Post by Criswolf09 on Jul 19, 2022 11:25:10 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Icicle Archetype. So what does this hero do? This hero specializes in manipulating the ice to deal devastating Critical Hits and can even use rimefire to deal a tremendous hit!
This is a premium Archetype that can be purchased by Silver Players from the Zen Store or is free for Lifetime Subscribers
This Archetype can be obtained for free by gathering 750 Winter Charms during the Winter Event on December to unlock from the Store of Toymaster's Apprentice
Main Mechanics:
1. Chill: This is the signature debuff of the Ice powerset that will slow enemies and can even affect Super Villains and higher ranked targets like bosses.
2. Cold Snap: This is a buff granted by the powers Ice Form or Ice Sheath that will provide us with a passive cold resistance shield as well trigger secondary bonus effects on the powers Ice Blast, Shatter and Ice Barrier.
3. Ice Objects: These are structures made of Ice that can root enemies in place for a short duration, deal damage over time to foes, and can be destroyed by the Shatter power.
4. Hard Frost: This is a Cold damage resistance debuff that lowers the enemy's resistance versus our attacks by 18% for 15 seconds.
Archetypes Super Stats
1. Primary Stat: Dexterity
2. Secondary Stats: Endurance and Constitution
Specialization Trees
1. Level 10: Dexterity
2. Level 20: Vindicator
3. Level 30: Guardian
Archetype Power Progression
1. Ice Shards
1. Ice Blast
6. Shatter
8. Ice Form
11. Wall of Ice OR Ice Cage
14. Chilled Form
17. Icicle Spear
21. Ice Shield
25. Icy Embrace
30. Ice Sheath
35. Ice Burst OR Frost Breath
40. Rimefire Burst
Power Explanation
Level 1 - Ice Shards: This is our energy builder power that doesn't need to be ranked up in order to generate energy for us so I recommend leaving it at rank 1 and the first shot has a chance to apply a stack of the Chill debuff to the target. Has a special advantage called Ice Impaler which will give this power a 20% Critical Hit Chance bonus.
Level 1 - Ice Blast: This is a power that can be charged and is tagged as a Blast for specialization tree purposes which has a 25% - 100% chance to apply a stack of the Chill debuff to the target, ocassionally trapping them in an Ice Cage. This power benefits from Cold Snap buff by having its charge damage increased and has the following special advantages:
a. Hard Frost: which will apply the eponymous debuff to the target if they are affected by Chill. Hard Frost lowers the cold damage resistance of the target by 18% for 15 seconds.
b. Frost Bite: which will refresh the duration of the Chill debuff on the target.
Level 6 - Shatter: This power will deal Cold damage to foes within 50ft in a 180 degree cone and will consume the Chill debuff to deal additional damage. Shatter will have its damage doubled if we are affected by the Cold Snap buff from either Ice Form, Ice Sheath or Ice Shield with its Cold to the Touch advantage and additionally will destroy any Ice Objects present in the battle field be it Ice Cages, Ice Barriers or Ice Burst. The special advantage of this power is called Crushed Ice which will grant this power a 50% chance to not consume the Chill debuff on the targets.
Level 8 - Ice Form: This power is our Slotted Passive which will increase all our Elemental damage (Fire, Cold and Toxic damage), increase our resistance to Elemental damage by a lesser amount and greatly increases our resistance against Cold damage. Additionally landing a Critical Hit while this power is active will grant us the Cold Snap buff, which grants a cold damage resistance buff and empowers the effects of Ice Blast, Ice Barrier and Shatter for 10 seconds. Foes attacking our hero while Ice Form is active have a 20% chance to be affected by the Chill debuff which lowers their movement speed and ocassionally traps them inside an Ice Cage, rooting them in place. Also while this power is active if we are struck we'll receive energy based on damage taken and the Recovery stat.
Level 11 - Wall of Ice OR Ice Cage: This is the first choice between two powers for this Archetype.
1. Wall of Ice: This power will summon chunks of ice that will chase the enemy and deal Cold damage over time as well have a 15% chance to apply the Chill debuff to them. Also enemies that touch the Wall of Ice will be trapped inside an ice cage. The special advantages of this power are:
a. Frozen Footsteps: which instead of chasing enemies, the chunks of ice will form while our hero moves.
b. Sharp Edges: which will replace the chance to apply Chill with Bleeding. Bleeding deals Slashing damage every second for 16 seconds and is considered a Wound Effect.
2. Ice Cage: This power will trap an enemy inside a cold prison within 50ft for 15 seconds and will attempt to Root them if they are Crowd Control prone. The Ice cage will also deal Cold damage over time and when it expires, it will explode dealing Cold damage to the target and nearby foes. The special advantage of this power is called Sub-Zero Cellblock which will Interrupt enemies if they are charging or maintaining an attack, however foes of the Super Villain, Legendary or Cosmic ranks can't be interrupted. If the target is successfully interrupted, this effect can't be applied to them again for 8 seconds.
Level 14 - Chilled Form: This is our toggle form that will grant us stacks of Chilled Form which increase the ranged damage of our hero by a large amount and melee damage for a lesser amount everytime we fully charge or maintain a ranged power or attack a foe for more than 25 feet away. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Ego or Dexterity, whichever is higher. In this archetype case is Dexterity. Also increases our energy costs by 10%.
Level 17 - Icicle Spear: This power will hit an enemy within 100ft dealing a huge amount of Cold damage to them. Has a 13-50% chance to apply Chill to the target. The special advantage of this power are the following:
1. Freezer Burn: which will give a 20% chance to apply Clinging Flames to the target. Clinging Flames deals Fire damage to the target once every 2 seconds for 12 seconds and is considered a Burning Effect. Costs 1 advantage point.
2. Bitter Cold: which will increase the base damage of this power by 10% per stack of Chill on the target, up to a maximum of 30% at 3 stacks of Chill.
Level 21 - Ice Shield:This is our block replacer power that can be maintained to reduce incoming damage from foes' attacks. The feature of this power is that while blocking will apply the Chill debuff to foes in melee range based on rank, slowing them and ocasionally trapping them in an Ice Cage. Ice Shield will generate energy based on the damage taken and our Recovery stat. The special advantages of this power are the following:
1. Frigid Air that will extend the range of the Chill application of this power from 25ft to 50ft.
2. Cold to the Touch that will grants a small defensive bonus of 10% resistance to all damage plus applying the Cold Snap buff when release this block. Costs 1 advantage point.
Level 25 - Icy Embrace: This is the native energy unlock of the Ice framework that will generate energy over time each time we apply the Chill debuff to the enemies. The energy return of this power scales with our Endurance and Recovery stats. This power doesn't need to be slotted in order to function and has no ranks.
Level 30 - Ice Sheath: This power is considered an Active Offense, which will increase the damage of all our attacks for 15 seconds, additionally this ability will increase our Critical Hit Severity for each stack of Chill present on the foes. Ice Sheath can be used while we are affected by a Hold, Root or Disable and deal Break Free damage to these negative effects destroying them if possible, and this power will also grant us a chance to apply Chill to foes attacking our hero. Additionally this power will place the Cold Snap on us empowering the damage of Ice Blast, Shatter and the defensive benefits of the Ice Barrier power. This power has a special advantage called Supercooled which will apply the Chill debuff to foes attacking us with a 100% to do so.
Level 35 - Ice Burst OR Frost Breath: This is the second and final choice between two powers for this Archetype.
1. Ice Burst: This power will deal a moderate amount of Cold damage to all targets, knock them up and create a large Ice Object on the primary target's location within 50ft. This object can be destroyed by Shatter, but if its not destroyed it will explode dealing cold damage to all enemies when it expires. The special advantages of this power are the following:
a. Freeze, Dirtbag: which will Paralyze the primary target instead of knocking them away with a delay of 2 seconds and will also Stun secondary targets.
b. Cold Drift: which will give this power a chance to trap in Ice Cages surrounding targets.
c. Frozen Wonderland: which will cause this power to spawn a magic Rune that can heal us or our friends for 10 seconds. The Rune will spawn at the primary target's location. Summoning this Rune counts as an Enchantment effect for Sorcery purposes.
2. Frost Breath: This power will cause our hero to exhale a breath of cold damage that increases every period and has a 25% chance to apply Chill on affected targets, slowing their movement speed and ocasionally trapping the inside an Ice Cage. The special advantages of this power are
a. Frost Bite which guarantees the application of the Chill debuff on the targets.
b. Chilly Barrier which will grant our hero a shield effect while this power is fully maintained.
Level 40 - Rimefire Burst: This power will deal Fire and Cold damage to the target within 50ft as well affect the foe with Clinging Flames if they aren't already affected by it, and also apply Chill to the foe if they aren't already affected by said debuff. If the target is affected by both debuffs, this power will consume them to deal damage in a 30ft area and recharge instantly because Rimefire Burst has a recharge of 30 seconds.
Build Examples
1. Cold Mutation Recommended for PVE
Level 1: Ice Shards
Level 1: Ice Blast (Hard Frost, Frost Bite)
Level 6: Shatter (Rank 2, Rank 3)
Level 8: Ice Form (Rank 2, Rank 3)
Level 11: Ice Cage (Sub-Zero Cellblock)
Level 14: Chilled Form
Level 17: Icicle Spear (Rank 2, Freezer Burn, Bitter Cold)
Level 21: Ice Shield (Rank 2, Frigid Air)
Level 25: Icy Embrace
Level 30: Ice Sheath (Rank 2, Rank 3)
Level 35: Ice Burst (Freeze, Dirtbag)
Level 40: Rimefire Burst (Rank 2, Rank 3)
2. Freeze Device Recomended for PVE
Level 1: Ice Shards
Level 1: Ice Blast (Hard Frost, Frost Bite)
Level 6: Shatter (Rank 2, Rank 3)
Level 8: Ice Form (Rank 2, Rank 3)
Level 11: Wall of Ice
Level 14: Chilled Form
Level 17: Icicle Spear (Rank 2, Freezer Burn, Bitter Cold)
Level 21: Ice Shield (Rank 2, Frigid Air)
Level 25: Icy Embrace
Level 30: Ice Sheath (Rank 2, Supercooled)
Level 35: Frost Breath (Frost Bite, Chilly Barrier)
Level 40: Rimefire Burst (Rank 2, Rank 3)
3. Tundra Creature Recomended for PVP
Level 1: Ice Shards
Level 1: Ice Blast (Hard Frost, Break Through)
Level 6: Shatter (Rank 2, Rank 3)
Level 8: Ice Form (Rank 2, Rank 3)
Level 11: Ice Cage (Nailed to the Ground)
Level 14: Chilled Form
Level 17: Icicle Spear (Rank 2, Freezer Burn, Bitter Cold)
Level 21: Ice Shield (Rank 2, Frigid Air)
Level 25: Icy Embrace
Level 30: Ice Sheath (Supercooled)
Level 35: Frost Breath (Frost Bite, Chilly Barrier)
Level 40: Rimefire Burst (Rank 2, Rank 3)
Specializations for all builds[/u]:
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Vindicator: Aggressive Stance (2/2)
Vindicator: Merciless (3/3)
Vindicator: Focused Strikes (3/3)
Vindicator: Mass Destruction (2/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
Talents for all builds
Level 7: Tireless (Rec: 8)
Level 12: Impresario (Dex: 5, Rec: 5)
Level 15: Amazing Stamina (Rec: 5, End: 5)
Level 20: Quick Recovery (Con: 5, Rec: 5)
Level 25: Boundless Reserves (Con: 5, End: 5)
Level 30: Accurate (Dex: 5, End: 5)
For gearing this Archetype I suggest the following gear:
1. Baseline:
Primary Gear:
Heroic Gloves of Precision + Dexterity Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Defense + Constitution Armoring x2 + Impact Prism
Heroic Helmet of Efficiency + Endurance Enhancement x1 + Recovery Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
2. Endgame
Primary Gear:
Distinguished Gloves of Offense + Dexterity Enhancement x2 + Gambler's Lucky Gem x2
Distinguished Armor of Freedom + Constitution Armoring x2 + Impact Prism x2
Distinguished Helmet of Efficiency + Endurance Enhancement x1 + Recovery Armoring x1 + Gambler's Lucky Gem x2
Secondary Gear:
Cosmic Strike + Special mod of your choice rank 5 max (Cosmic Strike drops from Teleiosaurus)
Cosmic Talons of Rage + Special mod of your choice rank 5 max
Cosmic Vision of Rage + Special mod of your choice rank 5 max
The Endgame Gear refers to the items that can be unlocked by defeating Cosmic Threats (Teleiosaurus, Qwyjibo, Kigatilik and the Eidolon of Destruction) at level 40, who award Silver and Gold Champions Recognition tokens as well have a rare chance to drop cosmic secondary gear. The cosmic secondary gear can also be bought at the Champions Recognition vendors around the different maps with the respective perks. Be aware that you can only beat 3 cosmic monsters per day plus one fight against the Eidolon of Destruction and each fight will provide diminishing rewards.
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!