Post by Criswolf09 on Jul 8, 2022 12:51:58 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Glacier Archetype. So what does this hero do? The Glacier is a Tank hero that focuses on having a large pool of Health Points and have powers that deal good damage with increased Threat to grab and maintain the attention of the enemies on them. This is one of the twelve base free archetypes
Main Mechanics:
1. Chill: This is the signature debuff of the Ice powerset that will slow enemies and can even affect Super Villains and higher ranked targets like bosses.
2. Cold Snap: This is a buff granted by the powers Ice Form or Ice Sheath that will provide us with a passive cold resistance shield as well trigger secondary bonus effects on the powers Ice Blast, Shatter and Ice Barrier.
3. Ice Objects: These are structures made of Ice that can root enemies in place for a short duration, deal damage over time to foes, and can be destroyed by the Shatter power.
4. Hard Frost: This is a Cold damage resistance debuff that lowers the enemy's resistance versus our attacks by 18% for 15 seconds.
Archetypes Super Stats
1. Primary Stat: Constitution
2. Secondary Stats: Endurance and Ego
Specialization Trees
1. Level 10: Constitution
2. Level 20: Protector
3. Level 30: Overseer
Archetype Power Progression
1. Ice Shards
1. Ice Blast
6. Ice Cage OR Wall of Ice
8. Invulnerability
11. Snow Storm OR Frost Breath
14. Chilled Form
17. Shatter
21. Ice Shield
25. Icy Embrace
30. Ice Barrier OR Unbreakable
35. Ice Burst OR Ice Sheath
40. Avalanche
Power Explanation
Level 1 - Ice Shards: This is our energy builder power that doesn't need to be ranked up in order to generate energy for us so I recommend leaving it at rank 1 and the first shot has a chance to apply a stack of the Chill debuff to the target. Has a special advantage called Ice Impaler which will give this power a 20% Critical Hit Chance bonus.
Level 1 - Ice Blast: This is a power that can be charged and is tagged as a Blast for specialization tree purposes which has a 25% - 100% chance to apply a stack of the Chill debuff to the target, ocassionally trapping them in an Ice Cage. This power benefits from Cold Snap buff by having its charge damage increased and has the following special advantages:
a. Hard Frost: which will apply the eponymous debuff to the target if they are affected by Chill. Hard Frost lowers the cold damage resistance of the target by 18% for 15 seconds.
b. Frost Bite: which will refresh the duration of the Chill debuff on the target.
Level 6 - Ice Cage OR Wall of Ice: This is the first choice between two powers for this archetype.
1.Ice Cage: This power will trap an enemy inside a cold prison within 50ft for 15 seconds and will attempt to Root them if they are Crowd Control prone. The Ice cage will also deal Cold damage over time and when it expires, it will explode dealing Cold damage to the target and nearby foes. The special advantage of this power is called Sub-Zero Cellblock which will Interrupt enemies if they are charging or maintaining an attack, however foes of the Super Villain, Legendary or Cosmic ranks can't be interrupted. If the target is successfully interrupted, this effect can't be applied to them again for 8 seconds.
2. Wall of Ice: This power will summon chunks of ice that will chase the enemy and deal Cold damage over time as well have a 15% chance to apply the Chill debuff to them. Also enemies that touch the Wall of Ice will be trapped inside an ice cage. The special advantages of this power are:
a. Frozen Footsteps: which instead of chasing enemies, the chunks of ice will form while our hero moves.
b. Sharp Edges: which will replace the chance to apply Chill with Bleeding. Bleeding deals Slashing damage every second for 16 seconds and is considered a Wound Effect.
Level 8 - Invulnerability: This is one of the Slotted Passives of Power Armor, which will grant our hero a large damage resistance buff as well absorb a small amount of damage before damaging us.
Level 11 - Snow Storm OR Frost Breath: This is the second choice between two powers for this archetype.
1. Snow Storm: This power will summon forth a Snow Storm at the target location within 50ft and a 15ft sphere. The storm deals Cold damage over time and has a chance every hit to apply the Chill debuff, slowing enemies and ocasionally trapping them inside an Ice Cage. The special advantages of this power the following:
a. Eye of the Storm which will cause enemies performing attacks to receive additional Cold damage if they are inside the storm.
b. Hard Frost: which will apply the Hard Frost debuff to all the targets if this power is fully maintained.
c. Freeze Dry: which will Paralyze the targets if they are suceptible to Crowd Control.
2. Frost Breath: This power will cause our hero to exhale a breath of cold damage that increases every period and has a 25% chance to apply Chill on affected targets, slowing their movement speed and ocasionally trapping the inside an Ice Cage. The special advantages of this power are the following:
a. Frost Bite which guarantees the application of the Chill debuff on the targets.
b. Chilly Barrier which will grant our hero a scaling shield effect while this power is maintained.
Level 14 - Chilled Form: This is our toggle form that will grant us stacks of Chilled Form which increases the ranged damage of our hero by a large amount and melee damage for a lesser amount every time we fully charge or maintain a ranged power or attack a foe more than 25 feet away. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Ego or Dexterity, whichever is higher. In this archetype case is Ego. Also increases our energy costs by 10%.
Level 17 - Shatter: This power will deal Cold damage to foes within 50ft in a 180 degree cone and will consume the Chill debuff to deal additional damage. Shatter will have its damage doubled if we are affected by the Cold Snap buff from either Ice Form, Ice Sheath or Ice Shield with its Cold to the Touch advantage and additionally will destroy any Ice Objects present in the battle field be it Ice Cages, Ice Barriers or Ice Burst. The special advantage of this power is called Crushed Ice which will grant this power a 50% chance to not consume the Chill debuff on the targets.
Level 21 - Ice Shield: This is our block replacer power that can be maintained to reduce incoming damage from foes' attacks. The feature of this power is that while blocking will apply the Chill debuff to foes in melee range based on rank, slowing them and ocasionally trapping them in an Ice Cage. Ice Shield will generate energy based on the damage taken and our Recovery stat, as well generates more energy given the Glacier is in Tank Role. The special advantages of this power are the following:
1. Frigid Air that will extend the range of the Chill application of this power from 25ft to 50ft.
2. Cold to the Touch that will grants a small defensive bonus of 10% resistance to all damage plus applying the Cold Snap buff when release this block. Costs 1 advantage point.
Level 25 - Icy Embrace: This is the native energy unlock of the Ice framework that will generate energy over time each time we apply the Chill debuff to the enemies. The energy return of this power scales with our Endurance and Recovery stats. This power doesn't need to be slotted in order to function and has no ranks.
Level 30 - Ice Barrier OR Unbreakable: This is the third choice between two powers for this archetype.
1. Ice Barrier: This power is an Active Defense that will create several Ice Barriers in front our hero as well spawn a magic Rune for Sorcery purposes, that will heal us over time. Staying near the Barriers will increase our damage resistance and knock resistance and this effect will be doubled if we are affected by the Cold Snap buff.
2. Unbreakable: This is a an Active Defense that will grant our hero a damage absorption shield that periodically refresh a part of its absorption based on damage taken however this effect will be reduced based on the current damage we are dealing with our attacks. The special advantage of this power is called Unchained which will apply a large amount of Break Free damage to any holds or disable affecting our hero, a stack of hold resistance and a stack of knock resistance.
Level 35 - Ice Burst OR Ice Sheath: This is the fourth and final choice between two powers for this archetype.
1. Ice Burst: This power will deal a moderate amount of Cold damage to all targets, knock them up and create a large Ice Object on the primary target's location within 50ft. This object can be destroyed by Shatter, but if its not destroyed it will explode dealing cold damage to all enemies when it expires. The special advantages of this power are the following:
a. Freeze, Dirtbag: which will Paralyze the primary target instead of knocking them away with a delay of 2 seconds and will also Stun secondary targets.
b. Cold Drift: which will give this power a chance to trap in Ice Cages surrounding targets.
c. Frozen Wonderland: which will cause this power to spawn a magic Rune that can heal us or our friends for 10 seconds. The Rune will spawn at the primary target's location. Summoning this Rune counts as an Enchantment effect for Sorcery purposes.
2. Ice Sheath: This power is considered an Active Offense, which will increase the damage of all our attacks for 15 seconds, additionally this ability will increase our Critical Hit Severity for each stack of Chill present on the foes. Ice Sheath can be used while we are affected by a Hold, Root or Disable and deal Break Free damage to these negative effects destroying them if possible, and this power will also grant us a chance to apply Chill to foes attacking our hero. Additionally this power will place the Cold Snap on us empowering the damage of Ice Blast, Shatter and the defensive benefits of the Ice Barrier power. This power has a special advantage called Supercooled which will apply the Chill debuff to foes attacking us with a 100% to do so.
Level 40 - Avalanche: This power will summon large chuncks of Ice to tear away foes within 50ft in a 15ft sphere. Avalanche also has a chance to apply Chill to the targets slowing them and ocassionally trapping them in an Ice Cage, also has a chance to knock down enemies. The special advantages of this power are the following:
1. Serrated Shards: which will increase the damage dealt to the targets if they are trapped in Ice Cages.
2. Cold Embrace: which will consume the stacks of the Chill debuff to heal our hero for a small amount of health points.
Build Examples
1. Cold Mutation: Recommended for PVE
Level 1: Ice Shards
Level 1: Ice Blast (Rank 2, Hard Frost, Challenge!)
Level 6: Wall of Ice
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Frost Breath (Frost Bite, Chilly Barrier)
Level 14: Chilled Form
Level 17: Shatter (Rank 2, Rank 3, Challenge!)
Level 21: Ice Shield (Rank 2, Rank 3, Cold to the Touch)
Level 25: Icy Embrace
Level 30: Ice Barrier (Rank 2, Rank 3)
Level 35: Ice Burst (Freeze, Dirtbag)
Level 40: Avalanche (Rank 2, Cold Embrace, Challenge!)
2. Cryo-Suit: Recommended for PVE
Level 1: Ice Shards
Level 1: Ice Blast (Rank 2, Hard Frost, Challenge!)
Level 6: Ice Cage (Sub-Zero Cellblock)
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Snow Storm (Eye of the Storm, Hard Frost)
Level 14: Chilled Form
Level 17: Shatter (Rank 2, Rank 3, Challenge!)
Level 21: Ice Shield (Rank 2, Frigid Air, Cold to the Touch)
Level 25: Icy Embrace
Level 30: Unbreakable (Rank 2)
Level 35: Ice Sheath (Rank 2)
Level 40: Avalanche (Rank 2, Serrated Shards, Challenge!)
3. Frost Warrior: Recommended for PVP
Level 1: Ice Shards
Level 1: Ice Blast (Hard Frost, Break Through)
Level 6: Wall of Ice
Level 8: Invulnerability (Rank 2, Rank 3)
Level 11: Frost Breath (Rank 2, Frost Bite)
Level 14: Chilled Form
Level 17: Shatter (Rank 2, Rank 3, Challenge!)
Level 21: Ice Shield (Rank 2, Frigid Air)
Level 25: Icy Embrace
Level 30: Unbreakable (Rank 2)
Level 35: Ice Burst (Freeze, Dirtbag, Cold Drift)
Level 40: Avalanche (Rank 2, Serrated Shards, Challenge!)
Specializations for all Builds
Constitution: Unyielding (2/2)
Constitution: Tough (2/3)
Constitution: Resilient (2/2)
Constitution: Adrenaline Rush (2/2)
Constitution: Armored (2/2)
Protector: Fortified Gear (3/3)
Protector: Bulwark (2/2)
Protector: Debilitating Challenge (2/2)
Protector: Resolute (3/3)
Overseer: Ruthless (3/3)
Overseer: Impact (2/2)
Overseer: Trapped (3/3)
Overseer: Conservation (2/2)
Mastery: Protector Mastery (1/1)
Talents for all builds
Level 7: Daredevil (Ego: 5, End: 5)
Level 12: Boundless Reserves (Con: 5, End: 5)
Level 15: Ascetic (Con: 5, Ego: 5)
Level 20: Quick Recovery (Con: 5, Rec: 5)
Level 25: Amazing Stamina (Rec: 5, End: 5)
Level 30: Worldly (Ego: 5, Rec: 5)
Suggested Travel Powers
Level 6: Teleportation
Level 35: Flight (Rank 2, Rank 3)
For gearing this Archetype I suggest the following gear:
1. Baseline:
Primary Gear:
Heroic Gloves of Precision + Ego Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Defense + Constitution Armoring x2 + Impact Prism
Heroic Helmet of Efficiency + Endurance Enhancement x1 + Recovery Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
2. Endgame
Primary Gear:
Distinguished Gloves of Intimidation + Ego Enhancement x2 + Confront x2
Distinguished Armor of Freedom + Constitution Armoring x2 + Impact Prism x2
Distinguished Helmet of Efficiency + Endurance Enhancement x1 + Recovery Armoring x1 + Gambler's Lucky Gem x2
Secondary Gear:
Cosmic Ambition + Special mod of your choice rank 5 max (Cosmic Ambition drops from Qwyjibo)
Cosmic Talons of Rage + Special mod of your choice rank 5 max
Cosmic Vision of Rage + Special mod of your choice rank 5 max
The Endgame Gear refers to the items that can be unlocked by defeating Cosmic Threats (Teleiosaurus, Qwyjibo, Kigatilik and the Eidolon of Destruction) at level 40, who award Silver and Gold Champions Recognition tokens as well have a rare chance to drop cosmic secondary gear. The cosmic secondary gear can also be bought at the Champions Recognition vendors around the different maps with the respective perks. Be aware that you can only beat 3 cosmic monsters per day plus one fight against the Eidolon of Destruction and each fight will provide diminishing rewards.
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!