Post by Criswolf09 on Jul 24, 2022 10:23:07 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Invincible Archetype. So what does this hero do? This is a Tank hero who has a powered armor with many weapons from laser beams to missiles, even so we can choose to go for an all Laser Beams build or an all Missiles build. These powers can be used three at a time. These attacks will generate Threat to grab the attention of all foes in the fight so our allies can finish them off.
This is a premium Archetype that can be purchased by Silver Players from the Zen Store or is free for Lifetime Subscribers
This Archetype can be obtained for free by gathering 750 Winter Charms during the Winter Event on December to unlock from the Store of Toymaster's Apprentice
Main Mechanics:
1. Weapon Systems: This is the main game mechanic of the Power Armor power set which tags some abilities into Chest, Shoulder and Hand Slots. The powers of each slot can be used together but require a large amount of energy to do so.
2. Overdrive: This is the energy unlock of the Power Armor power set which will generate energy via an energy over time buff that activates when a maintain or toggle power is maintained halfway.
3. Burn Through: This is a debuff that lowers the targets Crushing and Particle resistance by 15% for 15 seconds.
Special Note: You can customize the weapon(s) of this hero in the Tailors around the world to match your character designs. In this archetype special case you can change the colors of the weapons used by the powers Dual Wrist Rocket Barrage, Minigun, Shoulder Launcher and Fire All Weapons.
Archetypes Super Stats
1. Primary Stat: Intelligence
2. Secondary Stats: Constitution and Endurance
Specialization Trees
1. Level 10: Intelligence
2. Level 20: Protector
3. Level 30: Guardian
Archetype Power Progression
1. Power Bolts
1. Dual Wrist Rocket Barrage OR Concussor Beam
6. Minigun OR Eye Beam
8. Invulnerabitlity
11. Micro Munitions OR Chest Laser
14. Concentration
17. Reconstruction Circuits OR Energy Wave
21. Energy Shield OR Force Shield
25. Overdrive
30. Unbreakable
35. Shoulder Launcher OR Hand Cannon
40. Fire All Weapons OR Chest Beam
Power Explanation
Level 1 - Power Bolts: This is our energy builder power that doesn't need to be ranked up in order to generate energy for us so I recommend leaving it at rank 1 and the opening strike has 15% chance to apply a stack of Plasma Burn. Plasma Burn deals Particle damage over time every second for 16 seconds and stacks up to 5 times. The special advantage of this power is called It Burns which will grant all hits of this power a chance to apply Plasma Burn instead the initial hit.
Level 1 - Dual Wrist Rocket Barrage OR Concussor Beam: This is the first choice between two powers for this Archetype.
1. Dual Wrist Rocket Barrage: This power will release a swarm of missiles that will deal Crushing damage to the target every 0.5 seconds for 5 seconds and will repel the target up to 45 feet within a 100ft distance. Counts as a Hand Slot power. It is important to note that this is the default power that will appear in your power tray when you create your Invincible hero, but if you wish to have Concussor Beam instead, talk to a powerhouse trainer then choose the option Remove Powers and you will be presented with a choice between the two powers and choose the latter. The special advantage of this power is called Frenetic Blast which will cause the target to be Snared for the duration of this power, reducing their movement speed.
2. Concussor Beam: This power will fire lasers from our hands that will deal Particle damage to the target every 0.5 seconds for 5 seconds and will repel the target up to 45ft within a 100ft distance. Counts as a Hand Slot power. Like Dual Wrist Rocket Barrage, this power has the Frenetic Blast advantage.
Level 6 - Minigun OR Eye Beam: This is the second choice between two powers for this Archetype.
1. Minigun: This power is a ranged area attack that will deal Crushing damage to targets within 100ft and a 2ft cylinder every 0.25 seconds for 5 seconds. Counts as a Shoulder Slot power. This power has the following special advantages:
a. U-238 Rounds: This advantage will cause Minigun to apply the Burn Through debuff to all targets if is maintained for at least half of its duration.
b. Infrared Guidance System: This advantage increases the radius of the cylinder to 5ft. Costs 1 advantage point.
2. Eye Beam: This power is a ranged are attack that will deal Particle damage to targets within 100ft and a 2ft cylinder every 0.5 seconds for 5 seconds. Counts as a Shoulder Slot power. The special advantage of this power is called 20/20 Fission which will cause Eye Beam to apply the Burn Through debuff to all targets if it is maintained for at least half of its duration.
Level 8 - Invulnerability: This is one of the Slotted Passives of Power Armor, which will grant our hero a large damage resistance buff as well absorb a small amount of damage before damaging us.
Level 11 - Micro Munitions OR Chest Laser: This is the third choice between two powers for this Archetype.
1. Micro Munitions: This power will fire rockets to the targets dealing Crushing damage every second for 5 seconds. Counts a Chest Slot power. The special advantage of this power is called Alpha Strike which will cause Micro Munitions to deal additional damage to a single target but this bonus won't apply for 5 targets.
2. Chest Laser: This power will fire a laser from our chest to the targets dealing Particle damage within a 100ft distance and a 2ft cylinder every 0.5 seconds for 5 seconds. Counts as a Chest Slot power. The special advantage of this power is called Melta Cannon which will grant Chest Laser a chance every hit to apply the Plasma Burn debuff to all targets.
Level 14 - Concentration: This is our toggle form that will grant us stacks of Concentration which increase the ranged damage of our hero by a large amount and melee damage for a lesser amount everytime we fully charge or maintain a ranged power or attack a foe for more than 25 feet away. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Ego or Intelligence stat, whichever is higher. In this archetype case is Intelligence. Also increases our energy costs by 10%.
Level 17 - Reconstruction Circuits OR Energy Wave: This is the fourth choice between two powers for this Archetype.
1. Reconstruction Circuits: This is a heal over time power that will restore our health at a stead pace every second for 8 seconds and this power can be used while blocking. Counts a Chest Slot power. This power has no special advantages.
2. Energy Wave: This power will deal Particle damage to all foes and Repel them a moderate distance, but when charged for at least 50% the power will knock them back (knock distance scales with Ego and Strength stat) and this power has a 25 ft sphere making it a player based area of effect ability, as well having a cooldown of 15 seconds. This power has the following specil advantages.
a. Hardened Particle Matrix: which will apply a short time shield on our hero depending the number of targets caught in the blast. The base amount of absorption points per target hit is 900.
b. Reverse Polarity: which will make this power Knock towards our hero the enemies instead of knocking them back.
c. Recharge: which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
Level 21 - Energy Shield OR Force Shield: This is the fifth choice between two powers for this Archetype.
1. Energy Shield: This is one of our block replacer powers that can be maintained to reduce incoming damage from foes' attacks. The feature of this block is that it has a better overall damage resistance than most block powers. Energy Shield will generate energy based on the damage taken and our Recovery stat. The special advantages of this power are the following:
a. Laser Knight: while Energy Shield is slotted our hero gains 33% resistance to all damage and 33% resistance to Knock effects everytime we perform a melee attack for 2 seconds, but melee attacks deal 10% less damage. This advantage costs 3 points. I don't recommend getting it because the Invincible has only Ranged attacks.
b. Phalanx Defense System: while Energy Shield is slotted our hero gains 33% resistance to all damage and 33% resistance to Knock effects everytime we use a Weapon System Slot (Chest, Shoulder or Hand Slots).
2. Force Shield: This is one of our block replacer powers that can be maintained to reduce incoming damage from foes' attacks. The feature of this block power is that generates more energy from incoming attacks. Force Shield will generate energy based on the damage taken and our Recovery stat. This power has a special advantage called Force Sheathe which will apply a lingering block effect for 8 seconds and will also generate energy from incoming attacks, however this one cost 3 advantage points.
Level 25 - Overdrive: This power is our energy unlock that will generate energy over time everytime a power is maintained or toggled for at least half of their duration. The energy return of this power scales with our Endurance and Recovery stats. Can stack up to 3 times.
Level 30 - Unbreakable: This is a an Active Defense that will grant our hero a damage absorption shield that periodically refresh a part of its absorption based on damage taken however this effect will be reduced based on the current damage we are dealing with our attacks. The special advantage of this power is called Unchained which will apply a large amount of Break Free damage to any holds or disable affecting our hero, a stack of hold resistance and a stack of knock resistance.
Level 35 - Shoulder Launcher OR Hand Cannon: This is the sixth choice between two powers for this Archetype.
1. Shoulder Launcher: This power will fire a missile to the primary target that will deal Crushing and Particle damage to all targets within 100ft and a 10ft sphere after a short charge of 4 seconds as well this area attack has a 20% chance to knock every target hit. Counts as a Shoulder Slot. The special advantage of this power is called Bunker Buster which will cause Shoulder Launcher to deal additional damage versus targets that are actively blocking, but it won't supass the block.
2. Hand Cannon: This power will fire a concentrated bolt of Particle damage to targets within 100ft and a 2ft cylinder after a short charge of 4 seconds as well this area attack has a 20% chance to knock every target hit. Counts as a Hand Slot. This power has no special advantages.
Level 40 - Fire All Weapons OR Chest Beam: This is the final choice between two powers for this Archetype.
1. Fire All Weapons: This power is an Ultimate that will deal Particle damage to 10 targets every 0.5 seconds for 5 seconds within 50ft and a 120 degree cone. This power will override any active Power Armor toggle attacks and counts as a Chest, Shoulder and Hand Slot power. Has a recharge of 1 min.
2. Chest Beam: This power will deal a huge amount of Particle damage to foes within 50ft in a 2ft cylinder, Knock them back, as well affect all targets with the Burn Through debuff. The special advantage of this power is called Point Blank Blast which will cause Chest Beam to deal 50% more damage to foes near us, this distance caps at 10ft.
Build Examples
1. Powered Armor Recommended for PVE
Level 1: Power Bolts
Level 1: Dual Wrist Rocket Barrage (Rank 2, Rank 3, Challenge!)
Level 6: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Micro Munitions (Rank 2, Rank 3, Challenge!)
Level 14: Concentration
Level 17: Reconstruction Circuits (Rank 2, Rank 3)
Level 21: Energy Shield (Rank 2, Phalanx Defense System)
Level 25: Overdrive
Level 30: Unbreakable (Rank 2)
Level 35: Shoulder Launcher
Level 40: Fire All Weapons (Rank 2, Rank 3)
2. Discovered Alien Technology Recomended for PVE
Level 1: Power Bolts
Level 1: Concussor Beam (Rank 2, Rank 3, Challenge!)
Level 6: Eye Beam (Rank 2, 20/20 Fission, Challenge!)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Chest Laser (Rank 2, Rank 3, Challenge!)
Level 14: Concentration
Level 17: Energy Wave (Recharge, Hardened Particle Matrix)
Level 21: Force Shield (Rank 2, Force Sheathe)
Level 25: Overdrive
Level 30: Unbreakable (Rank 2)
Level 35: Hand Cannon
Level 40: Chest Beam (Rank 2, Point Blank Blast)
3. Future Soldier Recomended for PVE
Level 1: Power Bolts
Level 1: Concussor Beam (Rank 2, Rank 3, Challenge!)
Level 6: Mini Gun (Rank 2, U-238 Rounds, Infrared Guidance System)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Micro Munitions (Rank 2, Rank 3, Challenge!)
Level 14: Concentration
Level 17: Reconstruction Circuits (Rank 2, Rank 3)
Level 21: Force Shield (Rank 2, Force Sheathe)
Level 25: Overdrive
Level 30: Unbreakable (Rank 2)
Level 35: Hand Cannon
Level 40: Fire All Weapons (Rank 2, Rank 3)
Specializations for all builds[/u]:
Intelligence: Preparation (2/2)
Intelligence: Enlightened (3/3)
Intelligence: Detect Vulnerability (3/3)
Intelligence: Expertise (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Protector Mastery (1/1)
Talents for all builds
Level 7: Tireless (Rec: 8)
Level 12: Negotiator (Int: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 20: Quick Recovery (Con: 5, Rec: 5)
Level 25: Investigator (Int: 5, End: 5)
Level 30: Healthy Mind (Con: 5, Int: 5)
For gearing this Archetype I suggest the following gear:
1. Baseline:
Primary Gear:
Heroic Gloves of Precision + Intelligence Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Defense + Constitution Armoring x2 + Impact Prism
Heroic Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
2. Endgame
Primary Gear:
Distinguished Gloves of Intimidation + Intelligence Enhancement x2 + Confront x2
Distinguished Armor of Freedom + Constitution Armoring x2 + Impact Prism x2
Distinguished Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem x2
Secondary Gear:
Cosmic Ambition + Special mod of your choice rank 5 max (Cosmic Ambition drops from Qwyjibo)
Cosmic Talons of Rage + Special mod of your choice rank 5 max
Cosmic Vision of Rage + Special mod of your choice rank 5 max
The Endgame Gear refers to the items that can be unlocked by defeating Cosmic Threats (Teleiosaurus, Qwyjibo, Kigatilik and the Eidolon of Destruction) at level 40, who award Silver and Gold Champions Recognition tokens as well have a rare chance to drop cosmic secondary gear. The cosmic secondary gear can also be bought at the Champions Recognition vendors around the different maps with the respective perks. Be aware that you can only beat 3 cosmic monsters per day plus one fight against the Eidolon of Destruction and each fight will provide diminishing rewards.
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!