Shrug It Off (Con: 5, Pre: 5)
Level 12: Quick Recovery (Con: 5, Rec: 5)
Level 15: Lasting Impression (Pre: 5, Rec: 5)
Level 20: Prodigy (Pre: 5, End: 5)
Level 25: Boundless Reserves (Con: 5, End: 5)
Level 30: Amazing Stamina (Rec: 5, End: 5):
For gearing this Archetype I suggest the following gear:
Primary Gear:
Heroic Gloves of Precision + Presence Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Defense + Constitution Armoring x2 + Impact Prism
Heroic Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
Endgame Gear
Endgame gear exists in Champions Online. For more information about this and other Champions Online related information, join the Champions Online: On Alert Discord where my guides are featured! Please use the invite link below:
discord.gg/Tyhjp3YSwH
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!