Post by KenpoJuJitsu3 on Dec 4, 2012 14:23:36 GMT -5
This character is a telepathic gunman.
Redemption: Level 40 Champion
Superstats:
Level 6: Super Presence
Level 10: Exceptional Intelligence
Level 15: Exceptional Ego
Powers:
Level 1: Psi Lash
Level 1: Ego Sleep
Level 6: Ego Sprites -- Slave Mentality, Rank 2
Level 6: Teleport
Level 8: Quarry -- Rank 3, Rank 2
Level 11: Two Gun Mojo -- Rank 2, Rank 3
Level 14: Summon Nightmare -- Night Terror, Rank 2
Level 17: Bountiful Chi Resurgence -- Rank 2, Resurgent Reiki
Level 20: Telepathic Reverberation
Level 23: Collective Will -- Rank 2, Rank 3
Level 26: Psychic Vortex -- Rank 2, Single Minded
Level 29: Manipulator
Level 32: Masterful Dodge
Level 35: Soul Mesmerism - Glossolalia, Rank 2
Level 35: Bat Flight -- Rank 2, Rank 3
Level 38: Shadow Shroud
Talents:
Level 1: The Radiant
Level 6: Lasting Impression
Level 9: Negotiator
Level 12: Worldly
Level 15: Command Training
Level 18: Tireless
Level 21: Showmanship
Specialization:
Presence -- Grandeur (3), Dominion (2), Moment of Glory (3), Vulnerability (2)
Vindicator -- Merciless (3), Rush of Battle (3), Aggressive Stance (1), Focused Strikes (3)
Sentinel -- Torment (2), Sentinel Aura (3), Wither (2), Genesis (2), Rejuvenated (1)
Sentinel Mastery (1)
Explanation:
Powers
Psi Lash - Thematic Energy Builder
Ego Sleep - Crowd Control. Thematic power choice.
Ego Sprites w/ Slave Mentality - A DOT and self heal to layer with Ego Sleep (and your other powers)
Quarry - Passive chosen because it buffs different damage types, helps manage energy and gives thematic dodge. Mind readers tend to move before people pull triggers. Other telepaths can affect the subjects mind throwing off their aim. All a part of the character.
Two Gun Mojo - Thematic attack
Summon Nightmare w/ Night Terror - Thematic attack (hallucinations). You can cast this on each enemy to have a decent amount of pseudo-pets out at once.
Bountiful Chi Resurgence w/ Resurgent Reiki - Focusing the mind to heal minor wounds.
Telepathic Reverberation - Energy return power for energy maintenance.
Collective Will - Another thematic hallucination. Cast this when enemies are held for more bang for your buck.
Psychic Vortex - Another hallucination. Make the enemies hurt themselves.
Manipulator - A damage and hold strength buff. Makes your mental powers more effective at locking enemies down.
Masterful Dodge - Emergency Button. Layer with BCR
Soul Mesmerism w/ Glossolalia - A hold that starts off single target and can spread to other targets.
Shadow Shroud - A damage buff, hold breaker and thematic hallucination.
Primary Superstat
Presence - Needed for boosting the effectiveness of your crowd controls.
Secondary Superstats
Intelligence - Energy maintenance and reducing cooldowns on your crowd control abilities.
Ego - Boost to your ranged damage and hold resistance. This stat can be swapped for another stat with minimal penalty.
Talents
Your choice.
Specializations
Presence:
Grandeur - Pre increases your +Offense
Dominion - Stronger holds from your presence stat.
Moment of Glory - Secondary superstats give crit chance
Vulnerability - Holds lower targets damage resistance.
Vindicator:
Merciless - Harder hitting critical strikes
Rush of Battle - Health on kill
Aggressive Stance - Defense boosts +offense
Focused Strikes - higher crit chance on single target attacks. Two Gun Mojo
Sentinel:
Torment - Longer hold duration
Sentinel Aura - Because why the **** not. Automatic small heal over time.
Wither - Holds are supposed to lower targets damage resistance
Genesis - Lowers cost of heals and holds
Rejuvenated - Heal over times have a chance of returning energy. Whatever...
Mastery:
Sentinel Mastery - For 8 seconds after attempting to hold a target attacks to that target return a 2% of the attackers health to the attacker.
Redemption: Level 40 Champion
Superstats:
Level 6: Super Presence
Level 10: Exceptional Intelligence
Level 15: Exceptional Ego
Powers:
Level 1: Psi Lash
Level 1: Ego Sleep
Level 6: Ego Sprites -- Slave Mentality, Rank 2
Level 6: Teleport
Level 8: Quarry -- Rank 3, Rank 2
Level 11: Two Gun Mojo -- Rank 2, Rank 3
Level 14: Summon Nightmare -- Night Terror, Rank 2
Level 17: Bountiful Chi Resurgence -- Rank 2, Resurgent Reiki
Level 20: Telepathic Reverberation
Level 23: Collective Will -- Rank 2, Rank 3
Level 26: Psychic Vortex -- Rank 2, Single Minded
Level 29: Manipulator
Level 32: Masterful Dodge
Level 35: Soul Mesmerism - Glossolalia, Rank 2
Level 35: Bat Flight -- Rank 2, Rank 3
Level 38: Shadow Shroud
Talents:
Level 1: The Radiant
Level 6: Lasting Impression
Level 9: Negotiator
Level 12: Worldly
Level 15: Command Training
Level 18: Tireless
Level 21: Showmanship
Specialization:
Presence -- Grandeur (3), Dominion (2), Moment of Glory (3), Vulnerability (2)
Vindicator -- Merciless (3), Rush of Battle (3), Aggressive Stance (1), Focused Strikes (3)
Sentinel -- Torment (2), Sentinel Aura (3), Wither (2), Genesis (2), Rejuvenated (1)
Sentinel Mastery (1)
Explanation:
Powers
Psi Lash - Thematic Energy Builder
Ego Sleep - Crowd Control. Thematic power choice.
Ego Sprites w/ Slave Mentality - A DOT and self heal to layer with Ego Sleep (and your other powers)
Quarry - Passive chosen because it buffs different damage types, helps manage energy and gives thematic dodge. Mind readers tend to move before people pull triggers. Other telepaths can affect the subjects mind throwing off their aim. All a part of the character.
Two Gun Mojo - Thematic attack
Summon Nightmare w/ Night Terror - Thematic attack (hallucinations). You can cast this on each enemy to have a decent amount of pseudo-pets out at once.
Bountiful Chi Resurgence w/ Resurgent Reiki - Focusing the mind to heal minor wounds.
Telepathic Reverberation - Energy return power for energy maintenance.
Collective Will - Another thematic hallucination. Cast this when enemies are held for more bang for your buck.
Psychic Vortex - Another hallucination. Make the enemies hurt themselves.
Manipulator - A damage and hold strength buff. Makes your mental powers more effective at locking enemies down.
Masterful Dodge - Emergency Button. Layer with BCR
Soul Mesmerism w/ Glossolalia - A hold that starts off single target and can spread to other targets.
Shadow Shroud - A damage buff, hold breaker and thematic hallucination.
Primary Superstat
Presence - Needed for boosting the effectiveness of your crowd controls.
Secondary Superstats
Intelligence - Energy maintenance and reducing cooldowns on your crowd control abilities.
Ego - Boost to your ranged damage and hold resistance. This stat can be swapped for another stat with minimal penalty.
Talents
Your choice.
Specializations
Presence:
Grandeur - Pre increases your +Offense
Dominion - Stronger holds from your presence stat.
Moment of Glory - Secondary superstats give crit chance
Vulnerability - Holds lower targets damage resistance.
Vindicator:
Merciless - Harder hitting critical strikes
Rush of Battle - Health on kill
Aggressive Stance - Defense boosts +offense
Focused Strikes - higher crit chance on single target attacks. Two Gun Mojo
Sentinel:
Torment - Longer hold duration
Sentinel Aura - Because why the **** not. Automatic small heal over time.
Wither - Holds are supposed to lower targets damage resistance
Genesis - Lowers cost of heals and holds
Rejuvenated - Heal over times have a chance of returning energy. Whatever...
Mastery:
Sentinel Mastery - For 8 seconds after attempting to hold a target attacks to that target return a 2% of the attackers health to the attacker.