Post by Criswolf09 on Jul 23, 2022 10:11:13 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Master Archetype. So what does this hero do? This hero is Tank that has a lot of health and his attacks can draw the attention of the enemies to attack it, allowing our allies to finish the foes off.
This is a premium Archetype that can be purchased by Silver Players from the Zen Store or is free for Lifetime Subscribers
This Archetype can be obtained for free by gathering 700 Nighthawk Favor during the rotative Nighthawk Event to unlock from the Store of Lady Nighthawk
Main Mechanics:
1. Chi Energy:
A. Chi Flame: This is a debuff which deals Dimensional damage over time every 2 for 12 seconds and also reduces the foe's resistance against our Chi Power effects by 50%. It is available in many sources.
B. Lithe: This is a dodge buff that will increase our Dodge chance by 12%/15%/18% (based on rank) for 12 seconds. It is available on Thundering Kicks and Fair Game
C. Quick Maneuvering: This is a buff which will increase our chance to dodge by 5% per stack and stacks up to 10 times. All stacks are removed upon a successful Dodge. It is available on the Floating Lotus Blosson advantage of Thundering Kicks and Snap Shot.
D. Ebb and Flow: This is a buff which will cause all of our melee attacks after 10 seconds to apply Ebb and Flow increasing our Avoidance rating and stacks up 10 times. All stacks are removed upon a successful Dodge. (Crashing Wave Kicks, Subtly of the Tides Advantage)
E. Nimble Movements: This is a buff which will increase our Avoidance by 50%. It is available as on Dragon Kick.
F. Sudden Strike: This buff will increase the Critical Hit Severity of our next melee Critical Strike by 15%. It is present on Smoke Bomb Lunge and Throwing Blades.
G. Dragon Rush: This is a buff which operate based on the stack of Focus present on our hero by reducing the energy cost of our melee attacks by 15% and granting us an energy over time buff which scales with our Dexterity stat.
H. Bountiful Chi Resurgence: This is a self heal over time that will grant ticks of healing on our hero at the cost of reducing our damage strength by 10%
2. Chi Power: Most Dimensional damage effects in the Unarmed powerset are Chi Power effects. These deal bonus damage if Chi Flame is present.
A. Ghostly Strikes advantages and Spectral Dragon Tail: This advantage will split the damage of the attacks of the melee powers from the several powers in the Unarmed powerset into Crushing and Dimensional damage. The Dimensional damage of these abilities deal a little more damage than the Crushing portion of the powers.
B. Righteous Fury: This is an advantage of Burning Chi Fist that will detonate an explosion of Chi energy pulling foes within 20ft to our hero.
C. Fury of the Dragon: The Dimensional damage portion of this power is considered a Chi Power effect.
D. Devastating Strike: The Dimensional damage portion of this power is considered a Chi Power effect.
Archetypes Super Stats
1. Primary Stat: Constitution
2. Secondary Stats: Dexterity and Recovery
Specialization Trees
1. Level 10: Constitution
2. Level 20: Warden
3. Level 30: Protector
Archetype Power Progression
1. Vicious Strikes
1. Thundering Kicks
6. Thunderbolt Lunge OR Chained Kunai
8. Lightning Reflexes
11. Crashing Wave Kick OR Dragon Kick
14. Form of the Master
17. Burning Chi Fist OR Open Palm Strike
21. Parry
25. Chi Manipulation
30. Bountiful Chi Resurgence
35. Shuriken Storm OR Bladed Cyclone
40. Masterful Dodge
Power Explanation
Level 1 - Vicious Strikes: This is our energy builder power that doesn't need to be ranked up in order to generate energy for us so I recommend leaving it at rank 1. The special advantage of this power is called Drunken Master which will grant us a buff called Aversion that increases our Dodge and Avoidance ratings when we score a Critical Hit with this ability. Aversion scales with our Dexterity stat.
Level 1 - Thundering Kicks: This power is our combo attack that will deal Crushing damage to 5 foes within 10ft and a 30-180-180 degree cone. The third strike of this power will apply Lithe to our hero, increasing dodge chance for a short amount of time. This power has the following special advantages:
a. Floating Lotus Blossom: After using this power, all our melee attacks grant us the Quick Maneuvering buff which increases our dodge chance by 5% for 10 seconds and stacks up to 10 times.
b. Demolishing Strikes: This advantage causes Thundering Kicks to no longer grant Lithe. Instead finishing the combo will apply the Demolish debuff to ll targets which reduces their resistance to Crushing damage by 18%
c. Storm's Eye Prana: Every time this combo is completed the cooldown of our healing powers is reduced by 2 seconds. This advantage does not work with powers that have an advantage that grant a heal effect like Restoration or powers that grant minor heal effects such as Dependency. Costs 3 advantage points.
Level 6 - Thunderbolt Lunge OR Chained Kunai: This is the first choice between two powers for this Archetype.
1. Thunderbolt Lunge: This is a movement power that will close quarters with our target dealing Crushing damage with a flying kick, Snare them reducing their movement speed and Root them in place so they can't escape. The special advantage of this power is called Essence Assault which will attempt to Stun the target if they are not affected by a Crowd Control effect like a Hold or Paralyze.
2. Chained Kunai: This is a power that will throw a chained kunai to the foe and yank the foe to us as well having a scaling chance to apply a stack of Bleed. The special advantages of this power are the following:
a. Open Wound: Which will apply the same named debuff to the target. Open Wound has a 25% chance to apply stacks of Bleed, dealing Slashing damage over time once every second for 16 seconds up to 5 stacks. This advantage is a type of Wound effect.
b. Fang of the Dragon: Fully charging this power will refresh the duration of the Shredded debuff.
c. Weak Points: Fully charging this power will refresh the duration of the Bleed debuff.
d. Inner Peace: Which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
Level 8 - Lightning Reflexes: This is one of the Slotted Passive powers from the shared Martial Arts powers, that will substantially increase our Dodge and Avoidance, as well when we take damage this power will grant the Escalating Reflexes buff which will increase slightly the chance to dodge an attack and when a successful Dodge is done, this bonus will reset. Also this power greatly increases our resistance to damage over time effects.
Level 11 - Crshing Wave Kick OR Dragon Kick: This is the second choice between two powers for this Archetype.
1. Crashing Wave Kick: This power delivers a quick spining kick that will deal Crushing damage to the foe and Stun them for 2 seconds. The special advantages of this power are the following:
a. Subtlety of the Tides: After using this power for 10 seconds, all our melee attacks apply the Ebb and Flow buff which increases our avoidance for a small amount for 12 seconds and stacks up to 10 times. All stacks of Ebb and Flow are removed upon a successful dodge. This is considered a Chi Energy effect.
b. Drop Kick: This advantage applies Trauma to the target. Trauma ends any healing over time effects on the targets and reduces any other healing they may receive by 50%.
c. Flame Drop: Refreshes the duration of our Chi Flame effect.
d. Stop Right There!: which will replace the Stun effect for the Interrupt effect. This advantage can only work on enemies of the ranks Henchman, Villain, Enforcer and Master Villain, while it will not work on Super Villains, Legendary Villains and Cosmic Monsters. A successful Interrupt cannot happen more than once every 8 seconds.
2. Dragon Kick: This power will hit up to 5 foes dealing Crushing damage to them and if fully charged will Stun them for 2 seconds. This power has the following special advantages:
a. Lashing Dragon Tail: Which will increase our Avoidance by 50% via the Nimble Movements buff on a full charge.
b. Flaming Dragon Tail: Which will grant this power a 22% - 50% chance )based on charge time) to apply the Chi Flame debuff to all targets.
c. Spectral Dragon Tail: A portion of this damage is now dealt as Dimensional damage. This increases the damage slightly and counts as a Chi Power effect.
d. Dragon Rush: This advantage will grant us energy over time depending of the amount of stacks of Focus from our Form power and charge time, this energy return scales with our Dexterity stat. Additionally Dragon Rush will reduce the energy cost of all melee attacks by 15%. Costs 3 advantage points
Level 14 - Form of the Master: This is our toggle form that will grant us stacks of Focs which increases the melee damage of our hero by a large amount and ranged damage for a lesser amount everytime we apply or refresh a Chi Energy effect. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Dexterity stat. Also increases our energy costs by 10%.
Level 17 - Burning Chi Fist OR Open Palm Strike: This is the third choice between two powers for this Archetype.
1. Burning Chi Fist: This power deals Crushing damage to a single target, refreshes the duration of the Chi Flame debuff, and applies it on a full charge. This power has the following special advantages:
a. Righteous Fury: Which instead of applying Chi Flame, on a full charge will detonate a blast of Chi Energy dealing Dimensional damage up to 5 targets and pull them towards our hero.
b. Shattering Strike: Which will increase the base damage of this power by 30% if the target is affected by Demolish.
c. Ghostly Strikes: A portion of this damage is now dealt as Dimensional damage. This increases the damage slightly and counts as a Chi Power effect.
2. Open Palm Strike: This power will deal Crushing damage to foes in front of our hero withing 25ft and a 4ft cylinder. When charged for more than 0.5 seconds this ability will Knock back foes (knock distance scales with our Strength stat) or suffer 20% more damage if the target is immune to knock effects like Super Villains or bosses. This power has the following special advantages:
a. Power Shift: Instead of Knocking back foes they are now knocked towards our hero on a full charge.
b. Force Collapse: Fully charging this power will apply the Devoid debuff to all targets. Devoid is a debuff that lowers the Dimensional resistance of the targets by 18% for 15 seconds and is considered a Curse effect.
c. Chi Flame: Fully charging this power now applies the Chi Flame debuff to all targets.
d. Ghostly Strikes: A portion of this damage is now dealt as Dimensional damage. This increases the damage slightly and counts as a Chi Power effect.
Level 21 - Parry: This is our block replacer power that can be maintained to reduce incoming damage from foes' attacks. This power will return a small portion of Crushing damage if we block within 2 seconds. Parry will generate energy based on the damage taken and our Recovery stat, but given the Fist is locked in Melee Damage Role, this energy return works at 50% of its capacity. This power has a special advantage called The Elussive Monk that will grant our hero a small Dodge and Avoidance bonus scaling with our Dexterity stat when Parry is slotted, as well 33% Knock resistance for 2 seconds every time we make a melee attack. This advantage is useful for this archetype given all its attacks are melee, and costs 3 advantage points.
Level 25 - Chi Manipulation: This power is our energy unlock that will generate energy over time if we apply or refresh a Chi Energy effect. The energy return of this power scales with our Recovery and Endurance stats.
Level 30 - Bountiful Chi Resurgence: This power is a self heal over time ability, considered a Chi Energy effect for interactions with the Unarmed Martial Arts powers, which will heal us once every 2 seconds for 16 seconds and lowers our damage by 10% while active. The special advantages of this power are the following:
a. Resurgent Reiki: This advantage will grant us more healing ticks everytime we dodge an attack while this power is active. This effect can happen once every 0.5 seconds.
b. Gifts of the Storm: Grants 20% of any non-minor or over-time heal to nearby allies while this power is active even if your health is full. This effect can occur once every 2 seconds. Costs 3 advantage points.
Level 35 - Shuriken Storm OR Bladed Cyclone: This is the final choice between two powers for this Archetype.
1. Shuriken Storm: This power will throw shurikens in a complete circle dealing Slashing damage to all targets within 30ft. Has a 50% chance to miss targets further than 15ft away. The special advantage of this power is called Floating Butterfly which will give our hero 10% dodge and 50% avoidance while this power is maintained.
2. Bladed Cyclone: This power will damage to foes around our hero within 25ft with Slashing damage every 0.5 seconds and has a 15% chance to apply a Snare to the targets as well a 15% chance to knock them back. This chance to Knock back foes receives half bonus from the Ego stat and half bonus from the Strenght stat. This power has the following special advantages:
a. Vortex Technique: This advantage changes the Knock back to a Knock to effect, having a chance every 0.5 seconds to pull targets toward our hero and the chance is guaranteed if fully maintained. Applies a stack of Furious if fully maintained. Furious increases the Critical Hit Chance of our hero by 1.5% for 12 seconds and if we are struck with an attack will give us the Willpower buff which heal us for 300 HP ovwe 3 seconds.
b. Stand Your Ground: While maintaining this power our Knock resistances receive a bonus of 200%.
Level 40 - Masterful Dodge: This power is an Active Defense which will increase our Dodge and Avoidance ratings as well increase our resistance versus damage over time effects for 15 seconds. Will place on cooldown any other Active Defense power if we happen to have more than one. The special advantage of this power is called Unchained which will apply a large amount of Break Free damage to any holds or disable affecting our hero, a stack of hold resistance and a stack of knock resistance.
Build Examples
1. Venerable Sensei Recommended for PVE
Level 1: Vicious Strikes
Level 1: Thundering Kicks (Rank 2, Rank 3, Challenge!)
Level 6: Thunderbolt Lunge (Nailed to the Ground)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Crashing Wave Kick (Subtlety of the Tides, Stop Right There!)
Level 14: Form of the Master
Level 17: Burning Chi Fist (Rank 2, Rank 3, Challenge!)
Level 21: Parry (Rank 2)
Level 25: Chi Manipulation
Level 30: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 35: Shuriken Storm (Rank 2, Floating Butterfly, Challenge!)
Level 40: Masterful Dodge (Rank 2)
2. Blind Monk Recomended for PVE
Level 1: Vicious Strikes
Level 1: Thundering Kicks (Rank 2, Rank 3, Challenge!)
Level 6: Chained Kunai (Inner Peace, Nailed to the Ground)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Dragon Kick (Rank 2, Dragon Rush)
Level 14: Form of the Master
Level 17: Burning Chi Fist (Rank 2, Rank 3, Challenge!)
Level 21: Parry (Rank 2)
Level 25: Chi Manipulation
Level 30: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 35: Bladed Cyclone (Vortex Technique)
Level 40: Masterful Dodge (Rank 2)
3. Sixth Sense Mutation Recomended for PVP
Level 1: Vicious Strikes
Level 1: Thundering Kicks (Rank 2, Floating Lotus Blossom, Challenge!)
Level 6: Thunderbolt Lunge (Nailed to the Ground, Break Through)
Level 8: Lightning Reflexes (Rank 2, Rank 3)
Level 11: Dragon Kick (Rank 2, Dragon Rush)
Level 14: Form of the Master
Level 17: Burning Chi Fist (Rank 2, Rank 3, Challenge!)
Level 21: Parry (Rank 2)
Level 25: Chi Manipulation
Level 30: Bountiful Chi Resurgence (Rank 2, Resurgent Reiki)
Level 35: Bladed Cyclone (Vortex Technique)
Level 40: Masterful Dodge (Rank 2)
Specializations for all builds[/u]:
Constitution: Unyielding (2/2)
Constitution: Fuel My Fire (2/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Warden: Fortified Gear (3/3)
Warden: Ruthless (2/2)
Warden: Elusive (2/2)
Warden: The Best Defense (3/3)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Mastery: Protector Mastery (1/1)
Talents for all builds
Level 1: The Master (Str: 8, Dex: 10, Con: 10, Rec: 10)
Level 7: Impresario (Dex: 5, Rec: 5)
Level 12: Acrobat (Dex: 5, Con: 5)
Level 15: Quick Recovery (Con: 5, Rec: 5)
Level 20: Accurate (Dex: 5, End: 5)
Level 25: Boundless Reserves (Con: 5, End: 5)
Level 30: Amazing Stamina (Rec: 5, End: 5)
For gearing this Archetype I suggest the following gear:
1. Baseline:
Primary Gear:
Heroic Gloves of Precision + Dexterity Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Agility + Constitution Armoring x2 + Gambler's Lucky Gem
Heroic Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
2. Endgame
Primary Gear:
Distinguished Gloves of Intimidation + Dexterity Enhancement x2 + Confront x2
Distinguished Armor of Agility + Constitution Armoring x2 + Gambler's Lucky Gem x2
Distinguished Helmet of Efficiency + Recovery Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem x2
Secondary Gear:
Cosmic Ambition + Special mod of your choice rank 5 max (Cosmic Ambition drops from Qwyjibo)
Cosmic Talons of Rage + Special mod of your choice rank 5 max
Cosmic Vision of Rage + Special mod of your choice rank 5 max
The Endgame Gear refers to the items that can be unlocked by defeating Cosmic Threats (Teleiosaurus, Qwyjibo, Kigatilik and the Eidolon of Destruction) at level 40, who award Silver and Gold Champions Recognition tokens as well have a rare chance to drop cosmic secondary gear. The cosmic secondary gear can also be bought at the Champions Recognition vendors around the different maps with the respective perks. Be aware that you can only beat 3 cosmic monsters per day plus one fight against the Eidolon of Destruction and each fight will provide diminishing rewards.
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!