Post by Criswolf09 on Jul 26, 2022 4:30:08 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Savage Archetype. So what does this hero do? This hero specializes in melee combat having a strong regenerative healing factor and tearing down the foes with bare claws.
This is a premium Archetype that can be purchased by Silver Players from the Zen Store or is free for Lifetime Subscribers
This Archetype can be obtained for free by gathering 750 Turakian Coins during the Bloodmoon Event on October to unlock from the Store of Dweomer
Main Mechanics:
1. Bleed: This is a Slashing damage over time debuff that deals damage once every second for 16 seconds and can be applied by many powers of this archetype. Stacks up to 5 times.
2. Shredded: This is a Slashing damage resistance debuff that lowers the enemies' resistance to this type of damage by 18% for 15 seconds.
3. Open Wound: This debuff has a 25% chance to apply stacks of Bleed, dealing Slashing damage over time once every second for 16 seconds up to 5 stacks. It is present on multiple powers of many power sets.
Archetypes Super Stats
1. Primary Stat: Strength
2. Secondary Stats: Constitution and Recovery
Specialization Trees
1. Level 10: Strength
2. Level 20: Warden
3. Level 30: Brawler
Archetype Power Progression
1. Bestial Fury
1. Shred
6. Frenzy
8. Regeneration
11. Pounce
14. Aspect of the Bestial
17. Massacre
21. Antagonize OR Parry
25. Supernatural Power
30. Howl OR Bite
35. Resurgence OR Aggresor
40. Devour Essence OR Thrash
Power Explanation
Level 1 - Bestial Fury: This is our energy builder power that will deal Slashing damage and generate endurance for our hero. The special advantage of this power is called Rip and Tear! which causes all attacks of this power to have a 15% chance to apply Bleed to the target. This chance is doubled if we are affected by the Enraged buff.
Level 1 - Shred: This power is our first combo attack that will deal Slashing damage to 5 enemies within 10ft and a 30/30/240 degree cone. Shred has a 25% - 25% - 50% chance to apply Bleed to the targets and these chances are doubled if we are affected by the Enrage buff. This power has a special advantage called Penetrating Strikes which will apply the Shredded debuff to all targets upon finishing the combo.
Level 6 - Frenzy: This power is a combo attack that will deal Slashing damage to foes within a 10ft sphere and has a 15% - 15% - 50% chance to apply Bleed to the the targets and these chances are doubled if we are affected by the Enrage buff. This power has the following special advantages:
a. Fear Sense: Gives Frenzy a 25% - 25% - 100% chance to apply the Furious buff to our hero. Furious increases our Critical Hit Chance by 1.5% for 12 seconds and when we take damage while affected by this effect we'll receive the Willpower buff which will restore 300 HP over 3 seconds. Willpower can stack up to 3 times.
b. Poison Tipped Claws: Each hit of Frenzy has a 10% - 10% - 25% chance to apply Deadly Poison (based on combo hit). These chances are doubled if we are affected by the Enrage buff. Deadly Poison deals Toxic damage over time every second for 16 seconds and is considered a Poison effect.
c. Blood on the Water: Removes 1 stack of Bleed and heals our hero for a small amount every hit.
Level 8 - Regeneration: This is our Slotted Passive that will heal us over time every time we take damage every 3 seconds. The health returned scales with our Super Stats as well this power grants a decent amount of damage resistance that will lower its effectiveness as we take damage. Blocking sustainedly will slowly reduce the amount of health we receive from this power but not below its base amount of healing.
Level 11 - Pounce: This is a movement power that will close quarters with our target dealing Slashing damage with a crossed claw slash, Snare them reducing their movement speed and Knock them down if we lunge further than 20ft and they aren't affected by a Crowd Control effect. The special advantage of this power is called Furious Rush which will apply 1 stack of Furious or refresh the duration of existing stacks.
Level 14 - Aspect of the Bestial: This is our toggle form that will grant us stacks of Enraged which increases the melee damage of our hero by a large amount and ranged damage for a lesser amount everytime we apply, refresh or rupture Bleed effects as well apply or refresh Deadly Poison. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Strength stat. Also increases our energy costs by 10%. This power has a cosmetic advantage called Giant Growth which will cause our hero to grow for each stack of Enrage we have.
Level 17 - Massacre: This power will deal Slashing damage by assaulting our foe with a powerful slash and will also Knock them down. This power has the following special advantages:
a. Bloody Mess which will increase the base damage of this power by 30% when attacking a foe affected by either our Bleed or Deep Wound effects.
b. Open Wound: which will apply the same named debuff to the target. Open Wound has a 25% chance to apply stacks of Bleed, dealing Slashing damage over time once every second for 16 seconds up to 5 stacks. This advantage is a type of Wound effect.
Level 21 - Antagonize OR Parry: This is the first choice between two powers for this Archetype.
1. Antagonize: This is a block replacer power that can be maintained to reduce incoming damage from foes' attacks. The feature of this power is that it grants two buffs Antagonized and Cornered. Antagonized is granted when we block damage more than 20ft away and this buff increases Knock resistance by 25%, Speed by 25%, Jump Height by 2.5%, and lasts for 3 seconds as well stacks up to 3 times. On the other hand this block power will grants the Cornered buff which is granted when blocking damage from less than 20ft increasing our resistance by 5% and Knock resistance by 25%, lasts for 10 seconds and stacks up to 3 times. Antagonize will generate energy based on the damage taken and our Recovery stat. The special advantage of this power is called Quills which adds a 10% chance to apply Bleed or Deadly Poison to nearby targets. Bleed deals Slashing damage over time every second for 16 seconds, stacks up to 5 times and is considered a Wound effect. Deadly Poison deals Toxic damage over time every second for 16 seconds, stacks up to 5 times and is considered a Poison effect.
2. Parry: This is a block replacer power that can be maintained to reduce incoming damage from foes' attacks. This power will return a small portion of Crushing damage if we block within 2 seconds. Parry will generate energy based on the damage taken and our Recovery stat. This power has a special advantage called The Elussive Monk that will grant our hero a small Dodge and Avoidance bonus scaling with our Dexterity stat when Parry is slotted, as well 33% Knock resistance for 2 seconds every time we make a melee attack.
Level 25 - Supernatural Power: This power is our energy unlock that will generate energy whenever a Supernatural ability (Bestial or Infernal) reduces our energy pool to 15%. The energy return of this power scales with our Recovery better than most energy unlocks.
Level 30 - Howl OR Bite: This is the second choice between two powers for this Archetype.
1. Howl: This power will let a defeaning howl that will cause the enemies to be affected by the Fear debuff, lowering their damage by 10% for 12 seconds. Also this power will grant us as well our allies a stack of the Furious buff. This power has the following special advantages.
a. Make them Tremble: This advantage will cause enemies who hear our Howl to become so terrified that they are Rooted in place and Snared reducing their movement speed for a short time.
b. Intimidating Force: This advantage will cause enemies to be Knocked down.
c. Wild Strikes: Using a damaging Supernatural power reduces the cooldown on this power. Costs 1 advantage point.
2. Bite: This power can be charged to deal a decent amount of Slashing damage and has a 20% chance to apply Bleed. On a full charge it will rupture the Bleed stacks on the target and grant us the Consumption buff which will restore our health based on the number of stacks consumed. This effect cannot critically heal and cannot be refreshed. This power has the following special advantages.
a. Furor Venenum: Gives Bite a 20% chance to Stun foes for 2 seconds. This chance scales to 100% if they are affected by Bleed or Deadly Poison. Additionally biting a foe affected by said debuffs will apply 1 stack of Furious or refresh the duration of existing stacks.
b. Rabbies: Fully charging this power on a Poisoned target will spread their affliction to a nearby target and also grants Bite a 20% chance to apply Deadly Poison. The poison spread can occur for each type of Poison (Debilitating Poison, Noxious Poison and Deadly Poison) and this advantage will refresh the duration of all Poison effects on the target.
c. Scent of Blood: Charging this power at least halfway on a Bleeding target will spread their affliction to a nearby target and also will refresh the duration of all targets Bleeding.
Level 35 - Resurgence OR Aggresor: This is the third choice between two powers for this Archetype.
1. Resurgence: This power is an Active Defense which will increase our maximum health points, grant us a health regeneration buff and heal us for a percentage of our health. These benefit increase with ranks instead of the Presence stat. Has a recharge of 1 min and 30 seconds. The special advantage of this power is called Unchained which will apply a large amount of Break Free damage to any holds or disable affecting our hero, a stack of hold resistance and a stack of knock resistance.
2. Aggressor: This power is an Active Offense which will increase all our damage and grant us bonus Constitution and Strength. Also applies Break Free damage to any Holds, Roots or Disables affecting our hero. Has a recharge of 1 min and 30 seconds. This power has a special advantage called Destructive Force that will cause our attacks to Stun foes for 2 seconds while this Active Offense lasts.
Level 40 - Devour Essence OR Thrash: This is the final choice between two powers for this Archetype.
1. Devour Essence: This power will deal Toxic damage every 0.5 seconds for 4 seconds to a single target within melee range and heal our hero for the amount of damage done as well Snare the target for 3.3 seconds. The special advantages of this power are:
a. Phlebotomist which will cause this power to Root the target in place for 16 seconds as well gain 150% bonus healing from Bleeding or Poisoned targets.
b. Devour Soul: which increases the damage and cost of the power and gain additional bonus damage the more you maintain it if you are above half health, but no longer heals if you are above half health. If you drop below half, damage bonuses are removed and the healing effect returns. Costs 3 advantange points.
c. Viral: which will apply the same named debuff to the target. Viral has a 25% chance to apply stacks of Deadly Poison, dealing Toxic damage over time once every second for 16 seconds up to 5 stacks.
2. Thrash: This is a maintained attack that will maul away the foe dealing Slashing damage every 0.5 seconds for 4 seconds as well will Snare the target for 3.3 seconds reducing their movement speed by 100%. The damage dealt by this power heals for each stack of Wounds present on the target or if the enemy is affected by Deep Wound (from a fully charged Eviscerate), the heal will be stronger. The special advantage of this power are:
a. Fester which will reduce the damage dealt by the foe by 5% per stack of Poison present on them. This debuff lasts for 12 seconds.
b. Vicious which increases the damage and cost of the power and gain additional bonus damage the more you maintain it if you are above half health, but no longer heals if you are above half health. If you drop below half, damage bonuses are removed and the healing effect returns. Costs 3 advantange points.
c. Open Wound which will apply the same named debuff to the target. Open Wound has a 25% chance to apply stacks of Bleed, dealing Slashing damage over time once every second for 16 seconds up to 5 stacks. This advantage is a type of Wound effect.
Build Examples
1. Animal Mutation Recommended for PVE
Level 1: Bestial Fury
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Frenzy (Rank 2, Fear Sense)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Pounce (Nailed to the Ground)
Level 14: Aspect of the Bestial
Level 17: Massacre (Rank 2, Bloody Mess)
Level 21: Antagonize (Rank 2, Rank 3)
Level 25: Supernatural Power
Level 30: Bite (Furor Venenum, Scent of Blood)
Level 35: Resurgence (Rank 2, Unchained)
Level 40: Devour Essence (Rank 2, Phlebotomist)
2. Lab Experiment Recomended for PVE
Level 1: Bestial Fury
Level 1: Shred (Rank 2, Penetrating Strikes)
Level 6: Frenzy (Rank 2, Poison Tipped Claws)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Pounce (Nailed to the Ground)
Level 14: Aspect of the Bestial
Level 17: Massacre (Rank 2, Bloody Mess)
Level 21: Parry (Rank 2, Rank 3)
Level 25: Supernatural Power
Level 30: Bite (Furor Venenum, Rabies)
Level 35: Aggressor (Rank 2, Destructive Force)
Level 40: Thrash (Rank 2, Fester)
3. Man- Animal Hybrid Recomended for PVP
Level 1: Bestial Fury
Level 1: Shred (Penetrating Strikes, Break Through)
Level 6: Frenzy (Rank 2, Poison Tipped Claws)
Level 8: Regeneration (Rank 2, Rank 3)
Level 11: Pounce (Nailed to the Ground)
Level 14: Aspect of the Bestial
Level 17: Massacre (Rank 2, Bloody Mess)
Level 21: Parry (Rank 2)
Level 25: Supernatural Power
Level 30: Bite (Furor Venenum, Scent of Blood)
Level 35: Resurgence (Rank 2, Unchained)
Level 40: Devour Essence (Rank 2, Phlebotomist)
Specializations for all builds[/u]:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Brawler: No Escape (1/3)
Brawler: Penetrating Strikes (2/2)
Brawler: Ruthless (2/2)
Brawler: Finishing Blow (3/3)
Brawler: Setup (2/2)
Mastery: Warden Mastery (1/1)
Talents for all builds
Level 7: Physical Conditioning (Str: 5, Con: 5)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 20: Bodybuilder (Str: 5, End: 5)
Level 25: Boundless Reserves (Con: 5, End: 5)
Level 30: Amazing Stamina (Rec: 5, End: 5)
For gearing this Archetype I suggest the following gear:
Primary Gear:
Heroic Gloves of Precision + Strength Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Defense + Consitution Armoring x2 + Impact Prism
Heroic Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
Endgame Gear
Endgame gear exists in Champions Online. For more information about this and other Champions Online related information, join the Champions Online: On Alert Discord where my guides are featured! Please use the invite link below:
discord.gg/Tyhjp3YSwH
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!