Post by Criswolf09 on Jul 24, 2022 13:23:05 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Rockstar Archetype. So what does this hero do? This hero is a Tank brawler that wields a Heavy Weapon which deals area of effect damage in a wider area (15ft reach) than most melee power sets (10ft reach). The heavy swings of the powers might be slow but can be deadly and leave targets Disoriented.
This is a premium Archetype that can be purchased by Silver Players from the Zen Store or is free for Lifetime Subscribers
This Archetype can be obtained for free by gathering 750 Circus Malvanum Gears during the rotative Circus Malvanum event to unlock from the Store of Jo the Mechanic.
Main Mechanics:
1. Knock Effects: These effects are present on almost all attacks of the powers of the Heavy Weapon power set which can send the enemies flying long distance (Knock Back), launch them up in the sky (Knock Up), make the enemies trip over themselves (Knock Down) and pull the foes toward our hero (Knock Towards/Knock to).
2. Reckless: This effect is present on several advantages of the Might powers and will apply the eponymous buff to our hero, that applies a shield effect called Bastion calculated from 10% of our damage pre-damage mitigation.
3. Disorient: This is a debuff used by many powersets, and will reduce the target's damage by 10% and movement speed by 25% for 12 seconds.
4. No Quarter: This is a debuff that reduces Crushing and Fire damage resistance of the target by 15% for 15 seconds.
5. Clinging Flames: This is a debuff that deals Fire damage over time every 2 seconds for 12 seconds and is considered a Burning Effect. Clinging Flames may leap to other targets dealing minor Fire damage over time.
Special Note: You can customize the weapon(s) of this hero in the Tailors around the world to match your character designs.
Archetypes Super Stats
1. Primary Stat: Strength
2. Secondary Stats: Endurance and Constitution
Specialization Trees
1. Level 10: Strength
2. Level 20: Warden
3. Level 30: Protector
Archetype Power Progression
1. Bludgeon
1. Cleave
6. Defiance
8. Vicious Descent OR Decimate
11. Enrage
14. Arc of Ruin OR Hyper Voice
17. Annihilate OR Eruption
21. Absorb Heat OR Resuregence
25. Thermal Reverberation OR Pulverizer
30. Guard
35. Aggressor OR Brimstone
40. Unleashed Rage
Power Explanation
Level 1 - Bludgeon: This is our energy builder that will swing in horizontal strikes our mighty weapon to deal damage to foes and the first strike of this power has 15% chance to apply the Disorient debuff. The special advantage of this power is called Until Morale Improves which will cause all hits of this attack to have a 15% chance to Disorient the targets instead the opening strike.
Level 1 - Cleave: This power is tagged as a Combo for Specialization Tree purposes that will hit enemies in a wide area around our hero by performing 3 hits. The first two strikes deal Crushing damage in a 360 degree cone and have a 50% chance to Knock down targets. If the primary target is affected by Disorient, the Knock down is guaranteed. The final hit deal Crushing and Fire damage with a 50 degree cone and the primary target is Knocked down while secondary targets have a 50% chance to be knocked down. Additionally if the target is immune to knock effects, has a 20% chance to apply Clinging Flames per hit. This power has the following special advantages:
a. Defensive Stance: This advantage will refresh the duration of the Defiant! stacks if we have the Slotted Passive called Defiance. If we don't have said passive finishing this combo applies Aegis to our hero which increases our damage resistance by 18% for 15 seconds.
b. Rampant: Cleave now applies Reckless to our hero.
c. Fiery Spirit: Each hit has a chance to apply the Clinging Flames debuff. Finishing this combo guarantees the application of the debuff.
Level 6 - Defiance: This is our Slotted Passive which will grant our hero stacks of Defiant! and passively provide one stack of this buff. The stacks of this Defiant! increases our damage resistance scaling with both ranks and our Super Stats and can stack up to 6 times; receiving a stack each time we suffer damage every two seconds. I also forgot to mention that Defiant! lasts for 20 seconds.
Level 8 - Vicious Descent OR Decimate: This is the first choice between two powers for this Archetype.
1. Vicious Descent: This ability will close the distance with our targets, performing a lunge dealing Crushing and Fire damage to them as well applying a stack of Reckless per target hit up to 3 stacks. Also this power will Snare targets, reducing their movement speed and has a recharge of 15 seconds. This power has the following special advantages:
a. Relentless: Vicious Descent will knock down targets hit.
b. Work Up: Which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
c. Bold Entrance: This advantage will boost the shield effect granted by Bastion by absorbing 50% damage instead of the standard 10%. This boosted version of Bastion and Reckless will dissappear if we attack the target with a Non-Heavy Weapon attack.
2. Decimate: This is a movement power that will close quarters with our target dealing Crushing damage with a strike of our weapon, if we lunge more than 20ft away this power will Disorient them, Snare the foe reducing their movement speed so they can't escape. The special advantage of this power is called Restraining Order which will Root the target in place for a short amount of time.
Level 11 - Enrage: This is our toggle form that will grant us stacks of Enrage which increases the melee damage of our hero by a large amount and ranged damage for a lesser amount everytime we attempt to knock a foe. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Strength stat. Also increases our energy costs by 10%. This form has a cosmetic advantage called Giant Growth which costs 0 advantage points and will cause our hero to grow for each stack of Enrage we have.
Level 14 - Arc of Ruin OR Hyper Voice: This is the second choice betwee two power for this Archetype.
1. Arc of Ruin: This power can be charged to deal Crushing damage to the foes and apply the Disorient debuff to them in a 360 sphere. This power has the following special advantages:
a. No Quarter: This power will now apply the No Quarter debuff.
b. Wildire: This power will refresh the duration of all our Clinging Flames on our targets and also Knock them down. The knock effect can happen once every 4 seconds.
2. Hyper Voice: This power comes from the Might power set which will deal Sonic damage to 5 targets in a 50ft area and a 60 degree cone, repel the foes and when this power is fully maintained enemies will be knocked down. This power has the following special advantages:
a. Defeaning: Fully maintaining this power will apply the Defeaning debuff to the targets which lowers their resistance to Sonic damage by 18% for 15 seconds.
b. Rattle: This advantage causes each hit to have a 20% chance to apply Disorient to the targets.
Level 17 - Annihilate OR Eruption: This is the third choice between two powers for this Archetype.
1. Annihilate: This is a power that will deal heavy Crushing damage to the target and knock them back a large distance. The special advantages of this power are the following:
a. Scorching Blade: This advantage increases the base damage of this power by 30% against foes affected by our Clinging Flames.
b. To The Heavens: This advantage will cause this power to knock down the target if they are affected by Disorient. Costs 1 advantage point.
2. Eruption: This power will deal Crushing and Fire damage to all targets and they are Knocked up within 15ft and a 320 degree cone. Against Disoriented targets, the damage is doubled and the Knock height too. If the targets are immune to Knock effects, this power will deal 15% more damage and Stun them for 2 seconds. This power has the following special advantages:
a. Magma Burst: This advantage will cause an burst of magma, dealing additional Fire damage and applying the Clinging Flames debuff to the targets within 15ft of our primary target.
b. Reckless Endangerment: This advantage will apply Reckless to our hero for each target hit.
c. Thunderbolt: Applies Negative Ions to the targets and they are Rooted in place for 8 seconds.
Level 21 - Absorb Heat OR Resurgence: This is the fourth choice between two powers for this Archetype.
1. Absorb Heat: This power will deal a small amount of Fire damage and consume all the stacks of Clinging Flames on the targets to radiate a strong healing pulse at first followed by a heal over time effect which amount of health points restored scale with the number of stacks of Clinging Flames purged. This power has the following special advantage called Chilling Touch which will apply the Chill debuff to all targets. Chill reduces the movement speed of the targets by 42% for 16 seconds.
2. Resurgence: This power is an Active Defense which will restore a percentage of our Health Points, increase our Maximum Health points for a certain amount and our regeneration by a small percentage for 15 seconds. The special advantage of this power is called Unchained which will apply a large amount of Break Free damage to any holds or disable affecting our hero, a stack of hold resistance and a stack of knock resistance.
Level 25 - Thermal Reverberation OR Pulverizer: This is the fifth choice between two powers for this Archetype.
1. Thermal Reverberation: This power is an energy unlock that will generate energy over time if we are near foes affected by our Clinging Flames debuff. The energy return of this power scales with our Endurance and Recovery stats.
2. Pulverizer: This power is an energy unlock that will generate energy over time if we attempt to knock a foe. The energy return of this power scales with our Recovery and Endurance stats and can stack up to 3 times. Gaining a new stack refreshes the duration of all stacks of this energy unlock.
Level 30 - Guard: This is our block replacer power that can be maintained to reduce incoming damage from foes' attacks. The feature of this power is that while blocking will apply or refresh the Retaliation buff increasing the damage of our next attack for a certain percentage based on rank. Retaliation will generate energy based on the damage taken and our Recovery stat. This power has the following special advantages:
a. Punitive Pummeling: Attacks made against our hero while blocking with this power have a 100% chance to reflect the incoming damage as a Knock Back. This effect can occur at most every 10 seconds and deals no damage.
b. Weapon Cover: After 2 seconds of releasing this block power we are granted a damage absorption shield with a maximum health of 1000 absorption points. Costs 3 advantage points
Level 35 - Aggressor OR Brimstone: This is the final choice between two powers for this Archetype.
1. Aggressor: This power is an Active Offense which will increase all our damage and grant us bonus Constitution and Strength. Also applies Break Free damage to any Holds, Roots or Disables affecting our hero. Has a recharge of 1 min and 30 seconds. This power has a special advantage called Destructive Force that will cause our attacks to Stun foes for 2 seconds while this Active Offense lasts.
2. Brimstone: This power will deal Crushing and Fire damage to all targets around our hero in a 15ft sphere. If partially charged this power will Knock up targets and if full charged this ability will Knock them upwards. Additionally if this power is used against Knock immune targets they will be Snared for 7 seconds and receive 15% more damage. This power has the following special advantages:
a. Aftershock: This advantage will create a Pyre Patch which is an area burning with Fire that lasts for 10 seconds and has a 10% chance to apply the Clinging Flames to the targets.
b. Thundering Roar: This advantage will grant this power a 21-50% chance to Stun targets for 2 seconds. Also this advantage will remove the Clinging Flames debuff present on the targets and replace them with Negative Ions and Disorient.
c. Lightning Rod: This advantage will cause foes affected by Negative Ions to be Knocked towards us and this ability also grants the Aegis buff which increases our resistance to all damage by 15% for 12 seconds.
d. Burning Sun: This advantage will create a Healing Rune on the ground that heals allies for a small amount of HP every 2 seconds for 10 seconds. This is an Enchantment Effect for Sorcery interactions.
Level 40 - Unleashed Rage: This is an Ultimate power that will deal Crushing damage to 10 foes within 20ft. The damage of this power scales with our Enrage stacks and also all targets are Disoriented and Knocked down. Has a 1 minute recharge. This power has the following special advantages
a. Commanding Presence: This advantage applies a large threat over time debuff to targets. This effect can be stacked with Challenge! advantages. Costs 1 advantage point.
b. Defeaning Voice: This advantages changes the Crushing damage to Sonic damage. Costs 1 advantage point.
Build Examples
1. Rock 'n' Roll Warrior Recommended for PVE
Level 1: Bludgeon
Level 1: Cleave (Rampant, Fiery Spirit, Challenge!)
Level 6: Defiance (Rank 2, Rank 3)
Level 8: Vicious Descent (Bold Entrance)
Level 11: Enrage
Level 14: Arc of Ruin (No Quarter, Wildfire)
Level 17: Annihilate (Rank 2, Scorching Blade, Challenge!)
Level 21: Resurgence (Rank 2)
Level 25: Thermal Reverberation
Level 30: Guard (Rank 2)
Level 35: Brimstone (Rank 2, Aftershock, Challenge!)
Level 40: Unleashed Rage (Rank 2, Rank 3, Commanding Presence)
2. God of Rock Recomended for PVE
Level 1: Bludgeon
Level 1: Cleave (Defensive Stance, Rampant, Challenge!)
Level 6: Defiance (Rank 2, Rank 3)
Level 8: Decimate (Nailed to the Ground)
Level 11: Enrage
Level 14: Hyper Voice (Rank 2, Rattle, Challenge!)
Level 17: Eruption (Rank 2, Reckless Endangerment, Challenge!)
Level 21: Resurgence (Rank 2)
Level 25: Pulverizer
Level 30: Guard (Rank 2)
Level 35: Aggressor (Rank 2, Destructive Force)
Level 40: Unleashed Rage (Rank 2, Rank 3, Commanding Presence)
3. Heavy Metal Mercenary Recomended for PVP
Level 1: Bludgeon
Level 1: Cleave (Rampant, Break Through)
Level 6: Defiance (Rank 2, Rank 3)
Level 8: Decimate (Nailed to the Ground)
Level 11: Enrage
Level 14: Arc of Ruin (No Quarter, Wildfire)
Level 17: Annihilate (Rank 2, Scorching Blade, Challenge!)
Level 21: Absorb Heat (Rank 2, Chilling Touch)
Level 25: Thermal Reverberation
Level 30: Guard (Rank 2)
Level 35: Aggressor (Destructive Force)
Level 40: Unleashed Rage (Rank 2, Rank 3, Commanding Presence)
Specializations for all builds[/u]:
Strength: Swole (2/3)
Strength: Physical Peak (3/3)
Strength: Brutality (2/2)
Strength: Juggernaut (3/3)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Mastery: Protector Mastery (1/1)
Talents for all builds
Level 7: Tireless (Rec: 8)
Level 12: Relentless (Str: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 20: Quick Recovery (Con: 5, Rec: 5)
Level 25: Bodybuilder (Str: 5, End: 5)
Level 30: Physical Conditioning (Str: 5, Con: 5):
For gearing this Archetype I suggest the following gear:
1. Baseline:
Primary Gear:
Heroic Gloves of Precision + Strength Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Defense + Constitution Armoring x2 + Impact Prism
Heroic Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
2. Endgame
Primary Gear:
Distinguished Gloves of Intimidation + Strength Enhancement x2 + Confront x2
Distinguished Armor of Freedom + Constitution Armoring x2 + Impact Prism x2
Distinguished Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem x2
Secondary Gear:
Cosmic Ambition + Special mod of your choice rank 5 max (Cosmic Ambition drops from Qwyjibo)
Cosmic Talons of Rage + Special mod of your choice rank 5 max
Cosmic Vision of Rage + Special mod of your choice rank 5 max
The Endgame Gear refers to the items that can be unlocked by defeating Cosmic Threats (Teleiosaurus, Qwyjibo, Kigatilik and the Eidolon of Destruction) at level 40, who award Silver and Gold Champions Recognition tokens as well have a rare chance to drop cosmic secondary gear. The cosmic secondary gear can also be bought at the Champions Recognition vendors around the different maps with the respective perks. Be aware that you can only beat 3 cosmic monsters per day plus one fight against the Eidolon of Destruction and each fight will provide diminishing rewards.
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!