FlyingFinn
Superhero
It's Flobbering time!!
Posts: 108
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Post by FlyingFinn on Apr 11, 2015 4:53:25 GMT -5
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Post by Lantesh on Apr 11, 2015 7:06:57 GMT -5
Eh.
I remember CO at launch, the infamous Launch Day Patch. I remember the Kitchen Sink Patch. And the original Lead Designer who helped in those is coming back?
Ehhhh...
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Post by underwerekng on Apr 11, 2015 9:43:49 GMT -5
VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!!
i may have to drop off a pizza at their offices if this turns out well.
And since i'm close enough if anyone needs a message posted on their door via arrow or knife just let me know.
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Post by towershield on Apr 11, 2015 13:08:52 GMT -5
Eh. I remember CO at launch, the infamous Launch Day Patch. I remember the Kitchen Sink Patch. And the original Lead Designer who helped in those is coming back? Ehhhh... You'd think these guys would learn to avoid saying they worked on some of the more embarrassing moments of the game by now. G.Crush doesn't go around saying how he reworked the loot tables... or worked on balancing PvP.
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Post by XStorm on Apr 11, 2015 14:33:56 GMT -5
I don't see this as anything good at all, but the population is already so low, that I dunno what's going to happen no matter what this new crew decides to come up with.
XS
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Post by Meegatron on Apr 13, 2015 4:15:41 GMT -5
Well, honestly... I wish I cared... Or be excited about a new costume sets. I just can't. I don't even play CO that often, save for logging in from time to time to pick some Q or for events thingies like the Foxbat's invisiweapons. After all this time camel's back is finally broken after I did a mistake of playing through all Bethesda's RPG's since Oblivion in a row. Now I simply can't look at CO failed models (at least not for too long), so... Sure, will be nice to have new costumes, but since I can't stand how character looks anyway, and putting a better costume over a PoS character model won't change a lot, I will not be more eager to RP or to play tailor... Whatever. *shrug*
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Post by plinske on Apr 13, 2015 10:23:25 GMT -5
Honestly I do not know if this is good or bad for CO. With all what is happening in the gaming industry, I can only wish good luck, but I wonder if this was a promotion or ...
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Post by XStorm on Apr 13, 2015 11:54:03 GMT -5
Haha, damn; that's a pretty big bash on the models. What's so awful about them, aside the clipping that happens a lot?
XS
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Post by Meegatron on Apr 13, 2015 13:32:50 GMT -5
Nothing except someone having this insane idea of making them fairly detailed (I wouldn't be surprised if CO character models had actually more polygons per average than STO characters), and then wrapping it into terribly low res textures and weird animations. Makes me wonder where was art direction and who was in charge, because end product barely looks like any comic book or movie (oh, well, I suppose Archie Comics would be spot on :>). That's pretty sad. Graphics wise this is the same engine as in STO and Nevermind. It's not like CO engine is not capable of better look.
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Post by ravanche on Apr 14, 2015 6:05:03 GMT -5
Part of me wonders if it would be such a big deal to move the STO models over whole-cloth. We'd get a better character creator, better default models that don't look like knock-off Ken and Barbie dolls, and we know they're compatible with both the system and the animations.
But that won't happen. Cryptic's focus since the loss of City of Heroes is to latch onto an established franchise and make games off of those. That way even a mediocre game will thrive if the fanbase for the franchise is strong. CO was supposed to be the Marvel game. If it was now, Cryptic would have a license to print money. But it fell through for whatever reason, and they had to scramble to get a product out. They latched onto Champions, a PnP setting fallen on hard times due to the D&D OGL glut driving everyone not OGL into the red. They threw something together with existing assets as fast as they could, ramrodded a few pop culture references in, and called it a day.
Once they had the Star Trek franchise, CO had served it purpose: luring in bigger fish. CO is no longer important to Cryptic or PWE aside from what little amount they can milk out of it, and for training new people to work on the code before moving them to the important projects.
CryptNorth did more for us in their brief time than Cryptic itself has, but now they're trained and can be put to work on the cash cow games. CO goes back to being in Maintenance Mode, and outside of the costumes (which get the shiney new price gouge price), I don't expect we'll see a thing out of Cryptic past more lockboxes and vehicles for same.
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Post by XStorm on Apr 16, 2015 2:35:20 GMT -5
I have this looming feeling that the reason they're keeping everything so sealed-lips is because they either intend to do exactly what Rav stated in the last post, or they're going to shut it down entirely, and just don't want to break the news yet.
XS
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Post by Lantesh on Apr 16, 2015 8:06:32 GMT -5
I doubt it will shut down. No point in assigning a game director and making a blog about it if all they're going to do is pull the plug. The transfer would have been done quietly behind the scenes followed by a closure announcement. Or they might not have even done a transfer at all.
The only way I can see CO shutting down is if they're considering this move a last ditch effort to revitalize the game and it fails. I'm not convinced of that though. The layoffs thread has a quote from one of the former employees saying that CO doesn't take much to run. If it's making enough to float through the layoff chopping block then I'd say it's enough to float on through for a while yet. It'll probably just stay in maintenance mode for the most part.
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Post by Meegatron on May 27, 2015 0:30:39 GMT -5
VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! VARIABLE ROBOT!!!! i may have to drop off a pizza at their offices if this turns out well. And since i'm close enough if anyone needs a message posted on their door via arrow or knife just let me know. Hhehehehehehe... Joke's on you, joke's on me. Seeing how Cryptic was struggling with making even the simplest parts of this set, and this entire costume going down drain, made me completely sure that this game is heading to nowhere. But it was a valuable lesson about CO future nonetheless. Also, that's official - amongst the things that are prohibitely too hard to model properly for Cryptic's 3d crew are now even simple geos like wings. Or boxes with bevels on their edges. Geez, I already miss Cryptic North. But then, reading how this game was given back to its original developers already made me pessimistic. So nothing really new here.
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Post by XStorm on May 27, 2015 0:57:57 GMT -5
Is it true that this thing is gonna cost 2500z when it's finished?
XS
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Post by Meegatron on May 27, 2015 1:48:27 GMT -5
Nope. Upper tier for costumes is 1000 Zen, but only for costumes as multiparted as Holoforce. Or Cosmic Knight. This watered down crap Cryptic is now making will be lucky if it will sell for 700+ Zen, and probably has any chances at 600 Zen and not more. Of course knowing Cryptic's lack of touch with their own game they may as well try to sell it for 1000 Zen. And we shall see, but knowing Cryptic they will try to sell it as their success and working with community. And dis gonna be good because I have a comment just right for a situation like this one. Both for CO forums and facebook. So staying within the theme of transforming robots:
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