Post by Criswolf09 on Jul 6, 2022 10:34:59 GMT -5
Guide Overview
Hello guys and girls, today I bring you a new and updated guide for the Marksman Archetype. So what does this hero do? This is your classical Archer with a wide array of trick shots and can deal devastating critical hits. This is one of the twelve base free archetypes.
Main Mechanics:
1. Disorient: This is a debuff used by many powersets to trigger secondary bonus effects and will reduce the target's damage and movement speed for 12 seconds.
2. Armor Piercing: This is a damage resistance debuff which lowers the target's Crushing and Piercing resistances by 15% each for 15 seconds.
3. Dodge and Avoidance buffs: Some powers of this archetype can boost the dodge and avoidance ratings by a small amount to increase its survability.
4. Critical Hits: This is the core mechanic of this archetype's power that will deal increased damage scaling with our Critical Hit Severity and having a high Critical Hit Chance thanks to our Dexterity superstat.
Special Note: You can customize the weapon(s) of this hero in the Tailors around the world to match your character designs.
Archetypes Super Stats
1. Primary Stat: Dexterity
2. Secondary Stats: Intelligence and Ego
Specialization Trees
1. Level 10: Dexterity
2. Level 20: Avenger
3. Level 30: Guardian
Archetype Power Progression
1. Strafe
1. Straight Shot
6. Sonic Arrow OR Desperate Shot
8. Quarry
11. Torrent of Arrows
14. Precision
17. Rapid Shots
21. Parry
25. Hunter's Instinct
30. Storm of Arrows OR Gas Arrow
35. Evassive Maneuvers OR Fair Game
40. Explosive Arrow OR Focused Shot
Power Explanation
Level 1 - Strafe: This is our energy builder power which will fire constant arrows to the target, the first shot is faster and generates more energy than the subsecuent shots which are slower generating less energy. The special advantage of this power is called Aversion which will increase our dodge and avoidance ratings for a percentage of our Dexterity.
Level 1 - Straight Shot: This power will fire a focused shot to a single enemy dealing moderate damage and rooting them in place for a short time. The special advantages of this power are the following:
a. Split the Arrow which will make this power apply the Armor Piercing debuff to the enemy on a full charge.
b. Dizzying Impact which will make this power apply the Disorient debuff based on charge time.
c. USB Arrow which will grant our hero the Download buff reducing the energy cost of all Technology powers. The Technology powersets are Munitions, Power Armor, Laser Sword, Gadgeteering and Archery for 12 seconds. This advantage costs 1 point.
Level 6 - Sonic Arrow OR Desperate Shot: This is the first choice between two powers for this archetype.
1. Sonic Arrow: This power can be charged to apply Crowd Control effects to enemies based on charge time, on tap this power will Stun targets for a short time but if it is fully charged it will Paralyze all targets in range. Has a 10 seconds cooldown. The special advantages of this power are the following:
a. Deadly Dissonace: which will apply the Defeaning debuff which lowers Sonic damage resistance by 18% for 15 seconds to the primary target if partially charged or to all targets on a full charge.
b. Dizzying Impact: which will make this power apply the Disorient debuff to enemies lowering their damage by 10% and movement speed by 15% for 12 seconds.
2. Desperate Shot: This power can be tapped to fire a single arrow that will deal 100% more damage if it is a Critical Hit and if fired when our health is low, Desperate Shot will Stun the target for 2 seconds if they are suceptible of Crowd Control effects. This power has the following special advantages:
a. Stim Pack: which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
b. Frail Armor: which will apply the eponymous debuff to the target lowering their Piercing damage resistance by 18% for 15 seconds.
Level 8 - Quarry: This is our Slotted Passive power which will increase all Physical Damage for a large amount and all Non-Physical Damage by a lesser amount, increases our dodge rating by a small amount and when using a non Energy Builder attack this power will grant us the Audacity buff to our hero receiving bonus Intelligence and bonus Ego based on our Intelligence stat.
Level 11 - Torrent of Arrows: This is an area of effect attack that will hit targets in a 30 degree cone and a 100ft range. Torrent of Arrows will also innately Knock Down targets. This power has the following special advantages:
1. Relentless Recurve: which will replace the Knock Down of this power for a Knock Back effect which distance scales with our Ego stat.
2. Overwhelming Force: which will apply the Armor Piercing to the primary target and if the secondary targets are affected by the Disoriend debuff, it will apply said debuff to them too.
Level 14 - Precision: This is our toggle form that will grant us stacks of Analyze which increase the ranged damage of our hero by a large amount and melee damage for a lesser amount everytime we land a Critical Hit with an Archery attack. We can gain a stack of this form once every 4 seconds, stacks up to 8 times and the damage bonus of this form scales with our Dexterity super stat. Also increases our energy costs by 10%.
Level 17 - Rapid Shots: This power will deal maintained damage every 0.5 seconds to the target and each shot has a 15% chance to Snare the target or 100% if fully maintained. The Snare effect reduces the target's movement speed by 100% for 13 seconds. The special advantage of this power is called Concentrated Shots which will make this power loss its movility in exchange for boosting the damage of this power by 35%.
Level 21 - Parry: This is our block replacer power that can be maintained to reduce incoming damage from foes' attacks. This power will also deal a small amount of Crushing damage to attackers melee range (25ft) if we block within 2 seconds. Parry will generate energy based on the damage taken and our Recovery stat, but given the Marksman is locked in Ranged Damage Role, this energy return works at 50% of its capacity. This power has a special advantage called The Elussive Monk that will grant our hero a small Dodge and Avoidance bonus scaling with our Dexterity stat when Parry is slotted, as well 33% Knock resistance for 2 seconds every time we make a melee attack. This advantage is useless for this archetype given all its attacks are ranged, and costs 3 advantage points.
Level 25 - Hunter's Instinct: This power is our energy unlock that will generate energy over time if we land a Critical Hit with an Archery power. The energy return of this power scales with our Intelligence and Recovery stats.
Level 30 - Storm of Arrows OR Gas Arrow: This is the second choice between two powers for this archetype.
1. Storm of Arrows: This power will fire a continuous volley of arrows to the enemies with maximum number of 7 targets. The special advantages of this power are the following:
a. Aquilles' Heel: which will Root the enemies in place for a short time and subsequent shots of this power will repair the duration of this control effect by 0.83 seconds.
b. Break Formation: which will grant this power a 15% chance to apply the Disorient debuff every hit or 100% chance if fully maintained.
2. Gas Arrow: This power will create a Gas cloud of choking mixtures at the primary target location dealing Toxic damage over time as well reducing their perception for a certain percentage, and can't Critically Hit. The special advantage of this power is called Noxious Fumes which will make this power give a 15% chance to Stun targets inside the cloud or 25% if they are Disoriented.
Level 35 - Evassive Maneuvers OR Fair Game: This is the third choice between two powers for this archetype.
1. Evassive Maneuvers: This power will cause our hero to perform a backflip of 60 ft if the primary target is in melee range with our hero. Additionally this power will grant us its eponymous buff which increases our Dodge chance by a certain percentage for 6 seconds. The special advantages of this power are the following:
a. Sleight of Mind: which will transform this power into a Threat Wipe ability erasing all the Threat in the target placing our hero in Stealth for a short moment. Also this advantage increases the recharge of this power to 45 seconds.
b. Stim Pack: which will apply the Restoration self heal over time that will heal us for a small amount every 2 seconds for 6 seconds. If our health is below 20% this heal effect will be stronger on the first pulse as well the following heal pulses. Activates a shared cooldown with similar advantages of 4 seconds.
2. Fair Game: This is a heal over time power that will heal our hero each time an enemy is defeated showed by an stack of the Fair Game buff once every 2 seconds for 6 seconds. This can stack up to 5 times and the heal component of this power scales with our Intelligence and Dexterity stats and has a 15 seconds cooldown. Should we have another self heal over time the power will place on a 30 second cooldown other powers of the same nature. The special advantage of this power is called Graceful Shots which will grant us the Lithe buff that increases our Dodge chance by 12% for 12 seconds.
Level 40 - Explosive Arrow OR Focused Shot: This is the final choice between two powers for this archetype.
1. Explosive Arrow: This power can be charged and will deal Fire damage to foes in a small area as well Knock them up, based on charge time and scaling with our Ego stat. This power has the following special advantages:
a. Where's the Kaboom?: which will cause this power to deal an initial amount of Piercing damage to the main target and then delay the Fire damage component and Knock Up after 3.5 seconds.
b. Scorched Ground: which creates a Pyre patch that deals periodic Fire damage to foes standing on it as well has a 10% chance to apply Clinging Flames for 10 seconds. We can only have a Pyre patch at a time.
c. Concussive Force: which will transform the Fire damage component of this power into Crushing damage. Costs 1 advantage point.
2. Focused Shot: This is a Sniper type power that can hit a foe in a 120 ft distance and deal high Piercing damage. Succesfully charging this power will apply to our hero the Total Focus which reduces the charge time of this ability and can stack up to 3 times. Taking any damage will interrupt the charge of this power as well remove the stacks of Total Focus on the hero. This power has a special advantage called Ballista Bolt that will cause Focused Shot to pierce up to 3 foes in a line of 3 ft.
Build Examples
1. Master Archer Recommended for PVE
Level 1: Strafe
Level 1: Straight Shot (Split the Arrow)
Level 6: Desperate Shot (Stim Pack, Frail Armor)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Torrent of Arrows (Rank 2, Relentless Recurve)
Level 14: Precision
Level 17: Rapid Shots (Rank 2, Concentrated Shots)
Level 21: Parry (Rank 2, Rank 3)
Level 25: Hunter's Instinct
Level 30: Storm of Arrows (Rank 2, Achilles' Heel)
Level 35: Fair Game (Rank 2, Rank 3)
Level 40: Focused Shot (Rank 2, Rank 3)
2. Expert Tracker Recomended for PVE
Level 1: Strafe
Level 1: Straight Shot (Rank 2, Split the Arrow)
Level 6: Sonic Arrow (Rank 2, Dizzying Impact)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Torrent of Arrows (Relentless Recurve)
Level 14: Precision
Level 17: Rapid Shots (Rank 2, Concentrated Shots)
Level 21: Parry (Rank 2, Rank 3)
Level 25: Hunter's Instinct
Level 30: Gas Arrow (Rank 2, Noxious Fumes)
Level 35: Evasive Maneuvers (Sleight of Mind, Stim Pack)
Level 40: Explosive Arrow (Rank 2, Scorched Ground)
3. Dimensional Nomad Recomended for PVP
Level 1: Strafe
Level 1: Straight Shot (Split the Arrow, Break Through)
Level 6: Sonic Arrow (Nailed to the Ground)
Level 8: Quarry (Rank 2, Rank 3)
Level 11: Torrent of Arrows (Relentless Recurve)
Level 14: Precision
Level 17: Rapid Shots (Rank 2, Concentrated Shots)
Level 21: Parry (Rank 2, Rank 3)
Level 25: Hunter's Instinct
Level 30: Gas Arrow (Rank 2, Noxious Fumes)
Level 35: Evasive Maneuvers (Sleight of Mind, Stim Pack)
Level 40: Explosive Arrow (Rank 2, Scorched Ground, Concussive Force)
Talents for all builds
Level 7: Coordinated (Dex: 5, Int: 5)
Level 12: Shooter (Dex: 5, Ego: 5)
Level 15: Academics (Int: 5, Ego: 5)
Level 20: Impresario (Dex: 5, Rec: 5)
Level 25: Negotiator (Int: 5, Rec: 5)
Level 30: Worldly (Ego: 5, Rec: 5)
Specializations for all Builds
Dexterity: Combat Training (2/3)
Dexterity: Gear Utilization (3/3)
Dexterity: Deadly Aim (3/3)
Dexterity: Expose Weakness (2/2)
Avenger: Ruthless (2/2)
Avenger: Round 'em Up (3/3)
Avenger: Surprise Attack (2/2)
Avenger: Relentless Assault (3/3)
Guardian: Fortified Gear (3/3)
Guardian: Ruthless (2/2)
Guardian: Find the Mark (3/3)
Guardian: The Best Defense (2/3)
Mastery: Dexterity Mastery (1/1)
For gearing this Archetype I suggest the following gear:
1. Baseline:
Primary Gear:
Heroic Gloves of Precision + Intelligence Enhancement x2 + Gambler's Lucky Gem
Heroic Breastplate of Agility + Constitution Armoring x2 + Impact Prism
Heroic Helmet of Efficiency + Ego Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem
Secondary Gear:
Armadillo's Goggles
Armadillo's Ring
Armadillo's Boots
The Armadillo secondaries can be obtained in the Questionite store for 75000 points of refined questionite. You can obtain this currency by doing Adventure Packs, Comic Series, Serials and daily alert missions from the Alerts Coordinator in Renaissance Center near Defender.
2. Endgame
Primary Gear:
Distinguished Gloves of Offense + Intelligence Enhancement x2 + Gambler's Lucky Gem x2
Distinguished Armor of Agility + Constitution Armoring x2 + Impact Prism x2
Distinguished Helmet of Efficiency + Ego Enhancement x1 + Endurance Armoring x1 + Gambler's Lucky Gem x2
Secondary Gear:
Cosmic Strike + Special mod of your choice rank 5 max (Cosmic Strike drops from Teleiosaurus)
Cosmic Talons of Rage + Special mod of your choice rank 5 max
Cosmic Vision of Rage + Special mod of your choice rank 5 max
The Endgame Gear refers to the items that can be unlocked by defeating Cosmic Threats (Teleiosaurus, Qwyjibo, Kigatilik and the Eidolon of Destruction) at level 40, who award Silver and Gold Champions Recognition tokens as well have a rare chance to drop cosmic secondary gear. The cosmic secondary gear can also be bought at the Champions Recognition vendors around the different maps with the respective perks. Be aware that you can only beat 3 cosmic monsters per day plus one fight against the Eidolon of Destruction and each fight will provide diminishing rewards.
Conclusion:
Well this is the guide, I hope it is helpful for you guys and have fun. If you have a question or suggestion on how to improve the guide, the feedback is always welcome!